/Signed
Basically with the majority here
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Originally Posted by Epinephrine
The only real complaint I can see is that they encourage farming by making 15k and fissure armours, but make it incredibly difficult to obtain these by limiting the farming. If these were attainable through huge quests, by travelling through tough areas and so on it might make more sense - rather than having them based on wealth.
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Originally Posted by Epinephrine Anet has to make up their mind. Either they want to encourage the progressive accumulation of things or they don't. Don't make big goals like 15k armour and fissure and such without making feasible ways to get them. You either encourage farming or you encourage other ways to get them, not a weird position of no farming but farming being necessary. 1) Reducing availability of items hurts legit PvE playing. 2) Reducing drops of gold increases the value of gold in the game. 3) Botters will always have an advantage if time must be invested to get things - the only way to defeat botters is to make it so that time spent doesn't get you things - if you do that there will be no botting. 4) To make it so that time spent doesn't reward you need to have all items available through questing essentially - maybe long/difficult quests, and maybe only have the reward available once per player - but if there were an outpost that was in the southern shiverpeaks for example, which granted one of several cool armour types as a reward, but had a party limit of 4 - you would find it tough to do, and those who accomplish it will have the armour. Not a matter of time, but skill. No runs to collect shards, no gold based economy, just whether you can put a group of half the size together and do something tough. You will need LOTS of quests like that to replace grinding, but it could be done. The unfortunate part is that the crafting system, the collectors to some extent and the gold being used as a tradable resource encourage farming/botting. If you don't want tit you need to redesign the game so that gold isn't relevant. So that items aren't dropped, as that is merely the same philosophy - spend time killing to get stuff. It stresses the time spent, and encourages solo play. If you want to discourage that the enemies need to be worth the same XP regardless of the number in the party, the drops should be no better when alone, and in fact a drop-based system sshould be abandoned. If you want a drop based system, and wish to reward the tougher play with fewer party members, you have virtually no choice but invest in a farming/grinding mentality, as drops themselves cause the problem of farming. |