I would like my Weekly Nerfing please :D
Xeno Demachilo
(Sarcasm)
Dont they normally Nerf on wednesdays? Woops..I mean update.. I know they skipped an update about a week ago, But i think we need to know a forsure day of the week , and how often (every 2 weeks, every week, every month, etc.) So we can all get in that last tiny bit of farming in before our beloved spot gets hit with a nerf bat
(/Sarcasm)
Enjoy your day everyone.
Dont they normally Nerf on wednesdays? Woops..I mean update.. I know they skipped an update about a week ago, But i think we need to know a forsure day of the week , and how often (every 2 weeks, every week, every month, etc.) So we can all get in that last tiny bit of farming in before our beloved spot gets hit with a nerf bat
(/Sarcasm)
Enjoy your day everyone.
Lasareth
:/ I'm hoping next week's update contains the live sorrow's furnace or whatever it's called region. I'm getting really bored with pve ><;
Kaylynn Of Ascalon
ha ha ha.
Ultimate_Gaara
Oh yes, god forbid they take out drops, the secret plot behind this game, i hear they wanted to actualy call it "Drop Wars: Farm for you life" i cant wait will they make it rain rares again!
/sarcasm
Im not saying pointing fingers at anyone, this is to all farmers in general
Dear farmers:
Please keep your nerfing storys to yourself, all i ever see is "nerf this" and "nerf that", ive said it more times than ive said my own name, GW is not about items, nor will it ever be, i feel like im the only one who knows what the word "rare" means around here. Everyone can see drops are down, but not all of us base our lives like bots "log on, kill, pick up items/gain exp, sell, roll around in money" (ill wait for flames about that comment, even though you know its true [ill wait for even more on that one]), i find it funny how farmers blame Anet for nerfing when in truth they are doing their own doom (of course bots help out.. a little) every time i see Anet nerf something i raise my glass to them, they are doing what they should (sadly many people who play are a bunch of whiny little farmers [once again ill wait for flames, but please no one wants to hear you complaine so keep them to PMs so i can delete them with out reading]) Anet has the right to what they want to their game, they run the show around here, not you. Dont like it?, i hear making gold in D2 is easyer than ever, so go there
- *that word that should be here and ends with an "S"* Your local butter cup Ultimate_Gaara
Ps notes: Keep your flames to me to PMs so i can delete them without having to read
Also i would love to see a picture of text from the box that says "Prove yourself in a world where drops are uber and you can find a max 5:1 rare Giant Axe" or anything drop related
Kthnk, End rant
/sarcasm
Im not saying pointing fingers at anyone, this is to all farmers in general
Dear farmers:
Please keep your nerfing storys to yourself, all i ever see is "nerf this" and "nerf that", ive said it more times than ive said my own name, GW is not about items, nor will it ever be, i feel like im the only one who knows what the word "rare" means around here. Everyone can see drops are down, but not all of us base our lives like bots "log on, kill, pick up items/gain exp, sell, roll around in money" (ill wait for flames about that comment, even though you know its true [ill wait for even more on that one]), i find it funny how farmers blame Anet for nerfing when in truth they are doing their own doom (of course bots help out.. a little) every time i see Anet nerf something i raise my glass to them, they are doing what they should (sadly many people who play are a bunch of whiny little farmers [once again ill wait for flames, but please no one wants to hear you complaine so keep them to PMs so i can delete them with out reading]) Anet has the right to what they want to their game, they run the show around here, not you. Dont like it?, i hear making gold in D2 is easyer than ever, so go there
- *that word that should be here and ends with an "S"* Your local butter cup Ultimate_Gaara
Ps notes: Keep your flames to me to PMs so i can delete them without having to read
Also i would love to see a picture of text from the box that says "Prove yourself in a world where drops are uber and you can find a max 5:1 rare Giant Axe" or anything drop related
Kthnk, End rant
Watersong
Well, if items aren't so paramount, why not make them more common?
Thanas
Quote:
Originally Posted by Watersong
Well, if items aren't so paramount, why not make them more common?
|
Ultimate_Gaara
Quote:
Originally Posted by Watersong
Well, if items aren't so paramount, why not make them more common?
|
/common scence
The only reason people complain is because Anet made the mistake of starting with high drops and then removing them... if it was the other way around people would think diffrently.. sad really
Sagius Truthbarron
The game isn't really about "Hey, I killed the same monster and opened the same box for two years and lookey! 100 billion goldzorz!" if you want money, just ascend and go hunt Fissure of Woe instead of charr hides.
If you want to bot then go play Star Wars Galaxies.
I can see the want to be able to easily solo places and run through areas that are considerably lower levels than you - I would consider that fun. But not getting an extra rare Godly Swordsmen Gladius of Improved Swordsmenship +20% damage when health is above 50% and 75+ health.
O.o
If you want to bot then go play Star Wars Galaxies.
I can see the want to be able to easily solo places and run through areas that are considerably lower levels than you - I would consider that fun. But not getting an extra rare Godly Swordsmen Gladius of Improved Swordsmenship +20% damage when health is above 50% and 75+ health.
O.o
Watersong
No, but if items really don't matter, where's the harm in making them more common? Everybody would have the same opportunities. That's what they tried to do with the faction system. Let everybody have a chance to have X item. Unfortunately, for PVE characters/players that's not quite an option. Hence, farming of monsters is needed to find X item as is farming of players for faction points to afford X item for a PVP character.
I mean, think about it. Not only does it introduce balance of "special" items for PVE characters, it would mean less farming. Why do people farm? To get gold. Why do people need gold? To afford items. What happens when you can get an item easily? Price goes down and people farm less.
I mean, think about it. Not only does it introduce balance of "special" items for PVE characters, it would mean less farming. Why do people farm? To get gold. Why do people need gold? To afford items. What happens when you can get an item easily? Price goes down and people farm less.
Ultimate_Gaara
Quote:
Originally Posted by Watersong
I mean, think about it. Not only does it introduce balance of "special" items for PVE characters, it would mean less farming. Why do people farm? To get gold. Why do people need gold? To afford items. What happens when you can get an item easily? Price goes down and people farm less. |
Watersong
But what would they do with money? Nothing. Suddenly your amount of gold doesn't matter anymore.
Ultimate_Gaara
I bet half of the people who farm dont even really "need" the money... and everyone seems to think Anet intended to make a game where you can get the best wepon and armor in one day.. newflash, nothing comes that easy (unless you played the first few days)
Watersong
Quote:
Originally Posted by Ultimate_Gaara
newflash, nothing comes that easy (unless you played the first few days)
|
Sorry, but your posts are really confusing.
Saerden
Ahaha good thread:
This game is not about items, so lets only have a selected few (hardcore players / lucky ones) have the best items aviable as nothing comes easy
By nerfing farming spots, reducing drops, and removing UAS, ANET made this game to be about items and "loot" (faction is loot more or less, and can be farmed, see PANK)... because in betas, everyone had everything, did not bother about it but instead cared about player skills...
Oh and the regular game:
150h played, no sup runes, did all the missions in the game with a wa / mo, and am in the desert with a ranger. Also have a useless necro stuck in Northern shiverpeaks. I made more money farming for 2h (and unlocked more minor runes) then i made playing the game for 20h. And i farmed a poor farming spot... next weekend, ill be farming a real one...
Yes, having hardcore players with 1,4m gold doing absolutely nothing is SOOO much worse then having a casual player who will actually see some good weapon upgrades and unlock more then one major rune in 100h... GG ANET, the farming company...
TO those who still dont understand:
Anet helps farming by totally nerfing the loot drops / skill aquisition. Do you really think i would farm if i had all the skills unlocked? But do you really think i would play this game for the 3rd time instead of farming gold (unided sup runes) and weapons ( more gold / weapon upgrades) and exp at the same time, and at a much faster pace?
This game is not about items, so lets only have a selected few (hardcore players / lucky ones) have the best items aviable as nothing comes easy
By nerfing farming spots, reducing drops, and removing UAS, ANET made this game to be about items and "loot" (faction is loot more or less, and can be farmed, see PANK)... because in betas, everyone had everything, did not bother about it but instead cared about player skills...
Oh and the regular game:
150h played, no sup runes, did all the missions in the game with a wa / mo, and am in the desert with a ranger. Also have a useless necro stuck in Northern shiverpeaks. I made more money farming for 2h (and unlocked more minor runes) then i made playing the game for 20h. And i farmed a poor farming spot... next weekend, ill be farming a real one...
Yes, having hardcore players with 1,4m gold doing absolutely nothing is SOOO much worse then having a casual player who will actually see some good weapon upgrades and unlock more then one major rune in 100h... GG ANET, the farming company...
TO those who still dont understand:
Anet helps farming by totally nerfing the loot drops / skill aquisition. Do you really think i would farm if i had all the skills unlocked? But do you really think i would play this game for the 3rd time instead of farming gold (unided sup runes) and weapons ( more gold / weapon upgrades) and exp at the same time, and at a much faster pace?
Watersong
THANK you. God, I thought I was crazy or something.
It was about time someone with common SENSE (with an 'S') came along... Myself excluded.
It was about time someone with common SENSE (with an 'S') came along... Myself excluded.
Kabale
Quote:
By nerfing farming spots, reducing drops, and removing UAS, ANET made this game to be about items and "loot" (faction is loot more or less, and can be farmed, see PANK)... because in betas, everyone had everything, did not bother about it but instead cared about player skills... |
So you say you can't any further in the game cos your skills suck and you think items will improve you, thats bs, you should just rethink your build. Skills have more effect on the outcome of a battle than what you're wearing (unless of course you're stupid enough to walk around naked).
Quote:
...Huh? So, you're saying that people should work (farm) for their items? |
Quote:
But what would they do with money? Nothing. Suddenly your amount of gold doesn't matter anymore. |
Watersong
I don't think skills is an issue. Besides, by your reasoning people should get skills first? You do know that most of the time there's no limit to someone's "skills". You can (almost) always improve.
Items can be outgrown. Your "skill" can be limited by it. They can also expand your "skill" by introducing new things. I never had a zealous or vampiric string. I never found one. But when I bought one, I found a lot of ways of how not to use it.
Items can be outgrown. Your "skill" can be limited by it. They can also expand your "skill" by introducing new things. I never had a zealous or vampiric string. I never found one. But when I bought one, I found a lot of ways of how not to use it.
Watersong
Quote:
Originally Posted by Kabale
If you're that bent on getting items you're in the wrong game.
How sad is that? An economy that doesn't work, ala Diablo2. I WANT my money to have value, if there's too much of it around why have it in the first place?? |
The economy in this game is stupid. They don't want you to farm, but they still want you to buy things. How do you get the gold to buy things? You "play" the game... Again. Sounds like farming to me. It's not quite as specific but it's still farming.
Kabale
Quote:
Items can be outgrown. Your "skill" can be limited by it. They can also expand your "skill" by introducing new things. I never had a zealous or vampiric string. I never found one. But when I bought one, I found a lot of ways of how not to use it. |
Quote:
Oh, I'm not really bent on gettings items. |
Quote:
How do you get the gold to buy things? You "play" the game... Again. Sounds like farming to me. It's not quite as specific but it's still farming. |
This is not what I, and I think the majority of the gaming community, call "playing the game". You should be happy that the farming spots have been nerfed, because now you can get just the same amount of goodies by playing the game normally as you would if you would farm. Sounds like you're just too impatient and want it all now...
Watersong
Quote:
Then why did u buy it?? |
Quote:
Then why are you complaining?? |
Quote:
It depends on what you call farming. 'Farming' sounds to me, according to the many threads about it here, meaning going to some spot that always drops a certain amount of valuable stuff and going there for X number of times. |
Quote:
Farming is a form of hunting where a player kills monsters in the game for the money and items that the monster carries. Players who farm usually camp an area, kill monsters as they spawn, collect the loot, and later sell the items to others. |
I don't think "playing the game" should be limited to following the storyline.
Quote:
Sounds like you're just too impatient and want it all now... |
Ultimate_Gaara
Quote:
Originally Posted by Watersong
...Huh? So, you're saying that people should work (farm) for their items?
Sorry, but your posts are really confusing. |
its late right now so i dont feel like writing another paragraph, so ill just say what has been said a million times GW is NOT about drops, therefor all farmers should go back to D2 and do Mephy runns.. i know its hard for some people to understand but drops are not everything
Watersong
I think it's YOU who doesn't understand. Please refer Saerden's post. He's got the idea.
Ultimate_Gaara
Anyone who blames Anet for farming needs to get over themselves, the people who are at fault when it comes to farming are people who want everything right now, which personaly i cant stand (and im sure there are many others who agree), Anet is doing nothing wrong its the totaly lame community this game has taken in (sadly), Anyone who thinks Anet has done anything wrong needs to wake up and smell the coffee
Saerden
Quote:
Originally Posted by Kabale
It depends on what you call farming. 'Farming' sounds to me, according to the many threads about it here, meaning going to some spot that always drops a certain amount of valuable stuff and going there for X number of times.
This is not what I, and I think the majority of the gaming community, call "playing the game". You should be happy that the farming spots have been nerfed, because now you can get just the same amount of goodies by playing the game normally as you would if you would farm. Sounds like you're just too impatient and want it all now... |
Hahaha how funny. the only way to get ahead in this game is to farm - either skills (yes you need every single one to be good in pvp - though you can skip some necro and most beastmastery stuff if you have too ) - or items.
And if you dont know the difference a +20% enchantment grip can make, ...
healing hands -> 10s->12s, shielding hands 10->12s, and your invincible for 24 out of 25 secs while farming some spots. Sure you could use skill and timing, but pushing 3 buttons while watching TV is much easier . Items do matter
Skillpoints come faster if you farm with your main wa / mo or mo/X + you can buy unIDed runes with the gold your making on the way. Really, in the time i leveled my ranger to amoon, i could have done all the profession quests by switching to w/r, and buy all the skills from the quests that did not reset - by farming skillpoints. Doing some quests with a lowbie char actually takes longer then farming the skillpoints with a wa/ mo.
The alternative would be a run to droknars, level fast with good armor, and do all the missions you missed solo (up to the jungle it should be doable) for the extra skillpoints. This should be as fast as plain farming them... but i dont think you would call this playing the game...
Watersong
Quote:
Anet helps farming by totally nerfing the loot drops / skill aquisition. Do you really think i would farm if i had all the skills unlocked? But do you really think i would play this game for the 3rd time instead of farming gold (unided sup runes) and weapons ( more gold / weapon upgrades) and exp at the same time, and at a much faster pace? |
Quote:
farming are people who want everything right now |
Let's look at it for a second.
Farming ISN'T quick. It's just quick-ER. Hell, I don't farm because I can't stand to do it. It takes a long time and it's pretty repetetive.
Farming is a lot like a job. You work tedious hours for money/gold. Why do you want money/gold? So you can afford something. Would you rather buy your next meal by working an hour or by wandering the streets, picking up change you find on the ground?
There's a difference between being impatient and not wanting to spend a year to get something.
When you get something done faster, you have more time to do something else and despite what some people say, you don't have all the time in the world.
Saerden
This is sad. nothing more to say. We lost the grindwars, and im not starting them again. But if your too stupid to see that ANET forces people to farm, oh well...
IDIOT: I cant get good drops playing the game with 8 people because the drops dont change with the amount of people present in the game, ITS THE FARMERS WHO RUINED EVERYTHING. Bless ANET for such a great game, sadly 99% of the IDIOTS cant appreciate its GENIUS.
Smart person: If the drops dont change, no matter how many people are in the instance, but are instead distributed to everyone in the instance, the smart move would be to go in this instance alone...
If Anet was against farming, you would get the same drops no matter how big the party. So that playing for 10h = playing for 10h.
Right now its: playing with PUG: 1/8 drops, monsters spread out so AoE is more difficult, chance of up to 7/8 of the PUGs being idiots (sometimes 8/8 if its getting late )
Playing Solo: mobs focus fire you, easy to hit with AoE, 8x more drops then with pugs, easy to kick idiots by zoning out, getting coffee, coming back refreshed
The "reward" factor is AT LEAST 8. With a near perfect farming group. (people dont kill 8 times as fast, as 80% of boon farming is running, and loading zones, not actually killing the mobs)
With a bad PUG, it can go up to 20 or 50...
so 10h farming = 80h "regular gameplay" in a perfect case ... and if you dont have a perfect guild, its more likely to be 200h+
Instead of enhancing regular gameplay, ANET "nerfs" farming in relation to how farming was before, not to regular gameplay... thus INCREASING the time needed to get skills and runes (for pvp) - or "cool rewards" like max. fellblades or FoW armor.
Farming never got nerfed... its better then ever ... if you compare it to the rest of the game.
IDIOT: I cant get good drops playing the game with 8 people because the drops dont change with the amount of people present in the game, ITS THE FARMERS WHO RUINED EVERYTHING. Bless ANET for such a great game, sadly 99% of the IDIOTS cant appreciate its GENIUS.
Smart person: If the drops dont change, no matter how many people are in the instance, but are instead distributed to everyone in the instance, the smart move would be to go in this instance alone...
If Anet was against farming, you would get the same drops no matter how big the party. So that playing for 10h = playing for 10h.
Right now its: playing with PUG: 1/8 drops, monsters spread out so AoE is more difficult, chance of up to 7/8 of the PUGs being idiots (sometimes 8/8 if its getting late )
Playing Solo: mobs focus fire you, easy to hit with AoE, 8x more drops then with pugs, easy to kick idiots by zoning out, getting coffee, coming back refreshed
The "reward" factor is AT LEAST 8. With a near perfect farming group. (people dont kill 8 times as fast, as 80% of boon farming is running, and loading zones, not actually killing the mobs)
With a bad PUG, it can go up to 20 or 50...
so 10h farming = 80h "regular gameplay" in a perfect case ... and if you dont have a perfect guild, its more likely to be 200h+
Instead of enhancing regular gameplay, ANET "nerfs" farming in relation to how farming was before, not to regular gameplay... thus INCREASING the time needed to get skills and runes (for pvp) - or "cool rewards" like max. fellblades or FoW armor.
Farming never got nerfed... its better then ever ... if you compare it to the rest of the game.
TheStonedOne
Dont expect m to stop soon with nerfing lol.
Anyone played lineage 1?
Drops in that game were so bad after NC Soft striked the nerfing bat , now ques wich company is also involved in guildwars
P.S a good way to help gettin less farming since imo it wil be mostly for weapons now since runes can be unlocked , would be to add weapon traders by wich u could trade faction for weapons
Anyone played lineage 1?
Drops in that game were so bad after NC Soft striked the nerfing bat , now ques wich company is also involved in guildwars
P.S a good way to help gettin less farming since imo it wil be mostly for weapons now since runes can be unlocked , would be to add weapon traders by wich u could trade faction for weapons
Watersong
Quote:
Dont expect m to stop soon with nerfing lol. Anyone played lineage 1? Drops in that game were so bad after NC Soft striked the nerfing bat , now ques wich company is also involved in guildwars P.S a good way to help gettin less farming since imo it wil be mostly for weapons now since runes can be unlocked , would be to add weapon traders by wich u could trade faction for weapons |
That's a very interesting bit of information. Everybody complains that farmers
ruined L2, I think. They're wrong.
It's not the farmers, it's the game/developing company. If a game's economy isn't prepared to counter farming with inflation countermeasures, then it's the game's fault.
Saerden
Exactly. If you have a game where you need XXX (if you dont need skills and runes, then your a rp-explorer or a total scrub. Rp is fine, but a game about strategy and fast combat is not really the best game for rping ...) and it takes you lots of time to get it, you will seek out ways to reduce the amount of time... if it took you 10mins, reducing the time to 9 mins would be pointless.
If it takes you 100h, reducing the time to 10h is a HUGE benefit. And now you blame people for farming for 50h instead of grilling their brains with 500h of boring and unprofitable pve-missions.
It may not be ANETs fault, the lineage conenction reminded be who the real culprit is: GW beta rocked, if you listen to old beta players. After release it turned into a "gotta catch em all" where only the truly dedicated (or clever, PANK for the win!!) can enjoy the deep UAU pvp while the rest is grinding away.
So what if peopel farm in "Guild Wars: UAS / lands of plenty"? They dont have an advantage. Right now, farmers have a huge advantage over the skilled newb. You say a newb cant be skilled? Grinder/ farmer mentality. If your good at MTG and WC:3, your good at Guild wars. Your not the best, but better then the guy with 500h played who was bashing mindless mobs. Unless the guy has mindlessly unlocked 50% of the skills while your still stuck with either the boon healer or the IVEX trapper... and they are not that great to begin with...
If it takes you 100h, reducing the time to 10h is a HUGE benefit. And now you blame people for farming for 50h instead of grilling their brains with 500h of boring and unprofitable pve-missions.
It may not be ANETs fault, the lineage conenction reminded be who the real culprit is: GW beta rocked, if you listen to old beta players. After release it turned into a "gotta catch em all" where only the truly dedicated (or clever, PANK for the win!!) can enjoy the deep UAU pvp while the rest is grinding away.
So what if peopel farm in "Guild Wars: UAS / lands of plenty"? They dont have an advantage. Right now, farmers have a huge advantage over the skilled newb. You say a newb cant be skilled? Grinder/ farmer mentality. If your good at MTG and WC:3, your good at Guild wars. Your not the best, but better then the guy with 500h played who was bashing mindless mobs. Unless the guy has mindlessly unlocked 50% of the skills while your still stuck with either the boon healer or the IVEX trapper... and they are not that great to begin with...
TheStonedOne
Also the reason why they nerve it , is quite annoying .
Coz NC Soft is mostly korea based ( lineage 1 & 2 started in korea then hit the rest of the market)
Koreans just are more hardcore gamers , advance faster most of the time as players from other countries.
And since the games are Korean based they wil adjust to them 1st .
And since they mostly play hardcore and understand the games better or are more dedicated to them the game rules will be changed to there playing style.
Wich means it becomes harder for the rest of the ppl.
Coz NC Soft is mostly korea based ( lineage 1 & 2 started in korea then hit the rest of the market)
Koreans just are more hardcore gamers , advance faster most of the time as players from other countries.
And since the games are Korean based they wil adjust to them 1st .
And since they mostly play hardcore and understand the games better or are more dedicated to them the game rules will be changed to there playing style.
Wich means it becomes harder for the rest of the ppl.
Da Cebuano
Oh yes, pretty soon, Rares become so rare that a 15>50% sword will reach atleast 500k and w/ the game currently overrun w/ guys who are like "WTB GODLY FELLBLADE 5K!!" its a chicken & egg situation.
Anyway, yay, the longer guildwars runs, the more nerfs we get, pretty soon it'll be termed "Nerf wars". I have got to ask why they always feel the need to fix something that isn't broken. I mean everything was fine cept for the bugs, they just had to feel like constantly "Improving" even if the majority are enjoying the current build. Oh well, hope they realize it b4 its too late, I like GW but playing PvE is enjoyable for me, I should not be pushed into PvP cause pve is destroyed. Heck in the expansion, why not just have it purely PvP and the people who enjoy the nerfs can go buy that and the rest of us will just stick w/ the original one and have Anet return the original game to when it was launched.
Anyway, yay, the longer guildwars runs, the more nerfs we get, pretty soon it'll be termed "Nerf wars". I have got to ask why they always feel the need to fix something that isn't broken. I mean everything was fine cept for the bugs, they just had to feel like constantly "Improving" even if the majority are enjoying the current build. Oh well, hope they realize it b4 its too late, I like GW but playing PvE is enjoyable for me, I should not be pushed into PvP cause pve is destroyed. Heck in the expansion, why not just have it purely PvP and the people who enjoy the nerfs can go buy that and the rest of us will just stick w/ the original one and have Anet return the original game to when it was launched.
Kabale
Saerden, you forgot to mention with a PUG/Guild group (doesn't necessarily have to be 8 players either...) you can 'farm' in later areas of the game with better rewards (albeit fewer, but that'll make u appreciate finding that godly item more than ever)...
This is true, and the only reason people are complaining about the nerfs is because they were implemented too late. If they were put there even before the betas, people would not have complained. Of course there would still be people whining that the drops are shitty cos some people are just never happy.
This is the only reason why Anet is getting all the negativity now.
Quote:
It's not the farmers, it's the game/developing company. If a game's economy isn't prepared to counter farming with inflation countermeasures, then it's the game's fault. |
This is the only reason why Anet is getting all the negativity now.
Aniewiel
Quote:
Originally Posted by Xeno Demachilo
(Sarcasm)
Dont they normally Nerf on wednesdays? Woops..I mean update.. I know they skipped an update about a week ago, But i think we need to know a forsure day of the week , and how often (every 2 weeks, every week, every month, etc.) So we can all get in that last tiny bit of farming in before our beloved spot gets hit with a nerf bat (/Sarcasm) Enjoy your day everyone. |
And they didn't skip last week. They don't "SKIP" any week. They put out new material when it's ready.
Sometimes this community behaves like spoiled children. Sheesh.
Quote:
Originally Posted by TheStonedOne
Also the reason why they nerve it , is quite annoying .
Coz NC Soft is mostly korea based ( lineage 1 & 2 started in korea then hit the rest of the market)And since the games are Korean based they wil adjust to them 1st . |
Drakron
We spoiled because we economy is screwed up and we got lag spikes at unpredicable times.
Also how many of us completed the game?
I am not loking for fissure armor or any more 75k set (since that means I would have to farm the hell out for the next months) ... reastarting with a new character is something I already did and did not enjoyed at all, not looking forward to the ascention grind again.
I dont even consider PvP as a option.
So this week we had the economy continue to be as of the last update (bad) and the server having lag spikes at unpredicatble times and no, I am not going to have a ping result to send to tech support, I been around long enough to know tech support follows the EA model, non existent.
But its ok, we get a wallpaper of (possible) NEXT MONTH update ...
Also how many of us completed the game?
I am not loking for fissure armor or any more 75k set (since that means I would have to farm the hell out for the next months) ... reastarting with a new character is something I already did and did not enjoyed at all, not looking forward to the ascention grind again.
I dont even consider PvP as a option.
So this week we had the economy continue to be as of the last update (bad) and the server having lag spikes at unpredicatble times and no, I am not going to have a ping result to send to tech support, I been around long enough to know tech support follows the EA model, non existent.
But its ok, we get a wallpaper of (possible) NEXT MONTH update ...
Disciple
Quote:
Originally Posted by Ultimate_Gaara
/common scence
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Watersong
I see that you noticed that too, huh? =P
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Hurray! Another person with COMMON SENSE. That's with an 'S'. |
Aniewiel
*shakes the moderator finger* Back to topic, kids!
Thanas
Now lets settle this once and for all. I have compiled a series of statements from Anet which confirms the game direction. These interviews go a long way to prove that this game is not item based. Please read!
As you can see Anets primary objectives are skills. Wheres the mention of item farming and items being high on their list? Do they even feel excessive farming is a acceptable form of play?
Well its seems the answer is no. They don't believe excessive farming is acceptable. They have even illustrated the fact that excessive farming is an exploit! You should note that exploiting the game is going against the rules of conduct. You will find this in the EULA. Taking advantage of some exploits will get your account stopped! Bots for farming is such an offence.
Now Although excessive farming isnt accpetable. Farming to some small degree is. That is to say you play a couple of areas a few time over and you are OK. However Guild wars realise that some people wish to farm, but they do not surpport it as the main form of play. This statement gives some general feelings on farming.
Now although farming is not part of the games core design, but more an expectation of a comunity who should have accepted this game for what it was in the first instance. I should like for you to take into consideration that Anet will most likely accomadate farmers, but will do so over a longer period of time, than those impatient farmers can wait! That is to say the issue of farming will be considered in the long term. Please read the following. Also I'd like to not that this game accomodates a lot of players (and is not fee based might I hasten to add).
Now Unfortunately I cannot locate one of my pieces of info, however it relates to the weapons in the game. It refers to drops as "easter eggs" and claims that it is not wepaons that decide a game it is skill. However I will say good weapons are great to have, if only for appearance sake. However they are not the be all and end all. There are 3 main reasons people collect weapons, these are for stats, gold and appearance. Now unfortunately stats are modifeid very little by weapons, as is damage. As you will well no if you try to fight solely with weapons and no skills. However I will concur that weapons for damage is a semi legitimate argument. However these weapons aren't UBER in the conventional sense. If they were UBER, then the game would be unbalanced and those casual players who the game also caters for would not be able to keep up. So for the farmers who are under the impression good drops will put you at a huge advantage, you are very, very mistaken Weapons for gold is all good and fine if it is sensible. However excessive weapon farming promotes an unstable economy. And if everyone has one of those rare wepaons, are they really rare anymore? The result is people want weapons that are harder and harder to find etc. Its a positive feedback effect which is doomed to spiral out of control. So seriously more drops and weapons is not a good option. Finally searching for weapons for appearance sake is great if its not you main focus. Looking good in the game does not help you play the game. The fact that you can find weapons that look great is just a bonus, it is not something which you should spend all your time playing for.
So to conclude I would like to say to the farmers, stop complaining, this game will never become a farming game, it is not part of the core game design. This game is great as it is and is in its early phases. Stick around and see what happens. You may be pleasantly suprised.
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Originally Posted by ANet interview
Gamecloud - Now that the game has been in full operations for almost two months, what have been the most surprising things about the game and how players have been operating in it?
ArenaNet - We have been very surprised by the speed at which new strategies rise and fall in PvP play. A collection of players and their professions and skills is often called a “build,” and most of our fansites have extensive build databases that record the success or failure of these builds. You will often see the term “FotM” in fan forums, which is short for “Flavor of the Month.” This refers to a build that is current “in” with the player community. However, the running joke is that it should be really be called “FotW” or even “FotD,” as counter-builds tend to emerge very rapidly. We are both surprised and pleased by this, because it means that we have achieved two of our primary objectives with skill design: deep, emergent strategic depth, and solid long-term play balance. |
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Originally Posted by ANet interview
This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the economy, which increases prices for everyone and encourages other players to engage in repetitive farming just to keep up.
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Now Although excessive farming isnt accpetable. Farming to some small degree is. That is to say you play a couple of areas a few time over and you are OK. However Guild wars realise that some people wish to farm, but they do not surpport it as the main form of play. This statement gives some general feelings on farming.
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Originally Posted by ANet interview
However, it's fair to say that we do not actively encourage an excess of player farming. Some players insist that farming is the only possible way to achieve their objectives. I would say that farming may be a way, but it is not the only way. There will be future changes that will address our intention not to penalize farmer-type players, but instead to make playing through the game lucrative and rewarding so that farming is perceived as what it is meant to be, just one of many gameplay options.
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Originally Posted by ANet interview
We're working incrementally and with careful judgment on making improvements, and all while maintaining a real grasp on the original and ideal vision of the game.
This isn't to say that every single update is going to delight each and every player. With any given update there is going to be a certain percentage of players who are not happy with the changes. For instance, some players were really into the whole process of farming for loot, and today they're concerned about the recent changes that made farming less profitable. But the game is undergoing an evolutionary process, and some of the concerns being expressed in the short-term will be addressed with planned alterations in the longer term. It may not be apparent where things are moving, but positive and satisfactory changes are in the works and will be incorporated into the game with the same care that we have shown with all the other updates. |
So to conclude I would like to say to the farmers, stop complaining, this game will never become a farming game, it is not part of the core game design. This game is great as it is and is in its early phases. Stick around and see what happens. You may be pleasantly suprised.
Watersong
Not part of the core game design. Items aren't important. I have yet to find a superior rune.
Diomedes
Nice collection of posts Thanas and some very good points.
I personally only hope for the updates to add new areas and improve the economy a little, however I also see a certain wisdom in slowing this down to a patch every two weeks. Many people are actually quite clever when it comes to making a profit (alas, this skill doesn't transfer to not rushing and playing the game intelligently!) and given a week or two, after an initial massive hit to the economy, it always seems to pull itself together but in a new form. In this sense, waiting two weeks and seeing what the economy is doing currently before deciding to change it again is not such a bad idea. The game community changes quickly, but one week may not be enough time to get a real feel for how people have adjusted to their new situation.
-Diomedes
I personally only hope for the updates to add new areas and improve the economy a little, however I also see a certain wisdom in slowing this down to a patch every two weeks. Many people are actually quite clever when it comes to making a profit (alas, this skill doesn't transfer to not rushing and playing the game intelligently!) and given a week or two, after an initial massive hit to the economy, it always seems to pull itself together but in a new form. In this sense, waiting two weeks and seeing what the economy is doing currently before deciding to change it again is not such a bad idea. The game community changes quickly, but one week may not be enough time to get a real feel for how people have adjusted to their new situation.
-Diomedes