(Posted recently to support AT guildwars.com)
Hello there Guild Wars support [And the GW community now],
I have been playing the game for a while and have enjoyed it. During
this time though, including some recent changes to Guild Wars, I have
come across a few gameplay issues. Here are some of my thoughts on the
subject, as well as a few suggestions on how to fix them.
Due to the recent changes to player versus player gameplay that
removed experience gain, it has become a large problem to modify ones
so called 'build' (attributes and skills set, though I imagine you are
familiar with the term). Since PvP characters do not gain experience,
they cannot gain attribute refunds either, which results in the
character getting 'stuck' in the build. While it is possible to delete
the character and rebuild it from beginning, it is rather
inconvenient. The problem is also aggravated by the fact that bought
runes and components cannot be reclaimed from PvP armor/weapons, which
results in them and the possibly sizeable investment getting lost for
good.
As a remedy for the beforementioned problems, I would offer as a
suggestion to either return experience gain alongside faction, or to
remove the necessity of refund points for PvP characters completely.
While I can understand the reasons behind attribute refund points for
PvE characters, they become a sizeable problem for the PvP ones. As
for the mentioned problem with armor and weapon components, I would
suggest making it possible to salvage those modified items for the
components/runes only. That is, if you were to purchase a superior
vigor rune and attatch it to an armor piece, you could later on
(expert) salvage it and the result would be the superior vigor rune.
To avoid exploits, no materials would ever be returned from a PvP
armor/weapon, nor the runes added in character creation could be
salvaged.
The size of the friends list has also quickly become a problem. 25
entries, shared both between friends list and ignores is a miniscule
amount to a person who is active in the game. This problem becomes
especially clear when you are trying to keep track of good players for
building teams for Tombs matches for an example. Thus I would like to
ask you to increase the allowed entries size at the very least to 100,
and seperate and give the ignore list the same amount of it's own
entries. Being able to add customizable labels (or "groups") to your
friends list would also be appreciated.
I have also several times ran into the problem of a player getting
stuck in the scenery of the game. This has even happened in tombs
matches, and I imagine to several people in guild matches as well.
Last time the other of our two healers got stuck in a wall, and to
make things worse they were the one who the ghost was following, as
well. As such a /stuck command is fairly badly needed as well. The
mechanics of such a command could work approximately in the manner of
having say a 5 second countdown (to avoid exploits) after the /stuck
command had been typed in, and then moving the player a short distance
awaywards from the collision edges/however it is implemented. If the
player would not be free of the wall yet, they could simply retype the
command and be moved a short distance again.
Another larger issue is the fact that if a group is on a time
consuming mission or PvP'ing for an example, and one of their players
suffers a disconnection, they can be seriously hampered and the person
disconnected in particular will not be too happy (I've had the dreaded
error 7 happen way too many times myself). While an AI henchman is of
some help, they truly are no replacement for an actual player
(Especially since the type is selected in random.) As a remedy I would
like you to consider giving the player a certain grace time on
reconnecting to the game, a few minutes would be enough. If they were
to reconnect inside this time, at login they could be returned to the
game exactly where they were as well as in the same state (hp, energy,
etc). This would make connection problems and the error 7 much less
frustrating. Losing a player right when you enter the Halls of Heroes
is truly no fun.
Then there is also the faction gain from the 4vs4 arena fights.
Considering the numbers, you could go for a streak of 100 consecutive
wins and still not gain enough faction even for a minor rune. Whilst
faction is not meant to be a replacement for PvE playing, I find it
could be at least a little bit more rewarding. I would suggest that
approximately 50 victories in the arena should be enough to gain that
1000 faction. At any rate it would be more inspiring not to have to
win a hundred times to unlock a minor item. (Even 10 faction + kills
for each consecutive arena victory would be better.)
As a last thought on how to make Guild Wars more playable and fun that
it is already, I might toss in the thought of 1vs1 PvP challenges.
Thank you for taking the time to read this lenghty letter. I hope you
will give it some serious thought. I have put some thought into it
myself, and have attempted to come up with solutions that should be
relatively easily implementable. After all, if these things were to be
fixed, you would have rid Guild Wars of several of it's current
biggest gameplay issues.
---------------------------Response---------------------------
Thank you for contacting the Guild Wars Support team on this. You've brought up some very good points on aspects that need work in the game and some great ideas on some solutions for them. I appreciate very much how much detail you've included. Many players write in about these exact issues. Therefore, I would like to encourage you to consider posting these as a suggestion on one of many of the Guild Wars Fansite message boards. A compiled list can be found here (http://guildwars.com/community/default.html). By posting on one of these message boards, other players can comment on your ideas, concerns, and suggestions, and Development Team members are able to catch up on what the community wants to see in Guild Wars. Fansite forums make it easy and efficient for us to learn from those playing the game.
Thank you for your efforts in assisting us to create the best gaming experience possible.
Kind Regards,
The Guild Wars Support Team
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So here we are, feel free to discuss the subject.
- KanRyu
K

and the developers spent an extra week polishing it before release.