Quote:
Originally Posted by PieXags
It's the fact that they HAD it in the game and it's been taken out thus decreasing the games overall value as a whole.
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I wholeheartedly agree with this last statement.
In fact, heck, if the NPCs were better implemented, they would not be creating gold out of nothing at all!
Currently all that is left to do are those UW/FoW runs/questing.. I pretty much captured all the elites there are to be capped for my primary and secondary professions, and have no need for skill points anymore, and those runs are just not worth it at all.
I even wonder how the drop system is implemented, because for each FoW run I notice that if I were to get a shard at all, I will get it only AFTER pretty much every one else gotten one, and that's usually at the Forgemaster's quest.
Nevermind the times when some party member decided to go afk, or the party got wiped (very often) etc.
It is slowly getting from fun to sickening, and there is no reward to justify it either.
I'll just shelf this game for a while I guess, and see how the 2 new "free" areas look like, and how the trader issues would be resolved eventually.
Don't get me wrong, I really loved this game, and I'm frustrated by how it has changed from a really nice RP game to a farked game, and as it stands now... it is best that Anet not count my $50 going into the next chapter, and I'm sure I speak for a sizable proportion of players too.
The devs might have something against the sins of Diablo or something.. heck, afterall some of themwere
ex Blizzard employees, but whatever their motivations/reasons in leaving... just a point for you to ponder over, at least Diablo had more replayability.
They had less graphics, less immersion, less of everything, yet that game provided more.
GW had a lot more from the go get, it certainly can provide a lot more than Diablo.
There's something for you guys to ponder over.