UW Solo Mo/W Build and Tutorial
RotteN
i've heard aataxes now come with remove enchantment ...
TheGreatBoo
Did anyone post a video for this yet?
Zenos
Quote:
Originally Posted by RotteN
i've heard aataxes now come with remove enchantment ...
Not as of Friday night.
Sunyi
Quote:
Originally Posted by miteethor
This is too awesome - a full set of monk runes will run you about 75k now!! So glad I had mine before this thread started lol
Europe server, sunday afternoon (GMT), full set was around 30K.
Lynnrose
Quote:
Originally Posted by Zenos
Not as of Friday night.
Not as of an hour ago. Sounds like someone may have stumbled too close to Nature's Renewal.
Silverspirit
Quote:
Originally Posted by TheGreatBoo
Did anyone post a video for this yet?
I have: http://www.personal.utulsa.edu/~chri...mites_solo.avi
TheGreatBoo
darkhorse!
how do i get my hp down to 105? lets see i got 4 superior runes and each -75 at lvl20 my hp is 480 so that = to 180?
Zackile Greenbirth
use another Monk sup rune (aka 2 sup divine runes) you can have more than one type of rune on a set of armor....it just won't regeister
darkhorse!
i c ok thank you
Age
I was wondering if it would be ok to have general minor or major rune of vigor on a Monks armor?This not the minor or major absorbtion rune that Warriors use.Thanks.
Jelly you need to make some postings and screenshots.
Jelly you need to make some postings and screenshots.
TheGreatBoo
Quote:
Originally Posted by Age
I was wondering if it would be ok to have general minor or major rune of vigor on a Monks armor?This not the minor or major absorbtion rune that Warriors use.Thanks.
Jelly you need to make some postings and screenshots. I'm not sure I get what you mean here. You can put runes of vigor on any type of armor. Runes don't stack. It goes with the highest one placed on a set of armor. I'm not sure what you were asking here, so if this doesn't clear it up, please rephrase what you said(or typed in this case haha).
Jelly you need to make some postings and screenshots. I'm not sure I get what you mean here. You can put runes of vigor on any type of armor. Runes don't stack. It goes with the highest one placed on a set of armor. I'm not sure what you were asking here, so if this doesn't clear it up, please rephrase what you said(or typed in this case haha).
twicky_kid
if you would use boon instead of blessed sig this build would be 2x as powerfull. i'm using aura and boon together and i'm doing about 120 dmg per second. forget the bonitto's def and go with channeling. it will keep your energy up while you spam boon. also helps for when they interrupt your breeze 2-3 times in a row. you can't die while you spam boon with channeling.
also a better weapon to use is the short sword from henge that gives +5 energy. i put a 18% enchanting pommel in it because everything i'm using is an enchantment.
also a better weapon to use is the short sword from henge that gives +5 energy. i put a 18% enchanting pommel in it because everything i'm using is an enchantment.
DaHode
cool!
bitorrent
Does anyone know of a way to stop Strip Enchantments. I usually run into pesky arcanists in the shiverpeaks and its quite annoying..
somehow they seek me out..
well, i use Spellbreaker for 15 sec plus my 15% enchanting.. but that just wont work cause it only lasts for so long. I'm a MoW and i cant echo/arcane echo. Plus i need it especially when im doing runs to certain places. I cant change to mesmer cause i lose sprint/balanced.. anybody have a solution?
somehow they seek me out..
well, i use Spellbreaker for 15 sec plus my 15% enchanting.. but that just wont work cause it only lasts for so long. I'm a MoW and i cant echo/arcane echo. Plus i need it especially when im doing runs to certain places. I cant change to mesmer cause i lose sprint/balanced.. anybody have a solution?
Sir Coldie
Im currently in droknars forhe and looking at armor. Which individual piece should i get for this type of build?
Eadwyn Mirwen
Just a hint guys:
Read the posts here. Many questions have been already answered many times.
Read the posts here. Many questions have been already answered many times.
DaHode
I really dont think they will nerf this, as other people have mentioned before, the game is meant for making up builds and stuff like this has happened b4 like being a runner to draknors forge - it still hasn't been nerfed. and if they nerf it - it wouldnt be the build just the UW (once again as some1 has mentioned before)
Age
Quote:
Originally Posted by TheGreatBoo
I'm not sure I get what you mean here. You can put runes of vigor on any type of armor. Runes don't stack. It goes with the highest one placed on a set of armor. I'm not sure what you were asking here, so if this doesn't clear it up, please rephrase what you said(or typed in this case haha).
I was wondering if you can use minor or major vigor runes on a Monks armor but I read it on the front page as yes you can as they are general runes.The question I ask is if you can put a major rune on top of a minor rune as I have done with my Zealots and Healing scalp armor.Thanks
EF2NYD
The major will cancel out the minor vigor.
glockjs
alright. since this thread helped me out i guess ill give something back :P
my build
Vigorous Spirit
Balthazar's Aura
Shield of Judgment
Bonetti's Defense
Mending
Balthazar's Spirit
Essence Bond
Protective Bond
when i first get in i have my protect +1 head piece and the 20% +1 icon to get protect bond down to 1........the only thing that matters at this point is protection is at 16 points and use the icon...as soon as you get the 1 on protect bond....switch head piece to smite +1 and your points should look like this:
healing: 13
smite: 16
divine: 9
tactics: 2
now throw up mending and the other enchants.
now the strat....
believe it or not i use an axe(sword works too) and a plain ol healing ankh...the axe activates vigorous spirit at +12 hp per swing AND give me adrenaline to set off bonetti's defense that much quicker. i also use vig spirit to heal myself if needed it sets itself off +12 and divine favor +29... and its nice having bonetti's defense lit up quite often as a buffer to get my smite spells off(very hard for the enemys to disrupt)...
as soon as i get to the smites i stop attacking with my axe and switch to my smite wand (20% chance of recharge, found in drok from collecter) because they run SoJ too rofl...but if i run into a coldfire night i whip it back out for survival lol.
and there it is
oh yeah. btw all my armor and head pieces are from LA
my build
Vigorous Spirit
Balthazar's Aura
Shield of Judgment
Bonetti's Defense
Mending
Balthazar's Spirit
Essence Bond
Protective Bond
when i first get in i have my protect +1 head piece and the 20% +1 icon to get protect bond down to 1........the only thing that matters at this point is protection is at 16 points and use the icon...as soon as you get the 1 on protect bond....switch head piece to smite +1 and your points should look like this:
healing: 13
smite: 16
divine: 9
tactics: 2
now throw up mending and the other enchants.
now the strat....
believe it or not i use an axe(sword works too) and a plain ol healing ankh...the axe activates vigorous spirit at +12 hp per swing AND give me adrenaline to set off bonetti's defense that much quicker. i also use vig spirit to heal myself if needed it sets itself off +12 and divine favor +29... and its nice having bonetti's defense lit up quite often as a buffer to get my smite spells off(very hard for the enemys to disrupt)...
as soon as i get to the smites i stop attacking with my axe and switch to my smite wand (20% chance of recharge, found in drok from collecter) because they run SoJ too rofl...but if i run into a coldfire night i whip it back out for survival lol.
and there it is

oh yeah. btw all my armor and head pieces are from LA

stoned bob
can anyone care to tell me what the best built is for a first timer
Silverspirit
Quote:
Originally Posted by TheGreatBoo
Eh. Thanks for the link, but it doesn't seem to want to play on my computer. I guess I need to get divx. Thanks for the link though, I'll check it out later.
It uses xvid. Divx might be able to play xvid, but you're better off getting xvid anyway, because divx is a proprietary format and no one likes those.
stoned bob
where the hell do i find this protective icon :/
glockjs
Quote:
Originally Posted by stoned bob
where the hell do i find this protective icon :/
collecter outside of bloodstone fen
kaotic2
The Build My Guild uses is a little different than the build from the first poster.
1. Sheild of Judgement
2. Balthazar's Aura
3. Symbol of Wrath
4. Bonetti's Defense
5. Protective Bond
6. Balthazar's Spirit
7. Mending
8. Watchful Spirit
17 protection prayers
We also have 55 health, and we pull as much as we can sometimes upto 15-20 mobs and we can kill them and stay alife.
1. Sheild of Judgement
2. Balthazar's Aura
3. Symbol of Wrath
4. Bonetti's Defense
5. Protective Bond
6. Balthazar's Spirit
7. Mending
8. Watchful Spirit
17 protection prayers
We also have 55 health, and we pull as much as we can sometimes upto 15-20 mobs and we can kill them and stay alife.
dajg
Quote:
Originally Posted by glockjs
alright. since this thread helped me out i guess ill give something back :P
my build
Vigorous Spirit
Balthazar's Aura
Shield of Judgment
Bonetti's Defense
Mending
Balthazar's Spirit
Essence Bond
Protective Bond
believe it or not i use an axe(sword works too) and a plain ol healing ankh...the axe activates vigorous spirit at +12 hp per swing AND give me adrenaline to set off bonetti's defense that much quicker. i also use vig spirit to heal myself if needed it sets itself off +12 and divine favor +29... and its nice having bonetti's defense lit up quite often as a buffer to get my smite spells off(very hard for the enemys to disrupt)... Cyclone axe is a great one to use with vigorous spirit, Zealots fire and a zealous axe especially when farming griffins and minotaurs. You can solo all 30 or so of them with a Wa/Mo never mind a build like this. In the UW however you are pushed for available skills slots but I may try it one day.
my build
Vigorous Spirit
Balthazar's Aura
Shield of Judgment
Bonetti's Defense
Mending
Balthazar's Spirit
Essence Bond
Protective Bond
believe it or not i use an axe(sword works too) and a plain ol healing ankh...the axe activates vigorous spirit at +12 hp per swing AND give me adrenaline to set off bonetti's defense that much quicker. i also use vig spirit to heal myself if needed it sets itself off +12 and divine favor +29... and its nice having bonetti's defense lit up quite often as a buffer to get my smite spells off(very hard for the enemys to disrupt)... Cyclone axe is a great one to use with vigorous spirit, Zealots fire and a zealous axe especially when farming griffins and minotaurs. You can solo all 30 or so of them with a Wa/Mo never mind a build like this. In the UW however you are pushed for available skills slots but I may try it one day.
kleps
Quote:
Originally Posted by dajg
Cyclone axe is a great one to use with vigorous spirit, Zealots fire and a zealous axe especially when farming griffins and minotaurs. You can solo all 30 or so of them with a Wa/Mo never mind a build like this. In the UW however you are pushed for available skills slots but I may try it one day.
personally, i dont think that w/mo build will work too well in the UW. you are taking a hell of a lot more damage in the UW from the aaxtes, which is where protective bond comes in at 5% dmg per hit.
Ka RaTae
It's always at 5%...the key is the energy cost is too high for a non-monk to deal with.
burntfaceman
puh im done reading the whole thread,
it costed me around 2,5 h... well everythings sounds fine and as the most say, it really works, but i mean... farming is dumb, dumb and boring...
what helps u 1000k gold when ur a loosy gamer at all?
this game is how it was said, all about skill, so when u dont got any, why u play this game...
to say ur friend, jeah i got xxx gold and a ultra golden bla of bla?
all u need can u get from collectors in the desert or somewhere else...
i know u are all bored, but u ever tryed to play pvp?
want pve, try world of warcraft, thats how it is...
there u can search the whole time for the ultimate set with ultimate everythin... but not here in guild-wars
other weaponmodels and armors are just some cool gimmics but they dun change gameplay...
Player versus Player is the REAL guildwars
Im tired now, its time to go to bed.
Thanks for ur patience
it costed me around 2,5 h... well everythings sounds fine and as the most say, it really works, but i mean... farming is dumb, dumb and boring...
what helps u 1000k gold when ur a loosy gamer at all?
this game is how it was said, all about skill, so when u dont got any, why u play this game...
to say ur friend, jeah i got xxx gold and a ultra golden bla of bla?
all u need can u get from collectors in the desert or somewhere else...
i know u are all bored, but u ever tryed to play pvp?
want pve, try world of warcraft, thats how it is...
there u can search the whole time for the ultimate set with ultimate everythin... but not here in guild-wars
other weaponmodels and armors are just some cool gimmics but they dun change gameplay...
Player versus Player is the REAL guildwars
Im tired now, its time to go to bed.
Thanks for ur patience
Ka RaTae
Ummmm....ok
capitalist
Why can't people type in complete sentences using properly spelled words?
Moltov joss
Plain and simple stop posting on this subject. Everything relevant has been said.
miteethor
Ok, here is the new build I have been running, which can easily handle big mobs of 15+, mixed mobs of darkness/ataxes, and terrorwebs. I can sit inside 3 malestroms at once without even losing health, etc.
I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.
MiteeThoRs V3.0
Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2
Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2
Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement
1. Wear Protection hat and hold protection +1 offhand, cast Protective Bond until it's +1
2. Change to Healing hat for healing of 13, cast mending so it's at +4 arrows
3. Change to Smiting hat, drop 2 points of protection, add 3 to smiting.
4. Change to -50 offhand for 55hp and the Smiting skill 20% recharge wand from Droknar's Forge collector
5. Cast Balthazar's Spirit and Watchful Spirit
Now you are ready to fight. Notice that we have NO direct healing spells. We don't need them. At your current stats you have 6 arrows of constant regen, and only take 2 damage for each hit. Since most creatures take slightly more than 1 second to attack in melee you can safely stand inside a mob of 6 without doing anything indefinitely. What I find happens is that even a larger mob (such as 8 grasping darkness) will have enough momentay pauses that you never need to do anything when standing inside them.
However, you can take mobs of a much larger size using Bonetti's Defense and Shield of Judgement as "control rods" To put it simply, turning one of these on will reduce the enemy attack rate to about 1/3-1/4th of the previous speed, meaning the mob you can handle will scale up from 6-8 to 18-24. Please note that when fighting Ataxes, you will be bleeding which will count as 3 arrows in your mob calculation.
By having a mix of Bonetti's and Blessed signet you can have ample energy regardless of the enemy type. Signet's don't work against Grasping Darkness, but Bonetti's fills up instantly. However Bonettis doesn't work against Coldfires or Dryders but Blessed Signet works quite nicely.
As I said, all you have to do is count the size of the mob and you will know how to control them. Pretty much without fail if the mob gets overly large, that also means that Bonetti's will charge up. If I need my health bar to fill up because of excess hits I just turn on Bonetti's and it shoot straight back to the top.
Also for interruptions, starting by first casting Bonetti's will create the casting window you need to get Shield of Judgement or Balthazar's Aura. If you have both available, do the SoJ first, because it then give you 20 seconds of casting time for Bath Aura. Otherwise you can wait for Bonetti's for your next opportunity.
When fighting Coldfires, simply turn on SoJ as often as you can. When you are in a malestrom, simply move out of it and cast Balt Aura, then move back in. Also, you can use your Blessed Signet while standing in the Malestrom because you technically aren't casting. It also works against Ataxes, but the Darknesses will interrupt your signet.
Smites are so easy I don't even need to talk about them. Just cast 1 of each and they will probably be dead or almost dead. You can easily take 15-20 smites if you can find that many together in one place
Terrorwebs are a little slower but very possible. Run in and run circles around them until all 3 cast their meteors. Then activate SoJ and Balth Aura as often as you can. Once they run low on energy they start to do regular attacks which are vulnerable to SoJ. You may not get many SoJ hits the first time around but by the second cast they should be falling. The funny thing is that with +6 arrows, even when you are on fire it only drops you to -1 for 3 seconds which is 6 damage. Over that same 3 seconds you might take up to 9 hits but that's still only about half your bar, and then as soon as the fire ends it goes right back up. I have absolutely killed all the terrorwebs without a proper heal spell in a very reasonable amount of time.
I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.
MiteeThoRs V3.0
Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2
Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2
Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement
1. Wear Protection hat and hold protection +1 offhand, cast Protective Bond until it's +1
2. Change to Healing hat for healing of 13, cast mending so it's at +4 arrows
3. Change to Smiting hat, drop 2 points of protection, add 3 to smiting.
4. Change to -50 offhand for 55hp and the Smiting skill 20% recharge wand from Droknar's Forge collector
5. Cast Balthazar's Spirit and Watchful Spirit
Now you are ready to fight. Notice that we have NO direct healing spells. We don't need them. At your current stats you have 6 arrows of constant regen, and only take 2 damage for each hit. Since most creatures take slightly more than 1 second to attack in melee you can safely stand inside a mob of 6 without doing anything indefinitely. What I find happens is that even a larger mob (such as 8 grasping darkness) will have enough momentay pauses that you never need to do anything when standing inside them.
However, you can take mobs of a much larger size using Bonetti's Defense and Shield of Judgement as "control rods" To put it simply, turning one of these on will reduce the enemy attack rate to about 1/3-1/4th of the previous speed, meaning the mob you can handle will scale up from 6-8 to 18-24. Please note that when fighting Ataxes, you will be bleeding which will count as 3 arrows in your mob calculation.
By having a mix of Bonetti's and Blessed signet you can have ample energy regardless of the enemy type. Signet's don't work against Grasping Darkness, but Bonetti's fills up instantly. However Bonettis doesn't work against Coldfires or Dryders but Blessed Signet works quite nicely.
As I said, all you have to do is count the size of the mob and you will know how to control them. Pretty much without fail if the mob gets overly large, that also means that Bonetti's will charge up. If I need my health bar to fill up because of excess hits I just turn on Bonetti's and it shoot straight back to the top.
Also for interruptions, starting by first casting Bonetti's will create the casting window you need to get Shield of Judgement or Balthazar's Aura. If you have both available, do the SoJ first, because it then give you 20 seconds of casting time for Bath Aura. Otherwise you can wait for Bonetti's for your next opportunity.
When fighting Coldfires, simply turn on SoJ as often as you can. When you are in a malestrom, simply move out of it and cast Balt Aura, then move back in. Also, you can use your Blessed Signet while standing in the Malestrom because you technically aren't casting. It also works against Ataxes, but the Darknesses will interrupt your signet.
Smites are so easy I don't even need to talk about them. Just cast 1 of each and they will probably be dead or almost dead. You can easily take 15-20 smites if you can find that many together in one place
Terrorwebs are a little slower but very possible. Run in and run circles around them until all 3 cast their meteors. Then activate SoJ and Balth Aura as often as you can. Once they run low on energy they start to do regular attacks which are vulnerable to SoJ. You may not get many SoJ hits the first time around but by the second cast they should be falling. The funny thing is that with +6 arrows, even when you are on fire it only drops you to -1 for 3 seconds which is 6 damage. Over that same 3 seconds you might take up to 9 hits but that's still only about half your bar, and then as soon as the fire ends it goes right back up. I have absolutely killed all the terrorwebs without a proper heal spell in a very reasonable amount of time.
Moltov joss
I think this belongs in the builds forum
Ka RaTae
Quote:
Originally Posted by Moltov joss
Plain and simple stop posting on this subject. Everything relevant has been said.
Well...I guess everything productive wasn't said at that point since a new improved version was posted after. 
Since this is a thread about soloing the UW...seems like it's in the right place.
Since this is a thread about soloing the UW...seems like it's in the right place.
capitalist
Quote:
Originally Posted by miteethor
Ok, here is the new build I have been running, which can easily handle big mobs of 15+, mixed mobs of darkness/ataxes, and terrorwebs. I can sit inside 3 malestroms at once without even losing health, etc.
I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.
MiteeThoRs V3.0
Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2
Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2
Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement
I get to feel smart for a second since I started using this build after you released 2.0. Some other guy had commented on using watchful spirit with mending (but with 5 pips) so I thought I would try it with the 4 pip mending. I was suprised how easily you can tank just about every ataxe and darkness at the beginning at one time (if you manage to get them together). Anything less than that, like 5 ataxe and 8 darkness, is cake. Any smites are a joke and it takes 15 minutes to complete a run (post-prot bond cast). Now I just want to figure out how to get further into the UW solo...
The only variation for me is that I refund 4 from protection and pump smiting up to 16. So 8 total refund everytime (including going back to 16 protection). I figure it doesn't matter since you 4-5K exp from clearing the first room. Additionally I use a 10/10 furious longsword(henge sword) with a +18% enchanting pommel. This way I charge bonettis a little faster and I get the extra 4-5 seconds from SoJ and 2 seconds from Balth Aura. This insures that all enemies of the same type that are surrounding me drop at almost exactly the same time (due to be hitting them for 1 dmg with my sword)
Cast Order: Prot Bond, Change hat to smite and dump prot points into smite, balth spirit, mending, blessed signet, watchful spirit, blessed signet. Leaves me with 32 energy to start the fight with.
Battle Cast Order: Bonetti's, Balth Aura, Bonetti's, SoJ, Balth Aura, Blessed Signet (if needed), Bonetti's, Balth Aura, Bonettis if they are still swinging (my goal is to kill them and walk away charged). For smites skip the first bonetti's and throw up balth aura.
I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.
MiteeThoRs V3.0
Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2
Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2
Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement
I get to feel smart for a second since I started using this build after you released 2.0. Some other guy had commented on using watchful spirit with mending (but with 5 pips) so I thought I would try it with the 4 pip mending. I was suprised how easily you can tank just about every ataxe and darkness at the beginning at one time (if you manage to get them together). Anything less than that, like 5 ataxe and 8 darkness, is cake. Any smites are a joke and it takes 15 minutes to complete a run (post-prot bond cast). Now I just want to figure out how to get further into the UW solo...
The only variation for me is that I refund 4 from protection and pump smiting up to 16. So 8 total refund everytime (including going back to 16 protection). I figure it doesn't matter since you 4-5K exp from clearing the first room. Additionally I use a 10/10 furious longsword(henge sword) with a +18% enchanting pommel. This way I charge bonettis a little faster and I get the extra 4-5 seconds from SoJ and 2 seconds from Balth Aura. This insures that all enemies of the same type that are surrounding me drop at almost exactly the same time (due to be hitting them for 1 dmg with my sword)
Cast Order: Prot Bond, Change hat to smite and dump prot points into smite, balth spirit, mending, blessed signet, watchful spirit, blessed signet. Leaves me with 32 energy to start the fight with.
Battle Cast Order: Bonetti's, Balth Aura, Bonetti's, SoJ, Balth Aura, Blessed Signet (if needed), Bonetti's, Balth Aura, Bonettis if they are still swinging (my goal is to kill them and walk away charged). For smites skip the first bonetti's and throw up balth aura.
Zackile Greenbirth
Quote:
Originally Posted by miteethor
4. Change to -50 offhand for 55hp and the Smiting skill 20% recharge wand from Droknar's Forge collector
has anyone found out where you get the -50hp icon ?
capitalist
Use...feature...search...thread...
Ok, had to say that. If you searched you would find many references to the Cities of Ascalon Quest given by Simon the Scribe.
Seriously, use the search feature.
Ok, had to say that. If you searched you would find many references to the Cities of Ascalon Quest given by Simon the Scribe.
Seriously, use the search feature.
Zackile Greenbirth
sorry i posted before looking.....i was gonna change my post to say i found where :P