Here: How to Fix PvE

Kaylee Ann

Banned

Join Date: May 2005

/signed

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

ANet just got "zinged". Oh, it's on now!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Get rid of pre-searing? Training ground for the new, first place to gather your initial skills, home of Gwen? Not a very bright idea.

PvE is exactly that, PvE. Not PvP training, although the two can cross paths. I can see making it tougher, some parts are indeed a bit too easy. Building it to mimic purely the things whiners whine about though? No. Variety is the spice of PvE life.

If it ain't broke, don't fix it.

Guild-Hall Messenger

Academy Page

Join Date: Aug 2005

Blackace is a badass

btw for those that dont understand

blackace/ensign post a lot of balance changes that are correct

no one cares.

thanks

Ollj

Ollj

Jungle Guide

Join Date: May 2005

lol soo true!
so sad.

Zeru

Wilds Pathfinder

Join Date: May 2005

Haha

A quality post

I would laugh so hard going into a pve mission and seeing that I had to cap an altar being held by 8 ranger mobs spamming fertile and renewal.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

No keep Pre-Searing, I needed all that training as if I just got dumped into Ascalon the way it is now... I would have never made it. I love the peaceful pre-searing days with Gwen (how be it rather annoying at times) skipping around.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

/signed tbh

Why are people so bad with quasi-sarcasm? "NO DON'T REMOVE PRESEAR FOR REAL LOL"

Quintus

Frost Gate Guardian

Join Date: Mar 2005

Good post, but unfortunately MSecorsky' post is proof that most GW players won't get it.

BrotherReins

Academy Page

Join Date: Apr 2005

Cincinnati, OH

Malus Ferocitas

Mo/

Quote:
Originally Posted by Blackace
B.) I want a ranger like creature that spams nothing but rituals and posions everyone. Make sure he has Oath shot.

This will teach players that in PvP only one thing matters: Fertile Season and Nature's Renewal. Make sure this monster is designed extra carefully to mimic real life Tombs morons: spams natures renewal even if his Monks and Ele mob teammates have enchantments up-what does he care, NR rocks.
lmfao.

blackace owns ArenaNet.

Sol Invictus

Sol Invictus

Ascalonian Squire

Join Date: May 2005

Tyranny of Choice

Me/N

/signed. The game should be more challenging for all classes. As it is (and as you've mentioned), people go loaded up with nothing but damage dealers and monks and not once do they even need to use any of their utility skills. Classes like mesmers and especially necromancers go completely ignored.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

Bleh I wanted mobs to air spike people:

http://www.guildwarsguru.com/forum/s...ad.php?t=41447

Disruption in PvE is dead. Bring it back!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Why convert PvE to a PvP training ground when a huge number of people aren't interested in a life of PvP? Sheer lunacy.

Now... a few areas that were jacked up like that... that could be fun. Just don't ruin it for real PvE folks to try and prove a PvP whining point.

Zelnox

Ascalonian Squire

Join Date: Jun 2005

Montreal

We Cause Seizures [POKE]

Me/Mo

I feel if we lose in PvE, it is because the AI beat us with superior numbers and/or superior levels. Other than that, they are dumb and it gets boring past ascension. I want to see more mixed profession groups (like the Unworthies in Tomb). Give them more skills too (;_; and make sure they know how to use them and not always in the same pattern. -_- Grawls in Port Sledge use Belly Smash before Hammer Bash, hehe.)

I am not a Dungeon Siege fan, but their Coach AI system intrigues me.

Kaylee Ann

Banned

Join Date: May 2005

Yeah, he forgot the 8 air eles of death that when you run up to them, all cast chain lightning and kill your entire group. Why isn't that in PvE Anet!!!!!

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Please also add mobs that run away when loosing, dragging your pug into more mobs. Also, add more mobs that can resurrect with rez sig, so it would no longer be kill-and-forget.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Thanks for the good laugh sweety

Neutron Star

Ascalonian Squire

Join Date: Mar 2005

The Netherlands

You forgot a Virulence abuser :/

Ollj

Ollj

Jungle Guide

Join Date: May 2005

i want mobs that start insulting each other and randomly dissappear!

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Excellent post... both for the tongue-in-cheek satire and some very good points. PvE is supposed to help prepare you for PvP... except that ANet takes WAY too long to get around to this. Aurora Glade and the ascension missions are great examples of this, but they came far too late in the game. By the time you get to them, most PvEers have already fallen into the "2 war, 2 monk, 2 nuke" party mode that simply tries to smash their way through everything. Not only is this extremely boring, but it leaves half the classes sitting helplessly on the sideline.

I love PvE, but I would love to see it become more challenging and more reflective of actual party combat. No one goes to the Tombs with a group of 4 warriors and a necro, but you'll see mobs like that in the game all the time. Have the mobs make sense. Make them be coherant TEAMS (like the player groups are SUPPOSED to be).

Oh... and balance Nature's Renewal while you're at it. :P

EDIT: I understand quite well what exactly the OP is getting at. Regardless, PvE is so brainless that it could use some challenge... especially if it gets the other 3 classes off the bench and into the game.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Um..the number of people who apparently don't understand this post is somewhat alarming...

Besides, I've got a perfect solution. If any PvE group beats Blackace's group the last monster in the group drops a super amazing, insanely awesome looking glowing sword that has has the stats 1-2 damage, -15% damage while in a stance, and -20 armor when equipped. But hey, who cares? It'll look so cool that everyone will be constantly trying to beat the AI group.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by Guild-Hall Messenger
Blackace is a badass

btw for those that dont understand

blackace/ensign post a lot of balance changes that are correct

no one cares.

thanks
PvE is not supposed to train for PvP, that has never been implied.

What I want to know is why would someone who is on the inside(blackace) and knows what is going on, so to speak, not keep quite and let the masses fester. It's not his job nor any other Alphas to tell people what is being worked on by A.net. As with any money making business they have an agenda that spells out what they are allowed to tell the public and what not to, but then again it seems everyone forgets it's not a bright idea to tell the public what you're working on, unless you don't care if the competition steals your idea and beats you to market first.

I must say though he's great at sarcasm, and I don't know why I'm wasting my time replying to this thread.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Lonedust...mobs that run away when losing? C'mon dude! Do you know how many farmers would revolt? ALOT!

I want to find a portal that can take me back to pre-searing. I have to take revenge on that bandit firestarter who killed my baby ELMO. Don't destroy pre-sear yet.....noooooooo!

"A new build of Guild Wars is available. Please exit and run the program again"

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I think they need to make Markis mimic a real life arena Ranger. He needs Escape, Dodge, Storm Chaser, Whirling Defense, and Troll Unguent. He should also mimic a typical arena match by simply running in circles around the entire map - I mean, c'mon, the map is practically made for it! It would teach players a valuable lesson about snaring and griefing.

Also, the final boss should not be a Necromancer, but a 55 health Protective Bond Monk with Mending, Watchful Spirit, Healing Breeze, and a bunch of spammed enchantments. This will teach the obnoxious "you're just lazy" PvE crowd to shut the hell up and run Nature's Renewal.

Peace,
-CxE

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Just to be devils advocate, Keep Pre searing as is, alter the rest of the PvE so it is more in line with it, Pre searing does give false hopes to new players. It gives the impression that you can explore freely without having an army of back up and that you don't always need a party. Add scaling spawns which adjust dynamically to how many are in your group and adjust the loot acordingly. Make it so rare's are extremely rare when alone without a group, but more common when with a human group.
To hell with PvP, PvP is suposed to be fun not the be all and end all of guild wars, but you will never satisfy the PvP'ers as there will always be that build that owns till they find away around it. Leave it so to get good at PvP you have to play PvP. PvE should never be a training group for PvP unless you really do want to lose over 50% of your players instantly. The majority enjoy PvP but only a few live for it.
Add more quests to the PvE even if they are only fedex quest like in pre searing, give people a reason to explore and adventure like there is in pre searing.
Making PvE harder will not make player better at PvP, it will only frustrate the main bread and butter of there gaming community, that is the casual gamer.
The hardcore gamer will pay monthly and this game is not upto scratch to afford that in its current state. Cater to the masses, earn more subscriptions and keep guild wars alive for the next 5-6 years.
A great many people do get stuck on the harder missions, but that does not give anyother gamer more right to play guild wars, or even make them a better person because they can do it, people with that attitude are the real anti social gamers who spoil the fun for the rest.
Infact if you make it to hard you lose more players than you gain, with the difficulty as it stands on the later ascention missions does already cause people to shelve Guild wars in the good while it lasted section of there gaming shelves.
A.net need the majority of player, not the minority and that will be they way it is, as it is with every single commerical project.
You only ever make money for the minority unless the minority you are targeting is the rich. Guild wars is not a Lotus, it is far more main stream.

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

Quote:
Originally Posted by LoneDust
Please also add mobs that run away when loosing
ROFL-copter

Quote:
Originally Posted by MSecorsky
Why convert PvE to a PvP training ground when a huge number of people aren't interested in a life of PvP? Sheer lunacy.
This game was designed to be PvP. Or at least that's what was said in most articles I read during the betas. Why wouldn't you be interested in PvP anyways ? Firestorm + Lava Font + Fireball beats the PvE part of the game, whoooo ! quite the challenge there.

Quote:
Originally Posted by MSecorsky
Just don't ruin it for real PvE
Yea like the king's brother in Ring of Fire that says ''taste my axe !'' when he's really holding a hammer''.

Quote:
Originally Posted by Zaklex
I must say though he's great at sarcasm, and I don't know why I'm wasting my time replying to this thread.
Well I guess you're right, go to the alpha forums and tell them how to fix the game. Oh right the devs don't care, be sure to meet the all-call for testing Sorrow's Furnace and the PvE segement of Chapter 2 though.

kaloo

Ascalonian Squire

Join Date: May 2005

Storm Striders[STRD]

N/W

Why do you all say its PVP Training. Its just PVE. Its not training. Even if that is what the Devs wanted. It doesn't change the fact, sthat some people dislike PvP, and are just here to play PvE.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by LoneDust
Please also add mobs that run away when loosing, dragging your pug into more mobs. Also, add more mobs that can resurrect with rez sig, so it would no longer be kill-and-forget.
The Doylak riders do that >:

pyr0ma5ta

Academy Page

Join Date: Jul 2005

Mo/Me

I have only 1 thing to say.

HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHA

Blackace for the win

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Odd Sock
ROFL-copter


This game was designed to be PvP. Or at least that's what was said in most articles I read during the betas. Why wouldn't you be interested in PvP anyways ? Firestorm + Lava Font + Fireball beats the PvE part of the game, whoooo ! quite the challenge there.
Which is why I'm not running Firestorm + Lava Font + Fireball. Simple, eh?

Quote:
Yea like the king's brother in Ring of Fire that says ''taste my axe !'' when he's really holding a hammer''.
Now that's funny.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Quote:
Originally Posted by Shadow_Avenger

To hell with PvP, PvP is suposed to be fun not the be all and end all of guild wars, but you will never satisfy the PvP'ers as there will always be that build that owns till they find away around it. Leave it so to get good at PvP you have to play PvP. PvE sould never be a training group for PvP unless you really do want to lose over 50% of your players instantly. The majority enjoy PvP but only a few live for it.
Actually if I remember what was said about the game prior to its release... Guild Wars was SUPPOSED to be PvP focused. This was supposed to be primarily a PvP experience, with all the other aspects being secondary. Perhaps I'm remembering wrong though.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

PvE needs a kickstart. It's just mindless hulksmashing. Might as well play those old text-muds if all you want to do is /1000 'cast fireball monster.'

I want to see mobs constantly call you 'noob' while running in circles around the map poking you with a poison arrow ever so often.

I also want to see mobs running the suicide necro build. Have them strap on death nova, and run in and explode with EoE around.. just to spice things up. It'll teach people a thing or two about just sitting there.

pyr0ma5ta

Academy Page

Join Date: Jul 2005

Mo/Me

Also, a group of ranger mobs that stand all next to each other, cast a billion rituals, and spam Unguent and Healing Spring. That's a strong offensive build right there.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Bosses should leave the game.

Player: "Must get Barrage..."
Player: "Ok, Markis is dead, hit SoC..."
Markis has left the game.
Player: "SHIT."

Odd Sock

Elite Guru

Join Date: Feb 2005

Ottawa, the super awesome capital of Canada

iQ

I also want the mobs to yell ''Ok everyone gang up on korea'' even if there isn't a korean in the instance (yea I've seen it happen in tombs)

I also want the Seer to tell you ''Press Alt-F4 for infused armor'' even though the joke is got old 2 weeks after release.

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

Quote:
Originally Posted by Tigris Of Gaul
Bosses should leave the game.

Player: "Must get Barrage..."
Player: "Ok, Markis is dead, hit SoC..."
Markis has left the game.
Player: "SHIT."
ROFLMAO

Oddsock: It was old before release.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Quote:
Originally Posted by Aracos79
Actually if I remember what was said about the game prior to its release... Guild Wars was SUPPOSED to be PvP focused. This was supposed to be primarily a PvP experience, with all the other aspects being secondary. Perhaps I'm remembering wrong though.
That maybe so, or it maybe PR, but the simple fact is to keep the game alive they need PvE, and they need PvE players. Also in a not so long ago post,
Quote:
Obviously there is a concern that several top PvP-focus guilds have stopped playing. Their desires for the game (typically UAS) tend towards the extreme solutions that we are unlikely to implement. One of our goals for Guild Wars is to make sure that a Role Playing character can be brought into PvP and compete with PvP characters. A UAS option cuts into this goal significantly. On the other hand, it is clear that amongst the top few % of GW's competitive guilds there is an apparent need for (near-)fully unlocked accounts.
original post

Take from Alex Weeks post about PvP. This clearly states that the PvE, roleplay side of the game is just as important as the PvP arena side of the game, in fact one of their main goals is to develop and enhance this side of the game so that people will later PvP.

BrotherReins

Academy Page

Join Date: Apr 2005

Cincinnati, OH

Malus Ferocitas

Mo/

Quote:
Originally Posted by LoneDust
Please also add mobs that run away when loosing, dragging your pug into more mobs. Also, add more mobs that can resurrect with rez sig, so it would no longer be kill-and-forget.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Would there be time limit when the death penalty kicks in and what about the catacombs everybody favourite part of presearing?

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by Odd Sock
SNIP
Well I guess you're right, go to the alpha forums and tell them how to fix the game. Oh right the devs don't care, be sure to meet the all-call for testing Sorrow's Furnace and the PvE segement of Chapter 2 though.
I resent that comment, since I've joined the testing I test everything they tell us to, including PvP, and we don't tell them how to fix the game, all we do is offer suggestions on how to fix the game, it's up to them to implement what the feel is right.