Red items: PvE-only weapons with truly unique mods.
Awesome Nuke
Just as a note, Shiro's req 15 Sword isnt your regular sword.. If you look better, its not 15-22, its 17-22..
Anyways I like the idea.
/Signed
Anyways I like the idea.
/Signed
chessyang
i like the ideal so i'm
/signed
prices might be alot at first but becasue you can't use them in PvP proably drop a lot.
i think is should be Shiro's Daggers because he's always useing it and not a sword.
/signed
prices might be alot at first but becasue you can't use them in PvP proably drop a lot.
i think is should be Shiro's Daggers because he's always useing it and not a sword.
Buoyancy
This is an absolutely horrid idea, that will lead to nothing but required grinding to play the game. There's a reason that nobody with any intelligence plays WoW and other grindfests.
Kakumei
Quote:
Originally Posted by Buoyancy
This is an absolutely horrid idea, that will lead to nothing but required grinding to play the game. There's a reason that nobody with any intelligence plays WoW and other grindfests.
|
CorstedPirate
People just want to have super powerful weapons with little to no disadvantages from them. I think that sucks! Ok, so it can't be used in PvP. Doesn't matter when Anet will have to buff the creatures to make up for any weapons like this being in the game. I don't think I should have to need any specific item just to complete the game with whichever character. All I should need is skill, max armor, and a max clean weapon.
/not signed!!!
/not signed!!!
frickett
If we do this with the weapons when will it stop?
Will there be pve-only armor, pve-only skills? One of the reasons I like this game is its seamlessness, I can take whatever build I am using, whatever weapon I have either into a mission, or explorable area, or into an arena. In this game PVE and PVP are bound together.
Wether you like it or not, that is how it is, and it was done this way for a reason.
I wouldn't mind an ultra powerful weapon. But I think that any weapon updates should be accross the board.
Will there be pve-only armor, pve-only skills? One of the reasons I like this game is its seamlessness, I can take whatever build I am using, whatever weapon I have either into a mission, or explorable area, or into an arena. In this game PVE and PVP are bound together.
Wether you like it or not, that is how it is, and it was done this way for a reason.
I wouldn't mind an ultra powerful weapon. But I think that any weapon updates should be accross the board.
dreamhunk
I feel that the need for powerful weapons is not need. I am a rpg person. Powerful weapons in rpg were or tend to be the must cusred weapons. What rpg needs is better rpg not more grind. Yes it is fun to have cool weapons but it needs more rpg. Bettwer charactor devlopment.
Lasher Dragon
/signed
I like the idea, as long as they are untradeable. I would also like if they were capable of being dyed. I think there should be specific quests for specific items, make them really hard, and the only person that gets that specific item is the leader of the group. There should be decent rewards for anyone willing to come along and help as well. That way you can plan for which one you want, so you don't end up with some crazy caster item on your wammo.
I like the idea, as long as they are untradeable. I would also like if they were capable of being dyed. I think there should be specific quests for specific items, make them really hard, and the only person that gets that specific item is the leader of the group. There should be decent rewards for anyone willing to come along and help as well. That way you can plan for which one you want, so you don't end up with some crazy caster item on your wammo.
Orbberius
Bad news guys.... ANet wants to bring PvE and PvP closer together, not farther apart.
John Bloodstone
Quote:
Originally Posted by John Bloodstone
Cybah has the right idea - have a collector who you can trade high level collectables to get Reds which are instantly customised for the character who traded for them. Goodbye Red farming.
|
It would have to be a reward NPC at the end of a mission that offered a customised weapon.
Sagaris
Quote:
Originally Posted by Cybah
/signed
BUT THEY HAVE TO BE CUSTOMIZED WHEN U GET THEM! |
Quozz
/signed in principle but not implementation
I agree that PVE is sorely lacking in the loot and treasure department. Just not enough interesting items to find that you can actually do something with. However, I really don't want weapons to be too powerful as it would make PVE far too easy.
My own suggestion is to go the route that any good pen and paper dungeon master would go. Have a lot more rare single use items. We already have a few things like this (candy canes, experience scrolls) but I propose this be expanded. I would love to see additional scrolls that would have short term affects and the scroll would disappear after use. For example, a scroll of protection from fire - all nearby allies take 1/2 damage from fire based sources for the next 30 seconds or so.
Or how about introducing potions into the game. You could have a potion of strength for warriors that would increase their strength attribute by 1 for a set amount of time. The different types of potions could be almost limitless.
Obviously none of these items would work in PVP. They won't drastically alter the PVE balance and it gives us PVE players far more interesting things to find.
I agree that PVE is sorely lacking in the loot and treasure department. Just not enough interesting items to find that you can actually do something with. However, I really don't want weapons to be too powerful as it would make PVE far too easy.
My own suggestion is to go the route that any good pen and paper dungeon master would go. Have a lot more rare single use items. We already have a few things like this (candy canes, experience scrolls) but I propose this be expanded. I would love to see additional scrolls that would have short term affects and the scroll would disappear after use. For example, a scroll of protection from fire - all nearby allies take 1/2 damage from fire based sources for the next 30 seconds or so.
Or how about introducing potions into the game. You could have a potion of strength for warriors that would increase their strength attribute by 1 for a set amount of time. The different types of potions could be almost limitless.
Obviously none of these items would work in PVP. They won't drastically alter the PVE balance and it gives us PVE players far more interesting things to find.
MelechRic
Quote:
Originally Posted by Avarre
/unsigned to hell
You have endgame Prophecy areas being cleared with three players, and you want to add more powerful items? What the hell? Just like greens, practically everyone will have them eventually and then the bar for PvE is lowered further. Higher damage or statted weapons should never be factored in. Then those will become 'max', and in another chapter people will call for more buffs. Not to mention every fragment of the pve economy will be practically sodomized by their introduction. Players already have easy access to max gear. Anet gave us 'monster customized' green items, some with custom skins, and with max mods. Now you want the same thing, with even higher mods? The PvE'er in me detests the idea in every way, and the PvP part of me just blacked out from laughing at PvE too much. Case in point, it's relatively incredibly high. Try Diablo 2, where you will get mountains of useless stuff between every unique item, and a mountain of unique items between every useable unique item. And maybe an actually good one occasionally. Likewise, it is conceivable. The bosses haven't been buffed, they've been changed from defensive double to offensive double. People didn't notice, maybe, because it didn't effect their pretty damage numbers (much like the 'mesmers do something?' sentiment), but whoa do they notice now that they see the numbers go up. Why don't you push for a level cap of 31, since bosses can get that. And since when did equipment determine your spell damage? |
Original idea <-- /not signed
What you will have is the same group of PvE whiners in these forums complaining that the new red items are unbalanced and now 2-man groups of Monk + Warrior or Monk + MM WTF pwn all PvE areas. Then people who aren't these classes will be in the forum whining that they can't get a group and ANet needs to nerf.
Of course these whiners will all be the same people who originally thought that "red items" were a fantastic idea.
Sphinx2k
can see it now "LFG I have such and such red item pick me etc etc" or somthing like "GLF Nuker must have Magefist gloves etc". You could say goodbye to green farmer/chest runners etc and hello to red farmers as who would want anything else then one of these Ub3er items, unless your looking for somthing for your pvp char.
/not-signed
/not-signed
dawnrain
/not signed
I like the concept that Guild Wars is "one game." I'm glad that ANet is designing missions/objectives that promote this concept. This idea is a step away from this concept.
I like the concept that Guild Wars is "one game." I'm glad that ANet is designing missions/objectives that promote this concept. This idea is a step away from this concept.
oljomo
Hi
I kinda like the idea, but not to the extremes your putting it to. If you lok closely at the game there are a few examples of weapos like these, (with crazy mods) that they shouldnt really have. Examples are: the -50 health cesta, the -2 while in stance longbow, the HoD sword (not now though) the HoD axe, the fiery flame spitter, th enolani wand etc. All these have uses, but are ot all that commonplace, i would prefer that there were more items similar to these, with "crazy" but not overpowered mods.
oljomo
I kinda like the idea, but not to the extremes your putting it to. If you lok closely at the game there are a few examples of weapos like these, (with crazy mods) that they shouldnt really have. Examples are: the -50 health cesta, the -2 while in stance longbow, the HoD sword (not now though) the HoD axe, the fiery flame spitter, th enolani wand etc. All these have uses, but are ot all that commonplace, i would prefer that there were more items similar to these, with "crazy" but not overpowered mods.
oljomo
echo envitas
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars. |
Many, many players play this game only for the PVE aspects. And frankly, they need more added to the game before they all leave.
Please please, don't let yourself think of this game as only a PVP game, there are just as many of us out here who don't play this game for the PVP.
Undivine
/notsigned
First of all, I don't think I like the idea of items that cannot be used in PvP, even though I don't personally PvP very much (or at all). The very idea of that is kind of limiting. I mean, it may be the only sword you will ever use so you don't bother getting another one. Then one day you actually want to try PvP and you're stuck with nothing. You will never bother with PvP. And what about places like Fort Aspenwood? Are those PvP or PvE? If they're PvP then who would play them anymore? If they're PvE then wouldn't your red items be overpowered? And what other kinds of PvP/PvE mixes will ANet come out with?
Secondly, even if it is just PvE, those items you suggest are rediculous. I like to win in PvE, but only because I'm skilled enough to overcome tough challenges. I know you put drawbacks on them but things like health degen and such can be conpensated easily enough for the great mods.
What I think they should do is make a greater variety of mods that are balanced enough to use in both PvE and PvP, not insanely powerful versions of the same.
Things like what I posted in this thread. There's no need to make things more powerful when they can just make things more interesting but balanced. Of course, that's assuming you guys agree those mods I've suggested are balanced.
First of all, I don't think I like the idea of items that cannot be used in PvP, even though I don't personally PvP very much (or at all). The very idea of that is kind of limiting. I mean, it may be the only sword you will ever use so you don't bother getting another one. Then one day you actually want to try PvP and you're stuck with nothing. You will never bother with PvP. And what about places like Fort Aspenwood? Are those PvP or PvE? If they're PvP then who would play them anymore? If they're PvE then wouldn't your red items be overpowered? And what other kinds of PvP/PvE mixes will ANet come out with?
Secondly, even if it is just PvE, those items you suggest are rediculous. I like to win in PvE, but only because I'm skilled enough to overcome tough challenges. I know you put drawbacks on them but things like health degen and such can be conpensated easily enough for the great mods.
What I think they should do is make a greater variety of mods that are balanced enough to use in both PvE and PvP, not insanely powerful versions of the same.
Things like what I posted in this thread. There's no need to make things more powerful when they can just make things more interesting but balanced. Of course, that's assuming you guys agree those mods I've suggested are balanced.
Dougal Kronik
/signed
Especially for the idea of a Ranger weapon with a requirement other than marksmanship!!!!
Melandru's Gift should have a Beast Mastery +1 (20% Chance) mod.
Especially for the idea of a Ranger weapon with a requirement other than marksmanship!!!!
Melandru's Gift should have a Beast Mastery +1 (20% Chance) mod.
Beat_Go_Stick
/signed
Whatever I don't really care about powerful weapons. So long as people can't trade them at all (like trying to trade a pre-order weapon), I don't care what others have.
Whatever I don't really care about powerful weapons. So long as people can't trade them at all (like trying to trade a pre-order weapon), I don't care what others have.
Ensign
Quote:
Originally Posted by generik
Since I probably couldn't have done a better job than the original poster I'll just repost it on these forums in its entirety
|
Quote:
Originally Posted by generik
In closing, I really think that part of the design flaw behind GW that is seriously hamstringing PvE is this whole idea that PvP has to be tied in very closely with the rest of the game.
|
Quote:
Originally Posted by generik
Case in point, how many items you received as part of your drops actually end up equipped on your character rather than being sold to merchants as junk?
|
Quote:
Originally Posted by Lepton CFd
As stated in the post, there is only a limited number of combinations you can do with +30hp, sundering 20/20, etc.
|
Quote:
Originally Posted by Lepton CFd
it shouldn't be like that, there should be more variety, in both PvE AND PvP.
|
That is what uberloot does to the game. It doesn't create variety, far from it. It introduces a massive item grind. If that's what you're looking for, at least be up front about it.
Quote:
Originally Posted by John Bloodstone
If Reds are properly balanced then they won't become a requirement for high level gaming.
|
Quote:
Originally Posted by Avarre
Higher damage or statted weapons should never be factored in. Then those will become 'max', and in another chapter people will call for more buffs.
|
It's not a ridiculous notion, but I could swallow it easier of people weren't being so outright retarded about it. If proponents of this weren't using 'uberlewt' and 'balance' in the same sentence I could take it more seriously.
Reword the suggestion as follows:
"We want you to make Guild Wars an item grind game, not an accessable game. We are not interested in balance, only uberloot. We want you to separate it from PvP in order to make that happen."
Peace,
-CxE
Stockholm
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars. |
A guild is an association of people of the same trade or pursuits (with a similar skill or craft), formed to protect mutual interests and maintain standards of morality or conduct. Historically they were formed to benefit societies or small business associations, also referred to as a trade union of sorts, since each crafter was a self-employed individual artisan or part of a small craft shop or co-operative. They exist in modern and medieval incarnations. One's view of guilds tends to be heavily colored by one's view of political economy, since the whole history of trade, technology, intellectual property, regulated professions, social security, and professional ethics are entwined with the history of the guilds in Europe.
And your point being?
/signed
fallot
Quote:
Originally Posted by Stockholm
And your point being?
|
A war is a conflict involving the organized use of weapons and physical force between states or other large-scale armed groups. The warring parties hold territory, which they can win or lose; and each has a leading person or organization which can surrender, or collapse, thus ending the war. Up until the end of World War II, the participants usually issued formal declarations of war.
The term is also used in constructs naming basically non-physical forms of conflict, but where the goal is the submission of one part by the other: trade war, psychological war, cold war.
The word war is sometimes used rhetorically to refer to a campaign against something, without territory to capture or an authority to defeat; e.g. the war on drugs, the war on terror.
Other terms for war, often used euphemistically, include armed conflict, hostilities, and police action (note). A time when no formal war is taking place, although there may be international and internal tensions, is called peacetime or peace.
Wars usually take the form of a series of military campaigns between two opposing sides involving a dispute over, amongst others issues, sovereignty, territory, resources, religion, ideology. A war to liberate an occupied country is called a "war of liberation"; a war between internal factions within a state is a civil war.
And you know what, my post has as much relevance to the topic as your does (i.e, none at all).
Omega X
I like the idea of unique PvE weapons. But excluding PvP might not be possible.
Rather "Red Items" should have PURELY conditional bonuses and penalties.
-----------
For example, a sword that has spinning blades.
Spider Fang Sword
Req: 12 Swordsmanship
+5 Energy
Blades around the sword spin and strikes enemies adjacent to the foe being attacked. If <enter conditional statement here> will also strike the wielder for xx...xx Damage.
------------
Rather "Red Items" should have PURELY conditional bonuses and penalties.
-----------
For example, a sword that has spinning blades.
Spider Fang Sword
Req: 12 Swordsmanship
+5 Energy
Blades around the sword spin and strikes enemies adjacent to the foe being attacked. If <enter conditional statement here> will also strike the wielder for xx...xx Damage.
------------
EternalTempest
/Not Signed
For the many reason's listed previously
Now making all the PvP items show up "red" (no changes in stats what so ever) in the inventory would be cool. That way if a pvp toon is used to store stuff, your red pvp items and your noraml items would stand out.
For the many reason's listed previously
Now making all the PvP items show up "red" (no changes in stats what so ever) in the inventory would be cool. That way if a pvp toon is used to store stuff, your red pvp items and your noraml items would stand out.
Nivryx
/not signed
ust because your trying to pass that shiros sword with -50 hp...i know you just want it so you can forget 55'ing and start the new era of 5'ing -- shiros in one hand and grim ciesta in the other...
ust because your trying to pass that shiros sword with -50 hp...i know you just want it so you can forget 55'ing and start the new era of 5'ing -- shiros in one hand and grim ciesta in the other...
Stockholm
fallot
the meaning of wars was never questiond, the meaning of "guild" was.
And the PvE part of the GW community need's something to do after finishing the storyline(plz do not say go and do PvP, some ppl don't like it) and if it means grinding for some nice "uber"weapons why not, as long as it does not alter the balance in PvP, we are grinding now for faction just to finish the game. GW need's to keep every player happy(pvp and pve) until the next chapter 4 1/2 months away. So come with some nice ideas insted of putting ppl down when they do. By the way, to me PvP is the real grind in this game.
the meaning of wars was never questiond, the meaning of "guild" was.
And the PvE part of the GW community need's something to do after finishing the storyline(plz do not say go and do PvP, some ppl don't like it) and if it means grinding for some nice "uber"weapons why not, as long as it does not alter the balance in PvP, we are grinding now for faction just to finish the game. GW need's to keep every player happy(pvp and pve) until the next chapter 4 1/2 months away. So come with some nice ideas insted of putting ppl down when they do. By the way, to me PvP is the real grind in this game.
Buoyancy
Quote:
Originally Posted by Stockholm
And the PvE part of the GW community need's something to do after finishing the storyline
|
M3lk0r
/not signed in a 100 million years
Do you have ANY idea how this will ruin the game?
Please dont turn this into WoW-clone #8967273
Do you have ANY idea how this will ruin the game?
Please dont turn this into WoW-clone #8967273
ColaManiac
if people realy want those red items, just make them have same old mods but improved... but only 1 mod!
something like this
1337 pimp sword
max dmg (req13 SM)
dmg +20%^50%
energy gain on hit 1/-1
hp +30
just some mods what came in my mind:
20^50
30v50
20 while in stance
15% / -7 armor
life steal 6/-2 or bow and hammer version 10/-2
energy gain 2/-2
30/30 sundering
hp+40
armor +7 vs all
45% longer poison, bleed, criple, weakness
enchantments last 25% longer
fire magic +1 (30% change)
dmg +1 and fire dmg
+8 energy
But still
/not signet
something like this
1337 pimp sword
max dmg (req13 SM)
dmg +20%^50%
energy gain on hit 1/-1
hp +30
just some mods what came in my mind:
20^50
30v50
20 while in stance
15% / -7 armor
life steal 6/-2 or bow and hammer version 10/-2
energy gain 2/-2
30/30 sundering
hp+40
armor +7 vs all
45% longer poison, bleed, criple, weakness
enchantments last 25% longer
fire magic +1 (30% change)
dmg +1 and fire dmg
+8 energy
But still
/not signet
Joh
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars. |
/signed
I don't think the Ele Gloves are too over-powered though, considering they've also got Energy Regen -1, but a little yeah. Maybe make it +1, and -1 regen? Or -2 regen?
pork soldier
Bad Idea(tm) - if you want ZE UBZ0R gear go play lineage 2 or wow.
robrobrob
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars. |
led-zep
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars. |
so its not called guild wars pvp elitist t*sser either
Ggraphix
/signed
your shiro sword sucks though
just like the rest of them
but this would bring the value for sup runes back up
your shiro sword sucks though
just like the rest of them
but this would bring the value for sup runes back up
pappayaponta
Love th armors, we really need more things like the mesmer mask in GW, that is good, fun and interesting.
Just one question. How do you get the armor? Craft them? Where?
Otherwise, /SIGNED
Just one question. How do you get the armor? Craft them? Where?
Otherwise, /SIGNED
Zaphod Hippybrox
/signed
Not exactly how you put it, but something similar. I don't want more powerful weapons, but unique weapons. I want something that looks really cool that only my account can use. Perhaps a sword that looks like a Jedi Saber but acts like a normal sword.
PvErs do need something after they finish the game, and it might as well be this. Sure, it'll take some grinding, but the titles are grinding too and those seem to be the way they decided to make PvE more interesting.
I do not want to put the game aside for several months until the next update. I want to have fun with it now, and while I somewhat enjoy PvP, it just doesn't hold the same entertainment value to me.
Not exactly how you put it, but something similar. I don't want more powerful weapons, but unique weapons. I want something that looks really cool that only my account can use. Perhaps a sword that looks like a Jedi Saber but acts like a normal sword.
PvErs do need something after they finish the game, and it might as well be this. Sure, it'll take some grinding, but the titles are grinding too and those seem to be the way they decided to make PvE more interesting.
I do not want to put the game aside for several months until the next update. I want to have fun with it now, and while I somewhat enjoy PvP, it just doesn't hold the same entertainment value to me.
Stabber
PvE is already easy beyond reason. Even the so-called Elite Missions can be done in a half-asleep state once you get the hang of them (except the bosses, who are kind of interesting). Look how ridiculous a triple echo Celestial Stormer is in Raisu Palace or against Shiro.
I would only support giving players unbalancing odds if they make areas with large swarms of level 30 monsters the norm in chapter 3.
I would only support giving players unbalancing odds if they make areas with large swarms of level 30 monsters the norm in chapter 3.
omny
/Signed.
Though I don't think I want to see any of the items suggested by OP..
Might also be better of these "red" items could not be traded or dropped, but only usable by your own characters. But that's another story..
Though I don't think I want to see any of the items suggested by OP..
Might also be better of these "red" items could not be traded or dropped, but only usable by your own characters. But that's another story..
jackie
/signed
more variation in items would be welcome aspect
more variation in items would be welcome aspect