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Sentry’s: This armor’s bonus offers an additional 10 armor while your Ranger is in a stance. That’s decent I suppose… but if you’re in a stance, you’re generally already evading a good percentage of damage anyway. There are better options, particularly if you’d like additional armor, such as…
The only time I can think of when this would be nice is when you're using Tiger's Fury. With its tiny downtime and its IAS, it's a rather nice stance to have up continuously. It's not for everyone all the time, but it definitely is a common scenario that would benefit from the Sentry's armor. Let's be serious: you're definitely right in most of the case when you have one and only one (defensive it is) stance. When do you you use it? When you're in trouble. What's its effect? You avaid 75% of the attacks (generally). Low benefit then. However, there are a few builds where you're always in a stance. Mainly R/Me solo builds with Mantras. In this case, that may be a nice armor, especially since with Mantra of Fire/Frost/etc you gain energy and therefore druids is not really needed.
Quote: Scout’s: Now this armor is actually decent. If Druid’s wasn’t so incredibly just what a Ranger needs, this would be the armor of choice. If you’re doing anything reasonable with your Ranger (i.e. NOT Barrage) you’ll be under the effect of a Preparation all the time, meaning you’ll have bonus armor all the time. That’s a big thumbs up from me… but Druid’s is still better. :-P
No need to imply that Barrage usage is being unreasonable. There are definitely times when Barrage is an excellent skill.
That point aside, this armor's usefulness comes down to the fortitude vs. defense mod argument. Is it better to have extra health or extra armor? How much extra health is equivalent to how much extra armor? It really depends on what the enemies you're facing at the moment are doing, and I'm not sure you can make a definitive statement one way or the other. Sometimes one will be better and sometimes the other will. As many players I think you misread the description. The bonus is not when you have a preparation active but when you're activating one. At least that's how it was during the fpe. I haven't tested it since. Did they change that?
Concerning the chapter about bows,I would add one thing (that was suggested above): the key-word is switching. Learn to press F1-4. Do not let than to PvPers. I may post a few situations as examples to show what bow to use nd when later I guess...
Quote: You're absolutely right here in that short bows are a prime bow for close-quarters combat but not what you'd want to make your primary weapon. I would say that hating them is a bit severe, though you're entitled to your opinion there. If I don't have a Flatbow ready in a quick-swap spot, then I always have at least one shortbow at the ready. There really is no replacement for that 20% damage bonus from the fastest refire rate, especially when that 20% is a boost across all damage, preps and vamp mods included. Short bows are indeed not my primary weapons but that's still my favorite bows. I'd like to point out one situation where they should be your primary weapon however: in the competitive missions. I know it's a PvE forum, but I consider those missions as a mix between PvP and PvE. One typical example (I use to go Luxon in Aspenwood): I rush on the right side near the kurzik teleporter with a hornbow on (I use a vamp shortbow so I switch to it only when I use it). Usually there are a few warriors, soon blinded (throw dirt FTW), and a few casters dodging my arrows (hornbow) when they're not casting. I use to let them dodge one or 2 arrows to get confident. Then I switch to my shortbow. I just never miss. They can run, it will hit. They will think the first arrow not avoided was just bad luck. Then they'll start wondering what going on with the 2nd arrow that hits them. But it's too late then to run. This defintely one case where a short bow is my main weapon. Of course even there I switch if needed.
Quote: This bow is really usable any time your bow damage doesn't particularly matter, though there may be better bows to be had for such cases. There are always the odd ball drops or Prophecies quest rewards (that if you're like me, you never kept and later hated yourself for) which offer damage reduction and the like. Depending on your situation, one of those might or might not be preferable.
I wouldn't suggest the Candy Cane Bow for interrupting, however, as a recurve is much nicer than a shortbow. Candy Cane bow is a must-have for me when I go oath shot trapping with 36 WS and 13 expertise...
Quote: I think you've got a bit too much generalization here. Some base mods were removed from the game, and it might be beneficial to separate between those that have and those that haven't. I think he's refering to the 15/-1 bug with zealous strings. One of the 2 -1 energy degen was sipped and if you replaced the zealous mob by another one, it became +15 unconditional.
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No, it's not decent. It even out does the Sundering String as far as worthlessness goes. The Marksmanship grip does not increase the bow's base damage or chance of critical hit when it triggers, and there isn't a single bow attack which gains more than a +1 damage from a 1 point increase in Marksmanship. That means that at best you're getting +.2 damage per skill you use.... utter crap.
Never say that XD I use this grip on 2 bows: a silencing bow and a crippling bow. Indeed I won't use that on my main bow. But when you have a bow you use only for 1 skill or so and then switch to another one, this may be the best choice. Quote:
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I should have checked in more often! I just read from page 6 on out.
No comment. 