Can't Touch This - Hunting Vampires

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Terra Xin
yeah I got really irritated when in one battle I used iron mist on the vampire, and guess who wouldnt kite and decided to take him on?? THE FRLIPPIN WAMMO!!! I might have you beat; but it is a close one.
Flarespamming elementalist>wammo?
elementalist
next to no damage...(1/2 normal even)
weak armor (irrelevent...)
warrior
next to no damage...(1/4 normal-{dodges})
strong armor (irrelevent...)

hmm...idk...
Of course now neither of them are doing any damage...ohh well only their stupidity...

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by Avarre
At above:

For one, AoD assassin is hardly a gimmick anymore. You might as well call shock axe a gimmick

Snaring a toucher and then all focusing fire on him generally kills him quick. The OP recommended degen because that is the most sustainable conditionless damage a mesmer has. Ah, I apologize for not being more specific- I was referring to the combo that is generally used with AoD... All that's being done is that the offhand is swapped usually for Palm Strike or Black Lotus Strike.

Has anyone tried an A echo, E Surge, E burn build with Ether Lord + Mind Wrack on a toucher? It's just an idea...Surge, Burn, Wrack, end with Ether Lord to remove their e recovery completely. Should do ~240-300pts of direct dmg.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

I am convinced that anyone who uses ether lord for anything needs to be tested for illegal drugs...but that is just imo =p

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Ether Lord is good if you cast it with only 5 energy.

My build for toucher hunting:

15 Fast Casting
11 Domination Magic
11 Inspiration Magic

Mantra of Recovery
Diversion
Backfire
Shame
Energy Tap
Drain Enchantment
Ether Feast
Resurrect

It's basically a utility mesmer build, but boy does MoR and Diversion screw up touchers. 15 FC lets you keep MoR up constantly, so just spam Diversion. As soon as Bite+Touch are diverted, they are dead. Energy management comes from ETap and Drain, and backfire and shame are there to piss off casters (especially monks).

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

But by the time you cast Lord, you regen 1-2, meaning it ends up costing 7, and the net gain of the spell is a maximum of 9, meaning that as far as spells go, it's the most useless energy replenishment in the game. Even second wind mocks it.

And it's not exactly hard for an enemy to remove it, especially as you have no energy left to cover hex.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Avarre
But by the time you cast Lord, you regen 1-2, meaning it ends up costing 7, and the net gain of the spell is a maximum of 9, meaning that as far as spells go, it's the most useless energy replenishment in the game. Even second wind mocks it.

And it's not exactly hard for an enemy to remove it, especially as you have no energy left to cover hex. Add the fact that it has a long recharge time, and that it is extremely conditional to receive the maximum benefit from it...and you have a really shitty spell.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by spawnofebil
My build for toucher hunting:

15 Fast Casting
11 Domination Magic
11 Inspiration Magic

Mantra of Recovery
Diversion
Backfire
Shame
Energy Tap
Drain Enchantment
Ether Feast
Resurrect Love the concept, but I'm not sure how this kills a touch ranger without help.

Why not modify this a bit...

15 Fast Casting
11 Domination Magic
11 Illusion Magic

Mantra of Recovery
Diversion
Ethereal Burden
Conjure Phantasm
Phantom Pain
Shatter Delusions
Backfire
Resurrect

I think this provides a nice snare + diversion spam that would easily disable most touch rangers. Couple this with the degeneration/deep wound combo of Phantasm/PP/Delusions and it should be enough to put a touch ranger out of his misery.

The nice thing about this build is that it works well against warriors (via the snare) and against casters (the Diversion/Backfire/MoR combo is very nice).

A weakness of this build is energy management (even though Ethereal Burden provides a slight energy boon to it).

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

I hope this isn't for an arena of any kind (although based on the topic it obviously is...)
Ressurect; a big no no. Never take into RA/TA (the thriving area for touch rangers) for any reason.
Backfire; never take into pvp for any reason.
Ethernal burden cannot be considered a viable snare nor viable energy management, no where near the kind that you will need for MoR+diversion spam.

I see 20 seconds (at best) of stalling before you are mutilated; assuming the enemy doesn't do that immediately. Mesmers are primary targets, you have absolutely no means of defense.

Sorry;

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Backfire=bad, yes

Backfire every 10 seconds is a lot better. You'll be surprised how many people just cast through backfire.

Jet-that mesmer is a basic utility build meant for support. It doesn't kill anyone without help, although being able to dance in front of a toucher without him doing anything to you is admittedly quite fun. I never had problems with energy, even with constant Diversion spamming.

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

I ran a blackout, esurge, eburn, diversion, wastrel's worry buid in keys ab, the idea being wastrel's to neutralize life stealing, diversion for obvious reasons, BO and e-surge/eburn for damage in the 2 second window where TR is blacked out and I can cast, then wastrels diversion and BO again. As TR's like to rush in and attack melee/monks they tend to die after BO because they are surrounded by attackers, or they panic and run. Following with WW/diversion/BO and esurge/burn they are reletively easy to kill.

This was just a random expiremental idea build, and this was a couple weeks ago, I dont remember all the details. I don't RA, and on a different AB map I'm sure this would be less effective. An upside to this build is it's multi-purpose. I have no interest in flames, so please dont flame me.

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Report from the front lines...

This morning I was bored and kinda missed playing around with the Me/N Soul Barbs/Recurring Insecurity spike build, so I took it into Alliance Battles..

Ran into a few touch rangers and.. ZOMG does the barbspike kill them quickly!

You could *smell* their panic. Even with no snare in the build, it didnt' matter. I'd hit Soul Barbs from range and they'd turn and head for me, they were dead before they could even reach me to get off a single vamp touch.

Fun stuff.

SamIam

Ascalonian Squire

Join Date: May 2006

Did the recent update make this not possible anymore? If so, I won't bother to cap Recurring.

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by SamIam
Did the recent update make this not possible anymore? If so, I won't bother to cap Recurring. There is no reason you can't cast parabond(or ior) more then once in 8 seconds, perhaps persistence?


On a side note, deciding to cap a skill or not based on the viability of that skill in a canned build is pretty lame.

SamIam

Ascalonian Squire

Join Date: May 2006

Quote:
Originally Posted by MercuriusTerMaxum
There is no reason you can't cast parabond(or ior) more then once in 8 seconds, perhaps persistence?


On a side note, deciding to cap a skill or not based on the viability of that skill in a canned build is pretty lame. Well, there's no point on wasting 1k on a skill I'll never use, and if I want it just for the hell of it I'll just spend Balthazar's Faction. Spending 1k for a crappy elite is pretty lame. All I was asking was whether the update really affected this skill that much.

Ezekiel Prophet

Ezekiel Prophet

Frost Gate Guardian

Join Date: Apr 2006

The Church [Holy]

Quote:
Originally Posted by Pick Me
Question, do TR use Troll Ungent or Melandru's Resilience. If MR, then the TR will be healling more than being hurt. Ive never seen a TR using TU, and I personally use one for cap groups in AB. Im not one of the ones that does prolonged attacks, I just touch the NPCs holding to death and then try to cap the shrine before backup arrives to pound me.

And as for MR, the elite used is OoB. Expertise is great for energy managment, but without OoB to give you a quick boost, youre one dead TR.

Ezekiel Prophet

Ezekiel Prophet

Frost Gate Guardian

Join Date: Apr 2006

The Church [Holy]

Quote:
Originally Posted by SnipiousMax
It doesn't. But alot of TR's carry + 5 energy swords to help them keep up with kiters, Inep and Clum will catch a TR not expecting them. Uhm.. do those require attacking to trigger?
If so, then a good TR would never attack physically or wand an enemy, or atleast shouldn't. Using Zojun's Haste and Dodge to get to caps/kite/chase down kiters. If you hit someone, they end.

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by Ezekiel Prophet
Uhm.. do those require attacking to trigger?
If so, then a good TR would never attack physically or wand an enemy, or atleast shouldn't. Using Zojun's Haste and Dodge to get to caps/kite/chase down kiters. If you hit someone, they end. See there's your problem - "good TR."

I viciously wound touch rangers with Ineptitude and Clumsiness *all the time.* Many of them carry swords for the +5 energy and to make sure they stay in melee range. And most of them are too stupid to click the ground to stop attacking when they engage.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

...bah set cancel to a button; and spam it when facing mesmer.
If I can interrupt my own spells in 1/4th of a second no way can they counter them-and "fake outs" become a very viable strategy. Wanna get past a powerspike but still need the etherfeast healing? Fake out is there; need to cast diversion on a monk but know that other mesmer packs powerblock? Fake out is there...I swear people need to put cancel to a button.

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by SamIam
Well, there's no point on wasting 1k on a skill I'll never use, and if I want it just for the hell of it I'll just spend Balthazar's Faction. Spending 1k for a crappy elite is pretty lame. All I was asking was whether the update really affected this skill that much. The inability to come up with your own uses for a skill....is 1k really that much?

Is it normal to only acquire skills that are in other peoples builds and, to forgo experimentation with new elites if someone has not already done so for you in the past? <.<

I digress, and I suppose "the search for the ultimate vampire hunter build" is really "the search for another cookie-cutter build that will become overused in reaction to an annoying cookie-cutter build."

I'll stick to my own ideas and tactics, thinking about builds and coming up with new solutions to the challanges I face are what I enjoy about this game.

P.S. I like the cancel button idea.

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

hey guys got bored in the ele section so i thought id come see what the mesmers chatted about... pretty much the same as every one else it seems: the plague of the touchers

feel i need to point out something about ele's and touch rangers tho.. an ele can go one on one with a touchie and win! shocking but true lol. i run air in AB and killing the annoying little buggers before they reach me isnt really a problem. so it isnt just you mesmers that can take them on.. all it needs is a little skill.

i do agree they are annoying little buggers tho and need to be obliterated at every opportunity and if they catch you at less than full strength or get you by surprise they are very difficult to deal with

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Lord Cooper
hey guys got bored in the ele section so i thought id come see what the mesmers chatted about... pretty much the same as every one else it seems: the plague of the touchers

feel i need to point out something about ele's and touch rangers tho.. an ele can go one on one with a touchie and win! shocking but true lol. i run air in AB and killing the annoying little buggers before they reach me isnt really a problem. so it isnt just you mesmers that can take them on.. all it needs is a little skill.

i do agree they are annoying little buggers tho and need to be obliterated at every opportunity and if they catch you at less than full strength or get you by surprise they are very difficult to deal with I have had similar expierences with my ele, and any element should be able to take on a TR, fire is the most difficult 1 on 1 IMHO, but it works nevertheless.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I did some RA over the weekend and I think that touchers are really a non-issue anymore (unless their numbers were significantly lower due to the special event)...

I found that there are FAR more monks or mesmers in the arena than any other class, and the vast majority of rangers that I faced were not touchies.

On a side note: the class that I usually have the hardest time with are the Assassins. They always catch me off gaurd and I get hit hard enough and fast enough to be really hurting/dead very quickly, unless I am packing Inept or clumsiness of course...hahaha then they are the ones hurting in a hurry (ie dead).

Here is the weirdo build that I used in RA. We got 10 consecutive wins, wth 8 of those flawless (team was two mesmers, a monk, and a necro).

Me/R
Illusion 16
Dom 1 (from rune)
Insp 10
Wilderness Survival 8
FC 6

(Need an Illusion Staff/Wand and off-had set and a bow used for Distracting shot)

Clumsiness
Conjure Phantasm
Cry of Frsutration
Distracting Shot
Frozen Soil (talk about a funny skill)
Troll's Unguet
Mantra of Recall
Res Sig

Good fun that was. If you time the frozen soil properly (starting 2-3 seconds before an enemy dies) you can really screw the other team. Clumsiness gets put on everyone who is attacking (casters never suspect/notice it until they take 100 dmg). Conjure gets put on everyone, most importantly those that are already suffering degen. Distracting shot for anything that you want to stop for 20 seconds and CoF for anything that just needs to be interrupted.

Really a weird build but it worked very well against almost everything. My tactic against touchies was to Conjure them and then use Distracting shot on thier touches...it is difficult to get them with D. Shot, you have to be very close to them or it will miss everytime.

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

Ineptitude + clumsiness + ior + phantasm (+ accumulated pain?) on sins for a nice spike and -9 degen and blind (and deep wound) in a matter of seconds.

Edgecrusher

Ascalonian Squire

Join Date: Jan 2006

Las Vegas, Nevada

Knights in Shining Armour[KISA]

R/N

Quote:
Originally Posted by Robin_Anadri
I found Crippling Anguish to be very effective in my AB romps last night. In fact, in combination with my alliance mate running cripshot + apply poison, we got no less than 3 touch rangers to ragequit.

Couldn't take being killed over and over and having us dance the jig and hoochie dance on their corpses.

This is what I ran:

Fast Cast 9 (6 + 3)
Illusion 16 (12 + 1 + 3)
Inspirat. 13 (11 + 2)

Crippling Anguish {e}
Conjure Phantasm
Accumulated Pain
Images of Remorse
Clumsiness
Mantra of Persistence
Energy Tap
Ether Feast

89% extra illusion hex duration from mantra, 50% slow, 12 degen, 97 dmg interrupting an attack, and a deep wound. GG *any* char.

I think tonight I'm going to play with going Me/E and bringing Ice Prison. I just bought a new character slot for a PvP-Only Mesmer. For Guild Battles and etc. Cause everytime I made one for PvE, I couldn't get them anywhere cause no one ever needed a mesmer.
So, I started hunting around for a few builds...and I wanted to try this one cause I hated fighting Touch Rangers....and I put it together and first person I saw was a Touch Ranger, and what I need to say is...YOUR BUILD RULES!!!
OMFG that was teh greatest fun i've ever had pwning a Touch Ranger..
and if there aren't any touch rangers, it pwns on almost anything else...

Thank ya for the build!! XD

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I also run a degen mes in AB, similar to above.

Me/A

Energy Drain
Conjure Phantasm
Images of Remorse
Imagined Burden
Spirit of Failure
Drain Enchantment
Return
Ether Feast

Robin's isn't bad but with the mass number of potential targets in AB their energy management is a little light.

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by Edgecrusher
I just bought a new character slot for a PvP-Only Mesmer. For Guild Battles and etc. Cause everytime I made one for PvE, I couldn't get them anywhere cause no one ever needed a mesmer.
So, I started hunting around for a few builds...and I wanted to try this one cause I hated fighting Touch Rangers....and I put it together and first person I saw was a Touch Ranger, and what I need to say is...YOUR BUILD RULES!!!
OMFG that was teh greatest fun i've ever had pwning a Touch Ranger..
and if there aren't any touch rangers, it pwns on almost anything else...

Thank ya for the build!! XD You're welcome! As Avarre said, it is a little rough on energy, but you can monkey with it to address that issue. Welcome to the joy of mesmery.

Dr. Fire

Dr. Fire

Frost Gate Guardian

Join Date: May 2005

Ohio, U.S.A.

Bane of Darkness [BoD]

Me/

We used a 3 Mesmer, 1 Ranger team in Alliance Battles. This group rocked. Dead Warriors and casters of all types littered the battlefield. All 3 Mesmers used DOT hexes, then each one specialized in one thing; interuption, E-denial, IW, whatever. Ranger was used for snaring and conditions. I realize that IW Mesmers have sort of fallen out of favor, but I gave it another look when A-net decreased the cool down time of the spell. They also added the Totem Axe, coveted by 55 Monks, but not to be overlooked by IW Mesmers, and the Forgotten Fan, a good back-up to the Jewelled Chakram you get from the collector outside of Vasburg Armory, in case of enchantment removal. Touch Rangers were one of the easier victims, as all that was needed was for our Ranger to cripple him, and then watch his health degen to 0 as he futily hobbled around trying to touch someone, lol. The deadliest foe was the spike Ele. If running a group of Mesmers, identify and take out all Ele's first. All uphill after that.

Jetai12

Jetai12

Frost Gate Guardian

Join Date: Jul 2005

where ever there is food!

Looking for an AB Luxon Guild

im just making a mesmer and i look forward to trying all of the builds! i've made em before but deleted them for other things, no longer will i do that! i dont need a PvP slot for monking anymore!

DemoraX

DemoraX

Pre-Searing Cadet

Join Date: Mar 2006

Runners Inc.

W/Mo

Ele touch pwner:-
Water Trident
Arcane Echo (for another water trident)
Ice Prison
the factions copy of ice prison (forget the name )
water attunement
aura of restoration

simple enough, freeze em down and then water trident them to death,
could also bring a distruption skill incase they have troll ung or another heal.

Necro uber toucher:-
Awaken the Blood
Vampiric Spirit
Dark Aura
Blood drinker (think thats the name)
Dark Pact
vampiric gaze
consume corpse
optional skill you think might be handy

simple again, get in close with your 3 enchantments on, and use dark pact
to do ALOT of dmg and blood drinker for small hp regen and vap gaze for big regen
this build i use to out touch those lil rangers!
be very carefull with energy though.

Niosisw

Frost Gate Guardian

Join Date: Sep 2005

Few Fallen Heros [FFH]

W/Mo

Quote:
Originally Posted by Jetdoc
Love the concept, but I'm not sure how this kills a touch ranger without help.

Why not modify this a bit...

15 Fast Casting
11 Domination Magic
11 Illusion Magic

Mantra of Recovery
Diversion
Ethereal Burden
Conjure Phantasm
Phantom Pain
Shatter Delusions
Backfire
Resurrect

I think this provides a nice snare + diversion spam that would easily disable most touch rangers. Couple this with the degeneration/deep wound combo of Phantasm/PP/Delusions and it should be enough to put a touch ranger out of his misery.

The nice thing about this build is that it works well against warriors (via the snare) and against casters (the Diversion/Backfire/MoR combo is very nice).
Wow, I like the build with inspiration a LOT better. Sure you can't kill anything alone, but who cares? The person is rendered useless which is all that matters.