People Really Need To Give Monks A Break
Andy_M
I'd love to give monks a break......just name a limb and I'll get right on it.
Bleidd
What, the week's gone by and its time for a new Monk complaint thread already?
I'm really not seeing where people are coming from with the attitude that since they selected Monk as their primary profession they're entitled to any sort of better treatment than anyone else. Common courtesy is one thing, and everyone warrants that. But beyond this, what is it you want?
Morever it isn't exactly like healing in this game is difficult. Its a game of whack-a-mole with your party health bars. Its also, contrary to popular belief, easily handled by a N/Mo, Me/Mo, and E/Mo. Or perhaps I just routinely perform miracles with my N/Mo and her single Heal Other spell at a whopping 10 attribute.
Seriously though, what is the problem? With most groups demanding at least two Monks (God knows why), it isn't exactly like its difficult to find work. In fact you're in a position to pick and choose. When that can be said for every other profession in the game (e.g. Mesmers and Elementalists), maybe I'll be more open to your complaints.
Until then it just comes off as whining. You do not warrant any more respect, appreciation, or adoration than anyone else does.
I'm really not seeing where people are coming from with the attitude that since they selected Monk as their primary profession they're entitled to any sort of better treatment than anyone else. Common courtesy is one thing, and everyone warrants that. But beyond this, what is it you want?
Morever it isn't exactly like healing in this game is difficult. Its a game of whack-a-mole with your party health bars. Its also, contrary to popular belief, easily handled by a N/Mo, Me/Mo, and E/Mo. Or perhaps I just routinely perform miracles with my N/Mo and her single Heal Other spell at a whopping 10 attribute.
Seriously though, what is the problem? With most groups demanding at least two Monks (God knows why), it isn't exactly like its difficult to find work. In fact you're in a position to pick and choose. When that can be said for every other profession in the game (e.g. Mesmers and Elementalists), maybe I'll be more open to your complaints.
Until then it just comes off as whining. You do not warrant any more respect, appreciation, or adoration than anyone else does.
Str0b0
~hands all the poor little emo monks some razorblades and points to the nearest corner.~ Ok now you're all set for your pity party. Start cutting. Everyone get's sh*t at some point monks are no exception. How many times have you warrior players gotten cussed at for pulling too much aggro? Or how about the people that can barely even get into groups like mesmer primaries? Or the often disrespected ranger? What about the necro who gets sh*t for his minions pulling aggro on a run? Everyone gets it at some point. It's a fact of life. I'm sick of hearing monks whine like they are the only ones that ever have to put up with someone elses idiotic BS. The bottom line is no one person is ever responsible for a failure but that won't stop anyone from laying blame on everyone but themselves. It happens. I shudder to think of you people entering the work force. Let me tell you if you think you get blamed for dumb things now wait till your boss screws up and blames it on you. What are you going to do? Cry about it? Buck up! Grow thicker skin and get over yourselves. You can only play this oppressed people schtick for so long before it starts to wear on everyone elses nerves. I'm so sick of seeing goofy monk protests at least every two weeks in various and sundry outposts and mission towns. My advice? If you want to be all emo about it then dye your armor black and sit in the corners of town and talk about how everyone hates you and how life is pain but for god's sake stop complaining about it on forums. Stop staging goofy protests.
Mtank325
I think being a monk is awesome especially with how people react and revere monks. You have so much power. You're never at loss at finding a party, people always suck-up to you, and if people do complain or bitch to you there's a number of ways to respond. I recall one time a warrior was yelling at me because I wasn't doing a proper job or something like that and of course nobody else had a problem and when I questioned him if he had a monk he scorned at the idea. Heh, so I just let the poor sap die and nobody rez'd him despite his cap lock'd protests. Finally he left minutes before we completed the mission.
Yeah, we monks get bitched at, but meh, I think we got a lot of other subsequent powers from our often looked at esteem positions to make-up for the incessant, non-sensical complaints.
Yeah, we monks get bitched at, but meh, I think we got a lot of other subsequent powers from our often looked at esteem positions to make-up for the incessant, non-sensical complaints.
Str0b0
Quote:
Originally Posted by Mtank325
I think being a monk is awesome especially with how people react and revere monks. You have so much power. You're never at loss at finding a party, people always suck-up to you, and if people do complain or bitch to you there's a number of ways to respond. I recall one time a warrior was yelling at me because I wasn't doing a proper job or something like that and of course nobody else had a problem and when I questioned him if he had a monk he scorned at the idea. Heh, so I just let the poor sap die and nobody rez'd him despite his cap lock'd protests. Finally he left minutes before we completed the mission.
Yeah, we monks get bitched at, but meh, I think we got a lot of other subsequent powers from our often looked at esteem positions to make-up for the incessant, non-sensical complaints. |
PtiteDiablesse
I play a monk. It was my first character, and it remains my primary character (600-odd hours on it). I've learned a couple things.
Tanks, please don't run through all the enemies to attack a PVE backline or monks. Where do you think all those warriors you just bypassed are going to go?
All other classes are better tanks than monks. If a critter locks on to you, don't panic and try to fob it off. Because nine times out of ten, that critter is going to get fobbed off onto your monk. A monk can heal you. Unless you can heal the monk, please just tank whatever's on you until it can be dealt with, and let the monk worry about your healthbar. A monk's self heals are generally going to be far less effective than his heals that target other party members. A good heal monk is going to have about three skills that can target himself, but the best one is only going to be Healing Touch for maybe 150+ total health healed. By contrast, my Word or Heal Other is going to heal you for well over 250. Dwayna's can heal for well over 150 in quite a few situations. You do the math.
A monk's energy is finite. Even monks who are very good at energy management are going to start running into problems if too many people take too much damage at once, or if a fight drags on too long, or if sufficient time is not given for a monk to recharge.
A good heal monk is going to be healing, not rezzing people in the middle of a fight. Someone else other than a monk should rez dead people in the middle of a heated battle. Regardless, if you're dead, sit tight rather than letting us know you're dead. Trust me, we know, but keeping the others alive is a higher priority. Occasionally, I will use a hard rez in the middle of a pitched battle, but only when I know I can depend on my party members, and when I know I can manage my energy enough to replenish after a rebirth.
Monks, though our job is hard enough, try to recognize that the other guys have a difficult job as well. A good tank in front of you is sooo valuable. A good battery is soooo valuable. A good nuker who can manage his exhaustion, or drop a meteor shower on your head to knock down the critters attacking you is sooo valuable. When was the last time you thanked a non-monk on your team?
Monks... learn how to manage aggro. Where are you looking when the tank tries to draw aggro? At him? At his health bar? At the scenery? All wrong. You're looking at your radar. You're making sure that the tank has drawn aggro and you're making sure that he and the critters are all just outside your aggro bubble. As the warrior is charging in, you're going to want to keep him well outside your aggro bubble (the equivalent of at least a half another aggro bubble) until he draws aggro. Tanks... this is implying you know how to tank.
It's just a couple pointers, but it can make a mission so much easier, and make the monk's job a whole heck of a lot easier as well.
Tanks, please don't run through all the enemies to attack a PVE backline or monks. Where do you think all those warriors you just bypassed are going to go?
All other classes are better tanks than monks. If a critter locks on to you, don't panic and try to fob it off. Because nine times out of ten, that critter is going to get fobbed off onto your monk. A monk can heal you. Unless you can heal the monk, please just tank whatever's on you until it can be dealt with, and let the monk worry about your healthbar. A monk's self heals are generally going to be far less effective than his heals that target other party members. A good heal monk is going to have about three skills that can target himself, but the best one is only going to be Healing Touch for maybe 150+ total health healed. By contrast, my Word or Heal Other is going to heal you for well over 250. Dwayna's can heal for well over 150 in quite a few situations. You do the math.
A monk's energy is finite. Even monks who are very good at energy management are going to start running into problems if too many people take too much damage at once, or if a fight drags on too long, or if sufficient time is not given for a monk to recharge.
A good heal monk is going to be healing, not rezzing people in the middle of a fight. Someone else other than a monk should rez dead people in the middle of a heated battle. Regardless, if you're dead, sit tight rather than letting us know you're dead. Trust me, we know, but keeping the others alive is a higher priority. Occasionally, I will use a hard rez in the middle of a pitched battle, but only when I know I can depend on my party members, and when I know I can manage my energy enough to replenish after a rebirth.
Monks, though our job is hard enough, try to recognize that the other guys have a difficult job as well. A good tank in front of you is sooo valuable. A good battery is soooo valuable. A good nuker who can manage his exhaustion, or drop a meteor shower on your head to knock down the critters attacking you is sooo valuable. When was the last time you thanked a non-monk on your team?
Monks... learn how to manage aggro. Where are you looking when the tank tries to draw aggro? At him? At his health bar? At the scenery? All wrong. You're looking at your radar. You're making sure that the tank has drawn aggro and you're making sure that he and the critters are all just outside your aggro bubble. As the warrior is charging in, you're going to want to keep him well outside your aggro bubble (the equivalent of at least a half another aggro bubble) until he draws aggro. Tanks... this is implying you know how to tank.
It's just a couple pointers, but it can make a mission so much easier, and make the monk's job a whole heck of a lot easier as well.
Ghalheon
Monk should Heal an Rez but when a Monk need an elite in a mission people aren't here...
I just started the ring of fire to get Shield of Deflection, I join a group and ask if they can help me to get the skill, there was no problem from them before starting the mission so I stay with them.
We did the job killing everything until the last part with no problem, I did my job well healing and rez when possible.
there was just 1 leaver (because he felt insulted... someone wrote "assholes" for etins and he took this for him )
So the group reach the last part and I ask to go to the right to get my elite, they just ignored me and they started to attack the last group on the left...
I don't follow them and I asked to stop because this is the end of the mission and I couldn't get the skill if they kill the boss.
They ignored me again and worse they asked me to heal them
I just left this group of selfish players, I don't like to do this but they don't own better treatment.
I just started the ring of fire to get Shield of Deflection, I join a group and ask if they can help me to get the skill, there was no problem from them before starting the mission so I stay with them.
We did the job killing everything until the last part with no problem, I did my job well healing and rez when possible.
there was just 1 leaver (because he felt insulted... someone wrote "assholes" for etins and he took this for him )
So the group reach the last part and I ask to go to the right to get my elite, they just ignored me and they started to attack the last group on the left...
I don't follow them and I asked to stop because this is the end of the mission and I couldn't get the skill if they kill the boss.
They ignored me again and worse they asked me to heal them
I just left this group of selfish players, I don't like to do this but they don't own better treatment.
Jas D
There are A LOT of monks who don't do their job properly. "GLF Last healing monk, 7/8" for example. When the mission starts, he puts about 5 bonds on himself and starts smiting. It's happened a lot, and those 55 monks going out on missions is sad. It gets annoying but not all monks are like that. Dwayna bless the intelligent ones.
Bio-Flame
Quote:
You're looking at your radar. You're making sure that the tank has drawn aggro and you're making sure that he and the critters are all just outside your aggro bubble |
Of course, you do realize that a LOT of people - Monks, Mesmers, Tanks, etc... - are thinking: " WTF is the agro circle/bubble??!"
Makes me want to cry...
PS- yes, most people do notice "the little grey circle in the mini-map" but they have no clue on WHAT does it do.
Jas D
LOL That made me laugh Bio :P Thanks.
Str0b0
Quote:
Originally Posted by Zintinix Shoupthalus
Agreed, the way people treat monks is ridiculous...
|
I've still got some razorblades if you need one. Got some tissues and blankets too. I say again. Everyone gets the same amount of crap. Monks are just the only ones that complain about it more or less constantly. Don't like the way monks are treated? Stop playing your monk then. Then you don't have to put up with it. No one forced you to choose a monk primary. No one forced anyone to do that. I'm sick of hearing you people piss and moan about it when you guys have to beat invites off with a stick while I practically have to pimp myself to get in a group. Still you know what? I take that as it comes. I know rangers are pretty much optional in groups so if I have to work harder to get in so be it. You should just buck up and do the same. I swear if I hear one more monk complain about their horrible existence I'm going to track them down, fly to their house, rape their mother, violate their dog set their house on fire and drag them out in the street and stone them to death. Ok maybe not that but I certainly feel that would be justified.
Awesome Nuke
I dont see why you're getting mad for something like that. Hey we never forced you to check this thread out. Just dont look it up when it'll be updated and your good to go. Fact is Monks dont get the same treatment as any class because its a primary support class and if they mess up, the mission might very well end. Which isnt the case for a nuker, for example.
studentochaos
/signed to everything PtiteDiablesse said
All great points.
But don't forget, Pve is nothing but scrubs and noobs so it is pointless to even describe a good Pve monk. /Sarcasim
All great points.
But don't forget, Pve is nothing but scrubs and noobs so it is pointless to even describe a good Pve monk. /Sarcasim
Ninjutsu Honor Code
Basicly monks are too important, parties are always at half their strength without a monk on their side, so monks are a very respective class to play with. This is the reason why ive deleted my monk, if it doesnt heal or protect its not coming with us. Also leaving is such a deathstab to the team, the ranger leaves who cares, the mesmer leaves did we have a mesmer??, the warrior leaves oh well we still got the other one, the ele leaves no more aoe cheers, the necro leaves good riddance, the monk leaves team dies.
This is why i prefer hench monks over every other monk ive met (ive met some real cool monks too), they are to important henchies never leave so decision made :P
This is why i prefer hench monks over every other monk ive met (ive met some real cool monks too), they are to important henchies never leave so decision made :P
TimberOwl
Bah, there are alot of decent players out there who give us monks our due credit and act maturely, its only the rest who cause problems, and to all monks who are effected by their feeble pathetic complaints and whines... Just ignore them! Hell you don't live with them, your most likely 100's of miles away, all you have to do is make sure they do their job, you do yours, the mission finishes, viola, you leave..
Ive built up a terribly thick skin against all that stuff, doesn't effect me now either or i just act like i can't speak english.. Its quite a laugh reading the chat sometimes, most times i type a random sentence in french or german or german just to wind them up
Look on the brighter side of things guys.. Its just a game..
Ive built up a terribly thick skin against all that stuff, doesn't effect me now either or i just act like i can't speak english.. Its quite a laugh reading the chat sometimes, most times i type a random sentence in french or german or german just to wind them up
Look on the brighter side of things guys.. Its just a game..
Jakerius
Wow... they should really change the subtext for this forum to "Come bitch, that's what everyone else does".
Sooooo many "<insert class> is poorly treated!" threads, that it's becoming somewhat of a common theme.
Sooooo many "<insert class> is poorly treated!" threads, that it's becoming somewhat of a common theme.
[FnG] Lazz
Quote:
Originally Posted by Bleidd
What, the week's gone by and its time for a new Monk complaint thread already?
I'm really not seeing where people are coming from with the attitude that since they selected Monk as their primary profession they're entitled to any sort of better treatment than anyone else. Common courtesy is one thing, and everyone warrants that. But beyond this, what is it you want? Morever it isn't exactly like healing in this game is difficult. Its a game of whack-a-mole with your party health bars. Its also, contrary to popular belief, easily handled by a N/Mo, Me/Mo, and E/Mo. Or perhaps I just routinely perform miracles with my N/Mo and her single Heal Other spell at a whopping 10 attribute. Seriously though, what is the problem? With most groups demanding at least two Monks (God knows why), it isn't exactly like its difficult to find work. In fact you're in a position to pick and choose. When that can be said for every other profession in the game (e.g. Mesmers and Elementalists), maybe I'll be more open to your complaints. Until then it just comes off as whining. You do not warrant any more respect, appreciation, or adoration than anyone else does. |
I'm not agreeing that all monks are snobs, but some certainly are. With fame tends to come power and ego and lets face it, how many times have we all seen 'LF 1 healer monk 7/8'?. Monk's are 'in demand' and I have noticed some using their almost 'celebrity' status to their advantage.
Twice in about 3 days I have been kicked out of a group because a Monk has joined, and literally given out the names of who he/she wants kicked from the group in order for him/her to stay.
Silent Kitty
As monk you can have 20 healing and 20 divine power, but when the party doesn't do any damage, you're kinda useless. You can't help them, and healing them doesn't exactly makes their day either. Without a good damage dealing party, a healer is bloody useless.
olth
Yet another monk rant. First: as a monk i never had any problem in game, whether i am playing healer or protector.
Its not like posting rants every 2 weeks will change anything, in my opinion it just give other professions more reasons to hate monks.
You're getting harrassed, insulted? react like an adult instead of lowering yourself by leaving or stopping to heal.
And have a little thought for all the unloved mesmers, necros & rangers out there. They have reasons to cry, yet they dont do it as much as monks.
Its not like posting rants every 2 weeks will change anything, in my opinion it just give other professions more reasons to hate monks.
You're getting harrassed, insulted? react like an adult instead of lowering yourself by leaving or stopping to heal.
And have a little thought for all the unloved mesmers, necros & rangers out there. They have reasons to cry, yet they dont do it as much as monks.
SnoopJeDi
The best solution to all monk problems:
Form your own group.
I ran THK with random PuGs 4-5 times last night, all failures. I decided to just make up my own group and try to filter out the dumb jerks. I got smart people to join and kept losers out by just advertising that people must show me a piece of infused armor in trade BEFORE invite. The extra initiative definitely helped, and the group rocked. Hardly had to heal anybody at all before the hardcore mobs.
I've also heard of people asking what 33/11 is before inviting. The answer is 3. Simple things like these can quickly show you who's friendly and a nice player, and who's the festering prepubescent worm.
Form your own group.
I ran THK with random PuGs 4-5 times last night, all failures. I decided to just make up my own group and try to filter out the dumb jerks. I got smart people to join and kept losers out by just advertising that people must show me a piece of infused armor in trade BEFORE invite. The extra initiative definitely helped, and the group rocked. Hardly had to heal anybody at all before the hardcore mobs.
I've also heard of people asking what 33/11 is before inviting. The answer is 3. Simple things like these can quickly show you who's friendly and a nice player, and who's the festering prepubescent worm.
Cirian
I was quite happy with their restoration magic. I think some people will be happy to have a Ri/ instead of a Mo/, and maybe more monks will be able to run as smiters soon too
Silent Kitty
Quote:
Originally Posted by Cirian
I was quite happy with their restoration magic. I think some people will be happy to have a Ri/ instead of a Mo/, and maybe more monks will be able to run as smiters soon too
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Awesome Nuke
Quote:
Originally Posted by Silent Kitty
As monk you can have 20 healing and 20 divine power, but when the party doesn't do any damage, you're kinda useless. You can't help them, and healing them doesn't exactly makes their day either. Without a good damage dealing party, a healer is bloody useless.
|
No offence, but that makes no sense, any class placed alone versus a group of mob cant survive long ; or if he survives, he wont kill em.
Wind of Horus
Yeah one major thing is... When people adress the monk in their group they actually say "the monk" or "monk"
but when adressing the tank or the necro they call him/her by their actual name or the first or last part of their name. I have never heard anyone say "the tank is afk" They will say "so and so is afk"
We are people too.
but when adressing the tank or the necro they call him/her by their actual name or the first or last part of their name. I have never heard anyone say "the tank is afk" They will say "so and so is afk"
We are people too.
wolfe2dale
This thread is an absolutely fascinating read...prick the surface of GW & all the pus & bile just bubbles out doesn't it?
Why is it that people just can't play together for fun without all the insults & recriminations?
For my part, this is why I will never play as part of a PUG, too many of them are like the posters on this thread.
They either have to low an opinion of other players, or far too high an opinion of themselves...
Thank God my guild can cover any & all missions without the requirement of playing with people I don't know.
Why is it that people just can't play together for fun without all the insults & recriminations?
For my part, this is why I will never play as part of a PUG, too many of them are like the posters on this thread.
They either have to low an opinion of other players, or far too high an opinion of themselves...
Thank God my guild can cover any & all missions without the requirement of playing with people I don't know.
kryshnysh
Before my guild duties took me away from it, I used to spend half my time monking for PuGs in random spots. Since most of my good friends in GW love monking, here is what I have gleaned from my own experiences and those of my friends.
1) Nobody is allowed to be a total jerk, monks included. If a person is rude to the monk, they probably should die for their stupidity, unless that would be catastrophic for the group as a whole. If someone thinks the monk is doing a good job, they should speak up in response to insults. A group not speaking up for long enough when the monk is doing a fine job and someone else is being a big enough pain, is grounds for a monk to leave IMO. Everyone wants to have fun, monk included; enough insults without any compliments ruins the fun.
2) Monks are a) pushy, b) whiny, c) some combination of a and b, or d) neither. If you run into too many of a, b, or c (generally an overload of just one of the types rather than all three in general) when not monking, consider that part of it might be you (or the types of people you typically group with) are being as painful in your own way.
3) PuGs often complain about monks. The more they complain, the more likely you are a) not filtering enough (patience is the best filter; in the ring of fire, 4-5 minutes of waiting after an invite does wonders for eliminating impatient groups), or b) need to work on your monking. Only bad groups should test your monking skills, even in the worst of PvE.
4) Lots of monks are bad monks. Problem is, most people can only tell by whether people die, and thats not really as much a function of the monk as the entire group in many places. A bad monk can heal THK fine with a good group, and a good monk can't save a (really) bad group in Bloodstone Fen.
5) If a monk is bad and you can pinpoint how (overhealing, aggro management, etc.), they will often respond to a polite and considerate whisper or few explaining a bit on how to avoid said problem. They won't get better immediately, but it does help (most of the time for me at least - if not for you, see #2).
My personal view on complaints is that 2-3 monks + the rest of the group is enough to complete any group provided sufficiently powerful individuals (you don't "need" tanks as much as you "need" monks). Thus complaints against monks should be higher than against any other subset (and roughly equivalent to everyone else together).
1) Nobody is allowed to be a total jerk, monks included. If a person is rude to the monk, they probably should die for their stupidity, unless that would be catastrophic for the group as a whole. If someone thinks the monk is doing a good job, they should speak up in response to insults. A group not speaking up for long enough when the monk is doing a fine job and someone else is being a big enough pain, is grounds for a monk to leave IMO. Everyone wants to have fun, monk included; enough insults without any compliments ruins the fun.
2) Monks are a) pushy, b) whiny, c) some combination of a and b, or d) neither. If you run into too many of a, b, or c (generally an overload of just one of the types rather than all three in general) when not monking, consider that part of it might be you (or the types of people you typically group with) are being as painful in your own way.
3) PuGs often complain about monks. The more they complain, the more likely you are a) not filtering enough (patience is the best filter; in the ring of fire, 4-5 minutes of waiting after an invite does wonders for eliminating impatient groups), or b) need to work on your monking. Only bad groups should test your monking skills, even in the worst of PvE.
4) Lots of monks are bad monks. Problem is, most people can only tell by whether people die, and thats not really as much a function of the monk as the entire group in many places. A bad monk can heal THK fine with a good group, and a good monk can't save a (really) bad group in Bloodstone Fen.
5) If a monk is bad and you can pinpoint how (overhealing, aggro management, etc.), they will often respond to a polite and considerate whisper or few explaining a bit on how to avoid said problem. They won't get better immediately, but it does help (most of the time for me at least - if not for you, see #2).
My personal view on complaints is that 2-3 monks + the rest of the group is enough to complete any group provided sufficiently powerful individuals (you don't "need" tanks as much as you "need" monks). Thus complaints against monks should be higher than against any other subset (and roughly equivalent to everyone else together).
floplag
no offense to the legit monks out there .. and there are many, but when other monks started charging for thier service in a PUG for missions. the class as a whole lost alot of credibility. this is unfair to those that play the game right and dont do these things, but they have stained the rep of all monks. that combinewd with the farming scourge has me to the point where ill be deleting my monk this week for the preview event as i want no part of being a monk anymore
felinette
Quote:
Originally Posted by SnoopJeDi
I've also heard of people asking what 33/11 is before inviting. The answer is 3. Simple things like these can quickly show you who's friendly and a nice player, and who's the festering prepubescent worm.
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Right now, I've got a character on the go for every profession except necro. The monk is a different ball game from all the rest. With the others, nobody pays all that much attention to what you're doing as long as you don't do something completely stupid. With the monk, what you're doing is on everybody's minds. They have expectations.
I've not had any problems in game. I've monked for good and bad groups. Good groups don't tax the monk and I can usually keep everyone healed, or at the very least, get them through a fight and then rez. With bad groups, I could have 200 energy and one of the idiots would still die because s/he's aggroing everything in sight and sprinting ahead without giving anyone on the team time to recover energy.
I think people rely too much on monks. As someone else in the thread said, it's a team. When everyone works together, everyone looks good. When they don't, people die, and unfortunately I guess some players think that means the monk was bad, when really, it's them.
I have to say that out of all of the professions, I find playing the monk a lot of fun, but also stressful, especially when the group relies on you too much. I haven't played my monk for a couple of weeks, but this thread has revived my interest. Maybe I'll monk a mission tonight.
One pet peeve: when the group leader recruits someone who's at a much lower level than everyone else. I know that I'll spend 80% of my time babysitting that person at the expense of the more valuable group members, but if I let them die, I'll be blamed and receive aggro for it. So group leaders: don't recruit a level 10 when everyone else is level 18+. Not only will the person not likely pull their weight, but the monk is going to have to spend too much time and energy on them. Either that, or they'll have a 60% DP a quarter of the way through the mission. Yeah, I suppose I could whisper the leader and ask them to kick the person, but I'm not one of those monks that throws my weight around.
Matsumi
My experience as a monk has gone both ways, i've seen some really bad monks and some equally or better monks. One example I have from going out to the ring of fire missions is...
I get invited to a group that I'm selective of, then they invite a second monk, we go out, and right away I notice that the other monk keeps burning through their energy almost immediately with every battle. I think, "Ok, I'll just keep healing the group and keep them going through the battle." Well, the monk also spams their energy contantly after they quickly burn through it before the battle is even over. She/He seems to be getting really irritated that we don't stop fighting right after the first energy spam, and tell the mobs to take a break and go eat a sandwich or something. Being a Mo/Me I had some inspiration points and didn't really need them because my monk was fine for energy without, I mention to the other monk (since she had the same secondary), "Maybe you should try to use a leech signet or something if you keep running out of energy that often." No response. As the mission progresses a little, the energy spams continue, and the monk gets more and more frustrated and quits. Well, no hard feelings, I'm still here, and doing fine on energy, so we continue and finish the mission (abbadons mouth I believe).
Where I have met an equal if not better monk was in tombs, we both had everyone's health almost to full the entire time, and afterwards when we got the greens, I had a couple warriors ask me if they could put me on their friends list, because me and the other monk were going to be their main monks to call on for other things. I said sure and proceeded to do other things afterwards. My point is, there are alot of really impatient frustrated monks out there I think that just don't take alot of time to experiment with what could make their jobs alot easier (as probably already mentioned). Getting really upset at the first insult or whatever and stop functioning as a team member is wrong though, or pouting. A big thing I pay attention to is energy cost of the heal, what type of heal it is, what's the recharge/cast time of the heal, how much it heals for, etc. I always have the 5 energy heals on me, if something I use calls for 15 (sometimes even 10) energy it's a last resort, unless everyone is doing fine, or that necro needs a breaze for saccing purposes. I'm not just talking about one situation here though, sometimes enchantments=bad, other times you can get away with a few here and there. If I'm ever in a group where I find myself working off of 5 energy, I usual think it's not such a good group, or somebody is doing something wrong, but since I can't stop to look around most of the time, I can only tell by health bars what they're up to. If your getting gangbanged, maybe you should knock it off, and stay with only a few mobs at a time. I've played all types of characters before, and it helps to know how they work. The only trash-talk I've recieved is from rambo elementalists, or warriors, and I can deal with quite a bit of it from hearing it contantly in FPS games, but when it comes down to be outright insulting, sorry bub, I'm here to have fun, stop complaining like your drunk or high off something and do a better job yourself.
I get invited to a group that I'm selective of, then they invite a second monk, we go out, and right away I notice that the other monk keeps burning through their energy almost immediately with every battle. I think, "Ok, I'll just keep healing the group and keep them going through the battle." Well, the monk also spams their energy contantly after they quickly burn through it before the battle is even over. She/He seems to be getting really irritated that we don't stop fighting right after the first energy spam, and tell the mobs to take a break and go eat a sandwich or something. Being a Mo/Me I had some inspiration points and didn't really need them because my monk was fine for energy without, I mention to the other monk (since she had the same secondary), "Maybe you should try to use a leech signet or something if you keep running out of energy that often." No response. As the mission progresses a little, the energy spams continue, and the monk gets more and more frustrated and quits. Well, no hard feelings, I'm still here, and doing fine on energy, so we continue and finish the mission (abbadons mouth I believe).
Where I have met an equal if not better monk was in tombs, we both had everyone's health almost to full the entire time, and afterwards when we got the greens, I had a couple warriors ask me if they could put me on their friends list, because me and the other monk were going to be their main monks to call on for other things. I said sure and proceeded to do other things afterwards. My point is, there are alot of really impatient frustrated monks out there I think that just don't take alot of time to experiment with what could make their jobs alot easier (as probably already mentioned). Getting really upset at the first insult or whatever and stop functioning as a team member is wrong though, or pouting. A big thing I pay attention to is energy cost of the heal, what type of heal it is, what's the recharge/cast time of the heal, how much it heals for, etc. I always have the 5 energy heals on me, if something I use calls for 15 (sometimes even 10) energy it's a last resort, unless everyone is doing fine, or that necro needs a breaze for saccing purposes. I'm not just talking about one situation here though, sometimes enchantments=bad, other times you can get away with a few here and there. If I'm ever in a group where I find myself working off of 5 energy, I usual think it's not such a good group, or somebody is doing something wrong, but since I can't stop to look around most of the time, I can only tell by health bars what they're up to. If your getting gangbanged, maybe you should knock it off, and stay with only a few mobs at a time. I've played all types of characters before, and it helps to know how they work. The only trash-talk I've recieved is from rambo elementalists, or warriors, and I can deal with quite a bit of it from hearing it contantly in FPS games, but when it comes down to be outright insulting, sorry bub, I'm here to have fun, stop complaining like your drunk or high off something and do a better job yourself.
wsmcasey
I only use my monk for farming now. I never really had problems in groups when I did play healing or prot monk, but I just can't stand playing the game looking at red life bars the whole time (its utterly boring beyond belief!). I agree that monks lost credibility when the "monk for hire" thing started a few months ago. I mean really, if your going to act like a prostitute and beg for money to perform services, then expect to be treated like a prostitute. I guess this attitude spills over to the monks that are not whoring their services.
Str0b0
Quote:
Originally Posted by Awesome Nuke
I dont see why you're getting mad for something like that. Hey we never forced you to check this thread out. Just dont look it up when it'll be updated and your good to go. Fact is Monks dont get the same treatment as any class because its a primary support class and if they mess up, the mission might very well end. Which isnt the case for a nuker, for example.
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No I repeat..no one person is ever responsible for group failure. Monks are not necessary. You might have noticed that you kind of heal on your ownif left alone for long enough. That means with careful aggro management and good team work you could go through ANY mission in the game without needing a monk, not even a hench monk. Sure it would take longer and be aggravating to the point of making uyou want to scream but monks are not necessary and therefore are not entitled to any special treatment. What I get mad about is this is not an isolated incident here. Every other day someone is whining about how their monk gets no respect or they are staging a goofy in game protest. It's sickening to see how many people here have tissue thin skin. See if I miss it here then I catch it in game and vice versa. No matter where I go monks are whining and frankly they need to knock it off.
Fire Childe
What str0b0 said.
Im amazed that so many people still think that in this team game, blame is attributable to one person. Everytime my team has failed in pvp or pve it is a result of poor communication and coordination. Even if someone forgets or neglects to use a skill that is vital for the survival of the team, its something that should have been cleared beforehand, or on voicecomm or whatever. Its always preventable.
The sooner people wake up and realise that the responsibility for screwing up is collective, the better. You can do pretty much every area of the pve game without a monk. Same as you can do pretty much every area of the game without a Warrior. Or a Ranger. Or any class. In some areas though it bloody well makes things faster and a damn sight easier if you have one of these dudes along for the ride. But thats the whole point of playing in a team in guild wars. Knowing your role in the group and fulfilling that role. Others in the group will be doing the same to cover your back.
So many of these stupid problems arise when certain people think their role is somehow more important than anyone elses (not naming any names but DAHL reeeally strikes me as one of those). The whole point of working as a team is pool resources to overcome a challenge you could not overcome individually - and if you want to keep the gears of that machine turning smoothly, you better make sure you dont antagonise the people in your party that may potentially save your ass in the near future.
So if you are a monk relying on enchantments to survive you can thank your mesmer for migraining an enemy pinky and interrupting that oh so nasty shatter enchant. Or you can thank your warrior for hamstringing that OoB/Vampiric Touch/Touch of Agony necro/warrior thats steaming towards you in RA. And you can thank your monk for sticking reversal on you when a killing blow hits you on the noggin and you are pretty low on hp. And you can thank mr battery necro for giving you extra pips of regen when your mana is crazy low and (whoops) you need to cast something fast or someone is going down.
Doeesnt matter what class you are. Respect the people you play with. Fulfill your role in the group to the best of your ability. Have fun. There isnt really anything else to add.
Im amazed that so many people still think that in this team game, blame is attributable to one person. Everytime my team has failed in pvp or pve it is a result of poor communication and coordination. Even if someone forgets or neglects to use a skill that is vital for the survival of the team, its something that should have been cleared beforehand, or on voicecomm or whatever. Its always preventable.
The sooner people wake up and realise that the responsibility for screwing up is collective, the better. You can do pretty much every area of the pve game without a monk. Same as you can do pretty much every area of the game without a Warrior. Or a Ranger. Or any class. In some areas though it bloody well makes things faster and a damn sight easier if you have one of these dudes along for the ride. But thats the whole point of playing in a team in guild wars. Knowing your role in the group and fulfilling that role. Others in the group will be doing the same to cover your back.
So many of these stupid problems arise when certain people think their role is somehow more important than anyone elses (not naming any names but DAHL reeeally strikes me as one of those). The whole point of working as a team is pool resources to overcome a challenge you could not overcome individually - and if you want to keep the gears of that machine turning smoothly, you better make sure you dont antagonise the people in your party that may potentially save your ass in the near future.
So if you are a monk relying on enchantments to survive you can thank your mesmer for migraining an enemy pinky and interrupting that oh so nasty shatter enchant. Or you can thank your warrior for hamstringing that OoB/Vampiric Touch/Touch of Agony necro/warrior thats steaming towards you in RA. And you can thank your monk for sticking reversal on you when a killing blow hits you on the noggin and you are pretty low on hp. And you can thank mr battery necro for giving you extra pips of regen when your mana is crazy low and (whoops) you need to cast something fast or someone is going down.
Doeesnt matter what class you are. Respect the people you play with. Fulfill your role in the group to the best of your ability. Have fun. There isnt really anything else to add.
Garreth MacLeod
Wow, some really good posts here. Clearly ones with a lot of thought behind them. I'm not going to reiterate what was said because I don't think it's necessary. Matsumi, Str0b0, and FireChilde...well said.
My third character is a monk and I really enjoyed the difference in the game play. I've now played a ranger, warrior, and monk completely through the game. With a necro in the desert.
When I played ranger, I relied on henchies mostly (back in the day when rangers rarely got invites to groups). As a warrior, I tried to be as self-sufficient as I could be to put as little pressure on the monk. As a monk, I split my game time between pugs (prot/heal build) and henchies (smite/BM build). And I have enjoyed all 3 equally, although in different ways.
I did not find monking to be stressful. Maybe that's because I'm easy going in real life. If someone died in the middle of battle, they were rezzed after the battle (although sometimes another party member rezzed them mid-battle after which they got as much healing from me as I could spare). Did I get yelled at when someone died? You know, I really don't remember that well. Maybe, but it wasn't really something to get worked up about. It's a game and I don't know those people in real life. At the end of the day, I turn off the game and go back to my family.
My third character is a monk and I really enjoyed the difference in the game play. I've now played a ranger, warrior, and monk completely through the game. With a necro in the desert.
When I played ranger, I relied on henchies mostly (back in the day when rangers rarely got invites to groups). As a warrior, I tried to be as self-sufficient as I could be to put as little pressure on the monk. As a monk, I split my game time between pugs (prot/heal build) and henchies (smite/BM build). And I have enjoyed all 3 equally, although in different ways.
I did not find monking to be stressful. Maybe that's because I'm easy going in real life. If someone died in the middle of battle, they were rezzed after the battle (although sometimes another party member rezzed them mid-battle after which they got as much healing from me as I could spare). Did I get yelled at when someone died? You know, I really don't remember that well. Maybe, but it wasn't really something to get worked up about. It's a game and I don't know those people in real life. At the end of the day, I turn off the game and go back to my family.
Moa Bird Cultist
The reason you dont see smiters in pugs is simply because we know better than to try and get into one. Thats what having a really close guild is for
Seriously though, I use my smiter for FoW runs mostly at the moment. She's easily my current favourite character. In a FoW group in europe, people really dont have any problem taking smiters because of the obvious advantage against the undead and most FoW groups are level headed enough to just get on with it instead of bickering because 'the nub monk dint heal us'
The prevalent point though is, monks deserve any respect they get, because they contribute a very important part to any team. Even poor Mhenlo, Alesia and Lina deserve a lot more respect than they get - after all, they keep you alive well enough, it's just the measure of the AI's competence is not the AI itself, rather the person or people wielding it. All in all, Healing and Protector Monks deserve the credit of most important member of the team, because without them, said team would be struggling REAL quick. I know missions are doable without a healer, but having one makes it so much easier for the party. I recently did Aurora Glade on my warrior/ranger (I had skipped it and run to Henge by foot long ago,) and the party of 6 were the most unrealistic sort out there. We almost ended up taking a lvl 14 W/Mo as our healer untill I put my foot down. Eventually, despite my protests of 'if we're taking a healer, take the hench, not some /mo secondary who has no idea how to heal and only has 2 healing skills, one of which is mending' they got a R/Mo who was exactly that. The second problem with the group was that they were all hell bent on doing the bonus. Unfortunately for them, not one of them actually knew it. So we went and did the mission. It was easy in the end, as having an ascended tiger warrior makes the enemies in a low level mission like that look weak, besides, I had my Sakura with me to tank for the group
And in the end, despite the ranger who was supposedly healing everyone running off and almost getting killed every time, we made it through the mission, without a monk and without any deaths. But boy was it a pain and it reminded me of the reason I dont do pugs anymore...
Maybe I've been lucky with my monk though, I dont get any grief from anyone, (probably because I'm always with 2 or 3 guildies and theyd rip the throats out of anyone who insulted a fellow guildmate jk ) and I really enjoy playing smiting and support. Anyone who knows me will know that all my other characters are melee based, even my ele, so playing a ranged signet build is a big change and one i have enjoyed immensely.
Seriously though, I use my smiter for FoW runs mostly at the moment. She's easily my current favourite character. In a FoW group in europe, people really dont have any problem taking smiters because of the obvious advantage against the undead and most FoW groups are level headed enough to just get on with it instead of bickering because 'the nub monk dint heal us'
The prevalent point though is, monks deserve any respect they get, because they contribute a very important part to any team. Even poor Mhenlo, Alesia and Lina deserve a lot more respect than they get - after all, they keep you alive well enough, it's just the measure of the AI's competence is not the AI itself, rather the person or people wielding it. All in all, Healing and Protector Monks deserve the credit of most important member of the team, because without them, said team would be struggling REAL quick. I know missions are doable without a healer, but having one makes it so much easier for the party. I recently did Aurora Glade on my warrior/ranger (I had skipped it and run to Henge by foot long ago,) and the party of 6 were the most unrealistic sort out there. We almost ended up taking a lvl 14 W/Mo as our healer untill I put my foot down. Eventually, despite my protests of 'if we're taking a healer, take the hench, not some /mo secondary who has no idea how to heal and only has 2 healing skills, one of which is mending' they got a R/Mo who was exactly that. The second problem with the group was that they were all hell bent on doing the bonus. Unfortunately for them, not one of them actually knew it. So we went and did the mission. It was easy in the end, as having an ascended tiger warrior makes the enemies in a low level mission like that look weak, besides, I had my Sakura with me to tank for the group
And in the end, despite the ranger who was supposedly healing everyone running off and almost getting killed every time, we made it through the mission, without a monk and without any deaths. But boy was it a pain and it reminded me of the reason I dont do pugs anymore...
Maybe I've been lucky with my monk though, I dont get any grief from anyone, (probably because I'm always with 2 or 3 guildies and theyd rip the throats out of anyone who insulted a fellow guildmate jk ) and I really enjoy playing smiting and support. Anyone who knows me will know that all my other characters are melee based, even my ele, so playing a ranged signet build is a big change and one i have enjoyed immensely.
lg5000
Hmm... took my healer out for a spin last night to UW (together with my partner who was going prot and a 3rd monk who was smiting) only to have made the fatal mistake of having a trapper in the team who tried to trap the aataxes way too close to the wars. Ok, it was one of those disaster groups where among traps and wars pulling back and letting aataxes play with casters, firestorm made an appearance...
Anyway, what got me is that me was that one of the dead players demanded to be ressed. After a while, I realised that the other person wasn't going to res, so.. rebirthed him only for the next aatax to play with us.. which resulted in the previously dead person screaming for heals.
He got to hear what I thought of it after he died again. Rebirth wipes your energy, why do people not realise that and give monks (and others using that skill) time to regain energy?
Anyway, what got me is that me was that one of the dead players demanded to be ressed. After a while, I realised that the other person wasn't going to res, so.. rebirthed him only for the next aatax to play with us.. which resulted in the previously dead person screaming for heals.
He got to hear what I thought of it after he died again. Rebirth wipes your energy, why do people not realise that and give monks (and others using that skill) time to regain energy?
LouAl
This thread is funny. People complain about not getting enough love, well I agree wholeheartedly with wsmcasey. Monks selling their healing forced people to look at monks in a different light (a red light?).
As for what should be done about it, nothing.
I have monked almost exclusively with PuGs. I found that when someone runs too far away and dies and then yells at me, the rest of the group acts like that person is in the wrong. It could be the cool silvery orange tatoos that make people respect my monk, but I think that when I don't treat all of them like jerks they all tend to treat me well also.
There is an exception to this. The buttwads that treat everyone badly will always treat you like a pile of garbage, no matter how nice you are to them. If you can't take people treating you unfairly...well then I am profoundly sorry because you will always be treated unfairly and will probably not go far in life as you will be consumed with what others are doing to you.
/end sermon
As for what should be done about it, nothing.
I have monked almost exclusively with PuGs. I found that when someone runs too far away and dies and then yells at me, the rest of the group acts like that person is in the wrong. It could be the cool silvery orange tatoos that make people respect my monk, but I think that when I don't treat all of them like jerks they all tend to treat me well also.
There is an exception to this. The buttwads that treat everyone badly will always treat you like a pile of garbage, no matter how nice you are to them. If you can't take people treating you unfairly...well then I am profoundly sorry because you will always be treated unfairly and will probably not go far in life as you will be consumed with what others are doing to you.
/end sermon
Captain Arne Is PRO
THK district 1....
"Monk for hire 10k per person per party"
"Monk for hire 10k per person per party"
Russell.Crowe
Well since I read the "feel sorry for mesmers thread," I figured that I would read this one too. When I play my monk, party members worship the ground I walk on because I joined their group =P. This thread couldn't be farther from the truth. From my experience, monks are generally the first to leave a group and the biggest jerks (although warriors are a close second). They also tend to leave your group if you don't get enough members like 30 seconds after they join. After the monk leaves, everyone else leaves and causes the search to begin all over again. I'm not stereotyping monks, however I am just saying what I know by experience.