Level Cap

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Why is it only 20? Or will ArenaNet extend every 3 months or so? I hope they do.

I know there will be a GW exspansion every 6 months so that ArenaNet can make some money without montly fee. But no worries $30 every 6 months isn't as bad as like $90 for 6 months in WoW.

Dragonne

Academy Page

Join Date: Jan 2005

I don't think anyone is complaining about the lack of a monthly fee. hehe

In any case, raising the level cap isn't an expected occurrance, even with future chapters (expansions). Jeff Strain's official stance on it (last I heard) is something like "It's highly unlikely, but we won't rule it out". So it's possible, but don't set your hopes on it.

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

I'm not complaining either.

And won't people get to lv 20 in a matter of days? Then what are we gonna play GvG for the rest of our lives? I hope there's some big exp to get each level in the final version

bobert

Core Guru

Join Date: Feb 2005

TX

R/Me

what's special about leveling? why do u want to keep leveling forever so bad?

and people say getting to lvl 20 is when the game really starts

edit: if you want to compare GW to an FPS, FPS games are like starting at lvl 20, and what do u do?

just a little analogy

Freyas

Freyas

Champion of the Absurd

Join Date: Jan 2005

Spirits of War

Mo/W

GW is not about reaching the next level, or reaching max level, for that matter. Level 20 is when you stop getting attribute points and health each level, but a large portion of the content will be balanced for parties of level 20 characters. In most games based around leveling, once you pass the level range for an area, that area becomes pointless to play, so when you've achieved a high level, 90% of the game is below your level. In GW, you'll reach level 20, and have a large portion of the game that is challenging to go through, all intended for level 20 characters. Rather than grinding for the next level, you'll be able to play challenging missions and explore the world. You can still gain skill points to learn more skills so you can play around with different setups for your character as well.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Definitly, it really became aparant to me this past weekend that Level 20 is really when you can start playing game for real. Up until that point, you're more or less figuring your character out and making some friends along the way.

esella

Elite Guru

Join Date: Feb 2005

Who said "GvGing for the rest of our lives" is not fun?
In my humble opinion the game is all about GvGing and raising the level cap above 20 is just making it longer for you to get to the real action and making it more uncompetitive to new guilds.

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

Yes, for PvP and GvG, having level 20 as a cap seems good to me. It's actually bad to have it too high since it would balance PvP gaming for the number of hours spent grinding, not how good player you are.

As for PvE, remember the only thing an increased level does is increasing your attribute points, health, and mana, but due to how the game is designed with the main focus on character skills and tactics, this is where the actual replayability and gameplay can be found. And as far as I know, you will gain attribute refund points and skill points even after level 20.

Also, while you wont see a level number increasing every now and then, something that can't be measured -- your own skill with the character you're playing will continue to increase for a very long time, as this is a hard game to master. And as long as you face challenges in the game and can tweak your skill setup to try out slightly new strategies for your build, and try to perfect your item setup, who cares about if a value is 20 or 21?

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

In most games, as you level you have to go to new areas to get the same challenge that you were getting when you started the current area.
In Guild Wars, after you finish the first 25% of the game you are at max level and the remaining 75% is "the New Area".

(This doesn't count content provided by expansions.)

Reaper2k3

Banned

Join Date: Feb 2005

Quote:
Originally Posted by Kiwi
Why is it only 20? Or will ArenaNet extend every 3 months or so? I hope they do.

I know there will be a GW exspansion every 6 months so that ArenaNet can make some money without montly fee. But no worries $30 every 6 months isn't as bad as like $90 for 6 months in WoW.
Yeah anet wont be making buttloads of cash like EQ people. nearly requried expansions plus a high monthly fee. though this could be offset by the fact more people would be attracted to buying the game and accesories due to no monthly fee so they could make jsut as much

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Quote:
Originally Posted by Freyas
Rather than grinding for the next level, you'll be able to play challenging missions and explore the world.
Good point, but I actually like PvE. PvP is still superb though.

[color=red]Double posted to add: [/color]

And don't get me wrong, I'm not here for leveling up. If I wanted that I'd be playing FFXI. I'm here for the beautiful world, the deep combat, the awesome GvG and for the friends I'll make.

Geist

Geist

Ascalonian Squire

Join Date: Feb 2005

Los Alamitos, California

Quote:
Originally Posted by Kiwi
And don't get me wrong, I'm not here for leveling up. If I wanted that I'd be playing FFXI. I'm here for the beautiful world, the deep combat, the awesome GvG and for the friends I'll make.
I have been playing Finatl Fantasy XI since December of '03, and I'd have to aggree with you about the fact that most of the game is about leveling. The max level in that game right now is 75, and once you're past 30 or 40, you're lucky if you get a level every couple days or so. I'm more into games where everyone has a (somewhat) equal advantage over the other, so you're judged by skill, not time played.

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Yes FFXI is all leveling, and it doesn't get really fun till later... *cough* when you go to places and do missions *cough*

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

When I first started reading it all, I was like.. a level 20 level cap!?!?!? But then I cept reading. THIS IS AWESOME! I CAN'T WAIT TILL THE NEXT BWE!!!! It will be my frst time ever on GW! ^_^

Yeah, I haven't played FFXI But yeah, I see what you're talking about. Yeah, I have EverQuest. Eh... its ok but I mean, I have had it for a while. Like, leveling is HARD.... I can't paly that often but still... and like, I don't know what to do! So leveling is all I know. Actually your guild, say your a paladin, you go to a certain paladin guildmaster (NPC) and they tell you certain things to retrieve and mix in a kit and then like make armor and stuff. THATS ALL I KNOW! And like you are suppposed to be able to do stuff in the Lost Dungeons of Norrath expansion like wheb your level 15. But I was told its very hard to find people for LDoN stuff at that level. I am thinking I wasted money on EQ... yeah.. GW ALL THE WAY!

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Agreed...in a way...I just would like the them to maybe add like 5~10 in the next exspansion so that something new will come. But I'll still be a GW addict without it


To hell with EQ... GW is supreme!

Whosa Skylore

Krytan Explorer

Join Date: Feb 2005

in your closet...er....i mean

Dragon Assassins

W/Mo

i love the lvl cap, at first i thought it was a bad i dea, but once you look into it its good, i played in this feb BWE and with the lvl cap it made it alot more fun for me, cause it wasnt like everyone step on the noob, it was more fair

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

Oh my freakin' God, i totally agree with both of you!

Avatin

Avatin

Ascalonian Squire

Join Date: Feb 2005

Qu??bec, Canada

I agree that the level 20 cap is a great aspect of the game. I hope the devs will add new content, new map to explore or PvP, new items, new monsters, new quests as sequels in the story, in future chapters. I am fully happy I will be allowed to spend my time on something else than leveling. I can figure out the leveling process to 20 lvl cap as my school time to learn a particular profession. Is there anyone here who really love school that much?

Devil's Dictionary

Devil's Dictionary

Wilds Pathfinder

Join Date: Feb 2005

Presumed missing...

Me/N

I imagine that having a high levelcap (or none at all) goes against the entire idea of a no-subscription online RPG. According to some of the interviews, the creators of the game wanted the player to be able to play GW at his own pace, switch to other games and then return to GW.
If the game had no levelcap, you'd leave Guild Wars in order to play a newly released game and then return to see that all the people you knew were sixty levels above you.

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

Yeah, I am really glad about that. This will be so awesome....

Dreamsmith

Dreamsmith

Elite Guru

Join Date: Feb 2005

Minnesota

Beguine Guild [BGN]

Quote:
Originally Posted by Kiwi
And won't people get to lv 20 in a matter of days?
Yup, that's sort of the point. You really haven't finished character creation until you hit level 20, and it shouldn't take forever to make a character.

I would not be surprised if the option to simply create a character (a full RP character) as level 20 remains in the release version of the game. (Not saying it will still be there, just saying I wouldn't be surprised if it was.)

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

Yeah, GW will be a different type of MMORPG. ALOT BETTER! ^_^

Halfy

Halfy

Academy Page

Join Date: Feb 2005

Canada

Charter Vanguard

Rt/Me

What hasn't been mentioned is that the game is designed so that those who choose not to buy the expansions are still competative. (I personally could not resist buying the extra stuff though) So adding an extra 5-10 levels per expansion would automatically put those people out of the competative league. They would have to overhaul things to do that, perhaps letting those with only the original client to get to level 25 after the release of an expansion. That would be the only way I could see them doing it-in order to be fair to all.

March Hare

March Hare

Frost Gate Guardian

Join Date: Feb 2005

Wonderland

Knights of Ascalon

W/Me

[color=black]Actually if you think about it, having a level cap makes you play smarter. If you have all the same thing at your disposal (basically; skills, weapons aside) you have to think about what you are doing. If you’re strong enough to walk through anything thrown at you just because you’re virtually playing a God-mode character, how long before the game gets extremely boring.[/color]

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

You are both right.

Yeah, I think the cap will be great. Not terribly diffcult to achieve but not extremly easy and no fun either. I know I have said it alot... but I really cannot wait to get play this game.

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Just lv.20 cap will make the PvE last for only a few days, and trust me i loooovveee killing little fuzzy animals. Hopefully missions/quests will have enough of that to satify my hunger^^

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Kiwi
Just lv.20 cap will make the PvE last for only a few days, and trust me i loooovveee killing little fuzzy animals. Hopefully missions/quests will have enough of that to satify my hunger^^
sorry but i have to disagree

a few days to cover all the PVE?

if you read the interview we are talking 25 missions (to start)

60-70 explorable areas (to start)

and a to be determined amount of new content to be streamed in before the next chapter

a few days only?

there will be much pve after you reach level 20

and the next chapters content?? you will still be level 20

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

Hopefully, people will understand, once they begin playing the game. Everyone is so used to the main goal of PvE in any online RPG being levels, that they have a hard time wrapping their minds around the concept of continuing to adventure after all your levels have been gained. I've lost track of how many times I've tried to explain ArenaNet's PvE model to friends.

jaynan

jaynan

Ascalonian Squire

Join Date: Feb 2005

Right here.

getting to lvl 20 is just the 'training' for GW. after you get there you can stop worrying about levels and start thinking about how to make the character rock solid.

want to PVP? well, PVP. don't feel like it? then go PVE by yourself or with some randoms just looking for a game like you. not what you want? go find some guildmates and GVG for a while.

it's all about choices, and that's what i think is great about GW. (choices in gameplay, not character appearance) besides it's what you DO with your character that's important.

(why did that feel like a rant? )

Loviatar

Underworld Spelunker

Join Date: Feb 2005

here ia a proper addition to that

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

I don't know. But...

Making your character how you want it to be, unique, is a fun part but not all of it. But still, I love making characters in MMORPGs. But all the PvE and then PvP and THEN GvG will be so great! I can sympathize with you with explaining it too. No one listens, I wish my bro was like me, and more open minded and not so negative, trying to depricate everything. But yeah, I try to explain it to people so they can experience this great game to.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Kiwi
Why is it only 20? Or will ArenaNet extend every 3 months or so? I hope they do.

I know there will be a GW exspansion every 6 months so that ArenaNet can make some money without montly fee. But no worries $30 every 6 months isn't as bad as like $90 for 6 months in WoW.
There are no forseeable plans to *ever* raise the level cap. The very object of the game is to reduce the grinding experience. Levels have almost no effect in this game whatsoever. They do 2 things: give you attribute points (max of 200), and give you more health points... woo. They lifted the level restrictions on armour to everyone's approval. (which means that if you get to the highest armour crafter at level 1, then you can wear it... but armour is customized as soon as you make it so there is no way for a level 20 to give their armour to a level 1 right at the start).

If you don't like the level cap being where it is, Guild Wars really isn't your kind of game. (and that is directed to everyone, not just you Kiwi)

Quote:
Just lv.20 cap will make the PvE last for only a few days, and trust me i loooovveee killing little fuzzy animals. Hopefully missions/quests will have enough of that to satify my hunger^^
The PvE is not cut out by creating a level cap at 20. Infact it makes things a hell of a lot more challenging in my oppinion. In other games, you could be level 50 and be facing a small mob of level 28s. In Guild Wars, the best you can ever be is level 20 against that mob of level 28s so it keeps things from getting boring - even if you go back and repeat one of the missions (from about Denravi and on, you have a lot of replay value.)

Levels don't really do anything. I don't see why things need to be tied to levels and grinding.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

I was playing Diablo with guild mates while waiting for GW. The level 20 was a sorely missed feature. Trying to match levels so we could play together was a pain. Often we had to restart new characters as new players joined us.
This would NOT happen in GW. Everyone would be at the same level very quickly and we could all play together with no issues.

The level 20 cap is an important feature for team building.

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Ok, ok, I understand everything you guys said and i agree but it never hurts to get better with hp/mp

BlackArrow

Banned

Join Date: Feb 2005

It never hurts, but theres no need when everyone will be the same level hp in PvP as you (not counting runes, but those don't add or subtract too much).

BlackFlame

Pre-Searing Cadet

Join Date: Mar 2005

I love the idea for the level 20 limit. Games like World of Warcraft bore me, because you spend time doing boring quests, and only get to bits and pieces of fun ever once in a while. Being able to gain levels fast, and have the real fun when you get to level 20 sounds exciting. Obviously the creators of Guild Wars are good people, because they don't believe in charging their customers monthly for money that they don't really need. They have more consideration for us, and it's a fact that other MMO's don't really use much of the money that we are charged for anyway. (AKA World of Warcraft)

Nova

Nova

Lion's Arch Merchant

Join Date: Feb 2005

CA

Lords Of Kryta (LoK)

R/Me

Quote:
Originally Posted by Kiwi
Ok, ok, I understand everything you guys said and i agree but it never hurts to get better with hp/mp
This is what items and equipment are for.

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

AN said specifically that GW won't have any 'uber equipment', and I sure hope they mean it.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Kiwi
AN said specifically that GW won't have any 'uber equipment', and I sure as hell hope they mean it.
They mean it. Kinda.

The problem is that equipment 'grind' is what brings replay value to PvE. Once someone's finished leveling up, once they've finished all the missions and filled in their map, what's going to bring back the PvE player isn't new challenges, but the quest for a better sword. So while they might not want to have a bunch of item grind in the game, they understand that item grind is their meal ticket.

Which means that uber equipment, particularly rare uber equipment, is a neccessity. The only questions are how rare uber items will be, and how much better than standard equipment they are. This latter bit is what I believe they're trying to attack, trying to minimize how much better uber equipment is while still making it significant enough that PvE players will work the boss drop slot machine.

The unfortunate part of this, of course, is that uber equipment doesn't matter in PvE, but it does in PvP. Little changes in character power aren't going to make a difference in an environment where to bar is set for the lowest common denominator - but in competitive PvP, every little advantage is pushed to its fullest potential. Thus adding uber-rares to appease the PvE crowd ends up being the biggest knock on PvP in the game.

The item economy is the biggest issue with the game, as far as I'm concerned, and I hope arena.net gets it right, because it is incredibly disruptive to fix it after the fact. If you've broken your economy, you're going to feel the ripples of it until the end of the game.

Peace,
-CxE

Kiwi

Kiwi

Krytan Explorer

Join Date: Feb 2005

The Holy Land of Kiwis!

Ya I agree, FFXI's economy is kinda messed. But it still works luckily.