UW Solo Mo/W Build and Tutorial

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Hi,
I like to solo the UW with my character so I thought that you guys might also like to try this. By solo i mean 100% unaccompinaied (haha spelling) 1 hero is in the UW and that hero is my hero.. uh yeah. Also, this build is godly in pvp (interchange bonettis for mending) vs a team w/o enchantment removal. In tombs I can tank 1v9 indefinately while still dealing a large amount of damage. ANYWAYS_- Here's the detailed spec.

Jelly Samwich
(Monk/Warrior)
Lvl 20 + Attributes from teh 2 quests
Healing Prayers 5+4 [9]
Smiting Prayers 9+3 [12]
Protection Prayers 12+3 [15]
Divine Favor 8+3 [11]
Tactics 2 [2]

I wear a superior rune on every piece of my armor which brings my HP down to 105. If you don't understand this read the description for protective bond.

Weapon Set 1:
Protective Icon
Energy +8
Protection Prayers +1 (20% Chance while using skills)
Health +30
-Obtained from collector north of Lions Arch by the Caromi Tengu Boss/Imps

Weapon Set 2:
Smiting Rod
Light Dmg: 11-22
Improves Skill recharge using Smiting Prayers Skills (20%)
-Obtained from collector in Droknars Forge
Protective Icon
Energy +12

Skills
Healing Breeze
Blessed Signet
Balthazar's Aura
Zealot's Fire
Bonetti's Defense
Protective Bond
Essence Bond
Balthazars Spirit

Tutorial
Pay your gold and get into the UW!!
Ok, first off equip whatever armor gives you 16 prot prayers, then equip the protective icon and cast protective bond. It is essential that you get a lvl 17 cast out of it, you will know its lvl 17 by it saying, "you lose 1 energy or the spell ends" rather than 2 from lvl 16. The difference between the two levels is tremendous, with the lvl 17 cast and the other two bonds on, you gain 1 energy for each hit you take. Once you have that up, throw on essence bond, balthazar's spirit, and zealot's fire. You are now ready for battle!

Starting off i'd only take on 2-3 aataxes at a time. This is safer but I find I taking on more gets the job done quicker (I usually tank 5 which takes between 45 and 90 secs to kill depending on interrupts). With the enchants on the first spell I use is healing breeze. This spell is essential. It is the driving force that keeps me alive so it is my highest priority. Once the aataxes have started punching away at me, I alternate between using healing breeze, bonetti's defense to charge up energy, and balthazars aura. Balthazars aura does the bulk of the damage to them, the damage incurred from zealots fire primarily keeps them from regening hp.

It takes a little practice but it is well worth it. Last night alone I found over 10 ectos which I sold for 100k today (note: this was before new trader system, ectos seem to drop less now). Tomorrow I'll post how to take down the creeping darknesses and details on a smite run (and if i have time and you guys are lucky maybe a video).

pics back online courtesy of imageshack

http://img218.imageshack.us/gal.php?g=gw0794zs.jpg

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Well I'll be... I don't know what to say. I was really hoping to find a build that could solo it first but... damn.

Great job, hope you make a video for it. I'd love to see a monk soloing the underworld, it would make my day.

Sniper

Sniper

Ascalonian Squire

Join Date: Apr 2005

Eastbourne,UK

[OS] Obsidian Shadows

N/Me

Very Nice!

Conador

Academy Page

Join Date: Jun 2005

Youjust inspired me to make a Mo/W!

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

WHY DID YOU HAVE TO TELL? Now ANet will nerf it to oblivion. Why? Why?

BTW I could solo tank UW at lvl 8 As far as I know I was the first person to come up with this build and I posted it in related threads but were people had to do a little looking. Why did you give it to them on a silver platter?

BTW Rathoch if she doesn't put up a vid I will. I made 1 of me doing it yesterday I just need to compress it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by EmperorTippy
WHY DID YOU HAVE TO TELL? Now ANet will nerf it to oblivion. Why? Why?

BTW I could solo tank UW at lvl 8 As far as I know I was the first person to come up with this build and I posted it in related threads but were people had to do a little looking. Why did you give it to them on a silver platter?

BTW Rathoch if she doesn't put up a vid I will. I made 1 of me doing it yesterday I just need to compress it. In my many trips to the UW, it seems like it was already beat to death with the nerf bat. Sigh...

And at level 8? Ah geez... you're making my warrior cry when he can't solo two ataxe at once...

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

I'd been wondering if 17 protection would take it down to 1. Good to know.

Anyway, very well done. I'll have to try it sometime

And yes, it will be nerfed. Every grasping darkness will become a mesmer with 200 damage shatters as well as keeping their usual speed as it is now.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Its the same idea low health+protective spells+Healing breeze or mending and I ran and got spellbreaker to stop disenchants. Granted I use a Mo/Me and do arcane echo+spellbreaer for longer time. I am lvl 20 with him now (My first run I gained 10 levels). At lvl 20 its a piece of cake. I can even do the coldfirers if I try. I also use a few tricks to make my build more powerful (think refund points and multiple head picecs and weapons/focus)

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

I was dreaming this build up last night, but couldnt fine tune it. Thanks!

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

I've been using a similar build, heh.. we'll have to see about that 'nerf bat', I guess..

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

That is one fine Mo/W you made there very impressive.I really the armor that you have.Where did you get the armor that you are wearing not the body armor it looks very much like censors armor is dyed at all?My Mo/W is either healing or smiting Monk not protection I have in warrior skills balance stance,bonetti defence or axe/sword skill.This if I am useing a axe or a sword.When I am healing I use either mending or life viscosity.When I am smiting I use some of the same skills that you have and smite or banish anyway very impressive build you have there.There is one thing what do you use weapon slot no1 for just for protecting yourself or do you do any casting?

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

Way to go. Now that if we can figured out a way to counter shatter enchantment, this baby would be unstoppable. Hmm...

Shadow Aster

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by jelly samwich

Healing Prayers 5+9 [14]
This part has me confused. The other adds I can see that you've used the Superior Runes of Whatever, but +9? I don't see any way to get +9, unless I didn't read carefully enough.

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by Shadow Aster
This part has me confused. The other adds I can see that you've used the Superior Runes of Whatever, but +9? I don't see any way to get +9, unless I didn't read carefully enough.
sorry that was me being retarded, it should read 5+4 for a total of 9

Quote: Originally Posted by Age
Where did you get the armor that you are wearing not the body armor it looks very much like censors armor is dyed at all?There is one thing what do you use weapon slot no1 for just for protecting yourself or do you do any casting? Its granite citadel judges set. I just use weapon set 1 for casting.. the icon has a +30 hp bonus which I don't want during combat.


To take down darknesses::
1] cast zealots fire on yourself
2] get just outside of aggro, healing breeze yourself
3] attack one of them and keep attacking
4] once bonettis is charged, use it and then cast healing breeze (which should be uninterrupted.. you can wait if you need to to regain a bit of energy.. i'd rather err on the safe side vs these things tho)
5] usually after a cast of bonettis my energy is filled, so after i healing breeze ending bonettis, I cast a balthazars aura.. once bonettis fills again cast healing breeze and then balths aura again and repeat till they're dead.

some things that can go wrong--
-i've noticed when you use blessed sig vs them they tend to cast blindness which totally screws me up. so don't use blessed sig.
-if an aataxe gets mixed in with them it can really add to the interrupts you recieve which makes it very dangerous.. its possible to take a mob of darknesses +1-2 aataxes but its pretty risky.

ok on to smite run
once you clear the darknesses the doors open up and you can head out towards the smite area.. you will encounter 4 aataxes and (4?) creeping darknesses.. I try to avoid the darknesses and aggro the aataxes if I have to while I make my way to smites. once you clear the aataxe mob or get past without aggroing you'll encounter the smites.

the smites are cake with this build. the one thing they can do to mess with you is Sheild of Judgement which is a temporary knockdown, but if you're ontop of your healing breeze you're fine. Zealots fire does the full (37 in my case) damage to them, and they attack quickly enough that you should have enough energy to spam healing breeze/balthazars aura at your discretion.

there are 3 easy groups of smites you can get, the first group, another group when the path opens up, and another group to the left. avoid aggroing the coldfires at all costs.

if you happen to encounter some coldfires you're in for a tough fight. the only way i've managed to take them down (this sounds weird but it works) is to run around them in circles, hitting them with your balthazars aura while in the meantime avoiding their malestroms (you'll see the ice drop from the sky which is the malestrom spell i believe). They take a while to kill and they don't drop much so I usually just go for the smites.

Before the recent update they were dropping ecto for me pretty frequently, I got a couple max dmg storm bows, eternal bows, etc..


Yeah so anyways this build can be improved, I have speced my attributes very carefully (also you can respec after you get prot bond on) and my health is not optimal. Optimal health is as close as you can get under a multiple of twenty (I.e. 20x5 = 100, 99 hp will cause you to lose 5 hp per hit yet leave you with a bit more room to work with) There are dangers of lowering your hp in this particular build because an inability to cast healing breeze could mean death very easily.


What still needs to be done::
-Find some item/rune combination that gets hp to optimal.. 99 or 79 would be good imho (Altho aataxes do drop max hp w/ a condition).
-Figure out a way to take down the dryders
-Is it possible at all to take down behemoths? Very dangerous area with the spirit that strips enchantments.

Some quesitons I have--
Does mending heal 5 hp per sec at lvl 17? If so it might be an alternative to using healing breeze.
Assuming its possible to fully clear the chamber, do wraiths take 2x damage due to holy? Are there more undead creatures in the UW? (Balths aura)
Is it worth it anymore? My good drops have really decreased in the past day or so.

tyler

Academy Page

Join Date: Jul 2005

What bonuses does the judges set have that's different from the others?

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by tyler
What bonuses does the judges set have that's different from the others? its the same as the droknars 1.5k armor difference is purely cosmetic.

Rocco The Flipside

Ascalonian Squire

Join Date: Jun 2005

W/N

So just curious, what armor do you cast with? ascetics or with judge's ? and which armor do you put your runes in?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You would put your runes in your ascetics armor and it depends on what you want to do as to the rune you choose.I wouldn't want to put any runes on set of Judges armor as it would be permanent.

Jelly. I awlys thought that Mo/W were smiting Monk more or less not Protection although I can see where they would be.How is your Mo/E turnig out?Thank

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by Age
Jelly. I awlys thought that Mo/W were smiting Monk more or less not Protection although I can see where they would be.How is your Mo/E turnig out?Thank This char is switch between Mo/W and Mo/E. I like the elementalist glyph of lesser energy because it lets me cast aegis for 5 energy... haven't messed around with the elementalist side too much.

tyler

Academy Page

Join Date: Jul 2005

how do you get 49 energy?

DrakeDeathscale

Ascalonian Squire

Join Date: Jul 2005

Pravus Phasmatis

Mo/Me

Quick question... Does having that 1 bar of energy regen really matter? What if you popped in Divine Boon instead? You could spam the hell out of Zealot's Fire with that, as it's an almost instantaneous cast with 0 recharge time... You're also healing yourself for 33 + (50 or so?) every cast, and health won't drop nearly that fast. If you're interrupted, big deal. Instant is instant, right?

With zealot's fire doing 37 damage to everything for 7 energy every second or so, you might not even need Bal's Aura, though that would definitely help...

When the fight's over and you need energy, taking off divine boon and letting it recharge while you take a smoke break shouldn't be too horrible... You're soloing the UW with speed and in style.... ~~~EDIT~~~ Duh, you have blessed signet... Keeping divine boon on and spamming blessed sig during downtime or when you have 1 or 2 Aataxe is actually a lot faster than that single bar of energy regain.


Please give feedback on why this is a bad/good idea. I'm just brainstorming here.

Master Oria

Master Oria

Frost Gate Guardian

Join Date: Jul 2005

I'm gonna see what i can come up with my W/E. So far I'm using
water protection spells and tactics. I'm gonna play around with all
my skills and see what i get, If not then I might go back to W/Mo
but use protection skills more then healing.

I use to use Mending and Live Vicariously at the same time with
a vampiric axe. My healing then was increadible, but the defences
were far from as good as using Armor of Frost, Armor of Mist,
Watch Yourself and Gladiator's Defence all at the same time.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Yeah, I just started soloing it a few days ago, but I've found that it's more efficient to go with either two monks (one proter, one smiter), or those two and a BiPer Necro. Yes, drops are split 2-3 ways, but you can get it done way faster, and the only things that ever kill you are the obsidian behemoths.

Mr. Niceguy

Mr. Niceguy

Academy Page

Join Date: May 2005

The Pappenheimers

Wow. This has helped me SO much. Thanks a ton for this, Jelly. Maybe I'll be getting that Fissure armor after all...

Quote:
Quick question... Does having that 1 bar of energy regen really matter? What if you popped in Divine Boon instead? You could spam the hell out of Zealot's Fire with that, as it's an almost instantaneous cast with 0 recharge time... You're also healing yourself for 33 + (50 or so?) every cast, and health won't drop nearly that fast. If you're interrupted, big deal. Instant is instant, right? Just tested this. I replaced Healing Breeze with Divine Boon and it worked beatifully. Just make sure you take at least 2 enemies on at a time, and you'll be fine. It's pretty tough against the Aatxe's, since there's no way to counter the bleeding, but the ease of the smite crawlers made up for it. They were SO easy with Boon. Just cast Zealot's Fire before you go in, then right as the first crawler reaches you, cast Balthazar's Aura. But make sure you DO NOT ATTACK! Shield of Judgment is deadly, so don't bother attacking. Your adrenaline for Bonetti's will charge up VERY fast anyway. Oh, and I switched my attributes around as well:

Healing Prayers: 0 (no healing prayers used)
Smiting Prayers: 10+4 [14]
Protection Prayers: 12+3 [15] (Use Defender's Scalp Design when casting Protective Bond)
Divine Favor: 8+3 [11]
Tactics: 2

Maiyn

Maiyn

Lion's Arch Merchant

Join Date: May 2005

Canada

I Excentrix I [PuNK]

Madness. I am pretty impressed.

I really just think it would be too tedious with one person. With a guildie I think it goes by faster.. but if you don't have a guildie.. hey. It's aaalll good.

Great job.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

I can't do the darknesses as a mo/me
Instead of bonettis I throw up a mantra of concentration to stop the aatxes interupting as often. Since I can't get the darknesses it's not as lucrative as I'd hoped
Thanks for the post though.

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by jelly samwich
Tutorial
Pay your gold and get into the UW!!
Ok, first off equip whatever armor gives you 16 prot prayers, then equip the protective icon and cast protective bond. It is essential that you get a lvl 17 cast out of it, you will know its lvl 17 by it saying, "you lose 1 energy or the spell ends" rather than 2 from lvl 16. The difference between the two levels is tremendous, with the lvl 17 cast and the other two bonds on, you gain 1 energy for each hit you take. Once you have that up, throw on essence bond, balthazar's spirit, and zealot's fire. You are now ready for battle! Hi!

I don’t know how rounding works in GW but it would seem logical to me like this:

Protective Bond:
„While you maintain this Enchantment, target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends.”

So, at 0 point in PP, you lose 6 energy, at 12 points in PP, you lose 3. This means, in 12 steps the energy loss decreases from 6 to 3, it means 3/12 = 0,25 energy per point invested in PP.
If you continue this pattern, it will give:
2,75 at 13
2,50 at 14
2,25 at 15
2,00 at 16,
and
1,75 at 17

I think there is no way of rounding that gives 1,00 out of 1,75, I was wrong before though.
What is wrong with my calculation?

DrakeDeathscale

Ascalonian Squire

Join Date: Jul 2005

Pravus Phasmatis

Mo/Me

OMG Niceguy... I didn't notice no healing prayers were used with the DB build!! I've been using Divine Boon all night.. 4 ecto so far and a whole bunch of other stuff.... I'll test with your new Att. build; should go much faster.

Thanks for that info!

Later,
Drake Deathscale / N A C Healer

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

@ Sunyi

I believe it doesn't round off but just cuts it to the full number. So 1.99 would be 1 as well. Try what you get at Lvl 13 and you've got your answer.

Moofoo Pork

Moofoo Pork

Frost Gate Guardian

Join Date: Jun 2005

Brothers Of The Illuminati

Wow! that is AMAZING
Two questions:
1. Is this possible with a W/Mo? anyone start experimenting?- I know you wouldnt be able to get that 16/17 protection, but maybe there are other ways to make up for that
2. Any videos? i'd love to see this in action

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Moofoo Pork
Wow! that is AMAZING
Two questions:
1. Is this possible with a W/Mo? anyone start experimenting?- I know you wouldnt be able to get that 16/17 protection, but maybe there are other ways to make up for that
2. Any videos? i'd love to see this in action W/Mo wouldn't work with the same build. Not enough energy regen and too much life.

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

Quote:
Originally Posted by Racthoh
W/Mo wouldn't work with the same build. Not enough energy regen and too much life. very true..

we've run both mo/w and mo/me solo in UW in our guild - seems that in our experience, the mo/w works better from an energy management point of view by virtue of bonetti's. But mo/me, with channelling, does work.

the only way a w/mo works (again, in our experience) is with a protection monk partner carrying some of the enchants to offset the energy load, as well as having the warrior decked out in a low hp set of armour (ie: 5 superior runes).

Perhaps there's a version of the "griffon run" build that would work, but I suspect that the 4 enchant is the only way.

Bear in mind this is only with respect to certain enemies - enchant removers like the Behemoths or Dream Riders, or hex-ers like the mindblades, render this build vulnerable. Spellbreaker helps, but it can only do so much...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The problem with Kalgareth's version of the Griffin Run is the deadly Savage Slash of the aatxe. Since he used skills that require more than a second of casting time, you would have to rely on the 75% chance of Bonetti's constantly. Plus, you won't get 8 hits in fast enough to build up the requirement for a Bonetti's, since the aatxe uses Riposte and Deadly Riposte to block some of your attacks.

As with every attempt at a solo UW build, they're only use seems to be clearing out the first lot and doing a few groups of smites. There are too many variables to take into account, and I highly doubt any solo character could take out one of the behemoths. The main reason being that they use Healing Spring, and since all 8 skills slots are set aside for dealing with hard hitting aatxe, you probably won't have a way to disrupt their healing. Plus, you tend to fight them in groups, another problem.

I've attempted the solo UW with W/R and managed to make it to the smites, but if I were to attempt slaying the dryders for the first quest I would fall. Spells are too difficult to deal with, and burning hurts. I haven't been very far in the UW, but my assumption is that it could be achieved with a strong tank and a protection monk.

Moofoo Pork

Moofoo Pork

Frost Gate Guardian

Join Date: Jun 2005

Brothers Of The Illuminati

Quote:
Originally Posted by Racthoh
I've attempted the solo UW with W/R and managed to make it to the smites, but if I were to attempt slaying the dryders for the first quest I would fall. Spells are too difficult to deal with, and burning hurts. I haven't been very far in the UW, but my assumption is that it could be achieved with a strong tank and a protection monk. How did you solo with a W/R ?

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by Mitsu Bishi
@ Sunyi

I believe it doesn't round off but just cuts it to the full number. So 1.99 would be 1 as well. Try what you get at Lvl 13 and you've got your answer. It doesn't work like you wrote. At 13 Protection (2,75 in my calculation) Protective Bond still takes 3 Energy. At 14 though (2,5 in my calculation) it will take away 2 Energy.

My guess was that rounding UP occours from 0.99 to 0.51 and rounding DOWN from 0.5 to 0.01. But with this logic you would get an Energy loss of 1 Energy per hit at 18 in Protection which is unreachable.

@Racthoh: could your Warrior and jelly's monk lay waste to the Underworld together?

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

This is one heck of a build. I use Db instead of breeze also and it works very well especially against the smites. The coldfires are also no problem. Thanks for the tip.

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

I use it with channeling instead of Bonnettis on my Mo/Me and it works for a lot of physical damage mobs. It's a nice build and there's a lot of creativity in it, I'd say.

Does the absorption from a superior absorb rune stack with Protective Spirit or better - does it apply after the damage reduction of the spirit? Because that would be nice as well and make it very viable for a w/? and a protection mo/? to farm as a team.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by jelly samwich
I wear a superior rune on every piece of my armor which brings my HP down to 105. How did you applied five superiors with -75 hp penalty? There is only four monk attribute superior runes and W superiors can't be used.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

Quote:
Originally Posted by Zakarr
How did you applied five superiors with -75 hp penalty? There is only four monk attribute superior runes and W superiors can't be used. Use one that you have already used, you won't get + attribute points for it, but you get -75 health.