UW Solo Mo/W Build and Tutorial

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

I cant imagine the skill itself being nerfed. It's doing exactly what its description states, no more then 5% dmg due to an attack. I can see the lvl 17 cast reducing its energy cost to 1 being altered though or perhaps more disenchanters down there.

Divinus

Divinus

Academy Page

Join Date: May 2005

Mississippi

I think they're going to throw disenchanters down there. The runes prices are absolutely insane right now. I believe Superior Healing was 74k earlier.

The only thing I can see this helping is at least eventually, if all this UW soloing keeps up, Ecto prices should come down. Storm Bows/Eternal Bows already seemed to have dropped drastically.

Wardog

Academy Page

Join Date: May 2005

I agree, they will probably nerf 1 energy loss at 17 prot. But I don't think they will nerf anything else.

Farming UW doesn't yeild much!!! Except rare ecto , nothing good ever drops. Is it just me or is it like that with everyone?

Darksci

Frost Gate Guardian

Join Date: Apr 2005

London

Lords Of The Immortal [Loti]

R/W

I just did a run just now, got an ecto, 2 storms, 1 rare unid healing symbol (can sell that), and a ghostly staff. All of that negates the 1K spent, so i'm happy. Mind you i spent 40mins ish.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Wardog
I agree, they will probably nerf 1 energy loss at 17 prot. But I don't think they will nerf anything else.

Farming UW doesn't yeild much!!! Except rare ecto , nothing good ever drops. Is it just me or is it like that with everyone? Grrrr, its not this build that should be nerfed, its the continuasly switching Favor between Korea and America that needs nerfing lol! Sigh, I've had no access to UW now for 4 days! This build certainly does not pay off for European players

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

They better not nerf protective bond as I have yet to use it in UW as I am still waiting to ascend anyway I want to try soloing in UW as well.It will be ncie when the price of runes come down and black dye.To saphir what no to yu have in swordmanship as I have 4 in mine and use no 4 rated swords.What do you use.Thanks

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

nomad - not surprisingly, i did not solo my way to the armorer in Fow =)
The breaker/bond groups killed me, that cap is just of the first quest. In any case I don't think the time and effort spent would be worth it to solo. When I tank a party of 8 to the crafter, it only takes ~75 min. Versus a around 30min to solo the first quest w/ about equivalent drops =)

spiritofcat - although colds can be avoided, i can handle up to a group of 6 colds plus 6 smites. of course the time wasted on the colds aren't worth their worthless drops since a regular cold avoiding smite run takes on average 15 min. so until a single run for 1-3 globs takes an hour due to addtional coldfires, uw is still worth the time despite fighting 2-3 groups of colds.

age - mine is at 0 (because i'm smiting). melee weapons like sword are only good for tanking for full parties to take the attention of mobs off the rest of your all caster party.


as for drops, i met one who picked up a purple and a gold crystalline on their runs.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Is the UW covered by the anti-farming code?
Often when soloing I make a mistake and get killed by the darknesses, so I tend to end up doing a few shortish runs which might be triggering the anti-farming code that nerfs drops.
Anyone else have ideas on that?

I find that the drops I get in the FoW are far superior than UW.
Only problem is I can't get very far in the UW due to mesmers. But still, I usually get a chaos axe, some shadow bows/staves etc. and frequently a shard too.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Lol, ur lucky! When my guild askes for a party I join but its my experience that with this build I get deeper into UW than any party I've played in. Anyway, I dont actually play there for the drops or even exp. I'm not the kind of player buying expensive fashion with the same stats lol! But I like to go there because of the tension, the exitement. So I'm very happy with this build! But I really dont get rich by playing UW lol!

Amused Observer

Frost Gate Guardian

Join Date: Aug 2005

I've done runs w/ full parties in uw and fow last week, and the drops are MUCH better in fow.

B3H

B3H

Frost Gate Guardian

Join Date: May 2005

Mid-West

Cheer Up Emo Kid [EMO]

W/R

Quote:
Originally Posted by saphir
someone was asking for screen shots?
here are some of mine:









is that 15k judges armor?

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

UW is stinky these days. I have gotten one colored weapon (other than blue) in about 30 solo runs. In those runs I have gotten 22 ectos. I run everything I can including the town and the circle by the gate, I have even started killing cold fires, those runs take about an hour. But they still are not dropping anything substanital, although I did get a white fell blade off one.

I was running a solo build quite awhile ago and ecto drops were at least 75% more than they are now, meaning you got one a run every run. Now that is not the case. Not sur eif it is "nerfed" or not, but you would have a hard time convincing me something isn't right. Oh yeah I get about 20-30 demonic reamins nowadays per run. Now if they were worth 60 gold I wouldn't mind, but only 20 gold is a joke.

Another thing I have noticed is the smites and fires fight more amongst themselves these days, usually with the smites taking the worst of it. So ultimately fewer chances for a decent drop.

I am thinking of trying some short FOW runs, maybe get some shards or at least a colored item. I like seeing 6-8 dead monsterd and a couple purples and a gold sitting there when I am done. I rmemeber when it wasn't uncommon to see 2-3 golds AND a purple or two in certain groups lying beside your toon. Now one gold a map is about average, and a lot of times they aren't even max damage.

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

I did a run just for the heck earlier and I also noticed some cruddy drops, I must say the worst I've ever seen. This was my first time since last Wednesdays patch and every patch seems to reset the anti farm crap. Perhaps it was just bad luck but I'm not so sure.

volgaris

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by capitalist
I get to feel smart for a second since I started using this build after you released 2.0. Some other guy had commented on using watchful spirit with mending (but with 5 pips) so I thought I would try it with the 4 pip mending. I was suprised how easily you can tank just about every ataxe and darkness at the beginning at one time (if you manage to get them together). Anything less than that, like 5 ataxe and 8 darkness, is cake. Any smites are a joke and it takes 15 minutes to complete a run (post-prot bond cast). Now I just want to figure out how to get further into the UW solo...

The only variation for me is that I refund 4 from protection and pump smiting up to 16. So 8 total refund everytime (including going back to 16 protection). I figure it doesn't matter since you 4-5K exp from clearing the first room. Additionally I use a 10/10 furious longsword(henge sword) with a +18% enchanting pommel. This way I charge bonettis a little faster and I get the extra 4-5 seconds from SoJ and 2 seconds from Balth Aura. This insures that all enemies of the same type that are surrounding me drop at almost exactly the same time (due to be hitting them for 1 dmg with my sword)

Cast Order: Prot Bond, Change hat to smite and dump prot points into smite, balth spirit, mending, blessed signet, watchful spirit, blessed signet. Leaves me with 32 energy to start the fight with.

Battle Cast Order: Bonetti's, Balth Aura, Bonetti's, SoJ, Balth Aura, Blessed Signet (if needed), Bonetti's, Balth Aura, Bonettis if they are still swinging (my goal is to kill them and walk away charged). For smites skip the first bonetti's and throw up balth aura. I tired this build although it worked very well I found myself stuck when I got to the terrorwebs. I couldn't even put a dent in them, I could run from them but couldnt kill them so I found myself stuck. I tried all sorts of things, soj didnt appear to work well on them since they are casters and aura just wasnt doing enough damage to them.... any ideas on how to beat them with this build below? Or isthe divine boon build better to use? I also bumped my smite to 16 once I cast prot. bond so I had that as high as it would go also casted mend at 13 for the +4 regen


Originally Posted by miteethor
Ok, here is the new build I have been running, which can easily handle big mobs of 15+, mixed mobs of darkness/ataxes, and terrorwebs. I can sit inside 3 malestroms at once without even losing health, etc.

I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.

MiteeThoRs V3.0

Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2

Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2

Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement

Autumn_Leaf

Autumn_Leaf

Krytan Explorer

Join Date: Jul 2005

Taunton, Mass.

getting bad drops happens. sometimes i go through 3 runs without an ecto drop. my record is 4 ecto drop in one run, my friend is 5 in one run.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

Quote:
Originally Posted by B3H
is that 15k judges armor? 8k fissure =)

drops in uw is subjective though. i could say my drops suck since i haven't gotten my crystalline sword yet =)
it all depends on what you're looking for, and i'm looking for globs. usually get between 1-4. max ever was 6.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by volgaris
I tired this build although it worked very well I found myself stuck when I got to the terrorwebs. I couldn't even put a dent in them, I could run from them but couldnt kill them so I found myself stuck. I tried all sorts of things, soj didnt appear to work well on them since they are casters and aura just wasnt doing enough damage to them.... any ideas on how to beat them with this build below? Or isthe divine boon build better to use? I also bumped my smite to 16 once I cast prot. bond so I had that as high as it would go also casted mend at 13 for the +4 regen


Originally Posted by miteethor
Ok, here is the new build I have been running, which can easily handle big mobs of 15+, mixed mobs of darkness/ataxes, and terrorwebs. I can sit inside 3 malestroms at once without even losing health, etc.

I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.

MiteeThoRs V3.0

Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2

Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2

Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement
Some time ago I tried a simular build with Symbol of Wrath instead of Watchfull Spirit (and Mending +4). It rocked but I had a hard time surviving Darkness so I switched to this build for more safeness. But since I still find energy drainers very dangerous its probably just me. With maxed smite the SoW build will kill much faster, so give it a try

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

Quote:
Stop what? Everyone is talking that this game is about skills. And when finally players start combining skills to build a good chr people are afraid its gonna be nerfed? That would cut out the heart of this game, so believe me, thats NOT gonna happen
Or did you mean the trading system where prices are growing with demand? this solo UW build is almost the same as a build i used back in june and detailed on this forum to prove a point about armour level in UW:

http://www.guildwarsguru.com/forum/s...541#post208541

http://www.guildwarsguru.com/forum/s...538#post232538

that in turn was adapted from a popular troll farming balth aura/divine boon build at the time when troll farming in talus chute yielded some decent loot. i made the invincible uw tank build public on gwonline.net around the same time as well - reason being that i wanted uw to be made much harder - global enchant strips would be awesome. or more enemies that can strip enchantments. different AI routines (so that enemies run out of AoE - another problem i had with UW being too easy). etc. because at the time it was difficult to find groups that actually wanted to play underworld and try to complete it. most just formed groups to farm smites which i thought was a bit lame. dont know what the situation is like now (ive since left) but my old guildies claim hardly anyone ever plays uw for any reason other than to farm for loot. only now its mostly soloists. most of the actives in my guild later went on to play pvp almost exclusively in aB (angry businessmen). i think everyone got tired of the way uw runs were going.

i much prefered uw when the smites had balth aura and it stacked - they used to be able to kill a whole party in about 2 seconds flat. it was frightening and the thought of soloing them was just not even worth entertaining. since then, they have become a bit feeble :/

its interesting to see how the original build has evolved into this build.

ive been out of the loop since quitting GW at the end of june (moved out, back onto 56k and too busy working) but the reasons for making that build public was because i wanted everyone to abuse it, hardcore. so that anet would take a look at uw and go 'hang on a second, something cant be right if we have level 10 monks soloing the hardest pve area in the game - lets make it harder.'

not so that specific build would be nerfed - it should stay the same really. its easy to kill that build in pvp with enchant strips so thats not a problem. but uw really needs to be made harder. with every part of it being unsolo'able. the reason being to maintain the difficulty level and preserve the group challenge i believe it was intended to provide.

this could be done in several ways and should be quite simple to do. having squids cast rend enchantment. having baddies flee when they take a consistant and high rate of dmg and resume attacking outside the area of damage (if possible). the latter would stop baddies running in stupidly and dying to mass AoE damage spells. making dream riders more abundant would be even better. since they spawn blades and they all have interrupts. giving them one or 2 more interrupts would be even better. since its too easy to trick them all into interrupting some cheap crappy spells then letting off the big ones. finally, having more enemies packing interrupts.

dajg

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by volgaris
I tired this build although it worked very well I found myself stuck when I got to the terrorwebs. I couldn't even put a dent in them, I could run from them but couldnt kill them so I found myself stuck. I tried all sorts of things, soj didnt appear to work well on them since they are casters and aura just wasnt doing enough damage to them.... any ideas on how to beat them with this build below? Or isthe divine boon build better to use? I also bumped my smite to 16 once I cast prot. bond so I had that as high as it would go also casted mend at 13 for the +4 regen


Originally Posted by miteethor
Ok, here is the new build I have been running, which can easily handle big mobs of 15+, mixed mobs of darkness/ataxes, and terrorwebs. I can sit inside 3 malestroms at once without even losing health, etc.

I realize these are all variations on the same theme but I have found this to be the most effective and highest survival of all the versions I have tried so far, and it's still just as fast as anything else, and only requires 5 buyback points to complete.

MiteeThoRs V3.0

Starting:
Healing 9+3
Smiting 8+3
Protection 12+4
Divine 4+3
tactics 2

Ending:
Healing 9+3
Smiting 11+4
Protection 10+3
Divine 4+3
tactics 2

Skills
Protective Bond
Balthazar's Spirit
Mending
Watchful Spirit
Bonetti's Defense
Blessed Signet
Balthazar's Aura
Shield of Judgement To do the Terrorwebs I drop my -50hp focus item and change to something with decent +energy and charge my energy right up (you should be around 50 energy and 105hps). I use the skills above except I drop shield of judgement for healing signet. You should be able to fire off 3 balth's Aura's in the first 45 seconds of the fight (using blessed signet in between to regen) which should take out at least one of the terror webs. Healing signet heals for 77 at tactics 4 IIRC so pretty much a very spamable full heal for zero energy.

You can also do the "wrathful spirits" 10k quest solo with this build from the keeper of the forgotten vale. Also with nuker backup you can tank the mesmer spirits in the "escort of souls" quest. They do spam ignorance on you to stop signets but you can usually get healing signet in when it wears off (or breeze but watch for interupts).

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

To handle the Terrorwebs with the build I use (the same as mitee's but i pump smiting up to 16), switch to the collector's 10/20/20 smiting staff w/ +5 insightful head and 18% enchanting wrap. Make sure you are at full energy going in, and run around until they fire off at least 1 Meteor Shower each. Pull them into a group and run right next to them and cast Balth Aura/SoJ/Blessed Signet(i think my divine is at 4 so I get 9 energy from this)/Blessed Signet/Balth Aura/Blessed Signet/SoJ, all the while hitting them with your weapon.

miteethor

Academy Page

Join Date: May 2005

SoJ will eventually work on Terrorwebs. When you first fight them they have full energy so they will be constantly casting, but after a minute they will be out and start doing standard attacks, at which point SoJ will start working. So the first minute is mostly running around, but then after that it settles down and they start taking hits. You will know when SoJ is working because they start getting "flattened" every time they hit you which is their knockdown animation, and it doesn't take a lot of hits to kill them.

I have found that the Healing Sig isn't necessary because they only thing that can really damage you is fire, and with +6 arrows it only drops you to -1 and even then that only lasts 3-4 seconds, and then you fill right back up automatically. You have to have the Blessed Sig though because they don't do anything that can trigger Bonettis Defense so it's your only source of energy.

It's certainly not fast, even slower than killing Coldfires (which are actually not too bad with this build) but if you wanted to open up the monuments for some more XP then it's quite doable.

One last thing with the terrorwebs - they cast something that seems to suck 3 energy from me. I don't know if it's a combination of damage that doesn't trigger Balthazar's Spirit or what it is, but I found that I have to keep at least 6-7 energy available at all times just in case one of those hits.

John Doe

Frost Gate Guardian

Join Date: Jul 2005

Dark Combatant

W/Mo

I was wondering if this had happened to anyone. I was doing the usual UW run and when I get to smite and coldfire, instant death. This occurred very randomly. Sometimes it's the first group of smite/coldfires I engaged , sometimes it's the last group. This happened to me twice already and I haven no idea why. Thank you in advance for the input.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Quote:
Originally Posted by miteethor
One last thing with the terrorwebs - they cast something that seems to suck 3 energy from me. I don't know if it's a combination of damage that doesn't trigger Balthazar's Spirit or what it is, but I found that I have to keep at least 6-7 energy available at all times just in case one of those hits. I have noticed that I can charge to max energy (49) and the first hit from the terrorwebs knocks me to 48, but not any lower than that regardless of getting hit.

NTsan

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by wiz12268
UW is stinky these days. I have gotten one colored weapon (other than blue) in about 30 solo runs. In those runs I have gotten 22 ectos. I run everything I can including the town and the circle by the gate, I have even started killing cold fires, those runs take about an hour. But they still are not dropping anything substanital, although I did get a white fell blade off one.
I think luck is the word here
I got 15>50% gold Eternal + Storm Bow in the past few days and 2 gold Prot Icon yesterday

Generally I avoid coldfire since they drop junk and take ages to kill

darkhorse!

Ascalonian Squire

Join Date: Jul 2005

graspings are a pain in the you know what now, because when ever i cast healing they hit me and I have a slow casting time! im piss lol.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by darkhorse!
graspings are a pain in the you know what now, because when ever i cast healing they hit me and I have a slow casting time! im piss lol. If you try to cast anything while under attack by graspings, you are going to be dazed. You have to time your casts so that you are protected by Bonetti's in order to avoid interrupts/dazed.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by darkhorse!
graspings are a pain in the you know what now, because when ever i cast healing they hit me and I have a slow casting time! im piss lol. thats why you cast bonetti's before you throw up any healing.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

There are few other good ones like wary stance and shields up all attributed to tactics.But bonetti's is a good one i don't use it very often but if I was in UW alone I probably would.I use balance stance more often along with zealots fire it is a good combo.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

I have had a couple unexplained deaths against colds as well. If I get caught I generally try to engage 6 of them at once, that way I am hitting 4 with zealots and balt's, and then a lot less sneaking around to get to the smites behind them. I rarely if ever get below half health even against 6 since I use boon and it never gets interupted by them if I leave it enchanted. But this weekend I had 3-4 runs where I was facing colds alone had a lot of health, then wham I was dead. Dixn't understand why it happened, twice I was only takingon 3, which I don't ever drop below 90 HP(105 equipment) So it was wierd, and pissed me off alittle too.

Killajalavu

Academy Page

Join Date: Aug 2005

Mo/N

Would like to try this stuff and all but I am too stupid and suck to much as this game to attempt soloing UW Oh well....guess I will have to miss out in the fun. There is one thing I never understood tho. I thought you gained +3 for each Sup. Rune that you have on? Like.min-+1 maj-+2, sup-+3....I might be wrong, was wondering how you only gained +2's for your runes, and not +3's

Cimarec

Pre-Searing Cadet

Join Date: May 2005

Well this was fun.

http://jupiter.walagata.com/w/doodguy99/Fun.jpg

VengeanceRTD

Pre-Searing Cadet

Join Date: Jul 2005

RTD

Why do people feel the need to block out thier skill bar?

fearlesslife

Banned

Join Date: Aug 2005

Mo/W

Where do u get the Focus Item with -50 Health in Ascalon city??

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Racthoh
I usually don't say this sort of thing but...

Was that photoshopped? Or is your build in no way like Jelly's build. Those spiders cast Lingering Curse, and with 105 HP you'll drop dead.

I'm only really saying this because you blocked out your life, part of your message log, and your skills.
Anyone that has built the build in the OP by now knows it doesn't work, so it isn't surprising that anyone that does have a build that works doesn't want people knowing their skill bar.

I am just shocked that people haven't abandoned it already. Generally speaking "sheep" that take a blueprint that doesn't work aren't usually smart enough to tweak it so that it will have some success. I do know that a lot of monks are looking for TWO man runs these days, that tells me all I need to know. They aren't getting it done solo. More than likely they are bleeding to death, and can't keep healed up without running out of mana.

But I don't really care, I made a killing selling my Superior monks runes to the trader. I didn't even bother spamming them he paid me 58K for my healing and 47+K for the others.

So the six I sold (I indentified 2 I had sitting around) netted me more than I could hold on my character and had to unload twice to sell them all. So in my estimation they were worth about 20-21 ectos, the way it is now it might take a week of solo runs to find that many ectos, so I won't complain about it.

The shocking thing to me is that with so many "solo" build 'ruling' the UW why was the trader paying 16500 for ecto this morning? America has had favor for a week straight you would think there would be a flood with so many people "soloing". It only take a couple days to get the skills you need for this build and to ascend. So there have to be plenty of them by now, why is it the market isn't flooded with ectos?

All I see are people buying, I don't see a lot of selling going on. Doesn't take a brain surgeon to figure it out.

Moltov joss

Lion's Arch Merchant

Join Date: May 2005

D/

Quote:
Originally Posted by wiz12268
Anyone that has built the build in the OP by now knows it doesn't work, so it isn't surprising that anyone that does have a build that works doesn't want people knowing their skill bar.

I am just shocked that people haven't abandoned it already. Generally speaking "sheep" that take a blueprint that doesn't work aren't usually smart enough to tweak it so that it will have some success. I do know that a lot of monks are looking for TWO man runs these days, that tells me all I need to know. They aren't getting it done solo. More than likely they are bleeding to death, and can't keep healed up without running out of mana.

But I don't really care, I made a killing selling my Superior monks runes to the trader. I didn't even bother spamming them he paid me 58K for my healing and 47+K for the others.

So the six I sold (I indentified 2 I had sitting around) netted me more than I could hold on my character and had to unload twice to sell them all. So in my estimation they were worth about 20-21 ectos, the way it is now it might take a week of solo runs to find that many ectos, so I won't complain about it.

The shocking thing to me is that with so many "solo" build 'ruling' the UW why was the trader paying 16500 for ecto this morning? America has had favor for a week straight you would think there would be a flood with so many people "soloing". It only take a couple days to get the skills you need for this build and to ascend. So there have to be plenty of them by now, why is it the market isn't flooded with ectos?

All I see are people buying, I don't see a lot of selling going on. Doesn't take a brain surgeon to figure it out. Anyone can tell you a skill bar. Doesn't mean you will be able to play it.
America hasnt had favor for a "week straight" lol Korea and well not sure about Europe................man stfu this aint not damn flame war!!!!


MOD PLEASE CLOSE TOPIC!!!!!

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

To the people complaining about sudden death / loss of 3 energy against Dryders and Coldfires, I have your answer: you're using the -50HP Focus Item when you fight them. That item gives you a +3 energy bonus when hexed, which is actually kind of a pain in the butt because if your energy is <3 when the hexes end you will be reduced to 0 energy and Protective Bond will immediately end; i.e. instant death. Against Dryders I ditch the -50 Focus Item for a max collector's Healing Ankh, which removes the -3 energy problem entirely. For Coldfires I just keep an eye on my energy and make sure never to cast while hexed unless I have 3 more energy than the cost of the spell.

Isis Teramar

Pre-Searing Cadet

Join Date: Apr 2005

I've been using a modified Miteethor's V2.0 for three weeks and racked enough ectos for Aesthetic Fissure set. 105 ectos, 350 vellum and feathers for the set. I got 22 ectos on Saturday when America had favor almost all day. I only do smite runs and avoid coldfire if I can because they don't drop anything worthwhile. After every 3 runs, I like to run thru the Great Northern Wall mission. I believe the purple/gold drops more often if you complete a mission. 22 minutes is average run time. I average around 0-4 ectos per run, and a sometimes 2 ectos per mob.

Here's a compiled shot of my 3 weeks of grinding. My 3 other characters have full of UW stuff.

http://img.photobucket.com/albums/v2...tran/gw031.jpg

That attribute set is what I usually run through the level.
I usually start with
9 Healing
12 Smiting
16 Protection
9 Divine Favor
4 Tactics

After I put up the -1en Prot Bond I moved some points around to get +4 mending

13 Healing
12 Smite
11 Protection
9 Divine
4 Tactics

Then I put it all in Smite and the rest tactics
9 Healing
15 Smite
11 Protection
9 Divine
7 Tactics.

I'm planning to get the +1 Smiting Scalp from the collector's outside Fort Rankor to get my Smite up to 16. 53 holy damage to Shield of Judgement and 26 Damage for Aura. I'm looking for a good deal on superior monk runes. When I stated Healing was 8k and the rest 1.5k each.

fearlesslife

Banned

Join Date: Aug 2005

Mo/W

Hey can someone tell me where to get the Focus item with - 50 health plz

Cimarec

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Racthoh
I usually don't say this sort of thing but...

Was that photoshopped? Or is your build in no way like Jelly's build. Those spiders cast Lingering Curse, and with 105 HP you'll drop dead.

I'm only really saying this because you blocked out your life, part of your message log, and your skills. No this was not photoshopped. The unwanted guests quest is pretty easy actually, it just takes a little thinking. And No, my build is very close to some of the builds in this post.