Can't Touch This - Hunting Vampires
fb2000
Quote:
Originally Posted by Eaimirth Etaivella
Well lets see...warriors yep, they die. Elementalists, double yep. Necromancers, yep. Ritualists, usally. Monks nope. Mesmers, nope if carrying temporary shutdown, slows, or energy denial.
well i dunno why everyone says warriors are OMFGOMGOMG doomed.. i saw even today how a fire elementalist dropped 3 touchers around him pretty much on his own (i was boon protting, only healed him once)
and the comment about no class being able to take down a monk doesnt make much sense to me.. assassins or warriors with a knockdown make short work of boon prots.. the question is time
and the comment about no class being able to take down a monk doesnt make much sense to me.. assassins or warriors with a knockdown make short work of boon prots.. the question is time

Avarre
Quote:
Originally Posted by fb2000
and the comment about no class being able to take down a monk doesnt make much sense to me.. assassins or warriors with a knockdown make short work of boon prots.. the question is time
Agreed, a properly timed 4-skill assassin chain or evisc spike / hammer spike can kill a boonprot practically instantly.
Monk kiting -> Bull's strike, crushing blow, irresistable blow, backbreaker, hit = bye monk
Or whatever chain of skills you choose.

Monk kiting -> Bull's strike, crushing blow, irresistable blow, backbreaker, hit = bye monk

Eaimirth Etaivella
Quote:
Originally Posted by Avarre
Quote: You cannot assume your enemy is stupid, ever. Exactly so you cannot make the assumption above, I'm stating a fact, I have played energy denial in randoms a number of times against these touch rangers and not once have I had a problem with focus swapping.
Quote: Possibly because less than 1/100 of touch rangers actually have any more skill than RA paladins. Even without -energy gear, the ranger can remove his staff/focus once they see what is happening. Can, yes. You can take a horse to water but you cannot make him drink.
Quote: If they can't even do that, they will die, no matter what tactic you take against them (that is effective). Anyone will die to an effective tactic, of course degrees of effectiveness matter more than anything. Simply put the most effective strategies against touch rangers is energy denial and slow hexes, I admit that slow hexes are a great way of controlling them but their unreliablility moves me away from them.
Quote: Hence my citing of imagined burden with degen-hex cover. A boonprot can remove two hexes simultaneously with veil and inspired, thus you will need two cover hexes and the hope that the enemy team lacks additional hex removal.
Quote: Any argument of balance or counters using RA as an example is horribly flawed, and you should know that. You are saying touch rangers are capable of defeating most other classes because the other classes in RA are clueless? The reason many people play touch rangers is the extremely low requirement of skill, in comparison. In more organized battles, touch rangers are nothing more than a gimmick. Which we can say about IW, Single person Elementalist spikers, and half a dozen other builds. The touch ranger is not effective in GvG, HA, but in RA and TA (refuse to comment in arenas I have not played in). Gimics or not, they do their job well, and as long as the job is done the fact that it is a gimmic does not matter.
Quote: So why are you basing anything off of RA? It is not an accurate representation of skills and balance. I have not seen many touch rangers in TA, at least 1/5th as many. One could draw the conclusion that they are not as strong in organized play. Looks like a very accurate representation of skills and balance to me.
Little organization RA=alot of touch rangers
Mild organization TA=several touch rangers
Extreme organization GvG=no touch rangers tmk
Quote: Nice group assumptions. I've played warrior in TA vs 4 touchers and won flawlessly, on burning map. It's just a matter of realizing you can't stand still, and you have to kite and build adren, then quickly smash down 1 ranger at a time, while the rest of the group pressures. A warrior winning against a touch ranger is a poor play on their part, with dodge, a duplicate of dodge, escape, and throw dirt you should not have been able to land a hit one them.
Quote: That's just one example, and saying that those classes are wear against touch rangers is a very poor indication of your own capabilities. Feh; insults are nothing when the person in question assumes more than he knows
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It's a pity that GW isn't a 1v1-based game to test your assumptions though.
We can take them into scrimmages to find out any time; I believe my guild makes use of this feature more than many other guilds in order to test build vs build. Quote:
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