Petition to quit nerfing the hell out of us.

Asher

Ascalonian Squire

Join Date: Mar 2005

/Signed

Eli Rela

Eli Rela

Lion's Arch Merchant

Join Date: Jun 2005

USA

N/

/signed

Mistress Dasha

Mistress Dasha

Academy Page

Join Date: Jun 2005

Turner of Tides

W/N

hmmm I dont know about this. I for one have played this game straight threw done everysingle quest never had more than 4-8k on me at one time. I never sell to other players I sell to merchants. I have had everysingle upgrade you can buy from ascalon to draknors and was able to get it when I got there. I have also made 3 other characters and was able to upgrade them when I got to new towns that had armor. I have looted maybe 5-6 gold loots and those went to my guild mates and the gold loot they looted that I can use they gave to me. This is what this game is about Guild's helping and sharing.

but I will sign this petition because the lower drop rates cause me to loss my income as well and I don't farm I play the game as it was inteded do every mission do every quest do every bonus kill every monster in every zone I zone into.

/SIGNED

Theus

Jungle Guide

Join Date: May 2005

W/Mo

/Signed

Evan montegarde

Frost Gate Guardian

Join Date: May 2005

/Sign

I don't care if I don't get 5 Golden Godly Stormbows of Playerslaying in every run, but it'd be nice to find one cool item every now or then.

It's socialism man, Anet runs the higher economies (Runes, materials) which have crashed anyway and players run the weapon market, which is full of obscene prices that no one but the elite can afford.

Righty

Pre-Searing Cadet

Join Date: Jul 2005

Mo/

/signed
pve needs love too!

Ren Falconhand

Ren Falconhand

Krytan Explorer

Join Date: Mar 2005

Passed out on my Keyboard from lack of sleep from playing GW too much

The Harpers

R/Mo

/signed!!!!!!!

thejynxed

thejynxed

Academy Page

Join Date: May 2005

Medieval Knights of Darkness [MKOD]

A/

/signed

I don't think they take into account, that nerfing doesn't affect botters in the least bit, it only affects legit players, and in a negative manner. The botters will still use bots to farm, it just takes them longer to do so. I speak from experience administering other MMO's and Muds. Nerfing hurts no one but legit players.

Here is how it is working and how it works for all online games of this type:

1) Gold/Items are plentiful, players make tons of cash. 2) Game company decides they make too much/game economy is out of balance/cheaters use bots to "farm" and sell the stuff on eBay. 3) Game company "nerfs" things to make things more "fair". 4) The cheaters/botters don't get as much gold or good items. What do they care, they still get the goods eventually, they still sell them, they still make gold, they still sell it on eBay, etc. 5) Legit players get screwed, and are forced to turn to eBay/botters/etc to get gold/items, further propagating the vicious cycle. 6) Game company kicks itself in the ass. 7) Repeat process ad naseum.

If you need any evidence of the above mentioned process, take a good look at UO, Lineage II, R.O.S.E. Online, AO, or Everquest.

Stigmata Arta

Stigmata Arta

Academy Page

Join Date: Jun 2005

London

Acome BL Warriors

/signed

I dont think they should bring back some of the MAJOR farming spots like the Hill Giants (my friend could make 100k in a day from them!) but bring back some of them DEFINATELY! I was thinking of making a petition but never got round to it so thank you! ^^

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

hahaha... I'm all for ANet's idea of making farming unecessary. The collectors have all the gear you need, you can buy runes, so PvE is fine that way. PvP needs improvements to unlocking, but the newly rebalanced faction may help with that - we'll see. No farming for you :P

The only real complaint I can see is that they encourage farming by making 15k and fissure armours, but make it incredibly difficult to obtain these by limiting the farming. If these were attainable through huge quests, by travelling through tough areas and so on it might make more sense - rather than having them based on wealth.

smitty-gw

smitty-gw

Lion's Arch Merchant

Join Date: Mar 2005

New York

signed/

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

*swings nerf bat to nerf whining*

amm0

Ascalonian Squire

Join Date: Jul 2005

NJ

Subordinates Of Pain

W/Mo

/signed - Make the game fair -.-

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

/signed -give people a chance who dont have much money- people paying 800k for one item when the most u can trade is 100k is out of control

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

Nothing got nerfed this patch. Stop being so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing paranoid and stop complaining on half a dozen different threads.\.

Jion

Ascalonian Squire

Join Date: May 2005

/signed

I've already begun to play less and less.

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

/signed Even though I still have a few havens to earn some cash I dont want those getting hit with the nerf bat too.

silverhail

Pre-Searing Cadet

Join Date: Jul 2005

/signed

Particuarly in the case where someone works to clear out an entire area and enjoys doing so, this really took a lot of the fun out of the game.

hidden_agenda

hidden_agenda

Lion's Arch Merchant

Join Date: Jun 2005

/sign

1) RE: collectors have everything you need
no -- it is not the case that collectors have all the gear you would want. i challenge someone to tell me where a collector for a flameberg +20% while >50% health is located at.

2) if there are things in the game that requires 75k, it should be reasonable for players to be able to make ~2k per hour -- whether through farming or otherwise. after all, spending 36+ hours of game time should get you something...

3) Longevity of a game comes either from:
a) goal accomplishment or:
b) additional content that holds people's interest

In many ways, the nerfing simply eliminates 3a), yet, there really isn't enuf addition content to hold people's interest.

4) FINALY and MOST IMPORTANTLY --
Customers (yes, those that spent the money to pay A.net) deserves a game that THEY WANT. Since I started playing the game, I enjoyed the early parts. I enjoyed it so much that I got 3 other people to buy the software. I got my wife on it. I personally own 2 normal copies plus a collector edition.

However, recently, I have found the game increasingly boring -- due to the lack of things to do in the game.

I also find that the Anet customer support unresponsive (yes, a personal email from a person in a "personal" format will be more acceptable).

So, in the view of "Unless I do something to threaten some part of their profit, I will not be heard." I have decided to do the following:
---> Unless a.net fixes the loot issue, I will NOT buy any additional add-on's. I will recommend to all my friends that the game is no longer worth buying.

If you feel strongly on this issue, as I do, I urge all of you to state the same thing to A.net -- let them know that their future sales in jeopardy and perhaps they'll listen.

CrAzEd

Lion's Arch Merchant

Join Date: Jun 2005

Silent and Violent

W/Mo

/signed

Artemis Entreri

Ascalonian Squire

Join Date: Jun 2005

N/Mo

/Signed

Basically with the majority here

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Epinephrine
The only real complaint I can see is that they encourage farming by making 15k and fissure armours, but make it incredibly difficult to obtain these by limiting the farming. If these were attainable through huge quests, by travelling through tough areas and so on it might make more sense - rather than having them based on wealth.
I whole-heartedly agree. I thought this game was supposed to be skill>hours played. Having Granite, Grotto, FoW, or UW armor should reflect how good you are at playing the game, not how many hours you spend mindlessly doing the same thing over and over. Until they implement something like that, drops need to improve.

/signed

Lenw?? Artanis Tin??viel

Ascalonian Squire

Join Date: May 2005

The War Seekers

W/N

/SIGNED!!
I Suport The Revolucion!!!!!

Anarchist_Monk

Anarchist_Monk

Academy Page

Join Date: Jun 2005

Remnants of Ascalon

Mo/R

Quote:
Originally Posted by Epinephrine

Anet has to make up their mind. Either they want to encourage the progressive accumulation of things or they don't. Don't make big goals like 15k armour and fissure and such without making feasible ways to get them. You either encourage farming or you encourage other ways to get them, not a weird position of no farming but farming being necessary.

1) Reducing availability of items hurts legit PvE playing.
2) Reducing drops of gold increases the value of gold in the game.
3) Botters will always have an advantage if time must be invested to get things - the only way to defeat botters is to make it so that time spent doesn't get you things - if you do that there will be no botting.
4) To make it so that time spent doesn't reward you need to have all items available through questing essentially - maybe long/difficult quests, and maybe only have the reward available once per player - but if there were an outpost that was in the southern shiverpeaks for example, which granted one of several cool armour types as a reward, but had a party limit of 4 - you would find it tough to do, and those who accomplish it will have the armour. Not a matter of time, but skill. No runs to collect shards, no gold based economy, just whether you can put a group of half the size together and do something tough.

You will need LOTS of quests like that to replace grinding, but it could be done. The unfortunate part is that the crafting system, the collectors to some extent and the gold being used as a tradable resource encourage farming/botting. If you don't want tit you need to redesign the game so that gold isn't relevant. So that items aren't dropped, as that is merely the same philosophy - spend time killing to get stuff. It stresses the time spent, and encourages solo play. If you want to discourage that the enemies need to be worth the same XP regardless of the number in the party, the drops should be no better when alone, and in fact a drop-based system sshould be abandoned. If you want a drop based system, and wish to reward the tougher play with fewer party members, you have virtually no choice but invest in a farming/grinding mentality, as drops themselves cause the problem of farming.
enough said.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Although I didn't notice a nerf in the latest patch, I'm still all for this.

PvE is becoming so stupid it's embarrassing. I think I'm going to tell my friends to no longer get this game. Once you get to level 20 which can be done fairly early outside of Beacon's Perch, you go and beat the game. And you're done. No point in UW and FoW unless you want your character to look good, and good luck spending like 500k on materials for it when every run you'll end up getting 3-4 demonic remains that sell for 20 each. Oh goodie... that'll make up for the 1000 gold I spent to just get there.

Players are getting better, able to go into the UW and FoW with fewer and fewer players. Players who probably spent endless hours perfecting their builds, because afterall this is a game of SKILL isn't it? All of that time spent gone to waste because everythng that drops is all garbage now. IF anything drops at all.

I have literally nothing to look forward to anymore with this game. I do griffin runs just because I like to see numbers across the screen. The drops are a bonus because I really don't care for the FoW armour anyway. I'm going to get it because eventually my gold will become maxed and I might as well do something with it.

I'm just trying to figure out which game went to hell first, Diablo II or this?

/Signed

elthrain

elthrain

Ascalonian Squire

Join Date: Mar 2005

Wa

R/Mo

/signed

This is a definite sign for me... I totally agree with you. I still dont et whay they nerfed it though... whatever, I only hope they listen to what almost everyone is saying.

Kuku Monk

Kuku Monk

Wilds Pathfinder

Join Date: Jun 2005

Me/E

I'll sign the petition to quit using the freakin word nerf....

BierStark

Ascalonian Squire

Join Date: Jul 2005

uZa

W/Mo

/signed

I registered just to sign this thing

Evan montegarde

Frost Gate Guardian

Join Date: May 2005

I'd say this game's economy went to hell before Diablo II, because it was infact the game company that caused it...Diablo II's destroyed itself because of the players and their duping.

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

/signed

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

I don't agree with farming. But if we don't have another way to recive gold then it is to a point nessesary.
People farming solo, In my opinion, is just not on. People however being forced to farm as a group is, in my opinion, A good thing.
Maybe Anet could creat another area, One with much more random AI (PatrolPaths, monster groups etc.)
Say A little less difficult then the underworld but had a wide varity of monsters that would spawn and patrol in random locations. Make it a challenge but also make the drops a bit better. Also make it so that only players of 8 human players would be aloud to enter.
Farming solo is just boring. I won't sign this petition because It seems to want easy, solo farming.

Witcher King

Ascalonian Squire

Join Date: May 2005

Atlanta, GA / Newport News, VA

N/W

/signed Ffs! I Need Some God Damn Money, Anet!

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

/signed

What else is funny... is all those that do find other farming spots (which i have found one! *shout in mind*) won't ever release their secrets now... bots become frantic, and farmers go mad at the area's... and instead of fixing the problem... they fix the loot. It hurts me to not be able to share my secrets with anyone... and i mean... anyone...

I liked the riverside farming... i mean... you at least had to run half way through a mission to get to the good rune farming spot... what was so wrong with that... (it was also in a place where you didnt "have" to go)... so all they had to do was make it harder... rather then making it a pointless place to go to.

I'll say this much... find a place where you know nobody goes... and you'll find, not only chests like mad... but monsters that drop golds more frequently then all the "nerfed" places...

*Bottom line* Go to fissure/underworld if you want items by luck (since party members all have a chance of getting those great items that drop rarely) -- And if you do by chance find a good farming spot, don't tell anyone! Even if your mother asks...

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

i'm very happy they nerfed drops! anythin to make the game harder! good job GWs!

gold sink
make us pay to fix armor!

sino-soviet

sino-soviet

Wilds Pathfinder

Join Date: Apr 2005

Israel before, CA now.

R/Me

I am strongly against having the best items and such handed to everyone on a silver platter, but nontheless, I am starting to go with the majority now. With this new patch, the somewhat counter-productive farming I WAS doing doesn't even yield easily sellable raw materials anymore.

/signed reluctantly

tanwarv

Academy Page

Join Date: Jul 2005

/signed

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

1) ArenaNet creates a great game with no monthly fee.

2) People play it until the end game and start farming.

3) ArenaNet nerfs the farming spots AND the drops.

4) Players leave because they are bored.

5) Bored players don't buy the expansion (and neither do their friends who they introduced to GW when it was FUN).

6) Community dies! <

Talk about biting the hand that feeds you!!

It's blunt but precisely to the point. People like farming and killing insane amounts of monsters in this fantasy world. It's a game for christs sake.

Are you really so paranoid about the economy that you feel the need to nerf everything?
If it's the ebay people who you are concerned about, gets your asses on to ebay and find out who they are. Make an example of the few and the many will stop.
Would you rather find a solution or destroy this game which you created?

You gave us the skills and the monsters but you never thought that people would grind and seek as much repetition as they could from the monsters?!
I'm sorry but have you people played another online mmorpg or whatever?

It's what people do. Stop kissing the backsides of the PvPers all the time while punishing the rest of us for having fun when we reach a brick wall at the end of the game.

/signed and very annoyed.

(Sort it out before it's too late)

Mr. Niceguy

Mr. Niceguy

Academy Page

Join Date: May 2005

The Pappenheimers

/signed

The only way I actually have a bit of money is because I bought some ecto when it was cheap. BEFORE the nerf. Now it's impossible to get anything...

Samorn

Ascalonian Squire

Join Date: Jun 2005

W/E

*Not Signed by me*

Before everyone flames me to death for coming here and not signing let me explain my self.

I can think of several reasons Anet is nerfing farm spots and here they are:

1. To prevent inflation on item sales. This happened in Everquest Online Adventures (PS2). When I left low level quest armor was going for 10k each and many many items were in the 10millions. Now where does that leave newbs?

Heres a senario: A newbie just enters the game and is trying to get some moderately decent stuff, lets say a clean Dragon Sword. Well a level 20 could come up to you and say "I got one, the normal going price is 10k for one so thats how much I'll charge". Now this isn't even that farfetched either I have seen people spamming in Lion's Arch "Fiery Dragon Sword Clean for 6k". At that rate we could be seeing Fellblades clean go for 50k by the end of the year and I don't think anybody wants that.

2. To prevent people from a massing stock piles of gold and selling it for real cash on certain MMORPG selling sites (Won't mention).

3. To make getting that 15k armor a little bit harder. Just about every level 20 you see these days has their 15k armor and that makes the all mighty end game armor seem a little less "all mighty". Anet might be trying to make it so that if you have the 15k armor then you really are "Hardcore" or have devouted the time to getting the 15k stuff.

Also one last thing, stop crying that you can't make 10k an hour I can only make 1k an hour and thats if I'm lucky.

So in conclusion from what I see and have experienced in past MMORPGs what Anet is doing isn't bad for the game.

Kossan

Ascalonian Squire

Join Date: May 2005

/signed
but as many have said before me...dont raise the drops too much ...
we dont want everybody to run around with fow / 15k armors now do we?