A-net ABUSE!!!
ownage of teh elite
Okay guys, hello there.
I'm here to push out my rage towards a-net and their abuse to us.
Firstly, I would like to say that I am a droknar runner. Yes...sometimes it's hard, and the imps combined with various knockdown monsters get irritatin, be we get er dun. But no....A-Net just COULDNT let us make a profit, since they already screwed up our freaking farming!
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
As you probably have noticed, upon arrival in lonars pass, everything seems the same. But as you progress, near the wurms, you see a s***load of new mobs. huge mobs of imps, huge mobs of golems, huge pinesouls, i mean, its RIDICULOUS!!! And they even placed more freaking ice imp mobs near the wurm knockdown, avarica run, area! As if the first ice imp mob wasn't gay enough!
I mean, this is getting out of hand.
This is really, really, not good for ratings towards Guildwars.
I mean...in the future, people WILL put down this game, comparing it towards other online games, such as WoW, or Everquest. I mean, this game is turning into a game, in which you dedicate so much time into. But you never get ANYTHING worthwile. And still, gay-net continues to NERF our farming areas, ELIMINATE our chests, and ADD FREAKING MOBS TO OUR PROFITABLE RUNS.
PETITION TIME, FOR US TO RISE AGAINST THIS RIDICULE.
/signed
:name
:Reason
:IGN
:Age (if wanted)
=-=--=
/signed
:Lance
:A-net is becoming ridiculous to our playing style, and are eliminating all hopes of gaining money.
:Ownage of teh elite
:15
I'm here to push out my rage towards a-net and their abuse to us.
Firstly, I would like to say that I am a droknar runner. Yes...sometimes it's hard, and the imps combined with various knockdown monsters get irritatin, be we get er dun. But no....A-Net just COULDNT let us make a profit, since they already screwed up our freaking farming!
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
As you probably have noticed, upon arrival in lonars pass, everything seems the same. But as you progress, near the wurms, you see a s***load of new mobs. huge mobs of imps, huge mobs of golems, huge pinesouls, i mean, its RIDICULOUS!!! And they even placed more freaking ice imp mobs near the wurm knockdown, avarica run, area! As if the first ice imp mob wasn't gay enough!
I mean, this is getting out of hand.
This is really, really, not good for ratings towards Guildwars.
I mean...in the future, people WILL put down this game, comparing it towards other online games, such as WoW, or Everquest. I mean, this game is turning into a game, in which you dedicate so much time into. But you never get ANYTHING worthwile. And still, gay-net continues to NERF our farming areas, ELIMINATE our chests, and ADD FREAKING MOBS TO OUR PROFITABLE RUNS.
PETITION TIME, FOR US TO RISE AGAINST THIS RIDICULE.
/signed
:name
:Reason
:IGN
:Age (if wanted)
=-=--=
/signed
:Lance
:A-net is becoming ridiculous to our playing style, and are eliminating all hopes of gaining money.
:Ownage of teh elite
:15
Rajamic
Droknar running was only for the lazy and the griefer. To the lazy, I'm sorry. To the griefer, well, I don't associate with them at all.
As for the gaining of money, they said a long time ago that they have a plan for making everything (short of the 15K and Fissure armors at least) easily accessable through normal gameplay. The nerfing of farming spots was a required step before implementing this, or the economy would go down the crapper all the way to Austrailia (no offense Aussies. Purely geographic reference) within literally hours! Once they feel they have all easy farming spots handled, then they can afford to unroll this plan.
As for the gaining of money, they said a long time ago that they have a plan for making everything (short of the 15K and Fissure armors at least) easily accessable through normal gameplay. The nerfing of farming spots was a required step before implementing this, or the economy would go down the crapper all the way to Austrailia (no offense Aussies. Purely geographic reference) within literally hours! Once they feel they have all easy farming spots handled, then they can afford to unroll this plan.
Orochim4ru
the economy is already in the crapper, and if you want fissure armor, you'd better pray a 15>50 storm bow drops, otherwise there's NO way to get it. 105 ecto/shards is disgusting, even if you're guaranteed 2/run, since that would mean you would still be on the hook for 105k if you payed all the entrances. That's totally lucridious. Obviously "normal" playing won't cut it for that, but now all the "non-normal" avenues of money getting are closed down, thus the high end content is reserved for people who played pre-nerf.
I have to unlock my runes, my weapon mods, my skills. After that, i can focus on style, but in the meantime i'd like to have more... fun. I can afford to re-dye my armor everyone once in a while.. that's about it. Whoa, don't get all classy on me now: i've played through the game on 3 characters: not a single black dye. If i want to ever find out what it looks like on armor, i'm down another 10k.
10k that i can't get from sitting in LA spamming "WTS WOOD PLANKS OMG ROFL!"
To summarize: -the ingame economy is like all ingame economies: trashy.
-The casual player CANNOT afford high end content.
-Farming/Running was an effective way of bolstering their income, which has now been removed.
-Apart from chain winning the HoH, PvP has no ingame monetary reward
-In PvE its fairly impossible to make steady money in missions, or by completeling the game.
I have to unlock my runes, my weapon mods, my skills. After that, i can focus on style, but in the meantime i'd like to have more... fun. I can afford to re-dye my armor everyone once in a while.. that's about it. Whoa, don't get all classy on me now: i've played through the game on 3 characters: not a single black dye. If i want to ever find out what it looks like on armor, i'm down another 10k.
10k that i can't get from sitting in LA spamming "WTS WOOD PLANKS OMG ROFL!"
To summarize: -the ingame economy is like all ingame economies: trashy.
-The casual player CANNOT afford high end content.
-Farming/Running was an effective way of bolstering their income, which has now been removed.
-Apart from chain winning the HoH, PvP has no ingame monetary reward
-In PvE its fairly impossible to make steady money in missions, or by completeling the game.
Arcador
Well there are some skills that allow you to run past HUGE groups of mobs, but it requires different type of classes - for example the shadow mobs can be passed with balanced stance (no knockdown), mass mage mobs with spell breaker and so on.
The so called farming is difficult but posible. Know the zone you will go, know the enemies there, their skills and numbers, also their resistances then thin out a skills for that and your efficiency will raise a lot.
The so called farming is difficult but posible. Know the zone you will go, know the enemies there, their skills and numbers, also their resistances then thin out a skills for that and your efficiency will raise a lot.
AceSnyp3r
I don't think anyone deserves to be in Droknar's if they can't manage to Ascend. Besides, it's not impossible now, just not as easy, and you might actually have to (ghasp!) fight. I agree with most of Rajamic's points on this.
/unsigned
/unsigned
BladeX3I
We could tell by your post and forum name how old you are. You didn't have to post it. Most of us don't feel bad for you. I don't know what to say besides....try a different game?
Omega_2005
I'll sign it, as nobody else seems interested of doing so.
Yes it is ridiculous there, it's too hard solo-running there, and with most of these *ahem* parties... I think they should either tone down those monster levels or remove half of them
/SIGNED
Matthew Williams
Just overdone that area a bit too well
Wnx Omega Hammerer, Alpha And The Omega...
19
Yes it is ridiculous there, it's too hard solo-running there, and with most of these *ahem* parties... I think they should either tone down those monster levels or remove half of them
/SIGNED
Matthew Williams
Just overdone that area a bit too well
Wnx Omega Hammerer, Alpha And The Omega...
19
Aaaaagh
I love Droknars runners. I am not one. I have played through the PvE FIVE times now, and I enjoy being able to give someone 3k (pennies) to get me to my armor so I can enjoy the game a tad more (cause I like kickin ass). I always thought everyone whining about Droknars runners were idiots, its a service that they can easily chose not to use after all. I dont understand why A.net made this move, they must have been swayed by the mass of morons. I dont agree with this move. However, that doesnt mean Im anti Anet cause they did one thing I dont like. Life is about comprimise, an intelligent person will find another way to make money.
Xeno Demachilo
I find droknar runners extremely pathetic. The point of this game is not to run back and forth for money. It is to kill monsters, Level up, Proceed through the game as it was intended, and do that over.
Aaaaagh
Quote:
Originally Posted by Xeno Demachilo
I find droknar runners extremely pathetic. The point of this game is not to run back and forth for money. It is to kill monsters, Level up, Proceed through the game as it was intended, and do that over.
|
The point of the game for me is to unlock as near to everything as I can, and then PvP until my brain pukes or I get bored. So, rushing is good for those like me, who are concerned with getting to end game so they can get the unlocks they need.
There are two sides to a coin my friend. GW isnt a coin though, its more of a cube..
Quintus
Quote:
Originally Posted by Xeno Demachilo
I find droknar runners extremely pathetic. The point of this game is not to run back and forth for money. It is to kill monsters, Level up, Proceed through the game as it was intended, and do that over.
|
Orochim4ru
You know what, every time i see the word "intended" i wonder why the hell there's a link to beacons perch that leads to droknars. What, did you think that a party from camp rankor was interested in unlocking kryta?
Lord Malikai
Quote:
Originally Posted by ownage of teh elite
THEY HAVE ADDED MOBS TO THE DAMNED DROKNAR RUN!
|
No pain, no gain.
Sandman Uk
At the end of the day as mentioned they shouldnt be there. If they want to progress later in the game they will have to do the missions to asscend if they want to go to underworld. i think ANET should make the armour lvl specific. That will stop lvl1's trying to get to Drokners to get the expensive armour if it was lvl18-20 specific
LathalDraugr
Think you might be overreacting a bit. Are you sure you just didn't get unlucky with mob placement? Because I just tried the run (on the euro server) this morning and it seems to be same as usual. I think at some point in the last couple of weeks they added a few mobs or at least a new template for mob placement in Lornar's Pass which makes it harder but that's about it. If you die because the mobs are too close together just rezone and try again.
And to all who proclaimed the death of Droknar's running,you can't win. Even if A.net makes running solo impossible (which they might just do sooner or later thanks to all the whining) you'll just see groups of 5 level 20's charging 25k per person.
And to all who proclaimed the death of Droknar's running,you can't win. Even if A.net makes running solo impossible (which they might just do sooner or later thanks to all the whining) you'll just see groups of 5 level 20's charging 25k per person.
Synthos
I really have faith that these people will find a way to make the run now anyway.
Orochim4ru
Quote:
At the end of the day as mentioned they shouldnt be there |
I fail to see your logic. Oh, wait there is none.
Creature of Legend
Quote:
Originally Posted by Lord Malikai
It's better than a really big wall that blocks the passage
No pain, no gain. |
/unsigned
If you have done all the missions 10 times, you have made the run alone 10 times, ect.... why do you need a runner? Why do you hire someone to do your work? If you run it alone fine, more power to you, I'm going to try one of these days but dont hire anyone!
As for the extra mobs, good! makes for a harder traverse, it aint like we are losing xp or deleveling. The worsth that happens is you die, take your penalty, and try again.
TO Anet: MAKE MORE MOBS, THE ONES YOUR GOT ARE TOO WEAK!!!
Omega_2005
I've had enough of this "Flaming" in the thread! Either stop spamming and sign it, or comment why you dislike it, rather than jibing, or stay away from this thread!
DrSLUGFly
I don't run... I don't get run by others... I never will...
I think droknar runs are a fantastic idea. Trading alone is not an economy. Economy is for products AND/OR services. I like that players are offering services instead of just items. It adds what is closer to a real economy and I'm all for it.
I think droknar runs are a fantastic idea. Trading alone is not an economy. Economy is for products AND/OR services. I like that players are offering services instead of just items. It adds what is closer to a real economy and I'm all for it.
Rieselle
I like the fact that there's a pass between beacons and droknars. I dislike the fact that a single person can run through it unharmed with the right skills. I'd prefer it was a ultra tough way for several highish unascended players to get to droknars.
I wish the zoning mechanism would be changed so that you need all of the members of the party to be nearby before it would allow the party to zone. And dead party members merely get booted. But that would probably cause many other problems. So, in the meantime, huzzah for the pass! Boo for the runners! :P
As for the economy problem, think about it in the long term - say the game in the earlier days was more generous than the developers planned for their game. What should ANet do?
1. Leave things as it is, in its "unintended" state. It's "fair", in that later players get as much stuff as earlier players, and everyone wallows in stuff and nothing matters much anymore.
2. Clamp down really hard so that it's much harder to amass large amounts of money or stuff, and try to put in ways to dissipate the money that's in possession of earlier players. Then, when most people are poor again, readjust the rewards so that they are at the intended level - good enough to be rewarding, hard enough to be special.
3. Throw their hands up and change GW into a goldless controlled economy. CyberCommunism FTW! :P
I wish the zoning mechanism would be changed so that you need all of the members of the party to be nearby before it would allow the party to zone. And dead party members merely get booted. But that would probably cause many other problems. So, in the meantime, huzzah for the pass! Boo for the runners! :P
As for the economy problem, think about it in the long term - say the game in the earlier days was more generous than the developers planned for their game. What should ANet do?
1. Leave things as it is, in its "unintended" state. It's "fair", in that later players get as much stuff as earlier players, and everyone wallows in stuff and nothing matters much anymore.
2. Clamp down really hard so that it's much harder to amass large amounts of money or stuff, and try to put in ways to dissipate the money that's in possession of earlier players. Then, when most people are poor again, readjust the rewards so that they are at the intended level - good enough to be rewarding, hard enough to be special.
3. Throw their hands up and change GW into a goldless controlled economy. CyberCommunism FTW! :P
Lorelei
Hahahaha! Job well done Anet!!!!
Thanas
Quote:
Originally Posted by Lorelei
Hahahaha! Job well done Anet!!!!
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Well done Anet.
Linkie
Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
Mithie
Quote:
Originally Posted by Thanas
Farmers and droknars runners are in the minority. There style of gameplay is not in line with core game iedas. Collect gold and items in the normal fashion i.e. don't make it a priority. Droknar runs are pointless, ruin the game fo others and promote a lazy attitude. To be fair I don't wish to play with lvl15's in the southern shiverpeaks. So any attempt to curb this is greatly appreciated.
Well done Anet. |
Mormegil
Quote:
Originally Posted by Linkie
Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
|
Anet was aware of Droknar's runners, they just made their life more difficult now.
I saw nothing wrong in paying someone 3k to get your third/fourth char rushed (I happen to have 2 accounts, you won't expect me to play the PvE game 5-6 times, will you?), and of course I played my first 2 char as everyone does, doing missions, traveling from town to town with PuGs. Paying someone like Slash Dot (he posts as "Wheel" here) and enjoying the ride was even funny.
Last but not least, people don't like being called retards, so please behave like an adult and show a little respect to others, will you?
Thanks.
Xellos
Quote:
Originally Posted by Linkie
Oh, they're stopping the retards from being able to run to Droknar's? Oh noes.
|
Teufel Eldritch
The access to Droks is definately intended, however imo I don't think the devs were expecting ppl to 'run' it. I think that they intended ppl to have to fight thier way thru.
It would be nice if thier was some form of official statement about this.
It would be nice if thier was some form of official statement about this.
SOT
Quote:
Originally Posted by ownage of teh elite
Firstly, I would like to say that I am a droknar runner.
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samarium
Quote:
the word "intended" |
I'm all for the Forge run. I intend to use it on my other characters, having done it the "intended" way once already, via missions.
-sam
P.S. Apparently, when I see people preaching, I turn blue and get constipated.
Gwenhywar
Wow, some of the posts here are just pathetic...
Why do some people think they have been granted a right to indicate everyone else how to play THEIR game and how to have fun?!
As long as they're not interrupting YOUR way of having fun via harassment, ruining economy, etc, why should you care?
I have never (yet at least) been run to Droknar's or run myself. Although I have done a reverse "run" from Rankor to Beacon's with my ascended character purely for fun.
Anything in the game that can give people incentive to be creative in earning money or making fun events without abusing any bugs in the game is awesome.
If you don't like your neighbour's new car, do you go and harass him about it every day?
Mind your own business and you'll have more fun yourself ... except, of course, if your idea of having fun is to look for things to whine about - then I'm very sorry for this post, and enjoy having YOUR way of fun
Why do some people think they have been granted a right to indicate everyone else how to play THEIR game and how to have fun?!
As long as they're not interrupting YOUR way of having fun via harassment, ruining economy, etc, why should you care?
I have never (yet at least) been run to Droknar's or run myself. Although I have done a reverse "run" from Rankor to Beacon's with my ascended character purely for fun.
Anything in the game that can give people incentive to be creative in earning money or making fun events without abusing any bugs in the game is awesome.
If you don't like your neighbour's new car, do you go and harass him about it every day?
Mind your own business and you'll have more fun yourself ... except, of course, if your idea of having fun is to look for things to whine about - then I'm very sorry for this post, and enjoy having YOUR way of fun
Jaythen Tyradel
Go ANET!
Thank you for making this change.
/not singed in relation to the OP
--for the purpose of Draknor Runs..I'm for this addition to the mobs..
Thank you for making this change.
/not singed in relation to the OP
--for the purpose of Draknor Runs..I'm for this addition to the mobs..
samarium
Quote:
The access to Droks is definately intended, however imo I don't think the devs were expecting ppl to 'run' it. I think that they intended ppl to have to fight thier way thru. |
These things together scream "Run past something nasty while not dying" to me, and Lornar's Pass is definitely something nasty!
In any case, even with the new mobs, it's still runnable. Just more challenging. It seems to me this will make rates go up, not down.
If they really didn't want it run, they'd make it a lava-filled maze with little islands full of beasties that you'd have to stop on to heal up.
-sam
Algren Cole
so you're upset because you can no longer exploit the lazy to fill your e-bank account with fake gold??
/findalife.
/unsigned.
reason: I don't care if you can no longer make an assload of fake money
/findalife.
/unsigned.
reason: I don't care if you can no longer make an assload of fake money
Teufel Eldritch
Quote:
Originally Posted by samarium
I think it's pretty obvious. Warriors have a number of skills dedicated to 'running it': speed plus, max HP plus, defense plus, and anti-knockdown.
These things together scream "Run past something nasty while not dying" to me, and Lornar's Pass is definitely something nasty! In any case, even with the new mobs, it's still runnable. Just more challenging. It seems to me this will make rates go up, not down. If they really didn't want it run, they'd make it a lava-filled maze with little islands full of beasties that you'd have to stop on to heal up. -sam |
You don't like it when others say/insinuate that the devs intended ppl to fight thier way thru but yet you use the same tack when it suits your own point.
I really think a dev or dev rep needs to settle this once & for all. Just what was the intent behind the Beacons - Drok route?
As for lava pits... sure why not? I wouldn't mind. =D
Algren Cole
I do believe that people forget about the 3 or 4 bosses in the lornars pass area. The pass was intended to hide 4 bosses from which you can cap elites...it's difficult because you are supposed to be in a group of 8 coming from droknars all lvl20...looking to CAP SKILLS.
Epinephrine
I fought my way through the pass. That was fun. Running might be a fun challenge too, now it'll be more so. Yay!
KvanCetre
Around your second or third time through the game you really don't feel like playing all the missions, so you get a drok rush.
Oh dear, that makes us retards because we didn't feel like grouping with random PUGs that drop out if they die during a mission. I had to do Sanctum Cay four times before I found a group that could make it through.
In the early days, all my PUGs consisted of players who knew the game, but now days... finding a PUG that doesn't have players that act like children is difficult. I skipped most of the missions because of this.
Oh dear, that makes us retards because we didn't feel like grouping with random PUGs that drop out if they die during a mission. I had to do Sanctum Cay four times before I found a group that could make it through.
In the early days, all my PUGs consisted of players who knew the game, but now days... finding a PUG that doesn't have players that act like children is difficult. I skipped most of the missions because of this.
Vorlin
Noone can argue that ANet purposefully created a way to directly access the 1.5K armor from a low-level area. Clearly this was intended for just what it's being used for: running low-level characters to Droknar's Forge for 1.5K armor (Occam's Razor). What I don't think ANet envisioned was that a certain set of goofballs would feel compelled to take their low-level max-armored characters back to the level 10 arena and play king-for-a-day. But now that you gain experience in the arena, is this still a big problem?
If not, why make the forge run any harder? At this point buying forge runs is an established practice, so any increase in forge run difficulty will simply increase the forge run price, it won't wipe out the practice. And for the people paying for these runs, money usually isn't an issue.
So if the original poster is correct in that ANet is upping the difficult of forge runs, I'd have to come to the conclusion that ANet is chasing its own tail here. The forge run was doing what it was obviously meant to do in the first place, either leave it alone or remove it entirely, making it harder doesn't make any sense that I can see.
If not, why make the forge run any harder? At this point buying forge runs is an established practice, so any increase in forge run difficulty will simply increase the forge run price, it won't wipe out the practice. And for the people paying for these runs, money usually isn't an issue.
So if the original poster is correct in that ANet is upping the difficult of forge runs, I'd have to come to the conclusion that ANet is chasing its own tail here. The forge run was doing what it was obviously meant to do in the first place, either leave it alone or remove it entirely, making it harder doesn't make any sense that I can see.
Lorelei
Quote:
Originally Posted by Gwenhywar
Wow, some of the posts here are just pathetic...
Anything in the game that can give people incentive to be creative in earning money or making fun events without abusing any bugs in the game is awesome. |