UW Solo Mo/W Build and Tutorial

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by thaumaturge
Use one that you have already used, you won't get + attribute points for it, but you get -75 health. Heh, I didn't realize you can apply two superiors of same type.

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by EmperorTippy
Its the same idea low health+protective spells+Healing breeze or mending and I ran and got spellbreaker to stop disenchants. Granted I use a Mo/Me and do arcane echo+spellbreaer for longer time. I am lvl 20 with him now (My first run I gained 10 levels). At lvl 20 its a piece of cake. I can even do the coldfirers if I try. I also use a few tricks to make my build more powerful (think refund points and multiple head picecs and weapons/focus) So, let's say, when you buff yourself up with enchantments, you put on your armor with sup rune, your +1 hat and your +1 weapon, you cast all of them at attribute level 17, then you change your armor, adjust your attributes using the refund points for maximum damage and go to war? Awesome.

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

The awesome thing about it - once you kill a few mobs, you've already regained your refund points So you can do it over and over again. For easy runs, you don't mess around that much, but for really hard mobs, every bit counts.

JackOften

Academy Page

Join Date: Jul 2005

I never got the rounding either - did the math when I first saw the prot bond skill description, tested on expertise (didn't have a Mo primary at the time or the plat to afford a superior prot rune, loller), and didn't figure it would round favorably at 1.75.

However, turns out the rounding is pretty funky - it definitely doesn't truncate clean at something like 1.9 (for example, 16exp or 64% reduction on 5 energy still gives you 2 energy used and 3 with a 30% increase [which should be 2.7]), but for prot bond it works. My guess is that the number for protbond doesn't start at a clean 6 and end at a clean 3, hence making 3/12 = 0.25/lvl calculations false. Thats the only explanation really.

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by JackOften
My guess is that the number for protbond doesn't start at a clean 6 and end at a clean 3, hence making 3/12 = 0.25/lvl calculations false. Thats the only explanation really. Yeah, I think the same. Let's hope ANet won't re-calculate the formula...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Sunyi
It doesn't work like you wrote. At 13 Protection (2,75 in my calculation) Protective Bond still takes 3 Energy. At 14 though (2,5 in my calculation) it will take away 2 Energy.

My guess was that rounding UP occours from 0.99 to 0.51 and rounding DOWN from 0.5 to 0.01. But with this logic you would get an Energy loss of 1 Energy per hit at 18 in Protection which is unreachable.

@Racthoh: could your Warrior and jelly's monk lay waste to the Underworld together? Actually, 18 is possible. Some shields (I've only seen one or two) that have a chance for +1 when using skills. Although I guess the real question is whether or not they would be able to stack.

And as for my warrior being able to solo with Jelly, our skillsets somewhat conflict. Balthazar's would be mighty expensive to cast if it required 30% more energy.

Edit: Coincidently, I have a shield with +1 to protection prayers in my bag.

miteethor

Academy Page

Join Date: May 2005

I've been working on this too - I like Divine Boon because with 105 hp it basically does a full heal every time, and with only 1/4 second casting time I can even get one off in a malestrom!! Also it means I don't need to spend anything in Healing Prayers. The Dryders are a bit too much to handle though - they take too long between casts so I have no energy regen. I also added Shield of Judgement - it's awesome for creating time windows to cast Balthazar's without interruption, and it does massive Holy damage (50 plus knockdown every time they attack) that ignores armor.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by miteethor
I've been working on this too - I like Divine Boon because with 105 hp it basically does a full heal every time, and with only 1/4 second casting time I can even get one off in a malestrom!! Also it means I don't need to spend anything in Healing Prayers. The Dryders are a bit too much to handle though - they take too long between casts so I have no energy regen. I also added Shield of Judgement - it's awesome for creating time windows to cast Balthazar's without interruption, and it does massive Holy damage (50 plus knockdown every time they attack) that ignores armor. What skill set are you using? I see the OP build, but it would be cool to have a summarized Divine Boon / Shield of Judgement Build.

miteethor

Academy Page

Join Date: May 2005

Zealots Fire
Protective Bond
Essense Bond
Balthazar's Spirit
Blessed Signet
Divine Boon
Balthazar's Aura
Shield of Judgement

All Sup runes

When casting, use Protection +1 offhand, protection headpiece

Protection: 12+4+1
Smiting 10+3
Divine 8+3

Then drop Protection 2 levels, put 1 in smiting and 2 in Divine. Then switch to Smiting Headgear and Smiting 20/20 staff with +1 wrapping

Smiting: 11+4
Protection: 10+3
Divine: 10+3

Shield of Judgement just owns. Massive damage at 50 holy every time they attack (including ranged attacks) and it lasts 20 seconds. Can kill most things just by itself. Add a Balthazar's every 15 seconds and everything dies.

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by Racthoh
Actually, 18 is possible. Some shields (I've only seen one or two) that have a chance for +1 when using skills. Although I guess the real question is whether or not they would be able to stack.

And as for my warrior being able to solo with Jelly, our skillsets somewhat conflict. Balthazar's would be mighty expensive to cast if it required 30% more energy.

Edit: Coincidently, I have a shield with +1 to protection prayers in my bag. afaik sword/rods don't come with a +1 modifier? (I could be completely wrong).. i think this is the same case for enchantments last 20% longer (I could be compeltely wrong there too)

but saying that they did exist, the best you could get would be 20% chance and 20% chance so the odds of them going at the same time would be 4%?

its definately a cool idea to take advantage of the large amounts of XP and respec a bunch.. does lvl 17 mending give 5 pips of regen?

also some changes ive been thinking about-- maybe bringing in spell breaker somehow?

also peace and harmony:
Elite Enchantment spell. For 62 seconds, target ally gains +1 Energy rengeneration. Peace and harmony ends if player attacks or casts a spell that does not target an ally.
Cost: 5 At: 1 Cooldown:45

DrakeDeathscale

Ascalonian Squire

Join Date: Jul 2005

Pravus Phasmatis

Mo/Me

Quote:
Originally Posted by miteethor
Shield of Judgement just owns. Massive damage at 50 holy every time they attack (including ranged attacks) and it lasts 20 seconds. Can kill most things just by itself. Add a Balthazar's every 15 seconds and everything dies.
That build is interesting.. I have 2 problems with it though:

1. No Bonetti's. Bonetti's has saved my ass so many times against those damnable squids... I love it.

2. Knockdowns. Knockdowns for this are bad. Yes, they take 50 damage, but they aren't hitting you as often which kinda blows.

The Divine Boon version of Jelly's (AMAZING) build is much better IMO. Aataxes are easy either way, but popping on Bonetti's for a few seconds then spamming the hell out of Divine Boon kills those Grasping Darknesses EXTREMELY fast. With 16 smiting prayers they're taking 40 damage every 1/4-1/2 second... 80-160 DPS is a lot better than 50 and a knockdown, plus by the time you need energy they're either dead or bonetti's is ready for a quick tap.

Another note on fighting squids (Grasping Darknesses)... NEVER use Bal's Aura. ALWAYS put Zealot's fire up and cast Blessed Signet before going in. Until they're dead, keep spamming that divine boon. With their energy drain, you'll lose energy anyways. Might as well go towards hurting them. Even when energy is at 1-4, spam DB. Countless times I've been at 20 health and managed to squeak a DB through at the last second. Use bonetti's as often as possible.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by jelly samwich
afaik sword/rods don't come with a +1 modifier? (I could be completely wrong).. i think this is the same case for enchantments last 20% longer (I could be compeltely wrong there too) Oh well that just ruins everything now doesn't it.

Black Raine

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by DrakeDeathscale
The Divine Boon version of Jelly's (AMAZING) build is much better IMO. Aataxes are easy either way, but popping on Bonetti's for a few seconds then spamming the hell out of Divine Boon kills those Grasping Darknesses EXTREMELY fast. With 16 smiting prayers they're taking 40 damage every 1/4-1/2 second... 80-160 DPS is a lot better than 50 and a knockdown, plus by the time you need energy they're either dead or bonetti's is ready for a quick tap. You forget (or never knew) that there is a .75 second after cast so you can only use Divine Boon every second, not every 1/4 of a second.

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by jelly samwich
afaik sword/rods don't come with a +1 modifier? (I could be completely wrong).. i think this is the same case for enchantments last 20% longer (I could be compeltely wrong there too)
I think you are right, I've never seen a weapon/rod/wand that gives +1 to an attribute. I use a collector's protective icon with +1 to Protection (20%)

Quote: Originally Posted by jelly samwich
its definately a cool idea to take advantage of the large amounts of XP and respec a bunch.. does lvl 17 mending give 5 pips of regen? Mending:
"While you maintain this enchantment, target ally gains health regeneration of +1-3."

So, +1 at 0 Healing Prayers, +3 at 12 Healing Prayers, which gives 2/12 = +0,17 pips of regen per point invested. I guess you can have +4 regen at 15 (at that point you have a theoritical +3,5 pips of regen which might be rounded up to +4...)
One thing is sure though, you can't have +5 pips of regen even with 18 points in Healing.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

This build is fantastic! I can solo farm in other places too where I couldn't for example with E/Mo. Try UW as soon as Europe has a favor. Might take some time.

Unfortunately this won't last long. ArenaNET is going to nerf this down. It is too powerful.

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by Sunyi
Mending:
"While you maintain this enchantment, target ally gains health regeneration of +1-3."

So, +1 at 0 Healing Prayers, +3 at 12 Healing Prayers, which gives 2/12 = +0,17 pips of regen per point invested. I guess you can have +4 regen at 15 (at that point you have a theoritical +3,5 pips of regen which might be rounded up to +4...)
One thing is sure though, you can't have +5 pips of regen even with 18 points in Healing. its +3 at 8 healing prayers i believe (my skill calc agrees w/ you but ingame is what matters).. 13 gives the +4 regen... im going to try and track down a +1 healing prayers 20% and see if it works..

edit** yeah lvl 17 mending still yields 4 pipes

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

Quote:
Originally Posted by jelly samwich
its +3 at 8 healing prayers i believe (my skill calc agrees w/ you but ingame is what matters).. 13 gives the +4 regen... im going to try and track down a +1 healing prayers 20% and see if it works.. If Mending was enough to keep you alive and Balthazar's Spirit alone could counter the energy loss from Protective Bond you would be able to build a godly character (against melee-heavy, non-disenchanting opponents, at least) that ANet would nerf the day it appears.

Syncrosonix

Syncrosonix

Academy Page

Join Date: May 2005

Smoke & Fire [SaF]

W/Mo

i'm curious, how many hours of trial and error did it take to finally make things happen? that's impressive nonetheless.

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DrakeDeathscale
That build is interesting.. I have 2 problems with it though:

1. No Bonetti's. Bonetti's has saved my ass so many times against those damnable squids... I love it.

2. Knockdowns. Knockdowns for this are bad. Yes, they take 50 damage, but they aren't hitting you as often which kinda blows.

The Divine Boon version of Jelly's (AMAZING) build is much better IMO. Aataxes are easy either way, but popping on Bonetti's for a few seconds then spamming the hell out of Divine Boon kills those Grasping Darknesses EXTREMELY fast. With 16 smiting prayers they're taking 40 damage every 1/4-1/2 second... 80-160 DPS is a lot better than 50 and a knockdown, plus by the time you need energy they're either dead or bonetti's is ready for a quick tap.

Another note on fighting squids (Grasping Darknesses)... NEVER use Bal's Aura. ALWAYS put Zealot's fire up and cast Blessed Signet before going in. Until they're dead, keep spamming that divine boon. With their energy drain, you'll lose energy anyways. Might as well go towards hurting them. Even when energy is at 1-4, spam DB. Countless times I've been at 20 health and managed to squeak a DB through at the last second. Use bonetti's as often as possible. I've been testing and Shield can still work with Bonettis. Since Divine Boon is really only 1 time per second you are looking at 40 dps instead of 160. Shield of Judgement has some things going for it:

1. Holy damage penetrates armor. Zealot's only does 1/3 damage on a highly armored character while Shield does full
2. Knockdown = window of opportunity. I don't know how many times my Balthazar's Aura has been interrupted against a mob of 6, and Shield of Judgement can give you the chance to cast 2 of them, which is 500 points of area damage plus the Shield itelf, which would be about 300-400 depending on how fast they attack.
3. Even with Shield on , Bonettis charges up to full bar just fine.
4. Ranged - Shield hurts those annoying ranged attackers just the same as melee, and knocks them down as well.

Some things Divine Boon has going for it:

1. Don't need to spend anything on healing, put it all in Divine Favor
2. 1/4 second cast means I can heal inside a malestrom
3. Once it's in effect, ANYTHING I cast also fully heals me from an almost empty bar. This means shield/Balthazar's/Zealots will all do a full heal when I cast them

I have to say after switching to Bonettis I never have any energy problems. I hadn't considered it for my testing because I didn't have the W secondary, but it only took a few minutes to get switched over.

For pure killing speed, however, I still prefer the 2-man team. Although I can run in front now, freeing up my nuker to cast anything he wants without fear of interruption. All I can say is Spiteful Spirit owns underworld like no other.

Dudededu

Academy Page

Join Date: May 2005

Curse you for posting this!!!
This isnt new actually. Ive been doing these for so long. Hell I learned it from 2 other monks whove been doing it longer still. Only reason Ive never posted was fear of it getting nerfed.
Im so going on a killing spree before next patch.

Yunalesca

Yunalesca

Ascalonian Squire

Join Date: Jul 2005

michigan

Shinra Faction

Mo/Me

If you bring a nuker or two plus the monk it helps a lot to kill the behemoths. We didn't die until we got a few strays coming at the casters. But yeah overall we all made 1.3k plus a black dye dropped for me. No ectos tho, I swear they nerfed it!!! The last three times in the UW I have not seen an ecto drop, what is going on?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The only thing I wished is that bonettis lasted longer.

Eclipse

Pre-Searing Cadet

Join Date: Jul 2005

why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere

Interregnum

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere They post it to try and claim a build that was long used by other people. It's more about fame and attention, they probably don't care if it gets nerfed whereas most of the people who have been running this in secret do and kept it that way.

And yes, the smites will probably be bringing along a dream rider friend in the next patch.

Eadwyn Mirwen

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere Take spell breaker => problem solved?

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by Eadwyn Mirwen
Take spell breaker => problem solved? No, Chilblains is close range area effect enchantment remover. Spell Breaker blocks only target spells. You must wipe them out from the distance to prevent Chilblains.

Although if ArenaNET puts Chilblains or Nature's Renewal to all good farming spots, well it means all those enemies have to be necromancers or rangers. And it would make a lot of those enchantments useless because for example protective bond would be gone instantly. They knew that this kind of builds will come. Although this build unbalances the game but it is quite difficult situation to solve reasonable way and nerf all potential farming spots.

AFAIK, enemies have same two professions or one profession setups and can only use skills from them. Everyone can't be N or R.

Eadwyn Mirwen

Academy Page

Join Date: May 2005

Chillbains can be countered by casting spell breaker and then one small other enchantment on top of it. Like shielding hands or something. I already tested it successfully.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Well, some melee monsters come next to you and use light blue aura (dunno what it is then) which wipes one enchantment away. Sure, it is not a problem if you fight against single monster but if there is couple of them, you can't cast decoy enchantments fast enough to protect Spell Breaker from every monster's de-enchantment. For exaple Jade Scarabs in Amnoon Oasis use that aura.

Ka RaTae

Academy Page

Join Date: Jul 2005

Orlando

치 The Spearmen 치

N/Me

Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere
So...big deal they posted it...don't be so lazy. Come up with a new build. What were you planning on doing...this build every day for the rest of your life....that would get awefull boring.

And as far as being over powered...yeah it is, but so is the whole monk class.

No other class can heal so well and harm multiple opponents at the same time like a monk can. If you aren't a primary monk then you better be a secondary. If you don't have monk in either then you are just wrong right now the way the game is setup. At least for PVE....PVP that doesn't really hold true. But as everyone should know by now. It's almost impossible to balance a game for both PVP and PVE.

miteethor

Academy Page

Join Date: May 2005

Here are some screens using Divine/Sheild of Judgement. With this build I can handle Ataxes/Darkness/Smites/Coldfires. There is always a risk of interruption - Divine helps quite a bit but it can happen which means instant death. I think I prefer running with a 2 man team because it's much faster and safer but this 1-man stuff is intriguing.



Yunalesca

Yunalesca

Ascalonian Squire

Join Date: Jul 2005

michigan

Shinra Faction

Mo/Me

Quote:
Originally Posted by Interregnum
They post it to try and claim a build that was long used by other people. It's more about fame and attention, they probably don't care if it gets nerfed whereas most of the people who have been running this in secret do and kept it that way.

And yes, the smites will probably be bringing along a dream rider friend in the next patch. too true! why bring attention to this in a forum? help out close friends yes, guildies, yes, but the whole world and you're just looking for attention.

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Yunalesca
too true! why bring attention to this in a forum? help out close friends yes, guildies, yes, but the whole world and you're just looking for attention. Sharing ideas is what the forum is about. I had a build that worked well, but then someone pointed out the energy bonus at lvl 17 and that totally changed my ideas for a protection build. Now after further discussions I've switched my secondary to Warrior for Bonettis instead of using the Blessed Signet.

Besides, this build is not invulnerable by any means. Heavy drain or enchant stripping will destroy it in seconds, so I hardly think it's nerf worthy. Just because it works very well in one situation doesn't mean it can't be stopped any number of other ways. It's also pretty useless for PvP. So maybe it will be spared the Nerf Bat.

How much money do you really need? I've got more money than I know what to do with. The only purpose to Fissure armor and 15K armor is to remove excess money from your stash, and that's the only thing there is to buy. I have yet to find any Godly type gold weapons that serve me better than a simple 20/20 from a collector. So really, who cares?

Besides, how can Jelly be claiming fame for a build that all of these other people have supposedly known about in secret for months if none of them will ever tell because of their stingy selfish ways?

In the meantime, it sure is cool tanking as a Monk with 105 Hp!!

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by miteethor
I have yet to find any Godly type gold weapons that serve me better than a simple 20/20 from a collector. So really, who cares? What primary and off-hand are you using for this build?

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by capitalist
What primary and off-hand are you using for this build? When casting, use a Protection +1 (20% chance) I found from a collector outside of Bloodstone Fen (or maybe wilds?) one of those two. Then I switch to a 20/20 staff I got in the desert from another collector, with a +1 smiting (10%) wrapping I salvaged a long time ago from another staff. It also has a Hale head on it which works against me a bit but it's only 20hp so no big deal.

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

wow, that is quite a feat, although the guy who said he did this at lvl 8? thats some bs i'm sure, as for nerfing, I think if they just made the mobs more difficult and increased the good drops, all would be well. That would make solo runs more difficult but in the end, going out with a few friends would probably be more fun, and you'd be getting better drops.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I hope this has been stickied.

ChildrenOfBodom

Frost Gate Guardian

Join Date: Apr 2005

The Circle of Nine

A/D

anything to counter or get rid of dazed? the grasping always cast that shit on me and I end up dying from it.. I'm running the same exact build as jelly is... it's starting to annoy me... I made it past them and ended up killing all the coldfire night and smites in that entire area, and I wanna do it again but for some goddamn reason the grasping keep RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me up

Sunyi

Frost Gate Guardian

Join Date: May 2005

Budapest

Mo/W

[QUOTE=miteethor]Here are some screens using Divine/Sheild of Judgement. With this build I can handle Ataxes/Darkness/Smites/Coldfires. There is always a risk of interruption - Divine helps quite a bit but it can happen which means instant death. I think I prefer running with a 2 man team because it's much faster and safer but this 1-man stuff is intriguing.[QUOTE]

Hi! Does Essence Bond (with -1 Energy regen) net you more Energy than in case if you didn't use it at all? (In that case you would have +1 Energy regen minus the energy gain per hit).

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by Sunyi
Hi! Does Essence Bond (with -1 Energy regen) net you more Energy than in case if you didn't use it at all? (In that case you would have +1 Energy regen minus the energy gain per hit).
Hi!
Balthazars Spirit = +1 Energy/Hit
Essence Bond = +1 Energy/Hit
Protection Bond = -1 Energy/Hit
Total = +1 Energy/Hit

These three skills are the core of this build. With them on your damage is reduced and you have a fair supply of mana from the numerous hits you take.

Imho the secondary class isn't that important, warriors worked best for me so far. Anyone using any other classes with these enchantments? It seems to me a template would be something like this:
[Healing Spell]
[Damage Dealing Spell / Blessed Signet]
[Damage Dealing Spell]
[Damage Dealing Spell]
[Interrupt Protection Spell]
[Balthazars Spirit]
[Essence Bond]
[Protection Bond]


Quote:
Originally Posted by ChildrenOfBodom
anything to counter or get rid of dazed? the grasping always cast that shit on me and I end up dying from it.. I'm running the same exact build as jelly is... it's starting to annoy me... I made it past them and ended up killing all the coldfire night and smites in that entire area, and I wanna do it again but for some goddamn reason the grasping keep RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me up Are you using blessed signet or zealots fire while fighting them? It seemed that these two spells would induce them to cast dazed on me.

Anraeth

Frost Gate Guardian

Join Date: May 2005

SE america

This Is Cakeguild [cAke]

thanks for telling everyone ......now its getting nerfed