[MERGED - OFFICIAL] Dueling aka 1v1

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QuixotesGhost
QuixotesGhost
Krytan Explorer
#201
Someone earlier suggested a "dueling practice arena" for guild halls, so guildies can set up scrimages against one another. Under that context I believe that 1vs1 would work. Mainly becuase there is a big "PRACTICE" stamp on it that signals that 1vs1 is not considered serious PvP and Anet would not have to balance for it.

Quote:
i mean , for most people is hard to realize why they are so weak.
Wrong my friend, there a several builds which would rock in 1 vs 1 that absolutley suck in team PvP. Self-Healing W/Mos are a prime example. If you use 1 vs 1 to tweak a build you'll probaly come out with a weaker one.
derrtyboy69
derrtyboy69
Grotto Attendant
#202
i think it would be great. us "underpowered" warriors could fight each other for dominiance. also, it can show who is really a good player in the game, instead of crappy players the hop onto great teams and all of a sudden think theyre god
neoteo
neoteo
Banned
#203
Quote:
Originally Posted by derrtyboy69
i think it would be great. us "underpowered" warriors could fight each other for dominiance. also, it can show who is really a good player in the game, instead of crappy players the hop onto great teams and all of a sudden think theyre god

yes , thats what i mean , and most of the time they dont even know that they are weak , they think they are very good just becose last mission was easy with other players ...

for the worrior/monk , i think they would only find other chalangers the same w/mo ...

anyway , i would try to kill some w/mo with my e/w , can you imagine if i win , lol
Onito
Onito
Frost Gate Guardian
#204
Hmm, the only thing bad about it is: UW farming build Mo...
Spam Zealots Fire, Balthazar aura, WoH and Orison and you have won, EASIALY!!
My lvl 20 air ele would gett pwned by a lvl 15 Mo/w with that build col!!!11 :/

EDIT: /good idea :P
M
Magus
Lion's Arch Merchant
#205
Exactly, this game is not designed for 1v1 fighting. Take that 105 HP build into real PvP (and I don't consider the random arenas to be real PvP,) and you will get instantly disenchanted and killed. For anyone who wants to practice with 1v1 to test out builds, unless you're running nearly identical builds with a difference of only a few attribute points, there will be nothing gained from it, because there are some skills that are great for fighting a single enemy, because solo skills aren't necessarily so good in a team.

A 1v1 arena would not show who was good. Any noob who's not completely retarded can mash on a set of skills for winning in 1v1, but get demolished in real combat.

Guild Halls should have a practice arena: X vs. X. It could be 1v1, 8v8, 1v8, whatever they want. No gold, no exp., no faction, no gains.
ScubaClassGuy
ScubaClassGuy
Ascalonian Squire
#206
how the hell is that a bad idea? its only adding to the game. even if you dont like it, you dont have to do it. And i think it sounds fun. And your a dumb ass if you think its a bad idea.
M
Magus
Lion's Arch Merchant
#207
Fighting in the middle of an instance (and maybe a town) might be okay seeing as how pointless 1v1 fighting is. But taking time to get transported to an arena? no.
I
Iceciro
Lion's Arch Merchant
#208
Ele's could dominate 1v1 - go water. Ice, run, ice, run, ice, Feast of Corruption, run, lather rinse repeat victory.

Too much potential for abuse, too little potential for the use of brainwaves.

FAIL
neoteo
neoteo
Banned
#209
there would be no rank ,no fame or antyhing about it , so if you lose a lot on 1 on 1, no one will know about it , dont worry .. :/
Kai Nui
Kai Nui
Desert Nomad
#210
No, horrible idea. This idea is just so horrible I can't even begin to think of how horrible it is, because it's like that bad. Oh my god I'm just shouting because I want to commit suicide over this post it's so horrible, but I won't because I know your heart is still beating in that chest cavity of yours, so killing myself will allow you to have the last laugh which I can't have. I'm like the guy who drank poison, hung himself over a cliff while he lit himself on fire and tried to shoot himself but ended up shooting the rope above his head and dousing the flames when he fell into the water below and vomiting up the poison with the sea water because it was that bad. Gosh this is horrible and I curse it to be plauged! Forever until we all rot! And Jesus spits in your face and his mom and uncle and all them! Forever!



EDIT:
Quote:
Originally Posted by ScubaClassGuy
how the hell is that a bad idea? its only adding to the game. even if you dont like it, you dont have to do it. And i think it sounds fun. And your a dumb ass if you think its a bad idea.
Lets see and compare 4 classes of the 6

Warrior - Can rely on only armour and a weapon with attribute points, skills are there so he can waste the extra blue bar on killing. They can rely on no skill and be just as good as the most skilled mesmer. Heck if a warrior class guy had level 12 sword mastering and a PVP armour with no skills in the slot, he could still run up to someone and kill them.

Mesmer - Weakest armour in the game, they get targeted by warriors and often don't get to play their role because they're picked out and killed in about 4-5 hits. They don't have weapons or abilities strong enough to kill the warrior, while an elementalist is much stronger with more stuff at his disposal. Mesmer supposedly takes more skill to use and can be played right, but it's a lie. This class is really the bottom of the barrel and is much easier to play with as another class first to make up for the pathetic clothing and energy and life.

Monk - Played right they are invincible and are not gaining any progress in a fight, just staying alive. Eventually someone's going to have to quit, but if you think about it, what if you both bet 100K each? You're stuck there for hours because neither of you is willing to just give it up.

Necromancer - Well not much I can say except they have a whole attribute and many skills rendered useless because there is only one person to kill. Lets see if we can screw them over with this bright idea. I don't think Anet would let this pass because of Necromancer for sure.

Ok, there you go, I called it stupid and the person who posted it. This whole thread is really poor, this is a team game with roles, if you're a supporting role, you're doomed.
A
Argon The Seeker
Ascalonian Squire
#211
I don't see why everyone hates 1vs1 ideas so much they are great ideas especially this way.

/VERY GOOD IDEA!

Quote:
Originally Posted by Kai Nui
No, horrible idea. This idea is just so horrible I can't even begin to think of how horrible it is, because it's like that bad. Oh my god I'm just shouting because I want to commit suicide over this post it's so horrible, but I won't because I know your heart is still beating in that chest cavity of yours, so killing myself will allow you to have the last laugh which I can't have. I'm like the guy who drank poison, hung himself over a cliff while he lit himself on fire and tried to shoot himself but ended up shooting the rope above his head and dousing the flames when he fell into the water below and vomiting up the poison with the sea water because it was that bad. Gosh this is horrible and I curse it to be plauged! Forever until we all rot! And Jesus spits in your face and his mom and uncle and all them! Forever!
This post was uterly pointless
Kai Nui
Kai Nui
Desert Nomad
#212
Quote:
Originally Posted by Argon The Seeker
I don't see why everyone hates 1vs1 ideas so much they are great ideas especially this way.

/VERY GOOD IDEA!
Necromancers.
A
Argon The Seeker
Ascalonian Squire
#213
Well like scuba said you dont like it you dont need to do it. Anyways who would be stupid enough as a mesmer or other mage to accept a challange against a warrior.

Oh And by the way just because necros have one attribute that would not work well in it doesen't mean they can't do it. Plus In most of PVE Eles Water attribute is useless so for a small part of the game necros can have one ability rendered useless to they still have 3 more (not counting Primarys)
Kai Nui
Kai Nui
Desert Nomad
#214
There's a difference between "choosing not to do it" and "unable to do it." This game is made to have roles, and if you didn't notice, last time I checked, elementalists and warriors were farming. Play on 4 vs 4, that's the best there is to having almost no people, but standing there one on one and bashing each other is not what the game is about. No skill, no strategy. Do you really think that the warrior isn't going to stand away from a ranger, elementalist, monk, mesmer, or necromancer? No, they're going to exploit their weak armour. The game is meant to have 4 classes working together with strategy. If you pick up 3 random hobos don't expect to win, although you can, it's unlikely. But if you precisely gather together guild members playing their own roles in sync, you'll be able to overcome most obstacles you face. In a one on one situation, you WILL be sitting next to each other bashing away. If you run, they're not going to give up and go onto another target because you're weak. I don't think you realize what actually happens in a fight.
S
Schorny
Wilds Pathfinder
#215
first of all at all: please read my post. I have stated a few quite good reasons why 1vs1 is unbalanced. Please prove me wrong or bring counter arguments, otherwise I can't take you serious, because you prove that you haven't thought about 1vs1 from a more than "would be cool"-way.

Quote:
Originally Posted by Argon The Seeker
Well like scuba said you dont like it you dont need to do it. Anyways who would be stupid enough as a mesmer or other mage to accept a challange against a warrior.
Why? An anti-warrior mesmer simple own a warrior. Snare him, blind, deny him energy and adrenaline and what is left? Nothing. If you interrupt his healing you can simple DoT him to death.

Guess what's the problem with this: this Mesmer build will kill nearly any warrior in 1vs1 but will suck against casters.

Warrior will be quite weak in 1vs1 because they need to get into melee and a simple ward will stop them.

Please consider this: there are 3 main kind of damage dealers:
DoT, Melee and Range

How can you counter all 3?
DoT needs some kind of health regen or hex and condition removal
Melee needs some wards (blindness can be stripped)
Range needs some energy denial and interrupts

How can one build include this all? It is impossible. Therefore a 1vs1 is just about luck. No skill is needed to win with an anti-warrior mesmer against a warrior. Really, it is no challenge. On the otherhand it is impossible to win with this anti-warrior mesmer against a caster. Really, you will have no chance.

In 4vs4 and 8vs8 it is also some kind of luck if you can counter a build. But even if you don't have the right skills, you can always take out the key players. You won't shine in this battle and it will be very very tough but
1) you have more skills -> higher chance of having something to counter
2) you can always gang the enemy's key players and take them out

in 1vs1 you have no chance.

Quote:
Oh And by the way just because necros have one attribute that would not work well in it doesen't mean they can't do it.
There are no corpse - so many skills are useless.
There will be a very weak kind of enchantment stripping. So enchants are overpowered. Snares are overpowered too. AoE is completly useless. Any class without decend self healing is useless. All 'target other ally'-skills are useless.

shall I go on?
No, I won't. I have (and some others have too) brought quite some good arguments. Let's list all arguments to support 1vs1:
* it would be cool
* you don't have to do if you don't like

mhm... great. Please bring some good ones considering we have counter arguments:
* it would be unbalanced
* There's a difference between "choosing not to do it" and "unable to do it."

any build that will be ok in 1vs1 will totally suck at PvE/PvP
neoteo
neoteo
Banned
#216
you know you are not suposed to have a permenet skills build , you are suposed to change your skills build depending on what you are going to do ...

you dont take pvp skills build to pve mission , do you ?

necro can always fight necro ...

becose of what people are saying in this thread , adding 1 on 1 to the game is really a must ... no one is really sure what can hapand 1 on 1 ...

id love to kick warriors ass with my ele , im sure of that.

about team work , yeah i know , bla bla bla , go to tombs and be happy with your guild team ...


PS : 1 vs 1 arenas would be a perfect place to role play too ...

private area
Kai Nui
Kai Nui
Desert Nomad
#217
The game is made for everyone, not to say, "don't do it if you don't want to" because you chose a weak class from the start and CAN'T do it, it's not a choice. The game is made for everyone, not just the players who picked certain builds.
A
Angelina
Frost Gate Guardian
#218
Yes !!! I want to do 1vs1's !! Healing monk vs Healing monk ! Fight !

Totally ridiculous
Kai Nui
Kai Nui
Desert Nomad
#219
Quote:
Originally Posted by Angelina
Yes !!! I want to do 1vs1's !! Healing monk vs Healing monk ! Fight !

Totally ridiculous
ooh! necro vs necro! they kill each other so they can gain life from their corpse and then kill them with a bone minion yeah!

Warrior Vs Warrior! who paid for the better weapon and brought the best healing skills or what not! w00t.
neoteo
neoteo
Banned
#220
is it just me or you guys sound afraid to lose a 1 vs 1 battle ..

i would add a restriction , since it can be so out of this world for some people

- make the 1 vs 1 battle only availe after you have beaten hells percepice ...

most people say the game is boring after that , pvp is what to do after that ...

so add 1 vs 1 , to make it more enjoyable ... and 1 on 1 adds personal reason to fight , not just the usual faction hunt , or favor of gods hunt ...

i want to fight someone , just becose i want to ... not becose the game will give me something for it ....