UW Solo Mo/W Build and Tutorial

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Prices of UW items are dropping, but who cares. It's a game.

Eadwyn Mirwen

Academy Page

Join Date: May 2005

I always smile when I see people here complaining what Jelly revealed. What are you whining about? That you might lose a farming spot or a great income possibilty? Do you really think that makes you great or uber or something? Maybe you should remember that Guild Wars is not about farming or money in first place.

So as said: chill out. Even without this thread here, any half intelligent human can create a good farming tactic by analysing the location and skills available.

Yours,
Eadwyn

Zenos

Academy Page

Join Date: Jun 2005

I think it is just to show that it can be done. If you want to make money there are plenty of other places to farm.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

It is a game about skill, not buying the uber godly stuff and dominating everywhere you go. Discovering this build proves just how a little skill can go a long way.

If the solo can be done with LA stuff that just furthur proves the point...

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

Quote:
Originally Posted by Gaile Gray
You're always heard. You may not get what you want, but you're heard. Ok, I'm teasing there, just a bit.

More seriously, like a lot of things, we have to act in the best interests of the game, and with an overall vision that may not be apparent to you, or that may seem to involve uneven changes. On the other hand, truly we hear the concern and want to address it.

On the subject of nerfing, farming, and bot catching, I think that you will see some changes in the coming weeks. It's true that an effort to remove bots can adversely affect farmers, and honestly, we have nothing against an honest farmer!

Watch future updates and see if you don't notice a difference in approach. And, of course, don't hesitate to reports bots so we can get to the root of the problem. Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one.

Zenos

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Racthoh
It is a game about skill, not buying the uber godly stuff and dominating everywhere you go. Discovering this build proves just how a little skill can go a long way.

If the solo can be done with LA stuff that just furthur proves the point... Even better is that if you kept your starting armor you could use that to. Well just add a post-sear Ascalon scalp design(protection+1).

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by Zenos
Even better is that if you kept your starting armor you could use that to. Well just add a post-sear Ascalon scalp design(protection+1). It can be done with anything, however the energy bonus from tats is quite useful

BHerf

Ascalonian Squire

Join Date: Jul 2005

BoTL

Mo/W

Quote:
Originally Posted by Borealis
Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one.
With rune prices and enchant wrapping prices being what they are, this build at the moment is a gold sinkhole! LOL

dajg

Ascalonian Squire

Join Date: Jul 2005

Yeah the ataaxes are easy the grasping darknesses even easier but the dryders always get me.

2 things:

1. They use magical attacks so bonettis does not recharge energy (also applies to coldifres)
2. They use DoT spells (-7 health regen) which eat up your meagre health

I can do them if I have another healing monk with me spamming healing breeze but I want to do it solo ... just because. Also anyone killed the eater of souls for the 10k exp quest. He strips enchants and getting the healing monk past those vengeful ataaxes is near impossible. Ideas?

Daren

Daren

Academy Page

Join Date: Jul 2005

Denmark

For Fun, Fame and Skills

W/Mo

If you can upload pics again.. etc. @ imageshack.us

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by dajg
Yeah the ataaxes are easy the grasping darknesses even easier but the dryders always get me.

2 things:

1. They use magical attacks so bonettis does not recharge energy (also applies to coldifres)
2. They use DoT spells (-7 health regen) which eat up your meagre health

I can do them if I have another healing monk with me spamming healing breeze but I want to do it solo ... just because. Also anyone killed the eater of souls for the 10k exp quest. He strips enchants and getting the healing monk past those vengeful ataaxes is near impossible. Ideas? Well if you're going with two people, why not go with someone who doesn't need to rely on enchantments to take out enemies. It's been working for me and my newly found monk friend. I kill what he has troubles on, he kills what I have troubles on. Works out great, we clear smites and do the first few quests before we meet the obsidian behemoths. They stump us as of now, damn healing spring.

DrakeDeathscale

Ascalonian Squire

Join Date: Jul 2005

Pravus Phasmatis

Mo/Me

There are still a few secrets out there.... Things that take a few deaths to catch on to. To those who are laughing at UW soloers, I can make 200k a day EASY, so piss off and buy my ecto. Kthxbai dumbasses.

To those still working on not getting killed by darknesses, count adrenaline points. The "Dazed" effect comes from their Skull Crack (Warrior Elite skill... When it's used on someone casting a spell, the spell is interrupted and the caster is Dazed for 15 seconds). The thing about Skull Crack is it takes 10 adrenaline to use. Let them hit you 5 or 6 times each, spamming away with divine boon, then pop on bonetti's and let it start blinking. Spam divine boon some more, bonetti's, then blessed sig just as bonetti's is ending. A lot of times you'll get hit with a skull crack as the Blessed sig is being cast. Since it's a Signet and not a spell, they interrupt it but don't daze you... You can now spam DB again if they aren't dead already. Hope this makes sense...

Sayshina

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Borealis
Thats Gailes qoute from the "petition to stop nerfing the hell out of us" thread, read the bold text. If this isn't an example of honest farming then I don't know what is, especially the amount you have to pay to get this setup.....they need more goldsinks anyways and heres a damn good example of one. Just because Gaile says it, doesn't make it true. She's said an aweful lot of idiotic stuff in the past. Remember, she's a customer service type, not a programing type. I'd be surprised if she could recognize a piece of code if it bit her on the ass.

As far as not having anything against "honest farmers", what are all those mesmers doing around Snake Dance now? Giants in Riverside anyone?

To the guy who claimed they couldn't nerf either the build or the UW, they can very easily nerf both. The build would be junk if they made tiny changes to either of the main enchants, and as someone above pointed out the UW is NOT Balthazar's domain. There are already Mesmer's there, the Smites spam fire dmg like there's no tomorow, and then there's the Coldfire's, the Dryders, ...

They could easily add say shater E to the Grasping Darks, or throw in a couple of Necro Darks in a similar way to how they added Necro and/or Mesmer guys to many of the other old farming spots.

As to whether or not they will nerf this one, I would suggest you examine their track record on the matter.

As to the notion that posting leads to nerfing, I see no evidence that anyone who matters at Anet even reads these forums. And no, Gaile Grey does NOT matter. They have already told us that they can and do keep track of stats like monster kills and party makeup, I think it's safe to assume they also keep track of average run length and several other variables as well.

It's pretty easy to look at a spreadsheet and notice "gosh, solo monk parties are going into the UW, killing the starting area bulls, Grasps, and say 8-12 Smites in XXX amount of time". There is nothing you can do to hide those facts from them, and no amount of whining will ever keep whatever you're up to safe from the nerf bat if they decide to swing it your way. They do not need the forums to see what you are doing, they own the damned game, it's on their servers.

kenayu

kenayu

Pre-Searing Cadet

Join Date: Jul 2005

Central Java, Indonesia

JAVA

Mo/

that build i think for expert monk.. what about noob monk like me, any idea to build good smitting monk for solo / farming

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

Quote:
Originally Posted by Sayshina
Just because Gaile says it, doesn't make it true. She's said an aweful lot of idiotic stuff in the past. Remember, she's a customer service type, not a programing type. I'd be surprised if she could recognize a piece of code if it bit her on the ass.

As far as not having anything against "honest farmers", what are all those mesmers doing around Snake Dance now? Giants in Riverside anyone?

To the guy who claimed they couldn't nerf either the build or the UW, they can very easily nerf both. The build would be junk if they made tiny changes to either of the main enchants, and as someone above pointed out the UW is NOT Balthazar's domain. There are already Mesmer's there, the Smites spam fire dmg like there's no tomorow, and then there's the Coldfire's, the Dryders, ...

They could easily add say shater E to the Grasping Darks, or throw in a couple of Necro Darks in a similar way to how they added Necro and/or Mesmer guys to many of the other old farming spots.

As to whether or not they will nerf this one, I would suggest you examine their track record on the matter.

As to the notion that posting leads to nerfing, I see no evidence that anyone who matters at Anet even reads these forums. And no, Gaile Grey does NOT matter. They have already told us that they can and do keep track of stats like monster kills and party makeup, I think it's safe to assume they also keep track of average run length and several other variables as well.

It's pretty easy to look at a spreadsheet and notice "gosh, solo monk parties are going into the UW, killing the starting area bulls, Grasps, and say 8-12 Smites in XXX amount of time". There is nothing you can do to hide those facts from them, and no amount of whining will ever keep whatever you're up to safe from the nerf bat if they decide to swing it your way. They do not need the forums to see what you are doing, they own the damned game, it's on their servers. What do you expect....programmers to come on here and state something? I'm more apt to believe something Gaile says who works for the company that owns this game than some random forum member sorry to say.

Just so you know the giants at riverside, sanctum cay, desert etc. etc. are still farmable. This is what I built my monk for is farming, I'll be damned if one stupid mesmer/necro will stop me. Not my concern if others can't do it.

They need gold sinks and this is a very good one far as I'm concerned considering the setup A. doesn't come cheap B. takes a bit of time to setup and gather the stuff needed to do it.

eternal_drake

Academy Page

Join Date: May 2005

No Lazy Fools

Quote:
Originally Posted by Borealis
What do you expect....programmers to come on here and state something? Actually I do. Around tommorow in James Phinney's State of the Game letter. Though he is a developer if I remember correctly. They work together so close enough.

UltraPigface2002

Pre-Searing Cadet

Join Date: Jul 2005

i dont know if this was mentioned but you can get a piece of equipment from the cities of ascalon quest to drop your hp to 55, my builds like his only diff is your breeze cant get interupted, my skills are

balthazars aura
zealots fire
blessed signet
bonetties defense
mending
watchful spirit
balthazars spirit
protective bond

with it youll have a constant 5 health regen, so you dont have to worry about getting interupted and since you have 55 hp youll only be taking about 2 damage

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

^^
This build works, as do the rest, but speed is the issue here. If you want to take 5 minutes to kill a group of attaxes, this is your build, if you don't try something with more offense.

miteethor

Academy Page

Join Date: May 2005

I find that Zealot's Fire is not worth the skill slot. It may seem nice at first but it only does about 13 damage to an Ataxe, and the Darkness/Smites are so easy to kill anyway that it's really a waste. I've switched off of Divine Boon/Zealots and now use Mending/Breeze. I find that the survival factor is WAY higher now. Interrupts are a problem but you have to learn to create windows of opportunity, and this is done with Bonetti's and Shield of Judgement. Both skills create large gaps you can use to reliably cast. I almost never die now on a smite run, the only thing that stops me is a full inventory or the Terrorwebs.

A 2-man team with a Necro running Spiteful Spirit is still the best team imho. My Necro parther can stack 2-3 of those and ANY mob dies in about 15 seconds. Nothing beats the speed of a 2 man team, plus since he is a N/Mo he can supplement with Healing Seed/Breeze for Dryders. Plus we are both doing damage all the time.

Version 2.0 of the MiteeThoR Bond build is:

Protective Bond
Balthazar's Spirit
Mending
Essense Bond
Bonettis Defense
Healing Breeze
Balthazar's Aura
Shield of Judgement

Starting Stats:
12+4 Protection
10+3 Smiting
8+3 Healing

Cast Bond, Balthazars, then move points:

10+3 Protection
11+4 Smiting
10+3 Healing

Now cast Mending, which will be at +4 and Essense Bond

With a mob of anything less than 5 it's so easy, plus with the Mending I don't have to worry about soloing the Ataxes. In v1.0 as soon as I hit 1 Ataxe by itself I was in a stalemate - they hit me just enough to do Divine Boon, and I was constantly bleeding. Now I can ignore 1-2 ataxes like they aren't there.

When the mob hit's 6-12 you have to start using your Bonetti's and Shield for more than their obvious uses. Bonetti's will instantly recharge your energy, even in a cloud of Darknesses, but it's the 75% chance to miss that gives you your casting window. Also Shield of Judgement, in addition to CRAZY damage (about 400 points per monster in 20 seconds) also cut's their attack time down to 1 in 2.5 seconds in stead of 1 per 1 second. Again, this give you that window to cast a timely Healing Breeze or a guaranteed Balthazar's Aura. By using a 20/20 staff with an Enchant wrap there are many times I can even keep Bathazar's Aura running continuously.

Also, Shield of Judgement eats up Coldfires. I actually like to stand INSIDE the malestroms now because it recharges my energy, then I briefly step out to cast Balthazar's/Shield and them move back in. I rarely even have to heal against them.

With this build I have done:

6 ataxes at once (easy but you have to time things)
8 Darkness at once (again pretty easy, use Bonnettis and then launch)
8 Darkness pus 4 ataxes (very hard, timing was everything and I should have died)
6 coldfires at once (not easy, constant interuptions and stacked malesteroms) and regularly take 3 at a time (very easy)
10 Smites (very easy - they don't interrupt)

I know that these are all builds based around 1 principle: Protective Bond is actually usable at lvl 17, but I have tried basically all of these builds and have found the one I just posted to be the best combination of safety and killing speed.

MiteeThoR

Del12

Academy Page

Join Date: May 2005

I agree, if you have a good build, please keep it to yourself. However, thanks for the tip and I'll be using it with my monk. =)

jelly samwich

Academy Page

Join Date: Jun 2005

Encinitas Avengers

Mo/E

Quote:
Originally Posted by UltraPigface2002
i dont know if this was mentioned but you can get a piece of equipment from the cities of ascalon quest to drop your hp to 55, my builds like his only diff is your breeze cant get interupted, my skills are

balthazars aura
zealots fire
blessed signet
bonetties defense
mending
watchful spirit
balthazars spirit
protective bond

with it youll have a constant 5 health regen, so you dont have to worry about getting interupted and since you have 55 hp youll only be taking about 2 damage how do you get 5 health regen? my current version uses a lvl 13 mending which yields 4 hp/sec

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

^^
Watchful Spirit gives 2 regen

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

If I'm correct about this, it looks like there's already been a reaction to this build from the devs. A number of people have mentioned a Monk Focus Item received as a quest reward (Cities of Ascalon) that gives -50 HP. That item is still there, but I just completed the quest with a new character and the item is now tied into Blood Magic for Necros. Checking around in town, it looks like everyone else is getting the same thing. You can still use the item and get the -50 HP of course; the practical difference is you'll be losing 3 energy (assumiung you have 0 in Blood Magic). Once again, I may be missing something, but it sure looks like this has been altered in response to the new build.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

haha, that's intersting. I gave that original -50 item away.

I like zealot's fire which does 42 dmg for me (19 on the aatxes), and coupled w/ div boon I can spam enough dmg. I don't use breeze as I find it's not worth the all those healing attrib pts just for one lousy, easily interruptable skill. so everything goes into favor.

With my skillset, I can easily take on 6-7 bulls, 15+ smites, 12 graspers, or 5 bulls plus 12 graspers which I can kill in 45-60 seconds. One bull takes a bit longer and careful energy management. 3 terrorwebs, 3 colds, or 3 colds + 6 smites takes about 90-120 sec. however if the smites surround and lock me in, and then the colds immediately drop 6 maelstroms on me.... it's not too pretty... i swear, how do they recharge mael that fast?

3 tortured spirits can be a pain w/ illusionary weaponary until they start to melee. i've never tried the mindblades though yet... and i'm sure i'd bring spellbreaker if i did =)

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

okay so I have tried relently to to work on skill replacement on terrowebs ... they just dont seem doable with these builds ... I can kill all bladed aatxes, grasping darkness and smites and coldfires ... but the terrorwebs I keep trying and can get them down to about half before I am dry on energy ....

bonettis defense doesn't really work on them because they attack so rarely using spells more often then not and fire damage means more healing ... I currently run the boon for heals, avoid therer meteor shower and smite the hell outta them ... I am almost thinking of knocking out zealots for spellbreaker to give me a gateway window to bust them fast.

Any assitance on terrorwebs is greatly appreciated.

Shayul

Academy Page

Join Date: Jul 2005

Blades of Redemption

Mo/E

Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Shayul
Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then? Fire useless? Takes down smites fast enough. Lure coldfires out of their ward against harm and zealot's fire plus a fiery weapon takes them down fast.

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Shayul
Miteethor, you don't need Blessed Signet with your build?

Oh, and as a general question, is fire damage considered practically useless in UW, then? Bonetti's and Balthazar's Spirit/Essense Bond is more than enough for energy. Even if I have 0 energy, I can immediately charge into the next fight because Mending of +4 will ensure my health bar is always full. That means I can take 20+hits (more because the mending is always healing) which is enough to give me casting energy and charge up Bonetti's. Once I hit Bonetti's my energy is full and I can launch a Balthazar's Aura and Shield of Judgement.

You should try not to overlap Shield and Bonetti's because they work against each other, but if you are in a pinch and need energy fast Bonetti's will still recharge with Shield Running, but you give up the damage from the misses.

Fire is not useless, but it's also completely unnecessary. I just did the math:

Divine Boon - 7 Energy, 44 dmg = 6.2 damage per energy
Balthazar's Aura - 25 energy, 250 dmg = 10 dmg per energy
Shield of Judgement = 15 energy, 300-400 damage = 20-26 dmg per energy

You are better off making sure you can always cast Balthazar's and Shield as soon as they are ready. You can cast Balthazar's 4 times per minute - 1000 dmg and Shield twice in the first minute for an extra 600-800. That's plenty.

The Ataxes are the hardest to kill because of their armor, and Fire only does 1/3 damage to them, which makes Zealot's even more useless against them. While it does full damage to Coldfires and smites, they are so easy without it that it's really a wasted skill slot. I mean, 1 Balthazar's Aura plus 1 shield = all smites dead. So who needs Zealots?

MiteeThoR

DrakeDeathscale

Ascalonian Squire

Join Date: Jul 2005

Pravus Phasmatis

Mo/Me

Quote:
Originally Posted by saphir
haha, that's intersting. I gave that original -50 item away.

I like zealot's fire which does 42 dmg for me (19 on the aatxes), and coupled w/ div boon I can spam enough dmg. I don't use breeze as I find it's not worth the all those healing attrib pts just for one lousy, easily interruptable skill. so everything goes into favor.

With my skillset, I can easily take on 6-7 bulls, 15+ smites, 12 graspers, or 5 bulls plus 12 graspers which I can kill in 45-60 seconds. One bull takes a bit longer and careful energy management. 3 terrorwebs, 3 colds, or 3 colds + 6 smites takes about 90-120 sec. however if the smites surround and lock me in, and then the colds immediately drop 6 maelstroms on me.... it's not too pretty... i swear, how do they recharge mael that fast?

3 tortured spirits can be a pain w/ illusionary weaponary until they start to melee. i've never tried the mindblades though yet... and i'm sure i'd bring spellbreaker if i did =)
Saphir... What IS your skillset? And how do you take out dryders? I've been doing this quite a bit and have attempted dryders with different builds.... I can do any of the aforementioned feats except dryders, and the Mindblades are cake if you can get em grouped up and away from the New Souls.

If I have one other person there with breeze, dryders are cake. If that person is an ElMo, we burn through them extremely quickly. I cannot, however, kill the dryders alone. If you prefer not to post this, please contact me in-game (N A C Healer).

Thanks

Mitee... I've been thinking more about your Shield of Judgement build and agree with you. It takes a little more timing with bonetti's, but ultimately is better for UW. Lately I've been working on FoW, which is a bit more challenging, and for that I prefer the DB/ZF build. That insta-heal is pretty much necessary for taking on the Eles in Fissure. It's also very handy to use against the Abyssals. One question, though... Is SoJ holy damage or just armor-ignoring damage? If it's holy, I could see using the Breeze/Mending/SoJ build for FoW since SoJ would do 80 damage+knockdown to the undead after clearing the first area and focusing those breezes and Bal's Aura vs Eles/Mesmers in the beginning. Dunno... gotta give it a few runs.

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DrakeDeathscale

Mitee... One question, though... Is SoJ holy damage or just armor-ignoring damage? If it's holy, I could see using the Breeze/Mending/SoJ build for FoW since SoJ would do 80 damage+knockdown to the undead after clearing the first area and focusing those breezes and Bal's Aura vs Eles/Mesmers in the beginning. Dunno... gotta give it a few runs. Shield is pure Holy damage - penetrates armor and does double dmg to undead. Normal damage at 15 Smiting is 50, which would do 100 per hit to undead plus knockdown. I haven't done too much FOW - it seems most of the beginning monsters have healing and that just makes me mental when I can't kill them fast enough, plus the first casters aren't good for energy management either so I really haven't gone beyond the first area. I keep meaning to venture in with a full party but I rarely have more than an hour or so to play so I don't want to get in a group and have to leave in the middle which is why solo builds are so appealing for me.

MiteeThoR

Silverspirit

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by miteethor
8 Darkness pus 4 ataxes (very hard, timing was everything and I should have died) I use Zealot's, Boon, and Balthazar's Aura, and always take on this much at the beginning of any run.

Here's a video of a ~15 minute complete (after getting the enchantments up) smite run: http://www.personal.utulsa.edu/~chri...mites_solo.avi

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Silverspirit
I use Zealot's, Boon, and Balthazar's Aura, and always take on this much at the beginning of any run.

Here's a video of a ~15 minute complete (after getting the enchantments up) smite run:
http://www.personal.utulsa.edu/~chri...mites_solo.avi Yes, I know that Zealots/Boon is better at scaling to larger mobs, but it's terrible at small ones. If you are stuck with 1-2 ataxes then it's a LOOONG fight since you will barely get enough energy back to cast 1 boon and it's gone again.

I stopped doing Boon/Zealot's because fighting 1 ataxe was so annoying. You are constantly dying because of the bleeding, and you have to keep running to another mob to get your energy up. If you hit a mixed mob of 1 ataxe with 3 grasping you will most likely die from the bleeding with energy drain.

Now with mending I can ignore 2 ataxes completely if I want. The build is WAY more stable and kills just as fast. It does not scale up to 12-15 easily but there is really no excuse to put yourself in that situation either with proper aggro techniques

MiteeThoR

war crazy

Pre-Searing Cadet

Join Date: Jul 2005

NJ

champions of heaven

W/Mo

wow i am totally confused with these builds. if someone would help me with understanding there build as long as it works even though i have come to like jelly samwiches build i just want a build that works and help to understand it i would greatly apreciate it, my name on guild wars is Heavens Enforcer.

Eadwyn Mirwen

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DrakeDeathscale
There are still a few secrets out there.... Things that take a few deaths to catch on to. To those who are laughing at UW soloers, I can make 200k a day EASY, so piss off and buy my ecto. Kthxbai dumbasses. In a day? Does this include also the time you need for selling the drops or going to eat something in RL etc? Well, if you play like 16 hours a day, then yes, you can make 200k. At least if your income source is the griffon place.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

i have no problem w/ 1-2 bulls using zealots/boon though. only 1 bull takes more careful energy management and a bit longer (an extra 30-45 sec). but i always aggro a full mob of 5-10+ beasts anyway, it's quicker that way. i've never actually bled to death from one bull and one really shouldn't. 2 bulls should be quite easy to deal w/ or ignore as you pull them to that huge looming mass of graspers and bull friends =)

ok, i think i know why miteethor prefers mending. someone used soj on me today, and the knockdowns nearly killed me several times. if you're bleeding to death and the bulls are not attacking you then you have no source of energy. without the constant attacks from a large mob, you will eat up your energy healing yourself w/ div boon. same thing when i'm aggro tanking uw w/ a party, the meteor showers can completely steal your source of energy so careful energy management is a must. when using the stance & balth spirit in your skillset, your monk needs to be hit as often and as much as possible.

drakedeathscale -> it's what you don't want that's killing you

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

I'm sure people have noticed, and made the correlation, that since this build was "published" here, the price for superior monk runes has gone from around 200-500 gold for the cheapest to 10-15k?

For every action, there is a reaction....

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

lol
I feel really smart now for buying the sup monk runes immediately after I saw this, even though I did not have a monk at that point yet. Sup smite for 600g = good times.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

again I would like to repost this to the top ... I am very experienced in uw ... I love soloing everyday ... the only thing I have an issue with is the terrorwebs. I decided to drop zealots for spellbreaker instead to test it ... but after clearing the rest of the areas ... I went on to take out the last 8 grasping + 2 aatxes ... and sadly ... mis fired my bonettis causing my death. Right before my damn test .... well ... I will again test it in the late hours of tonight ... I only really have time for 1 - 2 runs a night. If it succeeds I will post it.

A word of warning ... to those who try this ... the initial battles take a bit longer without zealots but may be worth it if I can wipe out the terrorwebs.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by BHerf
But by this logic, if you had 208 HP, the 5% would still amount to the same amount of damage you would take if you were taking 5% of 108 HP..

I.E. You have all of the prot bonds on, etc. Axtes are hitting you for -10 with your HP at 208..If you had 108 HP they would hit you for -5..whats the difference other than the cost of that extra rune(and the armor to wear it on)

I have done this with 208 HP and the Axtes hit me for -10..From the vids I have seen of this build with health at 108/105, they hit for -5..

Am I still missing something here?

I picked up that staff outside elona..I just need the insightful head and wrapping of enchantment.. the health regen heals faster than the monsters can hurt you when they only hit for 5 dmg

BHerf

Ascalonian Squire

Join Date: Jul 2005

BoTL

Mo/W

Not sure, but did this run 3 times this morning and only got 1 ecto and some other crap drops over the entire 3 runs..I am getting the feeling this has been nerfed....Anyone else get this reaction? I am using miteethors latest build..Great killing speed, but the drops aint fallin.

Still managed to come out 5k richer after the whole ordeal(without selling the 1 ecto)