Originally Posted by Thanas
You've got completely the wrong end of the stick. You quest for the best armour, to prove to everyone how great you are, you've forgot what this game is truely about. I understand where you're coming from, but how can you say that the armour etc is the be all and end all of the game.
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Petition to quit nerfing the hell out of us.
PieXags
Quote:
Drakron
Quote:
Originally Posted by Calimar
... the 15k armor is designed to be a definitely rare thing. It wouldn't cost 10 times as much as the others if it wasn't, by design, rare. You want it? Ok. Work hard. Some guys want the prize of hard work without the hard work... that should not happen. I *will* have 15k armor. In time.
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Take platemail that needs a rare material, you cannot farm it (well you could but it would take far too long since it depends on luck) and crafting costs at least 400 gp (since it needs another rare material) and the chest piece alone needs 15 of those.
That is at least 6 plat, turing a 15 plat piece into a 21 plat piece.
And I sould know because I crated the damn thing.
If you buy the materials its worst, I sold 2 of those materials at 1 plat and that was far lower that rare material trader price.
Yes, its hard work since I am farming the iron for my armor and even harder work if you need rare materials for the armor.
drizzt134
Quote:
Originally Posted by Drakron
And I sould know because I crated the damn thing. |
u created the damn thing?
Thanas
Quote:
Originally Posted by PieXags
Good question, how can me and everyone else who's signed this petition think such a thing?
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Drakron
Quote:
Originally Posted by drizzt134
u created the damn thing?
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Icarium
Quote:
Originally Posted by DiAnna
/signed
I've spent more than 30 hours on this game, and I've just gotten my lvl 14 W/Mo to Yak's Bend. I like a leisurely game, exploring every nook and cranny, making certain to do every quest along the way. I have salvaged/sold every scrap, and I now am the proud owner of a bank account totalling... are you ready?... 11K and change. Yep. That's it. There go my dreams of owning an axe better than 5-12 any time in the near future! I've never seen a gold drop, and the purple drops I've seen were worth nothing beyond salvage either. I have a lousy weapon, no money to buy a better one, and apparently no chance to find a better one until I've finished the game and can work the "high level" areas? Which means that maybe my second character will have a decent weapon? Bah. If things don't start looking up, there won't be a second character. I'm enjoying the game so far, but as the mobs become stronger and stronger and my character doesn't, I envision hitting a plateau where frustration overcomes fun. That would be a shame. |
This is the true tragedy here, i made it to yaks bend around 4 days after release, i had nowhere near 11 plat it was around 6 i think. BUT do you know what i could affored with 6 plat on my account? 6 plat was EASILY way more money than i could use at the time :P i bought the semi uber wepons and sheilds i use now from a fellow in ascalon. 3:1 Vampiric Cleaver of fortitude +27 health max damage 9 axe mastery. i got it for 1500gp . . .Crimson Carapace sheild the collecter's one for 400gp gold skull sheild 16 ar 6 tactics +45 hp while enchanted. 500gp, Gold Firey Dragon sword of swordsmanship max dmg req 9 swordsmanship +1 200 gp good luck with any new people finding deals like that now, and i wasnt "lucky" there was any number of people selling things for these prices.
prowler
/signed
I beat the entire game all quests and only achieved 40k in total in doing do. Now that they are nerfing the hell out of us i cannot get anymore money in afct my 2nd char i stared can barely achieve more then 10k by becons pearch.
If they keep nefing then evry1 will be unable to achieve money to purchase items. I belive anet has been making a mistake rather then correcting it.
Becuase of tis i belive this game isn't worth a 10/10 like its was said to be it earns myr ank of a 7/10.
I beat the entire game all quests and only achieved 40k in total in doing do. Now that they are nerfing the hell out of us i cannot get anymore money in afct my 2nd char i stared can barely achieve more then 10k by becons pearch.
If they keep nefing then evry1 will be unable to achieve money to purchase items. I belive anet has been making a mistake rather then correcting it.
Becuase of tis i belive this game isn't worth a 10/10 like its was said to be it earns myr ank of a 7/10.
Eclair
/signed
I remember the first time through the game I made most of my money by salvaging iron and steels and selling them. Now new players can't even do that =P
I remember the first time through the game I made most of my money by salvaging iron and steels and selling them. Now new players can't even do that =P
I Am A Sasquatch
/signed
for reasons of being poor.
for reasons of being poor.
Veteran War Pig
/Signed!
I dont rly farm alot coz i like to just mess around/chill out... but wen i need sumthing big its like my only way of makin money.... now wu am i supposed to do, My highest stockpile of gold ever is like 6k... pathetic
P.S Why does everyone type "/" infront of "signed"??
I dont rly farm alot coz i like to just mess around/chill out... but wen i need sumthing big its like my only way of makin money.... now wu am i supposed to do, My highest stockpile of gold ever is like 6k... pathetic
P.S Why does everyone type "/" infront of "signed"??
Fox Reeveheart
/Signed
I have clocked in about 120 something hours into the game, i been playing for about 19-20 days, so with the math i would play an average of 6 hours a day (which it use to be maybe 10 hours a day or more but the heat makes my comp overheat so i have not been able to play as much)
And after ALLL THIS time, I saved up all i could POSSIBLY save, I have had 4 gold drops ever, and only ONE sold for more than 1k, and that was an 8k bow max damage of something or w/e.
Most I have EVER had was 22k, and I spent that just 2 days ago on the new gladiator armor (they NEEEEED a helmet for that, jeez). And I was down to about 5k. I spent the next two days now saving up and now im up to... anyone wanna guess?.... 8K =D
2 days of work and I get 3k profit, wow LIFE IS GOOD *sarcastic cough*
Lets be honest, some people DO have good luck when it comes to drops, im one of the MANYYYYYY who don't have any good luck, why just yesterday i did two fissure runs and came out with one crappy purple staff O.o, I made about 500g profit in all, the rest was dark remains and non-max bows and axes, it would have been 800g profit or so but i spent 250 gold on splitting the cost to even GO THERE!
So at this rate, to get 15k gold I will have to play for about 10 days, or at the time table i said earlier, about 60 hours =D.
Maybe all together through playing the entire game I gathered about close to 30k, but I DID have to buy armor at rather crucial times to better myself.
I got the game after the big nerfing so to speak, so I have NEVER seen an abundance of gold my way and I have NEEEEVEEEER seen a black dye dropped to ANYONE in ANY of the parties I EVER been in.
Now I said in a recent thread that i havent seen shards or globs in the vendors, which makes them more rare >.> so I could sell the only shard I ever gotten for a very heft price... but that would make me a mean son of a bitch =D. Usual price i see from sellers is 3-3.5k... I bet i could get up to 6 o.o
My 2 copper pieces thrown in.
I have clocked in about 120 something hours into the game, i been playing for about 19-20 days, so with the math i would play an average of 6 hours a day (which it use to be maybe 10 hours a day or more but the heat makes my comp overheat so i have not been able to play as much)
And after ALLL THIS time, I saved up all i could POSSIBLY save, I have had 4 gold drops ever, and only ONE sold for more than 1k, and that was an 8k bow max damage of something or w/e.
Most I have EVER had was 22k, and I spent that just 2 days ago on the new gladiator armor (they NEEEEED a helmet for that, jeez). And I was down to about 5k. I spent the next two days now saving up and now im up to... anyone wanna guess?.... 8K =D
2 days of work and I get 3k profit, wow LIFE IS GOOD *sarcastic cough*
Lets be honest, some people DO have good luck when it comes to drops, im one of the MANYYYYYY who don't have any good luck, why just yesterday i did two fissure runs and came out with one crappy purple staff O.o, I made about 500g profit in all, the rest was dark remains and non-max bows and axes, it would have been 800g profit or so but i spent 250 gold on splitting the cost to even GO THERE!
So at this rate, to get 15k gold I will have to play for about 10 days, or at the time table i said earlier, about 60 hours =D.
Maybe all together through playing the entire game I gathered about close to 30k, but I DID have to buy armor at rather crucial times to better myself.
I got the game after the big nerfing so to speak, so I have NEVER seen an abundance of gold my way and I have NEEEEVEEEER seen a black dye dropped to ANYONE in ANY of the parties I EVER been in.
Now I said in a recent thread that i havent seen shards or globs in the vendors, which makes them more rare >.> so I could sell the only shard I ever gotten for a very heft price... but that would make me a mean son of a bitch =D. Usual price i see from sellers is 3-3.5k... I bet i could get up to 6 o.o
My 2 copper pieces thrown in.
Thanas
Quote:
Originally Posted by prowler
/signed
I beat the entire game all quests and only achieved 40k in total in doing do. Now that they are nerfing the hell out of us i cannot get anymore money in afct my 2nd char i stared can barely achieve more then 10k by becons pearch. If they keep nefing then evry1 will be unable to achieve money to purchase items. I belive anet has been making a mistake rather then correcting it. Becuase of tis i belive this game isn't worth a 10/10 like its was said to be it earns myr ank of a 7/10. |
Quote:
Originally Posted by GuildWars Official Website
/This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the economy, which increases prices for everyone and encourages other players to engage in repetitive farming just to keep up.
We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game. You can expect to see the first meaningful changes towards this goal next week. |
Quote:
Originally Posted by RPG Vault Interview
ArenaNet Team: We've designed the Guild Wars skill system to accomplish this goal. Because we have defined a "power curve" that flattens rapidly over time, characters do not become ever more powerful, but instead acquire a wider variety of skills and therefore a larger number of possible strategies as time goes on. Each individual strategy is no more powerful than another, so a high level character - even with many times the number of skills - is not strictly better than a lower level character with only a dozen skills; he just has more choices.
This means that even a player who is just starting out will have skills that can help the team. Furthermore, buddies who like to play together will be able to continue to adventure together over the long term, because even though one may have less time to play each week, he'll still have valuable strategies to contribute to the partnership over the long term. To imagine how it works, think about playing Magic: The Gathering. In Magic, you might own hundreds of cards, but choose only a small number to use for each game. You choose those cards based on the strategy you plan to use in a specific encounter. So like Magic, when you play Guild Wars, you have to think about your skill options, consider which ones might be needed in a particular mission, and then take it a step further and consider what your teammates are bringing to the mix. From your character's inventory of several dozens of skills (chosen from the game's hundreds of skills), you'll select a small number of skills to take into that mission. And when the next mission rolls around, you may set yourself up with an entirely different group of skills. |
Quote:
Originally Posted by RPG Vault Interview
In order to attract this broad audience, we made the game easy to learn by building an intuitive interface for Guild Wars. We made it mission-based so people can have fun and achieve a sense of accomplishment even if they don't have three to five hours to play in one sitting. We designed the character system so that the outcome of combat is determined by which player is the most skilled, not by which player spent the most hours building up his character.
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Damon Windwalker
Quote:
Originally Posted by Thanas
The game concept has been explicit from the start. The fact of the matter is ther is a large group of you out there who cannot bring themselves to learn a new style of play i.e. one that isnt item orientated. I loved Diablo2, but this game is different, new and refreshing. So please stop and think before you moan!!
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But, if there was no plan to try to collect, try to achieve, try to have something to work for, why have things like FoW armor? Sure - it's not any better than Droknor's - but why have it at all if there's no way to get it (or if players aren't meant to get it)?
Think about it... With an open mind, not with preconcieved notions.
Kurow
/Signed
I know what i want, and i want a decent weapon and enough money to buy armor. Right now im at the ring of fire and only half of my armor is droknors. How sad is that?
I know what i want, and i want a decent weapon and enough money to buy armor. Right now im at the ring of fire and only half of my armor is droknors. How sad is that?
Thanas
Quote:
Originally Posted by Damon Windwalker
That is the overwhelming intent of the gameplay overall, yes.
But, if there was no plan to try to collect, try to achieve, try to have something to work for, why have things like FoW armor? Sure - it's not any better than Droknor's - but why have it at all if there's no way to get it (or if players aren't meant to get it)? Think about it... With an open mind, not with preconcieved notions. |
Evan montegarde
If the game was really entirely skill based like everyone says, then everyone would have equal stuff. In PVP this is true, with the exception of skills.
Point is, PVE is not skill based. I don't know if it's supposed to be, but it isn't. Because PVP and PVE can mix, it creates a problem of a PVE character possibly having a superior weapon because they got a really lucky drop.
If they want to make it skill based, why not just give us all free weapons and armor? Then it would be, and not an item quest like Diablo...
Point is, PVE is not skill based. I don't know if it's supposed to be, but it isn't. Because PVP and PVE can mix, it creates a problem of a PVE character possibly having a superior weapon because they got a really lucky drop.
If they want to make it skill based, why not just give us all free weapons and armor? Then it would be, and not an item quest like Diablo...
EternalTempest
Someone spoted this in one of the other fourms (just reposting it here)
Quote:
Originally Posted by Pandora's box
Gaile Gray has posted this message on the Guild Hall Forums as an answer to the concerns of PvE players after the wednesday update:
I just wanted to let all of you know that I read through this thread, and I understand what you're saying. It's a very difficult missions, really, to make a game that appeals, in equal measure, to those who play PvP only, PvE only, and a mix of the two. I believe that most of you do grasp the difficulty of the mission. And I think that most of you also know that we're working on this very hard, and we absolutely will not short one side of the equation in favour of the other. We have a team who is working on all sorts of things. They may address Point A one day, and Point B another. But please know that we hear the concerns, and in fact we were discussing them just a few days ago. The challenge that I see, as a player and an admitted "cool item collector" type of player (when I'm PvEing) is that we do not intend to have overpowering items in the game. We aren't going to hand off hammers with 160 damage, or spells that kill everything within a 5 mile radius. PvE players might think "Why not? What does it hurt?" but Guild Wars is unique, and it is intended to appeal to, and be pleasurable for, both PvE and PvP players, and neither operates in a vacuum. Trust me, my PvE characters want the Bow of Burning with +1 gazillion fire damage, but getting that just isn't going to happen. The bottom line is we're listening and we will address your concerns. I can't promise we'll address every concern with precisely the solution or suggestion that you've offered, but it's great of you to share your thoughts and always know that we consider this a high priority and an important goal. Link: http://www.guild-hall.net/forum/show...7&page=3&pp=25 Hope this helps |
TGgold
/signed
I mean, I'm a casual player. I like to play through quests and whatnot just to see the game and enjoy myself. On the other hand, there's no way in hell I can actually afford anything. It's annoying.
In order to get rid of farming, they just made it so that everyone has to farm to make ends meet. Except, we seem to be faming on a dried out field with no seed.
I mean, I'm a casual player. I like to play through quests and whatnot just to see the game and enjoy myself. On the other hand, there's no way in hell I can actually afford anything. It's annoying.
In order to get rid of farming, they just made it so that everyone has to farm to make ends meet. Except, we seem to be faming on a dried out field with no seed.
The Great Al
/signed
i need the gold!
i need the gold!
programexpert
/Signed!!
I've been playing the game for only a few weeks and I must say I love it... But I can't get anything good enough to stay alive... If it was only skill based, I'd practically never die, but because I got a bad armor, I do. And when the runs I do hardly give me anything, and that these things are bought by the NPC Traders for 5% of the real value, I am having problems to keep some Expert Salvage Kits in my inventory!
And how am I supposed to get this 54 platinium for a Guild Hall with such a low income?
I've been playing the game for only a few weeks and I must say I love it... But I can't get anything good enough to stay alive... If it was only skill based, I'd practically never die, but because I got a bad armor, I do. And when the runs I do hardly give me anything, and that these things are bought by the NPC Traders for 5% of the real value, I am having problems to keep some Expert Salvage Kits in my inventory!
And how am I supposed to get this 54 platinium for a Guild Hall with such a low income?
Stev0
/signed
Even though my average playtime is down to 15mins/day average.
Even though my average playtime is down to 15mins/day average.
Thomasuwoo
Quote:
Originally Posted by =HT=Ingram
man you people are crazy. Drops for me have increased since the last update. both gold and purple. Main reason... I DONT FARM OUT AREAS LIKE THEY ARE GOING OUT OF STYLE. DON"T FARM, just play the game. there is plenty to be got just from that. I see NO new players complaining.. only you babies crying cause there are other ways to get the runes and materials you want to inflate again. And all the gold getting pulled out of the game finally may the gold piece worth something again. You want some gold... go play PvP for a while and get a sigil. bingo more then enough for anyone. then continue playing Pve and get you uber armors or whatever you want. All this has done is cut out the resellers from having both BUYERS and Supplies to continue their inflated tendencies. and It has also made it EXTREAMLY hard for Gold resellers to stay in business.
I praise Arenanet for their efforts, and hope they keep it up. |
1. It brings in large amounts of gold into the communty
2. It Isolates the communty. Who wants to go out adventuring with others when it's easier more profitable to adventure solo?
Cmon. Grab ur gear and get out there TOGETHER.
/against
Thomasuwoo
Quote:
Originally Posted by programexpert
/Signed!!
I've been playing the game for only a few weeks and I must say I love it... But I can't get anything good enough to stay alive... If it was only skill based, I'd practically never die, but because I got a bad armor, I do. And when the runs I do hardly give me anything, and that these things are bought by the NPC Traders for 5% of the real value, I am having problems to keep some Expert Salvage Kits in my inventory! And how am I supposed to get this 54 platinium for a Guild Hall with such a low income? |
hidden_agenda
Quote:
Originally Posted by Thanas
The game concept has been explicit from the start. The fact of the matter is ther is a large group of you out there who cannot bring yourselves to learn a new style of play i.e. one that isnt item orientated. I loved Diablo2, but this game is different, new and refreshing. So please stop and think before you moan!!
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i would argue that your interpretation of the Anet quote is incorrect. what anet was saying was that "power-wise" the game isn't about items. i.e. getting better items wouldn't give you more power -- which is true.
however, once you finished most of the game or consumed much of the content, the longevity of the game (i.e. replay value) is GREATLY dependent on the items.
to a large degree, i give kudos to anet to realize that people will pay as much for "looks" as they do for "substance" -- but...
the game definitely has an item aspect and the need for balanced economy that has NOT been addressed.
ManadartheHealer
/signed
Nerfing drops is NOT the way to even stop farming (which I enjoy doing sometimes). It just screws over anyone who has not amassed a fortune already
Nerfing drops is NOT the way to even stop farming (which I enjoy doing sometimes). It just screws over anyone who has not amassed a fortune already
Samorn
Quote:
Originally Posted by YellowMarker161
This IS causing inflation on item sales. Now since nobody can find a max damage stormbox with good mods, the ones that weren't yet sold have been auctioned off at amazingly high prices. It's causing the farmers who stocked up on items beforehand to become richer, while leaving us in the dust because we will never be able to obtain the cash to keep up.
Again, what ANet is doing is counter-productive. The only thing that is changing with "MMORPG selling sites" is that the demand is increasing because of the nerfs, causing many players to buy off these sites. Increased demand causes increasing prices, and these increasing prices will cause heavy botters to farm more AND they will make even more money then before. Hmm, lets see exactly how much that "little bit harder" really looks like. 15 per piece x 5 pieces = 75k ~120 ectoplasm or whatever at 10k each(below reg price, BTW) = 1200k Total cost = 1,275,000 gold Wahoo, at 1k an hour, you can get your 15k armour in approxiametly 1,275 hours of nonstop farming. That means you only have to farm for a little over 53 straight days. Yippee! Exactly. The rich getting richer, and the poor staying poor is exactly how the game should stay. |
You have your opinon on things and I have mine Yellowmarker, but I still stand by what I said.
DFrost
The general crappiness of drops is one thing, but I'm also wondering how they are distributed. When some people make posts about their farm runs, they usually get a gold item every now and then. I have played 100+ hours with my characters and have got 0 black dyes, 0 superior runes and 2 gold drops in the process. And none of those gold drops happened when I was farming (one at Northern Shiverpeaks, the other outside Bergen Hot Springs). Maybe I have just bad luck or there's something about distributing drops I haven't understood.
Thomasuwoo
Hey how about some of you farmers reply to our posts of farming as a group? They've been majorly ignored so far. Tell us why you should be aloud to farm solo rather then in a group AND claim it would be good for the economy or communtiy. If you just ignore us like this I'm certian Anet would be happy to ignore you in the same manner.
Kashrlyyk
Quote:
Originally Posted by Thanas
The game concept has been explicit from the start. The fact of the matter is ther is a large group of you out there who cannot bring yourselves to learn a new style of play i.e. one that isnt item orientated. I loved Diablo2, but this game is different, new and refreshing. So please stop and think before you moan!!
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And the last interview is just a commercial for the game! I am pretty sure that in PvE and PvP time played is an important factor! You need to learn your character and the skills. And having certain skills is sometimes a very important thing, too!
Good thing is that pretty soon you reach that point, where you know your character in a basic kind of way! But someone, who played longer, knows exactly how to beat you up!
Xeno Demachilo
All of you trying to ruin this thread by posting things that are the opposite of what we're trying to acheive, its not helping.
When Arenanet nerfed all the nice spots of obtaining nice items, and money, they also nerfed the economy. You get about..20k to play through the game i would guess, as i got about 10 to Droknars Forge (It Varies) I have about..60 Good hours of playing on that character. Now..I saw a person selling Gold Armor for 30k yesterday. What, are we supposed to play for 180 Hours on one character to have the POSSIBILITY of unlocking a superior rune, that more than likely will turn around and be worth 2000 gold?
Now that you have played 180 hours running through the missions again, you decide you want that nice armor costing 15k a peice.(60k) Figure, it took you 180 hours to make the 30k, so its gunna take you twice that to get 60k, and since you spent all the money you earned on that armor that was a peice of junk, your going to need to play through all the missions AGAIN, and end up with 540 hours played.
Now lets say you are on a strict schedule, with only 2-3 hours of playing time a day. Sometimes less. Its going to take you ~270 days to acheive all this. Now is this how Arena Net wanted it? I think not. They say you should "play through all the missions to gain money" Well.. Not all of us have 270 freaking days to do that in order to get 1, a peice of junk yellow armor, and 2, the 60k armor that has no difference from the 7k.
I could see spending, oh about a week to acheive all this, not about 9 months.. Just put back farming, it cant hurt the economy anymore than you have. And if you say you made the game so that it doesnt rely on items, Please, Please, tell me why it matters if we all have the ones we want and can obtain them by ourselves? Beleive me, Arena Net is on its way to ruining a perfectly good game.
(All numbers are based on if you reach Droknars/the ShiverPeaks and decide you want that armor so bad your not going any further until you get it.)
When Arenanet nerfed all the nice spots of obtaining nice items, and money, they also nerfed the economy. You get about..20k to play through the game i would guess, as i got about 10 to Droknars Forge (It Varies) I have about..60 Good hours of playing on that character. Now..I saw a person selling Gold Armor for 30k yesterday. What, are we supposed to play for 180 Hours on one character to have the POSSIBILITY of unlocking a superior rune, that more than likely will turn around and be worth 2000 gold?
Now that you have played 180 hours running through the missions again, you decide you want that nice armor costing 15k a peice.(60k) Figure, it took you 180 hours to make the 30k, so its gunna take you twice that to get 60k, and since you spent all the money you earned on that armor that was a peice of junk, your going to need to play through all the missions AGAIN, and end up with 540 hours played.
Now lets say you are on a strict schedule, with only 2-3 hours of playing time a day. Sometimes less. Its going to take you ~270 days to acheive all this. Now is this how Arena Net wanted it? I think not. They say you should "play through all the missions to gain money" Well.. Not all of us have 270 freaking days to do that in order to get 1, a peice of junk yellow armor, and 2, the 60k armor that has no difference from the 7k.
I could see spending, oh about a week to acheive all this, not about 9 months.. Just put back farming, it cant hurt the economy anymore than you have. And if you say you made the game so that it doesnt rely on items, Please, Please, tell me why it matters if we all have the ones we want and can obtain them by ourselves? Beleive me, Arena Net is on its way to ruining a perfectly good game.
(All numbers are based on if you reach Droknars/the ShiverPeaks and decide you want that armor so bad your not going any further until you get it.)
sunny_g
Quote:
Originally Posted by Thomasuwoo
Hey how about some of you farmers reply to our posts of farming as a group? They've been majorly ignored so far. Tell us why you should be aloud to farm solo rather then in a group AND claim it would be good for the economy or communtiy. If you just ignore us like this I'm certian Anet would be happy to ignore you in the same manner.
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2. the random drop is for groups unbalanced in GW - i believe the algorithm may be something as trivial as randomly generated loot gets randomly assigned -- value of the drop is not taken into account AT ALL.
i am sure everyone has heard of the FoW / UW runs that has extremely uneven results. well, here is another one: i've gone on runs and gotten nothing but demonic remains while there were 7 shards dropped, 4 given to one player, 3 to another. to me, this is a waste of my time.
3. some of us really dislike having to deal with immature behavior (whether the behavior is from kids or adults is irrelevant). in fact, in many cases, i would rather work with hench than players -- if not for the fact that the hench are so stupid...
4. it's one thing to coordinate people to accomplish something and get paid (part of my day job) for it. it's another thing trying to relax by playing a game and having to coordinate / manage people.
There - your post has now been responded and you know the reason why some of us prefer solo play.
jasony
/signed
I am not a big fan a farming, I find fun in other things like pvp. I dont see why people should not be allowed to farm though. I think if the increased the number of good drops it would actually help them of the goal of equal playing ground. If there are more of the good items out there the prices will drop and everyone will be able to have the same good items for cheap. I say if people want to farm let them. I dont care how much you farm, it is not going to effect me much, since I just want to play.
I am not a big fan a farming, I find fun in other things like pvp. I dont see why people should not be allowed to farm though. I think if the increased the number of good drops it would actually help them of the goal of equal playing ground. If there are more of the good items out there the prices will drop and everyone will be able to have the same good items for cheap. I say if people want to farm let them. I dont care how much you farm, it is not going to effect me much, since I just want to play.
Thanas
Quote:
Originally Posted by hidden_agenda
ok -- how about this -- if the game isn't about items (to some degree) -- why was the effort even put in to create the various different 75k armor sets? now that i think about it, i realized that there are more varieties of 75k armor than armors at any other price point!
i would argue that your interpretation of the Anet quote is incorrect. what anet was saying was that "power-wise" the game isn't about items. i.e. getting better items wouldn't give you more power -- which is true. however, once you finished most of the game or consumed much of the content, the longevity of the game (i.e. replay value) is GREATLY dependent on the items. to a large degree, i give kudos to anet to realize that people will pay as much for "looks" as they do for "substance" -- but... the game definitely has an item aspect and the need for balanced economy that has NOT been addressed. |
a) Stop playing so much
b) Create a guild and help guild members
c) Have a go at PvP to help your region get favour, then play UW or FoW.
Heres some food for thought!!!! I'd like to point out that there is a huge number of skill combinations which I'm pretty sure you haven't tried out.
If you calculate the possible number of characters which have unique skill sets ignoring those that aren't 2 class characters there are 24. Now for each of these characters there 150 skills at their disposal. From these 150 skills are 8 they must choose. To calculate the number of skills permutations there are for each character we use:
150 PICK 8 = 150p8 = 150!/(150-8)! = 150!/152!
Where 1!=1; 2! =1*2; 3!=1*2*3; 4!=1*2*3*4;
therefore 150!/142! = (1*2*3*4.....*150)/(1*2*3*4*.....*142) = 143*144*145*146*147*148*149*150 = 211,970,764,029,024,000 = 211 quadrillion or 211,970 trillion
Therefore there are approximately 200 quadrillion skill combinations for each character. Now As I said intially there are 24 possible multiple character combinations. This leads us to oh 5 quintillion character permutations.
To make this number understandable. Say you attempted to try all these skill combinations and tried one every hour it would take you oh about 600 trillion years. Oh our sun would have died by then with a lifespan of only about 10 billion years. What a shame! So please the time it takes you to collect your items pales in comparison to the time it takes to test the skills in this game. If anyone should be complaining it should be those who actually enjoy the core escence of this game i.e. the skills. We can't possibly try them all out, it takes too long!
sunny_g
/sign
I used to play Living Greyhawk (aka LG: a pen-n-paper DnD "massive multi-player campaign" if you will). Then I stopped.
Why? Because the people who managed LG kept on modifying the rules for "game-balance" reasons. Similarly, I am on the verge of stop playing GW due to the designer's "game-balancing".
Now, I am not saying that modifying a game for "game-balance" reasons is bad. What I am saying is that modifying a game for "game-balance" reasons is really something that out to be EXTREMELY RARE and considered EXTREMELY CAREFULLY before being done.
----> NOT SOMETHING to be done every chance you get.
After all, everyone is playing the game for FUN. The problem with game balancing is that quite often the designers would game-balance the FUN right out of a game.
I used to play Living Greyhawk (aka LG: a pen-n-paper DnD "massive multi-player campaign" if you will). Then I stopped.
Why? Because the people who managed LG kept on modifying the rules for "game-balance" reasons. Similarly, I am on the verge of stop playing GW due to the designer's "game-balancing".
Now, I am not saying that modifying a game for "game-balance" reasons is bad. What I am saying is that modifying a game for "game-balance" reasons is really something that out to be EXTREMELY RARE and considered EXTREMELY CAREFULLY before being done.
----> NOT SOMETHING to be done every chance you get.
After all, everyone is playing the game for FUN. The problem with game balancing is that quite often the designers would game-balance the FUN right out of a game.
hidden_agenda
Quote:
Originally Posted by Thanas
Of course the game has items, but the fact that it does does not automaically make it item orientated, since this is not where the focus is. The items are as I read in another interview, which I cannnot find, easter eggs. They are things to work towards but are not easily attained. If you have completely unlocked everything in the game including all items, all characters, all skills and discovered all areas and done all missions, bonuses etc
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Solo'ing near impossible areas provides the motivation to experiment with the different skills.
So pointing out the number of skill combinations is somewhat pointless. Also, I happen to have a degree in Applied-Math, so I would like to think I can read numbers.
Finally, since you wanted to do numbers, I would point out that you can only have 1 elite on your skill bar at a time, so there are permutations in your combinations that are invalid (such as any of those that involves multiple elites). Also, sig of cap does represent a skill - and one that can be repeated across the bar, so there is another monkey wrench in your calculation...
Quote:
Originally Posted by Thanas
Then perhaps you should
a) Stop playing so much b) Create a guild and help guild members c) Have a go at PvP to help your region get favour, then play UW or FoW. |
b) i am the leader of my own guild, i do help others in my guild --> thank you very much
c) i hate pvp
d) i do play UW and FoW
perhaps you should (I am saying all of these in good nature, so take it easy... )
a) assume fewer things about me
b) look at things from less of a A vs B perspective
c) look more at the real problem this thread points to (an bad approach taken to try to fix an online economy)
Thanas
Quote:
Originally Posted by hidden_agenda
Okay, I think we are quibbling here. My belief is that the game (in particular the end-game) is about BOTH skills and items. You seem to be saying that it's either items or skills. I would argue that it's both. For the people not interested in PvP, the acquisition of the items represents the motive for using the skills.
|
Quote:
Originally Posted by hidden_agenda
Solo'ing near impossible areas provides the motivation to experiment with the different skills.
|
Quote:
Originally Posted by hidden_agenda
So pointing out the number of skill combinations is somewhat pointless. Also, I happen to have a degree in Applied-Math, so I would like to think I can read numbers.
Finally, since you wanted to do numbers, I would point out that you can only have 1 elite on your skill bar at a time, so there are permutations in your combinations that are invalid (such as any of those that involves multiple elites). Also, sig of cap does represent a skill - and one that can be repeated across the bar, so there is another monkey wrench in your calculation... |
Quote:
Originally Posted by hidden_agenda
a) i only play ~2-3 hours per day
b) i am the leader of my own guild, i do help others in my guild --> thank you very much c) i hate pvp d) i do play UW and FoW perhaps you should (I am saying all of these in good nature, so take it easy... ) a) assume fewer things about me b) look at things from less of a A vs B perspective c) look more at the real problem this thread points to (an bad approach taken to try to fix an online economy) |
I don't see the this fix as a simple solution to fix the economy. Although that is an issue. I also see it as a way to promote the real focus of the game. Farming promotes an item based mentality. Please tell me what is the focus of farming in you honest opinion? Items or skills? Then tell me by consdiering my previous arguments, what the game wishes to promote first and foremost, the items or the skills? Then you will understand the point I am trying to make. You may consider this an A/B perspective. However when it comes down to it. something has to take more prescendance and I belive it to be the skills. So if removing farming areas helps to maintain this I'm all for it!
(p.s I have a degree in Physics and Astrophysics)
hidden_agenda
Quote:
Originally Posted by Thanas
The items should not infuence you to use skills. SInce the items themselves give you very little in the way of an advantage. Try using no skills and only your weapon and see how far you get. I'm not saying its one or the other at all. What I am trying to re-inforce however is that skills take prescendance over the weapons and armour etc.
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so my point is that, at least for me, skills are the MEANS and items are the ENDs. to be honest, i find experimenting with skills and figuring out what stacks with what to be somewhat boring. without the goal of getting something for it (in this case the items), i'll probably be playing something different.
Quote:
Originally Posted by Thanas
Granted, but those near impossible areas do not equate to farming areas. Farming areas are locations which are near to spawns where you can kill monsters, collect items and gold and then rinse and repeat. This allows you to aquire large amounts of gold over small periods of time. Many difficult areas exist. For example go to north east mineral springs. There is a huge number of fire imps and a strange boss creature in the cave beyond.
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Try it: go to a weak area solo, walk around for sometime, kill one thing, don't take the treasure. repeat, and you'll find that after a few times there is no loot.
Anyways, my point is that everyone knows the higher level creatures drops better stuff. Also that higher level creatures are more difficult to beat. So if it's not for the fact that people want to get the items, they wouldn't bother trying to figure out complicated skill-using strategies to take on these creatures single-handedly.
In effect, it's human nature -- we want to use our brain to figure out the method to spend the least amount of effort that produces the greatest gain.
Instead of channeling this human nature, Anet's policy seems to be attempting to attempt to use "nerf" to curtail it. Well, the counter is that human ingenuity have a tendency to triumph over such things. Effectively, Anet is now trying to fight a significant portion of its own player-base...
Quote:
Originally Posted by Thanas
I won't dispute the number issue. However This won't change the values to a huge degree and I'm sure you'll agree that the numbers will still be large.
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but yes, you are right, there is many many combinations one can try. my point begin that if there is no motivation (i.e. "you get kewl items"), many people won't try it.
(i certainly didn't buy the game to try the "kewl skill combinations")
Quote:
Originally Posted by Thanas
I also see it as a way to promote the real focus of the game. Farming promotes an item based mentality. Please tell me what is the focus of farming in you honest opinion? Items or skills?
|
Skills only enter the equation as far as "oh i need to do xyz in order to make some money". I can't speak for others - I know that the 7.5k armor is the same thing as the 75k armor, but I am in it for the looks.
I am not sure why reducing drop to zero ("nerfing") or making certain monsters tougher will make me focus on my skill-using. It does mean that it's more work for me to get the 75k armor. I don't think that it would result in me focusing more time on skill-using.
Quote:
Originally Posted by Thanas
Then tell me by consdiering my previous arguments, what the game wishes to promote first and foremost, the items or the skills?
... (p.s I have a degree in Physics and Astrophysics) |
Seriously, I do see your point. But I think we have an orthogonal issue here. Yes, you like the skill part - more power to you. But not everyone wants to spend so much time experimenting with the skills.
Thanas
Quote:
Originally Posted by hidden_agenda
let me re-iterate: the items provided the MOTIVATION for me to use the skills. that is, in order to get the items, i play the game. many of the items are (as i've mentioned in my original post) just "looks". call me virtually "vain" if you will, but i like my character to look good (or evil).
so my point is that, at least for me, skills are the MEANS and items are the ENDs. to be honest, i find experimenting with skills and figuring out what stacks with what to be somewhat boring. without the goal of getting something for it (in this case the items), i'll probably be playing something different. The game wants to look kewl - hence the amount of effort spent on the artwork. Seriously, I do see your point. But I think we have an orthogonal issue here. Yes, you like the skill part - more power to you. But not everyone wants to spend so much time experimenting with the skills. |
When I brought this game I thought oh this will be another DIABLO 2 sort of game. A hack and slash filled with UBER weapons. After playing for a while I was dissapointed because I knew this wasnt the case. And being used to such games I sulked for a while. However after an extended period of play I soon began to understand the magnitude of the game and where exactly it was coming from. It wasn't tring to emulate everything that was and is out there already but bringing something new. I confirmed this by reading several articles and interviews about the game. I eventually came to the conclusion that this game was different. Now I accepted the game as something different. However there are those out there (like me) who when they brought the game and made assumptions but (unlike me) have not embraced this new style of gameplay. Now because these people you expected the game to be a certain way doesnt mean it should be and it doesnt mean the game should change radically to suit them. So in conclusion because you don't like the skills doesn't mean that it isnt the main part of the game. As a customer you should be more well informed and as a player you should be more open to different styles of play.
TheLaughingMan
Quote:
Originally Posted by thejynxed
/signed
I don't think they take into account, that nerfing doesn't affect botters in the least bit, it only affects legit players, and in a negative manner. The botters will still use bots to farm, it just takes them longer to do so. |
did someone say diablo 2 LOD?! if anyone plays diablo2 and read the forum you know what I mean....darn bots and Temp ban
katalyst
/signed
its impossible to get good gear in the game now unless your dedicated to playing for endless hours
its impossible to get good gear in the game now unless your dedicated to playing for endless hours