19 Jul 2005 at 08:11 - 78
Sad too, there WAS a good point to this thread, I think.
Traditionally I play warrior characters, preferably fast and hard-hitting types that work well for ninja'ing spellcasters(no hammers though, can't stand that slow speed(yes, I know, hammers are GREAT for knocking down spellcasters, I'm just weird like that)), but I'm used to standing in as a standard tank, beating the hell out of whatever really needs beating at the moment.
Anyways though, my second character I decided to make a monk- standard divine healer type, with mesmer inspiration for energy regens. He's now at Droknar's, and with a good group honestly I think he's at least as much if not more fun than my warrior. True, a couple idiots can make for a heartbreaking experience, but at least as a character in such high demand I have a lot more flexibility in terms of staying with my current group or looking for something better. Warriors busy practicing their Leeroy moves? Time to move on. Necros determined to use me as their own personal health battery? You get one warning, after that my efforts are going to someone that deserves healing, not your sorry dumb ass.
But if you're smart, and a good group, I am going to do my everliving damn best to keep you alive and healthy, and resurrect you as soon as the situation allows it if I can't save you. It's no coincidence that my best Fissure runs have been with my monk, one of them while he was still only level 17(gained 2 levels down there, heh)! As a monk, I have the luxury of choosing what sort of group I join and keep. My warrior, great and fun as he is, doesn't have that advantage, and so it's no coincidence either that my worst UW runs involved him and groups that I couldn't really shake because it's a lot harder to find a group that needs (another) tank. Just ask me to tell the story of the group that used Vengeance AFTER the battle was over. It's a real bonafide modern classic tale about a group that didn't know its head from its ass, and got them both torn apart. And at the time, that was the best group my warrior could get. In the time it took for that group to suffer its gruesome fate, my monk could have found 4 or 5 groups in need of a healer. And odds are, at least one or two of them would have been competant.