Originally Posted by Alathys Tylderaan
As for NR, someone suggested a few pages back about it having levels of stripping going off the rank in WS, that sounds like a birlliant idea for it and something that seems prefectly viable to still use it
|
Rebalancing the skill sadly require a nerf to it. I hate to ask for nerfs but it's just way too overpowered and completely destroys the game. Of course this will create an uproar in the community. Regradless what needs to be done is quite simple:
- Nerf NR: link it to WS so that it removes a linked amount of enchants/hexes. Link it to WS so that the increase in cast duration is reflected. Increase the cost from a ridiculous 5 to at least 10 if not 15. Before trashing this prospect, give it some thought and put yourself in a situation where you'd want to design a build with NR being 15 energy and WS linkedd. It would still be usefull just not totally overpowering and build/game destroyer.
- Buff the following skills: Rend Enchantments (decrease cost to 10 or decrease it's cooldown as well as health lost), Chillblains (decrease it's cost), Strip Enchantments (overall revamp)
- Buff hex removal without NR, hex stacking would just overpower every monk or caster class thus recreating another inbalance. Remove Hex is nice as it is, the big one is Convert. Under energy denial it's just impossible to even use. Even under normal circumstances, it's cost is just horrible. Making it 10 energy would certainly aid the situation.
- Maintain Melandrus' Resilience so people learn how good a skill it is if the ''Heal Ball of Doom'' makes another appearance.
- Nerf Fertile Season affecting other spirits: I know this sounds harsh but it makes spirit killing such bad thing for your offense. Here you are taking ressources from the offense to scrap off 250+ health to THEN be able to attack the actual ennemy. This is wrong in so many ways and again is counter intuitive to the way this game is designed.
As I said above, before commenting on these proposed balances actually give this thought. Pretend like you're redisigning your team's GvG or Tombs build under those conditions. You'll see it isn't quite so bad and would make using skills like Life Bond actually useful again.