GW Stock Market Crash!

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Silmor
85-90% list price just promotes people to play the market. The money they earn with mass-buying low and selling high comes right out of the pockets of people who 'casually' use the traders. And I can imagine people writing bots to get quotes all day and sell high/buy low automatically, which is something ArenaNet will want to prevent at all costs.

Result: the rich get richer, the poor stay poor, even without bots in the picture. I'd like to see a 50% margin or something that entirely discourages playing the trader market (bartering with players will still continue as it should ofcourse), but will still give a fair return for items you find to encourage people to sell to the trader instead of the merchant.

I can't believe you suggest this again, or even invite people to 'res' that thread when nechronius explained the immense problem with your suggestion already. There are more interests at stake besides your own.
Silmor but this is what we have been talking about and the problems with it. NO ONE SELLS TO A TRADER FOR 50% LIST PRICE. Players will sell to others for more. Say the average player-to-player trade is 75% list price, now I wan't to sell quick so I offer 60% list price and even the casual player realizes that this is a good price so you will sell quickly. The player market is based on the trader market which is flawed as no one sells to the trader they find the higher price and sell to that person.

IF you didn't read the whole thread do so as this is explained along with the causes and effects in depth. If you did read the whole threaad I will come up with better arguments later as I need to sleep.

BTW You should be able to play the market. Look throughout history trader and merchant has been one of the highest paying professions but also one of the highest risk ones. It is the same in guildwars (or was pre update). For the experianced it is easy money just like sigils for the good PvPer or Griffion Runs for the good Farmer or lomars Pass runs for the good runner but for the inexperianced it is low money ulike Farming and Running. I can outperform a PvPer on a good day usally for making gold (corection could) and would beat all but the luckyiest farmer hands down.

Stopping the bots would be easy. Just add a script were if a person attemps to get a quote x number of times in x amount of time with both xes being random within a certain range then a little graphic pops up and you have to enter the number or word it says. There bot defeated.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Narcissus
PieXags, then wait for the economy to stabilize. If everyone is having such a problem being unable to buy overpriced weapons/upgrades then their prices will come down as well.

People only sell runes they can't use (the majority of the attribute runes fall under this category). EVERYONE can use a vigor rune which is why hardly anyone ever sold them to the trader.

If the current prices over runes troubles you most. Then stand by the rune vendor and yell at everyone that comes by to sell a rune there. The prices are the way they are because the majority makes it so. Place the blame where it is due.
The blame is due on ANets shoulders by there being no reason to sell to the trader and ever reason to overprice ever drop you get by as much as you can.

The prices won't come down because there are still people willing to pay the high price for the item. (Runners, PvPers, the old rich who want an item for any number of reasons).

The prices are set exactly by the market and the regulation of the market is being kept out of it in this way: I can sell item worth 10K to the Trader for 5K or to Player A for 6K. Now who do I sell to? Player A duh. Now why is player A willing to buy so quick? Because everyone else is selling for 8K. Imagine the person selling for 6K as the whole saler or farmer who just wants to dump the item and the person who sells for 8K as the door to door sales person. They make a bigger profit but you have to account for time spent also. While I could sell my item for 6K in 30 seconds it takes you 10 miniutes to sell your item for 8K. In that time I went back to doing whatever and got more items worth more than 2K making mine the more profitable 10 miniutes overall.

Zeroed

Ascalonian Squire

Join Date: Jun 2005

R/Me

Quote:
Originally Posted by generik
I seriously don't know what drives the NPC these days. The buying prices are essentially RANDOM. Linen selling at 380 (super high price, means high demand right?), oh wait, I can offer you 30 gold for one bolt of linen.

POS.. ridiculous!

What makes him think anyone would sell him linen at 30 gold, even if his stock levels are low? We don't run charities man!

The buying and selling prices completely and blatantly disregard the priciples we have behind capitalism. What system we have in place? Bleigh.. a "because some programmers did it so" system.

Well, the NPC is probably set up to try to minimise the stock that it holds - seeing as holding stock is worthless for the NPC. So it will adjust its selling price and buying price relative to the elasticities of each product.

Basically, its gouging, because people are more willing to trade to the NPC than being bothered to go out and sell it themselves - trader is taking a premium for the convenience of selling to it and it always buying.

The demand side is the same - people are willing to pay more for not having to bother hunting down either a player seller or going and salvaging the items themselves. Again, the trader is taking a premium for convenience.

If you really want to stop this, try to stop everyone from using the trader.

So what its doing is perfectly logical in a capitalist system.

tanwarv

Academy Page

Join Date: Jul 2005

I noticed the prcie for silver dye just completely crashed, and I find it hard to believe it's because hordes of people actually SOLD silver dye to the trader at 1 or 2 gp.

The dye trader is selling them at 782 gp... buying at 1 gp. A few minutes ago, it was buying at 80 gp.

I suspect they messed up the selling algorithm, because I image the supply for silver dye has to be very low, since everyone is now selling using the auction channel, since no one would sell at 1gp.

I think buy prices probably reflect some sort of reality, but sell prices are clearly bugged. If anyone thinks this is "working as intended", I'd really like to hear why.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by Narcissus
PieXags, then wait for the economy to stabilize. If everyone is having such a problem being unable to buy overpriced weapons/upgrades then their prices will come down as well.

People only sell runes they can't use (the majority of the attribute runes fall under this category). EVERYONE can use a vigor rune which is why hardly anyone ever sold them to the trader.

If the current prices over runes troubles you most. Then stand by the rune vendor and yell at everyone that comes by to sell a rune there. The prices are the way they are because the majority makes it so. Place the blame where it is due.
You see thats just it, I don't care about runes, I have the ones I want right now. I just enjoyed farming for gold, it made me work for something, if I wanted the fissure armor I had enjoyed going out for an hour or two just me and the monsters killing them off, getting the loot knowing I was working towards something. Now I go out...and wait a minute, I could be out here for 6 hours and not get a damn thing...

And the economy WON'T stabalize at it's current rate, there are still those who have over a thousand plat, millionares that all became rich BEFORE these updates, and they're the ones doing all the buying/selling amongst eachother, still remaining ever rich. While the poor, remain poor.

I could either sit on my ass and have nothing to do in GW for possible months waiting for the economy to "stabalize" or I could put forth my opinions in the only ways I'm able and get something done about it.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

I absolutely loathe selling stuff to real ppl so I don't. I make a fair enough living. I make about a grand for every hour I play. That may be pitiful to some of you but I don't farm at all. I just play the game, pick up the loot that drops & sell it the NPC. My chars are set with all the armor they need, my wifes chars have all the armor they need...sure it's basic Drok but it works & we still have money in the bank.

Money & items fall of of the sky like rain in this game. I don't see how any one Lion's Arch & beyond can not have at least 10k in thier bank.

drizzt134

Academy Page

Join Date: Jul 2005

Children of the Underdark

R/E

Quote:
Originally Posted by PieXags
Yeah, and what happens when we get tired of the tiny 8vs8 guild skirmishes that always turn out with the same cruddy tactics in the same few zones, and have beaten PvE several times and there's nothing more to do?

That's why they put the 15k/fissure armor there, that's why dye is there, that's why they have these end-game perks. So that people have something work for AFTER they do all that.

Problem is...I can't even afford droknar armor, or a good weapon or some mods for any new characters I might make unless I spent hours upon hours at the lost strongbox in hopes of making 3k.

See, it's not about "having the fissure armor" I hardly have enough to even buy normal things now that they've crapped EVERY monsters drops. From charr to flesh golems, it's all been screwed.

I think ppl just try to rush to buy these items so whats the next step? Buy everything in 1 day, and then go out and tell your friends about this for the rest of the 6 months period until the next expansion... lol, that's funny

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Teufel Eldritch
I absolutely loathe selling stuff to real ppl so I don't. I make a fair enough living. I make about a grand for every hour I play. That may be pitiful to some of you but I don't farm at all. I just play the game, pick up the loot that drops & sell it the NPC. My chars are set with all the armor they need, my wifes chars have all the armor they need...sure it's basic Drok but it works & we still have money in the bank.

Money & items fall of of the sky like rain in this game. I don't see how any one Lion's Arch & beyond can not have at least 10k in thier bank.
Yes but the point is with how the trader is now you could sell for to a player than you could to the trader and in less time than it took to make it to the trader. A single WTS: Ecto 6K and its gone. you still made about 2K more than the trader will pay you for that ecto and with no hassle. This is happening with every good trader by a trader (non-merchants).

As for items falling like rain. Have you played since the updates? They nerfed EVERYTHING litteraly every single monster now drops less and cheaper items.

Rulke

Academy Page

Join Date: Jun 2005

The Lair Of The Red Dragon

N/E

Quote:
Originally Posted by Narcissus
PieXags, then wait for the economy to stabilize. If everyone is having such a problem being unable to buy overpriced weapons/upgrades then their prices will come down as well.
Yes, this would cause the GW economy to slowly fix itself if it wasn't for the cash injections given in the form of celestial sigils (allowing the very few people with them to buy whatever they like, causing people to keep charging inflated prices, because they can) and the fact that, with the price of armor constant but with the amount of drops given decreasing, and thus the amount of money players can generate decreaseing people will be vastly less willing to sell any good things they get for anything less than what it is now, and attempt to charge as much as they can.

I personally think that the traders should be removed completely, or replaced with crafters for the goods, with set prices, like the scroll "trader" I found outside port sledge (the cost of crafting a scroll there, disregarding the cost of the materials, was for some reason vastly less than the amount the scroll trader was willing to pay for them, but that's beside the point.)

While it is pointless to play the game just to get money, there is a minimum amount anyone needs to stand a chance. 6k. This is for the Droknar's Forge armor, so they can win. For the sake of argument, we will assume that they somehow got all the materials to make it on their own, and also found a good weapon, good set of upgrades for it, a good off-hand item (if applicable) and all the runes they needed.
This will likely require them to have played the game non stop for several years, given the nerfs that have happened everywhere.

You would have thought that they would leave the FoW and UW with excellent drops, to give people a reward for suceeding in the hardes PvE, but no. They have restricted who can enter now, so perhaps they might fix the drops? Please?

PS: I do not farm. I have just purchased Droknar's Forge armor, after playing through every mission and quest I found. I have 16k remaining.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by generik
Okok, let's all be rational here..

I'm really stymied myself. But what would we propose as a solution to ANet?

Seriously I failed to see why a fully capitalist, player price controlled market would be very nasty.

Let's say the traders are implementated such that, supposing you are the only person in the entire world..

You can start buying all of a trader's stock for something, until it reaches some maximum defined prices, and runs out of stock. You can then proceed to sell your said item back to the trader, such that the trader takes a cut of 10%-15% and no more, and at the end of the exercise, money changed hands, the pricing cycle of said material went to the top, and went back down again (in the exact same order), and the player is less 10%-15% of his original gold.

How is this a bad system?

Sure, in a real world implementation..

Potentially one ultra rich person can buy up all of one resource, say... Ectos..

But don't forget this is capitalism! People will notice the prices of ectos hiking from 12 plat.. and slowly approaching 20 plat, and decide "Hey! Screw the 15% commission taken by the trader, 20 plat * .85 is an awesome price!" and proceed to dump their stocks back to the trader.

Remember here unlike the previous and current system, there is no overly obsessed "gold sink" system that causes all merchant trades to be rip offs. Tell me, how can someone possibly profit from the system?

Short of some moron who bought that remaining ingot for probably 3 million plat... He can't! In fact if he does it he will consistently lose 15%!

The real trouble is the pricing offered by the traders was stuffed to start with, and price control measures (by the players in general) failed to kick in, if you'd put the price differential between buying-selling smaller and more reflective of real world economies, I'm pretty sure prices will all find their balances too.

Alright, ectos was an extreme example:

Remember "the price of steel"? Let's try steel.

So a player with one million plat can probably afford 3 million steel ingots (provided he has room either) and provided there is that much stock to start with. This is a very naive estimate made assuming their is no increment in pricing throughout.

But in actuality prices would increase/decrease on a curve based on stock levels, and eventually when that last ingot costs 3 million plat, even our bidding entrepreneur will find it hard to cough out that cash to buy it.

What happens then?

Everyone else crashes the NPC with their gold stock. Money changed hands from rich fool to NPC.. and less 15% back to the other stockists.. what's wrong here? Nothing, free market movements!

Of course some greedy nut is going to hold on to that 1 steel ingot of his thinking that prices will jack up somemore, and is sorely mistaken one hour later.

The issue of course to to deduce the rate at which price increments would kick in.. that would probably involve figuring out the true total daily demand for a given supply, etc.. and could be quite tricky.

But hey, I only gave 5 minutes thought to this post, and like some said.. ANet is a huge company and probably has dozens of devs at their disposable. Please don't throw PvEers a solution that even a 12 year old can come up with in 10 minutes, and again and again reward PvPers with more and more enchancements.

The buy low sell high model is such a joke. Eventually the rich shots are just going to exhaust supplies in the player market.. then slowly exhaust the NPCs.. then what?

Nobody in their right mind will sell black dye back to the NPC for 1 gold when it is out of stock.. or *maybe* the pitiful 1-2 plat even. Would the current system work? Most definitely not, from initial observations it looks to be severely broken. Especially when there is no automatic restocking, the NPC should NOT have been introducing gold/materials into the economy to start with.

I seriously fail to see how the NPC is able to determine supply and demand if trades are not even going through him! Heck, make ALL material trade go through him, and it will totally cut out on all that material spam (unless some dork is going to sell at 5% below listed price which is still 10% above the offered price) and it saves us all that hassle immediately.
I agree with this quite a bit, it works much like how everything works in the real world, not counting tax. Usually a specific trader will buy something at certain percentage lower and than what he will sell it for and not like in Guild Wars at +60% lower. Generik's idea seems well founded and should really be looked at, also we could think of tariff and taxes :P J/K

Final note, I agree that the low prices for alot of things is actually an unexpected bug.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Quote:
Originally Posted by EmperorTippy
Yes but the point is with how the trader is now you could sell for to a player than you could to the trader and in less time than it took to make it to the trader. A single WTS: Ecto 6K and its gone. you still made about 2K more than the trader will pay you for that ecto and with no hassle. This is happening with every good trader by a trader (non-merchants).

As for items falling like rain. Have you played since the updates? They nerfed EVERYTHING litteraly every single monster now drops less and cheaper items.
No hassle? I disagree. The hassle is a good portion of the reason I don't sell to humans. I like going to the merchant & traders... click click it's gone & I have money. I don't want to sit somewhere for 1/2 hour or more spamming WTS: <insert GW stuff here>. I find it tiresome, dull, & annoying. Dealing with humans while it may get you more money truly, truly sucks.

I would probably...scratch that.... I KNOW I would be much much much richer if I sold to humans, but humans suck & I make enough money off selling to traders/merchants to keep my wife's chars & mine supplied & outfitted.

I don't care if selling it to a human will get me 2k more. Dealing with humans just plain sucks. It is not worth the xtra 2k to deal with them. I would rather just walk up to the ever friendly, never haggle trader/merchant, sell & get back out into the game.

As for selling ecto & whatnot(shards,etc)... I dont sell those. I save them for FoW armor. Saving up for the wifey. She wants FoW tats. =D

Oh & yes I have played after the update.

One final thing in case I havn't mentioned it..... dealing with humans in this game sucks. Have I mentioned that yet?

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

My point is that with the new update NO EFFORT IS REQUIRED. Say WTS: Whatever item that has a trader and add 10% to the price the trader will pay for it. 1 post and less than a miniute of time increases the gold you pocket by 10%.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by EmperorTippy
My point is that with the new update NO EFFORT IS REQUIRED. Say WTS: Whatever item that has a trader and add 10% to the price the trader will pay for it. 1 post and less than a miniute of time increases the gold you pocket by 10%.
This is probably a good reason why an Auction House is and has been needed, I dare say it will fix trading between organism and fix the economy to some degree and the idea of trader raqueteering will be now much less profitable.

drizzt134

Academy Page

Join Date: Jul 2005

Children of the Underdark

R/E

Quote:
Originally Posted by Teufel Eldritch
I don't want to sit somewhere for 1/2 hour or more spamming WTS: <insert GW stuff here>. I find it tiresome, dull, & annoying. Dealing with humans while it may get you more money truly, truly sucks.
Yes it does truly suck....

Quote:
I would probably...scratch that.... I KNOW I would be much much much richer if I sold to humans, but humans suck & I make enough money off selling to traders/merchants to keep my wife's chars & mine supplied & outfitted. I don't care if selling it to a human will get me 2k more.
Unfortunately, a humanly quality, greed gets in front of this idea... Ppl will go for that extra 2k and will complain about these kind of updates... Because they want that 2k extra all the time, even in their dreams

Quote:
As for selling ecto & whatnot(shards,etc)... I dont sell those.
Smart collector

Quote:
Oh & yes I have played after the update.
Good...

Quote:
One final thing in case I havn't mentioned it..... dealing with humans in this game sucks. Have I mentioned that yet?
Ummmm... I have to say no to this if u are now making it general... Only trading with ppl sucks but playing with most of em rocks...

Zeroed

Ascalonian Squire

Join Date: Jun 2005

R/Me

Yes, because as long as everyone knows that you buy all materials, you are doing the same as the trader, but taking smaller profits.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

/rant
Gods I have given up on this thread. The people who can't grast a simple concept are awake. It is time to sleep. If this thread has returened to intelligent conversation were I don't have to reiterate the same point 50 million times for you to understand it I may return. Hell I even gave you people numbers in one post about how the update reduced buying power. I have explained how this doesn't hurt anywell extablished players. How the only person really hurt at least for a long time is the new player. I have explained how the PvPers still make money. (and so have others) I have explained how the runners make money. I have explained how this will ruin the economy and make it worse and you still can't get it.

/ends rant
(got like 4 PM's asking me to explain all this)

Strong Fist

Academy Page

Join Date: Jun 2005

NC

Omnipotent Nomadic Empire [ONE]

W/R

Silver dye was 600 one day, then the next it was going for 800. I hear black dye is going for 5k, but that may be some people just selling it for that. It's pathetic what people sell some items for also. Few examples.

1) Max Damage Clean Storm Bow-30k (WTF)
2)

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Quote:
Originally Posted by EmperorTippy
Silmor but this is what we have been talking about and the problems with it. NO ONE SELLS TO A TRADER FOR 50% LIST PRICE.
Hate to burst your bubble, but most people do. Only a handful of people actually bothers participating in the market right now, for most selling to the trader, even for a low price, is way faster than trying to peddle it to another player. The time they save trying to sell their wares is time they can spend with friends having fun in missions and quests, and probably earning more on the side than the 35%-40% extra money they make.

The only people who benefit from 85%/90% sell price are those who mass-buy and mass-sell from the trader. They get enough profit for their time invested, especially since they don't need to bother with other players - their profits are purely limited to how fast they can click, and how much money they can invest in every investment pulse. It takes money to make money in this fashion, which is prime argument for it being a device that makes the rich richer and keeping the poor poor.

You're only arguing from your own perspective, and the game scope is larger than that.

Quote:
BTW You should be able to play the market. Look throughout history trader and merchant has been one of the highest paying professions but also one of the highest risk ones.
Oh, I wasn't aware Guild Wars was a stock trade emulation. I had this funny idea about it being a cooperative roleplaying game that involved using well-organised teams to defeat scripted challenges or other teams.

Real-world economic historical precedence means nothing in an online game, you're grasping at straws to validate your point.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

As I stated before I am tired ATM and will offer better new arguments after I sleep.

I have also stated repeadedly and in many threads that I DON'T NEED GOLD AT ALL I have over 1 million gold and items whos values total over 1 million gold when sold to the trader.

And correction most people used to sell to the traders. After the hit they don't anymore the prices are to drasticaly different. I tried it I walked into random districts and as I had some extra black dyes I said WTS: Black Dye 5K everyone else was selling for 6K and the trader was at 4K. I sold it in under a miniute with only 2 posts. I repeated this test 5 times and every time it was sold in under a miniute.

And 85%/90% would benifit everybody as it would lower the costs of the materials. For the explanation as to why read this whole thread it has been explained repeatedly.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

You think/speculate it will benefit everyone. I propose that it won't, in fact that it will hurt the game immensely. And until ArenaNet implements this terrible suggestion, and the economy really goes to hell, you people will continue to argue that if only they would follow up on this suggestion, everything will be magically fixed!

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Narcissus
You are an idiot if you think the hp penalty on majors and superiors deters people from using them. Vigor runes exist for a reason.
It does, people run expecialized builds are at most they will use 3 superior runes with only one being a -75 superior and load up on ninors.

Quote:
[Translation] Over A month ago prices for runes were insanely high because there was no point of reference for supply and demand. People just looked for the words superior, fire, vigor, healing, sword etc and tacked on zeroes as they saw fit since there was no way to tell how many other people were selling the same rune and prices were not at all competetive. Hi, I like to go shopping with a blindfold on.

Now farming is no longer a neccessity since runes are readily available at super low prices and people DON"T have to grind for the things that they need to play the game at peak efficiency.

Life sucks now. Whaaah. [/translation]

And now its you that are a idiot.

Runes are near worthless with this prices because people simply sell then back to the trader, what happens with these prices is people either start hoarding then for other characters or simply destroy then, they are almost not worth the ID and salvage cost, I rather ditch most runes for a blue item since I get more from the item.

What happens then because supply and demand, if people dont sell then the price goes up again but because of the large diference of buying-selling prices of the rune trader people will simply either farm for then or buy then from players, nobody is going to sell then to the trader because of the low selling prices and THAT will bring the reference price even higher and we end up exactly were we were a month ago, the trader is simply not a option because of this buying prices.

That is why I said we need minimun prices and as people pointed out traders buying price being closer to his selling price so he remains a selling option and players have a steady source of gold income.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Silmor
You think/speculate it will benefit everyone. I propose that it won't, in fact that it will hurt the game immensely. And until ArenaNet implements this terrible suggestion, and the economy really goes to hell, you people will continue to argue that if only they would follow up on this suggestion, everything will be magically fixed!
I have the feeling your still looking at bumping up drop rates, when I think what people really want is a much more statistically correct traders that have a more mathematically correct setup. Though I may be wrong :P

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

So I liked to collect wood and tanned hides and turn them into parchment and leather and sell to the material trader (I don't like selling to players). I would just collect as I adventured and salvaged what I found.

It costs me 50gp + 5 tanned hides to make one leather. It costs me 1-2 expert salvages to get 5 tanned hides (400/25 * 1-2) = 16-32g. So my total cost for 1 leather would be 50 + 16-32, let's call it 74g on average. This does not include the cost of the item salvaged (anywhere from 5gp - 30gp). Let's call it 20gp. That pushes the average cost of leather production to 94gp.

I would go to the material trader and sell 10 leather for anywhere from 900 - 1500gp. Average, 1200gp. That would make me a profit of (120-94) 26gp per leather on average. And since I sold to the trader and not people, it also helped to lower the overall price of leather that people need to buy and don't have.

In short, I made a small profit for my efforts, and other people benefitted from lower prices. Win win for everyone.

Now I can't do that b/c the material trader is only offering 500gp for 10 leather. I will no longer sell and will no longer produce, but will just horde the raw materials or quit salvaging and sell the items to the merchant where they just vanish. Others will do the same, the material trader cost of leather will rise and the ppl that DO sell leather on the open market will start charging more for it.

Suckage.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Silmor
You think/speculate it will benefit everyone. I propose that it won't, in fact that it will hurt the game immensely. And until ArenaNet implements this terrible suggestion, and the economy really goes to hell, you people will continue to argue that if only they would follow up on this suggestion, everything will be magically fixed!
I never said it would be magicaly fixed. Offer a counter suggestion if you would be so kind. What do you think shoud be done to fix the economy? If you think that anything is even wrong with it. And if you beleive that nothing is wrong with it explain why you beleive so. I will personally take your ideads to heart and take a truly neutral look at all of them and attempt to offer an unbiased view but if you don't post the why then I have nothing to compare.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Quote:
Originally Posted by Theos
I have the feeling your still looking at bumping up drop rates, when I think what people really want is a much more statistically correct traders that have a more mathematically correct setup.
No, I'm talking about the 85/90% suggestion. Prices in GW fluctuate way more and way more predictably than in real-life economies, so a higher buying percentage just means begging for the traders to be exploited - the only 'risk' you take is around updates from ArenaNet that might influence the trader, as we've seen yesterday.

I personally don't care about statistically correct traders if they only benefit the rich and shaft the poor.

EmperorTippy, the economy goes to hell mostly because people are greedy and selfish. ArenaNet probably can't implement any way short of removing gold from the economy entirely to 'fix' it, what they can do is damage control. Better player mentality is what could fix the economy, but since everyone loves exploiting things for their personal gain, oblivious to the consequences for others, since everyone only cares about their own personal interests and puts the responsibility for what happens to the game entirely in ArenaNet's hands, that probably won't happen. The mentality is "I'll abuse what I want, as long as it's possible - if ArenaNet doesn't want me to do it, why don't they stop me?"

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Any system besides communisim benifits the rich and shafts the poor to some degree or another even in computer games

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Actually the way the idea was put forth by garrick don't think it would benifit the rich much, if at all. The only way to really make the rich on par with everyone else is to take their money away, which won't happen. Got to really face it that the rich will remain rich unless they pull of some dumb manuever...

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Well, Silmor, the current system is broken. I gave a Real GWorld example above. I will no longer sell to the trader b/c his bid price is lower than the cost of manufacture for no other reason than an artificial ceiling. Even a 50% bid/ask ratio is just too much.

However, I do understand your concern that with a small ratio, people with alot of money can too easily play the market and get rich due to price fluctuations.

I only see one way to "solve" both problems: some sort of price fixing. Either just fix the prices completely like they are at the Merchant, so that you always know what something is worth and it never changes (as long as the bid prices are above the cost of production so that ppl have incentive to create supply), or put a dampening effect on price changes so that if someone wanted to play the market, they would have to take advantage of a long term trend in order to make money.

Right now the trader has an algorithm to come up with a price and that is what he charges for stuff. Perhaps this "price" is kept intetrnal and invisible and instead the price he shows us is a 1 day (or more) moving average of the internally calculated price. This would wipe out any brief spikes but would allow prices to change over time as supply and demand changes.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Like the idea dazzler. The point is though that the trader needs to increase buy prices so that people will sell to him/her. So that players can afford the items the nerfs also have to decrease so that more gold is added, but this needs to be combined with well thought out and planned gold sinks to counteract the inflation.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Dazzler
Well, Silmor, the current system is broken. I gave a Real GWorld example above. I will no longer sell to the trader b/c his bid price is lower than the cost of manufacture for no other reason than an artificial ceiling. Even a 50% bid/ask ratio is just too much.

However, I do understand your concern that with a small ratio, people with alot of money can too easily play the market and get rich due to price fluctuations.

I only see one way to "solve" both problems: some sort of price fixing. Either just fix the prices completely like they are at the Merchant, so that you always know what something is worth and it never changes (as long as the bid prices are above the cost of production so that ppl have incentive to create supply), or put a dampening effect on price changes so that if someone wanted to play the market, they would have to take advantage of a long term trend in order to make money.

Right now the trader has an algorithm to come up with a price and that is what he charges for stuff. Perhaps this "price" is kept intetrnal and invisible and instead the price he shows us is a 1 day (or more) moving average of the internally calculated price. This would wipe out any brief spikes but would allow prices to change over time as supply and demand changes.
Ok I agree with making the Traders more like an average price change and not a spike. Yes people will be able to play but in playing it this way they take more of a risk because on an average non algoritmic scale the fluxation is completly unpredictable (hence fixing the math). Also if people to hit it big it will be the exact same as the stock market today, its all chance you can't blame someone for being lucky. So I agree with Dazzler to make it short :P

Zeroed

Ascalonian Squire

Join Date: Jun 2005

R/Me

Quote:
Originally Posted by EmperorTippy
Like the idea dazzler. The point is though that the trader needs to increase buy prices so that people will sell to him/her. So that players can afford the items the nerfs also have to decrease so that more gold is added, but this needs to be combined with well thought out and planned gold sinks to counteract the inflation.
but people are still selling to the trader, even at these levels for the convenience. So there is no need to change it. If people stop selling to the trader, then the price given will go up.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Well, we can all agree that the traders currently offering bottom prices for everything is just silly and needs to be addressed. This hurts new (poor) players more than anyone else, because they can't sell their goods for anything right now. I think the current ratio (60%-75% or so?) works nicely, and dampening the amplitude and frequency of price shifts like you suggest would remove most of the playing the automated market incentive. People will still be able to offer their goods to other players for 80-90% of what the trader sells for to 'play the market' (undercutting the NPC), but since that involves bartering with other players you can't exactly buy/sell in bulk like with the automated market.

As it was before the update, you could buy for instance 500 green dye for 140g, then wait until evening and sell them all for 200g. 60g profit per bottle on a 140g investment, that's a 42% profit margin on every gold piece you invest. Easy money, and all of it coming from casual players who were just buying green dye for their new 30 ac armour, going right into the pockets of people who already have a few multiples of 100k. Nobody called that 'broken' because it wasn't hurting their pockets.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Zeroed
but people are still selling to the trader, even at these levels for the convenience. So there is no need to change it. If people stop selling to the trader, then the price given will go up.
Compare the price to what it was about 3 updates ago. Black dye averaged 2.5-3K a piece to buy at the trader. Every update ANet has increaded the difference between the buying and selling prices for almost all items. (If you track the markets you would have noticed this). The price rise hasn't been from any deliberate patch on ANets post but because less people are selling to the trader because of the price differences.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Silmore the market is at about 56% last time I checked (about 2 hours ago). Just to let you know.

The thing with the playing the market quickly is that everyone is happy. The new player bought his dye cheap so hes happy the market player is happy because he made the gold. The farmer is happy baceause the price of their find is worth more. etc. I personally play the markets over the long hall (2-3 days some times even a week or more) and only played them in the quick early on.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Quote:
Originally Posted by Silmor
Well, we can all agree that the traders currently offering bottom prices for everything is just silly and needs to be addressed. This hurts new (poor) players more than anyone else, because they can't sell their goods for anything right now. I think the current ratio (60%-75% or so?) works nicely, and dampening the amplitude and frequency of price shifts like you suggest would remove most of the playing the automated market incentive. People will still be able to offer their goods to other players for 80-90% of what the trader sells for to 'play the market' (undercutting the NPC), but since that involves bartering with other players you can't exactly buy/sell in bulk like with the automated market.
And that is how it should be.Selling to players takes effort and time and should be rewarded with a profit over the trader price. Yet ppl that don't like to spend that time b/c they find it boring and would rather go kill stuff (like me) can sell to the trader at a reasonable price. The ~75% ratio that was in effect before the update seemed to work nicely.

Quote:
As it was before the update, you could buy for instance 500 green dye for 140g, then wait until evening and sell them all for 200g. 60g profit per bottle on a 140g investment, that's a 42% profit margin on every gold piece you invest. Easy money, and all of it coming from casual players who were just buying green dye for their new 30 ac armour, going right into the pockets of people who already have a few multiples of 100k. Nobody called that 'broken' because it wasn't hurting their pockets.
Yeah and by smoothing the price curve to eliminate short term price fluctuations you get rid of that "problem" and if ppl want to play the market strictly by dealing with the trader they will have to make a long term bet, which less people will be willing to do.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Quote:
Originally Posted by EmperorTippy
Silmore the market is at about 56% last time I checked (about 2 hours ago). Just to let you know.

The thing with the playing the market quickly is that everyone is happy. The new player bought his dye cheap so hes happy the market player is happy because he made the gold. The farmer is happy baceause the price of their find is worth more. etc. I personally play the markets over the long hall (2-3 days some times even a week or more) and only played them in the quick early on.
The long term effects of playing the market quickly are rising inflation and consolidation of the wealth among a smaller number of people. The market players have more disposable income earned quickly and easily and thus can pay more for the uber equipment (or uber gold sinks since all the fancy armor is just a bunch of gold sinks), driving their prices up out of the range of suckers that bought green dye at the higher price. They then get on these forums and complain about how the price of FoW armor is now over 1 million. When I decided I wanted FoW armor, I had just bought my 15k armor. Back then, the FoW cost including materials was about 500k. I had only 20k at the time. So I have been finding ways to make money and am now sitting on 200k only to find that the FoW cost has gone up to over 1000k. In short, inflation is creating a moving target for me that I will never reach as the price is going up faster than I can make money, especially now that I can't sell to the trader and must spam WTS everywhere.

If eliminating the short-term Trader price game will help reduce inflation then I am all for it--but only if it is done in an intelligent way, unlike the current situation.

Seriously, when I logged on last night to try and sell some stuff and saw the bid prices I immediately thought of you and your "plan" to crash the economy and I thought "Holy shit, I gave him a hard time but he really pulled it off!"

dinglenut

Academy Page

Join Date: May 2005

Iowa

Four Eyes

E/Mo

I think a market flood is needed, where gold drops like the rare weapons, and everything else drops weapons, armor's etc to flood the market of the people selling gold crystaline swords for 500k....if you flood the market the prices drop and Anet should do so that casual joe can have the items he wants.

There is no uber weapons in the game, but there are item basically unobtainable by the casual gamer. There in lies the problem of making everything available to the players unlike diablo. If they flood the drops for say 2 weeks, prices on everything drops back to normal price. then it goes back up after "drop season" instead of nerfing drops they need to increase overall drops of items and lessen the gold drops to encourage selling to the npc's to stabalize prices.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

LOL That wasn't me. Stuff seemed to be coming in to line except for Ectos but then this update happened and everything got thrown out of wack again.

I agree that the short term market playing should be stopped but at the same time no more ANet ruining the entire economy with no rhyme or reason and no warning. If the economy remains generaly stable and you know what you are doing you have about a 75% sucess rate at playing the market and capitalizing on those minior spikes that occur. The problem is at the moment you almost have to play the short term markets because of the massive price fluxuations.

A real reduce to inflation even though it won't go over to well is to stop the drops in HoH. Thats 60K minimum added per win. with a win every about 15-20 miniutes on average that is pretty big inflation.

EDIT: Yes that was my thread and I knew what you were refering to.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

This was your thread wasn't it?
http://www.guildwarsguru.com/forum/s...ad.php?t=24605

That's what I was referring to.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Basically it comes down to this...

After you have played all your characters to the end of the game or 3 and a PvP slot, then what is there to do? You have finished the game, and unless you have great luck or a better guild you won't be PvPing in the high arenas all that much. Or maybe you don't like Pvp at all.

So the only other goal is to get the full set of fissure armor. So that is basically the reason to continue playing the game. But even then it starts to get boring doing endless UW/FOW runs over and over again. Waiting to get favor. I see TOA full with people just sitting and waiting, rather than playing the game until Favor is won. (not in the spirit of the game IMO)

But if you aren't trying to get the armor then you have no reason to play the game anymore, at least PvE. Once you get everything, and have seen everything, then the game is basically done for you.

Granted, the old people got what they wanted early and easilly. But they will eventually leave the game because there is nothing more for them to accomplish. Why do you play a game? To attain a certain level or to finish it usually.

That is why all the other games got stale as well. At least with D2 they made getting to lev 99 nearly impossible, and getting there one had to do about 5000 throne runs, which is basically mind numbing.

So in every game there is a threshhold. If you simply PLAY the game you can make 25-30K by picking up everything and selling it to merchants, or salvaging and selling materials by the time you finish the game. I have only been playing the game for 6 weeks, don't scam or run the economy loop holes, and I own my own guild hall, have a few pieces of "regular" 15K armor, and I also have some decent weapons that I FOUND, PLAYING the game. I also have about 65K between the 3 PvE character I have, and I am not halfway thru the game with my third.

I have done a few FOW and UW runs, and I was selling all my shards and ectos off, but haven't sold an ecto since they were about 4K. I have sold maybe 15 Shards, and that basically paid for the guild hall I have.

So PLAYING the game is basically the best way to get the things you want. Godly this, and Godly that. Who cares? 95% of the people playing the game can't differentiate between the good and the bad by looks alone.

But if you PLAY the game you can get all the thing you want/need. Rather than wasting a few hours spamming for stuff to make money through loopholes, PLAY the game. If you don't want to do that go on Ebay or whatever and spend 50 bux real life (about the price of the game) and get a few million gold. Saves the time and energy of whining and complaing about it. Then you can buy all the ectos and shard you want, get your killer weapon, and stop playing, because you don't have anything left to play for. To me it makes more sense to play the game.

I find it a lot more exciting running through old maps and seeing purple or gold items drop and iding them than sitting around looking to buy something from someone in town. The only time I buy anything is if I am in a hurry and need a few materials for the armor, and only if I can't go and craft it with existing stuff outside Fort Ranick. (although I did buy my sigil for the guild hall, but only after a couple failed attempts at PUG runs in HoH)

But that is the catch, what do you do with those items you find? Can you sell them, or do they clutter you up? I sell a lot of stuff actualy to other players. But I still hold a lot of stuff still. But sooner or later someone needs what I have and I sell it. If they aren't great I will either salvage the componet, or simply sell it for whatever the merchant will pay. It shouldn't be about making money.

Money is worthless for the most part. If you PLAY the game and find your own shards or ectos, then you only need 60K,(75 for a few warrior armors) and if you PLAY long enough to find the ectos and shards you need only for the chest piece, you will easilly have 100K from simply PLAYING the game. So that leaves you some left to buy enough ectos/shard to get a second piece (or at least would have before ectos went through the roof)

The shard and ecto prices are being made because people have nothing else to do but get that primo armor. They have finished the game, and don't do PvP all that much, so they want to look good. All the guys complaining about the pricing will be the first ones to STOP playing the game as soon as they get that armor, because there simply isn't anything left for them to do in the game.

The smartest thing Arenanet could do is make a few more maps. Granted they do everything they do FOR FREE, so complaining about it at all is assinine in the first place, but they are trying to keep the game fresh, and from getting stale. Short of an expansion pack (which is doubtful considering the game is less than a year old) then doing the upgrades and possibly adding a few maps is all they can do.

So as it is, considering it is free, then I have no problem with what Arenanet is doing. If anything they are making the game too easy. It has steered away from a comunity game, and gone into a more solo game, because you can now do every mission just about with henches but that is another topic for another time.

Just PLAY the game, and stop worrying about who can out gain who. No one knows how long you took to get your armor, or if you paid high and are stuck selling low. Making money not playing the game is a waste of time. Because for some of you that seemed to be the reason to play. Now that you can't do it the game is no more fun. I think Arenanet wants people to play and have a goal (other than amassing gold) to their gameplay.