Price increases and you....
twicky_kid
by now we have all seen the huge jump in runes in the past 2 days. heck i can't even get a sup water rune for less than 1k now.
you have to ask yourself this: what has changed in the past week or so that makes all the runes triple within a few days?
the major thing i have noticed is that america holds favor for longer and more often than any other server. for the past 2 weeks we have held favor for days at the time and we only lose it for maybe an hour or 2.
i think more people are migrating to the american server causing a huge population boom. the prices in amercian server were already higher than the other 2 servers combined. now with more people on the server more demand is making the runes skyrocket.
something has to be done about the migration option. there are probly many reasons with the invisible hand playing its part. yes people are going to argue that we don't hold favor and point out times that we lost it but its just plain logic.
america wins favor more often and longer so is it easier to fight on my server to gain favor or just switch and move my guild over. its easier to switch. this has caused a huge imbalance in the game with regards to favor and prices. people on other servers will have less players to combat america and with more people on 1 server less battles will be fought making it even harder to gain favor.
something must be done about this or it will ruin the game for new players and the casual guy that doesn't want to spend a month getting 200k just to get some desent runes. this will fan the flames of the ebayer selling gold.
anet made a huge mistake making the change from server to server possible. yes you have a limit of changing 5 times but you only need to change once for it to shift the game's balance off with everyone joining the same server.
eventually we will all be on one server then what's the point of favor at all?
you have to ask yourself this: what has changed in the past week or so that makes all the runes triple within a few days?
the major thing i have noticed is that america holds favor for longer and more often than any other server. for the past 2 weeks we have held favor for days at the time and we only lose it for maybe an hour or 2.
i think more people are migrating to the american server causing a huge population boom. the prices in amercian server were already higher than the other 2 servers combined. now with more people on the server more demand is making the runes skyrocket.
something has to be done about the migration option. there are probly many reasons with the invisible hand playing its part. yes people are going to argue that we don't hold favor and point out times that we lost it but its just plain logic.
america wins favor more often and longer so is it easier to fight on my server to gain favor or just switch and move my guild over. its easier to switch. this has caused a huge imbalance in the game with regards to favor and prices. people on other servers will have less players to combat america and with more people on 1 server less battles will be fought making it even harder to gain favor.
something must be done about this or it will ruin the game for new players and the casual guy that doesn't want to spend a month getting 200k just to get some desent runes. this will fan the flames of the ebayer selling gold.
anet made a huge mistake making the change from server to server possible. yes you have a limit of changing 5 times but you only need to change once for it to shift the game's balance off with everyone joining the same server.
eventually we will all be on one server then what's the point of favor at all?
Loviatar
no
the us sales far outsold the EU and korea combined
notice that the runes in demand are for the new builds to solo the elite areas and most other runes not needed for these special builds have remained at the old price
new demand equals higher prices
i found a superior monk rune today that sold to the trader for 35 plat which was fair as that was half he was selling them for
the us sales far outsold the EU and korea combined
notice that the runes in demand are for the new builds to solo the elite areas and most other runes not needed for these special builds have remained at the old price
new demand equals higher prices
i found a superior monk rune today that sold to the trader for 35 plat which was fair as that was half he was selling them for
twicky_kid
oh really then how do you explain the prices of minor tact and minor str up to 4-5k
not to mention that sup domination are up to 5k when they were under 500g
don't think those are used for farming builds now are they
never underestimate the power of real money when ebayers are involved in a game. they will jump to w/e is the most profitable to them and if we hold favor more often and longer than the other serves its not profitable for them to stay on those dead servers.
not to mention that sup domination are up to 5k when they were under 500g
don't think those are used for farming builds now are they
never underestimate the power of real money when ebayers are involved in a game. they will jump to w/e is the most profitable to them and if we hold favor more often and longer than the other serves its not profitable for them to stay on those dead servers.
Loviatar
easy
people with the super high priced special runes would be stupid if they didnt add a freeby (no penalty) rune to help
the reason the minors are so high is a major/superior would have a nasty stacking effect on health while the minor is free so to speak
twicky_kid
yes i understand this but now i'm seeing off attribute majors and sups that 3-4 days ago were still at 150g now are up to 2k+
minor str and tact is high because of runners and ever warrior is going to need it.
mainly speaking about the less common attributes rising as fast at the most popular runes are.
fix the population fluxuations and the low selling price of merchants and the market will balance out. supply and demand is directly affected by population.
you can compare this to the inflation of gas. prices went up because china is needing more gas. now compare china's population to america's and other countries. same affect prices went up very fast. like i said before the invisible hand will have a little affect but not as fast as things are changing.
merchants will not pay you enough for runes so players do not sell runes to merchants they will only buy. the system sees that has demand has gone up and prices rise. while no one is selling to merchants to lower the price.
minor str and tact is high because of runners and ever warrior is going to need it.
mainly speaking about the less common attributes rising as fast at the most popular runes are.
fix the population fluxuations and the low selling price of merchants and the market will balance out. supply and demand is directly affected by population.
you can compare this to the inflation of gas. prices went up because china is needing more gas. now compare china's population to america's and other countries. same affect prices went up very fast. like i said before the invisible hand will have a little affect but not as fast as things are changing.
merchants will not pay you enough for runes so players do not sell runes to merchants they will only buy. the system sees that has demand has gone up and prices rise. while no one is selling to merchants to lower the price.
The Amazing Krandor
Quote:
Originally Posted by twicky_kid
i think more people are migrating to the american server causing a huge population boom. the prices in amercian server were already higher than the other 2 servers combined.
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And why on Earth would anyone migrate to a server where all the prices are far and above higher than they were on their old server? It seems to me, that if there were such a mass migration occurring, everyone would have already stocked up on runes on their own server before moving to the American servers.
And if you're talking about brand new players...what makes you think they know or care about favor in the first place? Especially enough to start on the American servers.
No, I think it's either a random spike, or there was a brief drop in prices, during which time lots of the rich folks bought up several of the cheaper runes, which drove the prices up. Maybe they're hoping to sell them back at higher prices or something.
At any rate, I'd suspect we'd see an increase in foreign character names, as well as other languages in chat, if there were such a mass migration occurring. And I haven't seen either.
Rieselle
Sorry, I posted this elsewhere, but it seemed more pertinent in this thread.
I'm pretty sure they changed the trader code, which changed the way the prices behave. Apart from monk superiors, I very much doubt that any change in player behaviour has caused the recent price increases.
However, the situation that occured when the rune traders were first introduced was clearly broken - the majority of runes were always at the minimum price. There's no point having a trader with a floating price if they're always going to lying at the bottom extreme. Sure, it was great to be able to roll a new char and fully outfit it with minor runes for 5x 120g, but considering the drop rate of runes, I dont really think it was intended to be like that. (otherwise, why not just add them to merchants?)
It will be interesting to see what happens to the traders when the Better Player Trading System(tm) is implemented. Right now it's more convenient to sell to the traders, especially for things that are really expensive. However, if players can easily and conveniently undercut the traders, then they wont be able to maintain their current profit margin. They'll probably be replaced with fixed price, ultra expensive, unlimited stock traders... so that, if no players are selling what you need, you can pay a lot and get them from some unlimited source in the game. It would also act as a price ceiling, to prevent players from really gouging each other when the environment allows. (in a similar way to how the merchant acts as a price floor)
I'm pretty sure they changed the trader code, which changed the way the prices behave. Apart from monk superiors, I very much doubt that any change in player behaviour has caused the recent price increases.
However, the situation that occured when the rune traders were first introduced was clearly broken - the majority of runes were always at the minimum price. There's no point having a trader with a floating price if they're always going to lying at the bottom extreme. Sure, it was great to be able to roll a new char and fully outfit it with minor runes for 5x 120g, but considering the drop rate of runes, I dont really think it was intended to be like that. (otherwise, why not just add them to merchants?)
It will be interesting to see what happens to the traders when the Better Player Trading System(tm) is implemented. Right now it's more convenient to sell to the traders, especially for things that are really expensive. However, if players can easily and conveniently undercut the traders, then they wont be able to maintain their current profit margin. They'll probably be replaced with fixed price, ultra expensive, unlimited stock traders... so that, if no players are selling what you need, you can pay a lot and get them from some unlimited source in the game. It would also act as a price ceiling, to prevent players from really gouging each other when the environment allows. (in a similar way to how the merchant acts as a price floor)
Darksci
I dunno about you - but i never sell anything to the rune trader.
I just check the price and sell to players accordingly.
Also if i find something like a minor mesmer rune which i know is very low price, i can't be bothered to sell to a trader. I just sell it to the merchant. I'll make like what? 25gp extra? The hassle of swaping towns and then walking to the rune trader is just annoying.
Nevertheless, if i want a rune, i'll usually buy it off the trader than other players because i cant be bothered to say "WTB MAJOR DEATH" hundred times.
My only conclusion is that prices are just fluxarating as normal.
I just check the price and sell to players accordingly.
Also if i find something like a minor mesmer rune which i know is very low price, i can't be bothered to sell to a trader. I just sell it to the merchant. I'll make like what? 25gp extra? The hassle of swaping towns and then walking to the rune trader is just annoying.
Nevertheless, if i want a rune, i'll usually buy it off the trader than other players because i cant be bothered to say "WTB MAJOR DEATH" hundred times.
My only conclusion is that prices are just fluxarating as normal.
twicky_kid
Quote:
Originally Posted by Darksci
My only conclusion is that prices are just fluxarating as normal.
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Drakron
Quote:
Originally Posted by twicky_kid
2x to 3x the price in 2 days is normal?
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twicky_kid
Quote:
Originally Posted by Drakron
Sure ... in 1920's Germany.
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Drakron
Yet things like that were not normal and neither is the current Guild Wars economy.
twicky_kid
true but there was a way to "fix" the problem
with the current system the only way to fix this problem is sell to merchants and lose profit. no one is going to do that for more people to buy them and raise the prices again.
with the current system the only way to fix this problem is sell to merchants and lose profit. no one is going to do that for more people to buy them and raise the prices again.
Drakron
There are deeper problems, for example rare materials minimum price does not reflect the crafting price, either the price sould go up to meet crafting price or crafting price sould go down to meet minimum price.
A way to fix it would be creating maximum and minimum prices on the traders to regulate trade, there would still be some margin of price change but nothing as radical as the current prices.
A way to fix it would be creating maximum and minimum prices on the traders to regulate trade, there would still be some margin of price change but nothing as radical as the current prices.
GreatLich
To comment on the "population boom" suggestion: I know that that simply can't be it; prices have increased likewise on the european servers and i doubt that the prices over the different servers are linked. ( i think this because there's no rune/sigil traders in the international districts, at least not in Tombs )
Prices for materials have been fluctuating wildly over the last couple days. ( for example, scales jumping as high as 230 per 10, coming from 30 per 10, and dropping back, in a matter of hours) Made upwards of 50k speculating on those prices, btw: selling when high, buying when low...not counting trading with other players
I for one am glad that the rune traders offer decent prices when u want to sell, the insane low-high spread was causing the prices to go up anyway (as players were trying to get near max trader-prices when dealing P2P) and nobody was selling to the Traders.
@Drakron: I agree about the rare crafting materials, for giggles, you should look up the Scroll crafter, who is located way in the back of Witman's Folly... Hero's Insight is a staggering 5k to craft (not counting the 100 granite slabs and then some materials required). That made me sit back in my chair for 5 minutes straight going "whaat?!?!"
Prices for materials have been fluctuating wildly over the last couple days. ( for example, scales jumping as high as 230 per 10, coming from 30 per 10, and dropping back, in a matter of hours) Made upwards of 50k speculating on those prices, btw: selling when high, buying when low...not counting trading with other players
I for one am glad that the rune traders offer decent prices when u want to sell, the insane low-high spread was causing the prices to go up anyway (as players were trying to get near max trader-prices when dealing P2P) and nobody was selling to the Traders.
@Drakron: I agree about the rare crafting materials, for giggles, you should look up the Scroll crafter, who is located way in the back of Witman's Folly... Hero's Insight is a staggering 5k to craft (not counting the 100 granite slabs and then some materials required). That made me sit back in my chair for 5 minutes straight going "whaat?!?!"
twicky_kid
that is true but only on certian rare materials
the common materials for those rare are very cheap so it doesn't really affect the market that much.
still don't understand the price of scales last night peaking at 900g for 10 but hey it does spike every now and then but at least those prices do come down. the runes are a long time problem and will not be coming down unless anet steps in somehow.
the common materials for those rare are very cheap so it doesn't really affect the market that much.
still don't understand the price of scales last night peaking at 900g for 10 but hey it does spike every now and then but at least those prices do come down. the runes are a long time problem and will not be coming down unless anet steps in somehow.
stoned bob
so maybe if I go to the EU server I can get my runes/dyes cheaper?
any1 care to check what the sup monk runes cost on the eu server
any1 care to check what the sup monk runes cost on the eu server
Drakron
58, 38 and 49 k.
Mariena Feladon
Funny. For a moment I thought "Yes! Runes are actually WORTH something now!"... Well, I guess that applied for a day or two, because now the trader gives you at least 113 gold for a Major Vigor, while he sells them for 6+ plat.
Same applies for every other rune I tried to sell. Yay for the GW trade system =/
Same applies for every other rune I tried to sell. Yay for the GW trade system =/
aB-
Quote:
Originally Posted by Mariena Feladon
Funny. For a moment I thought "Yes! Runes are actually WORTH something now!"... Well, I guess that applied for a day or two, because now the trader gives you at least 113 gold for a Major Vigor, while he sells them for 6+ plat.
Same applies for every other rune I tried to sell. Yay for the GW trade system =/ |
It seems as though someone or some people are abusing the market causing prices to spike. How does silver dye become nearly 8k (as of right now)? What else explains fur prices rising like mad, scale prices increasing far more than normal, and other spontaneous price fluctuations?
However, I am almost glad to see minor rune prices increasing. I felt that they should be worth at least something, as it is now.
And superior vigors selling for 99k at the trader is absurd. That was happening more than a month ago.
Mariena Feladon
Quote:
Originally Posted by aB-
That's odd because yesterday or the day before yesterday I sold a few major vigors for somewhere between 2-3k to the rune trader.
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The same goes for steel ingots. 10 for 12 plat (common materials trader) yet he buys 10 steel ingots for 300, or so.
I mean, of course the prices will increase. Nobody will sell to the trader with these ridiculous prices!
Kali Ma
The economy in GW is beyond depressing. I logged in earlier with my new post-sear character and was just stunned at how the cost of pretty much everything has skyrocketed. Meanwhile the traders are still offering hardly anything at all on sale prices... it's pathetic.
Quite frankly, this may not be "the straw that broke the camel's back" for me regarding GW altogether, but it's really feeling like the next-to-last straw. I deeply hope that the new PvE content release coming up offers something. Otherwise, I'm just gonna uninstall this thing and get something else - and it's a total freakin' bummer that I'm feeling that way... really thought this game would last.
Quite frankly, this may not be "the straw that broke the camel's back" for me regarding GW altogether, but it's really feeling like the next-to-last straw. I deeply hope that the new PvE content release coming up offers something. Otherwise, I'm just gonna uninstall this thing and get something else - and it's a total freakin' bummer that I'm feeling that way... really thought this game would last.
Axle_Fieshe
i've been cashing in
Ensign
105 Monk Farmers are dumping a huge amount of money into the economy, bringing all prices up in the process. You'll notice that Ecto prices have remained fairly calm throughout all this.
Things that farmers would want, like Superior Monk runes and vanity items like Black Dye got driven through the roof in the process. All other desired items have had their prices spike as an aftereffect - people sell black dyes and superiors to monk farmers, then go and spend all the money they just made on items they'd want. Hence pretty much global inflation on all desirable items.
It's just the amount of money floating around the economy. A couple weeks ago farming was slow and gold prices reflected that. Now farming brings in 20, 30, 40, hell, 50k in a good hour. Prices are reflecting that new reality.
Peace,
-CxE
Things that farmers would want, like Superior Monk runes and vanity items like Black Dye got driven through the roof in the process. All other desired items have had their prices spike as an aftereffect - people sell black dyes and superiors to monk farmers, then go and spend all the money they just made on items they'd want. Hence pretty much global inflation on all desirable items.
It's just the amount of money floating around the economy. A couple weeks ago farming was slow and gold prices reflected that. Now farming brings in 20, 30, 40, hell, 50k in a good hour. Prices are reflecting that new reality.
Peace,
-CxE
Thock
if its the 105 monk farmers then i forsee a nerf bat coming down on either the build or UW.
johnnylange
I just checked a few mins ago with the rune trader to see how much I could sell one of my major smite runes. 25g! But to buy it over 2k! What a joke!
FluidFox
Lets hope they just add something with enchantment removal or degen to the most abused areas rather than monkeying with perfectly good skills so they don't work right. If they went messing up skills every time somebody found an interesting way to use them, then pretty soon all the skills would be watered down versions of themselves.
ManaCraft
What really disappoints me is that so far A.Net has shown no intention of being fast on the trigger to nip this thing in the bud. It's been a while now since the monk UW solo build made it into the public awareness. And the longer A.Net delays, the more the economy will suffer.
Personally I'm rather hoping for a skill fix instead of a quick enchantment removal bandaid. Otherwise said bandaid would, by necessity, have to be added to all other high level areas, lest they succomb to the same fate as UW.
ManaCraft
Personally I'm rather hoping for a skill fix instead of a quick enchantment removal bandaid. Otherwise said bandaid would, by necessity, have to be added to all other high level areas, lest they succomb to the same fate as UW.
ManaCraft
Sagius Truthbarron
Quote:
Originally Posted by twicky_kid
i think that was the way for eveyone during that time but still its out of control w/o any way to bring prices down b/c no one is selling to merchants
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Magus
Quote:
Originally Posted by ManaCraft
Personally I'm rather hoping for a skill fix instead of a quick enchantment removal bandaid. Otherwise said bandaid would, by necessity, have to be added to all other high level areas, lest they succomb to the same fate as UW.
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Thock
Quote:
Lets hope they just add something with enchantment removal or degen to the most abused areas rather than monkeying with perfectly good skills so they don't work right. If they went messing up skills every time somebody found an interesting way to use them, then pretty soon all the skills would be watered down versions of themselves. |
BrotherReins
what the hell are you guys trying to do? what are you going to do when there is no longer a way to farm and everything costs as much as it does now? regardless of what a.net says, there is grind in this game. what is the point of putting expensive armors in the game if there is no achievable way to get them?
generik
Quote:
Originally Posted by BrotherReins
what the hell are you guys trying to do? what are you going to do when there is no longer a way to farm and everything costs as much as it does now? regardless of what a.net says, there is grind in this game. what is the point of putting expensive armors in the game if there is no achievable way to get them?
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Do you intend to buy a superior monk rune for the sake of abusing protective bond?
No... but others do, and you are fscked for it.
Why are you buying furs?
To craft armor, but others are deliberately hoarding them. What makes hoarding possible? What makes it possible for a elite few to completely corner off a market? The poor offer prices of the traders.
What's happening to the dyes?
I have no fscking idea.
All I have to say is.. I actually did take a break from GW a while back, and logging in today, it is truly depressing.
I guess the next time I log in again it will be time to sell all my gold on ebay and uninstall the god damned thing. To hell with EULA! I want my money back for playing this junk of a game.
Darksci
I doubt that many people want to buy superior monk runes for 'legit' reasons. Most likely they are angry that they missed out on the 105 build.
Personally i dont care. I decided to make a 105 build after getting bored with my trapper UW ranger. I saw prices on the trader were at 30K at the time i decided to make it.
So i thought to myself. "Ill just sit in Lions Arch spamming: WTB SUPERIOR MONKS RUNES 10K".
Surely enough after 3 hours i had everything i needed to. There sorted... All it took was time.
I'm not sure why monks would want to use Superior runes apart from the 105 build. since these runes lower's the hp, and for a monk thats bad, since they are usually number 1 target. Before, my monk only used minors, since i needed the extra hp.
As for 'hoarding' off items. Bah nothing you can do about that, nor Anet. IF people decide not to sell their wares. thats their decision.
Personally i dont care. I decided to make a 105 build after getting bored with my trapper UW ranger. I saw prices on the trader were at 30K at the time i decided to make it.
So i thought to myself. "Ill just sit in Lions Arch spamming: WTB SUPERIOR MONKS RUNES 10K".
Surely enough after 3 hours i had everything i needed to. There sorted... All it took was time.
I'm not sure why monks would want to use Superior runes apart from the 105 build. since these runes lower's the hp, and for a monk thats bad, since they are usually number 1 target. Before, my monk only used minors, since i needed the extra hp.
As for 'hoarding' off items. Bah nothing you can do about that, nor Anet. IF people decide not to sell their wares. thats their decision.
free4all
It's getting a bit rediculous. Last week I bought a sup fire rune for 4k, and now its up to 24k. Even less popular things (like superior water rune) are up to 2.5k. The dye trader is out of dyes practically (last time I checked she was selling 4 dyes, with silver at 5k), globs are selling for 18k but trader buys for 8k, all superior runes have increased in price, even those usually untouched like superior soul reaping and superior inspiration.
Prices are straight up. 105 monk farmers have more money to spend, so they aren't as affected by the rising prices, so they keep buying at high prices, and fueling the fire.
Prices are straight up. 105 monk farmers have more money to spend, so they aren't as affected by the rising prices, so they keep buying at high prices, and fueling the fire.
ManaCraft
Quote:
Originally Posted by BrotherReins
what the hell are you guys trying to do? what are you going to do when there is no longer a way to farm and everything costs as much as it does now? regardless of what a.net says, there is grind in this game. what is the point of putting expensive armors in the game if there is no achievable way to get them?
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What are we trying do do? Save Guild Wars from going down a similar path. Farming is the most boring, repetitive form of gameplay I can imagine, and I will not engage in it, nor will I play a game where doing so is required to keep up with an out of control economy.
Fortunately the latter is not very likely to happen in GW, due to the very flat power curve of the game. But that still does not change the fact that UW runners have a detrimental impact on the economy.
ManaCraft
AznDVL
ANet needs to put in quests or "jobs" as a way for you to gain gold at the same rate as farming. you will still have the money u would get from farming, but u will feel like ure actually doing something and it wont be as boring.
btw, this is what i do when the economy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up, i make fun of it. look: http://www.andfreeporn.net/cnc/viewtopic.php?t=26 <<< its not porn I SWEAR. its my guild leader's domain.
btw, this is what i do when the economy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs up, i make fun of it. look: http://www.andfreeporn.net/cnc/viewtopic.php?t=26 <<< its not porn I SWEAR. its my guild leader's domain.
Mormegil
Quote:
Originally Posted by generik
Get their expensive armors all they want, they are fscking up the gameplay for the rest of us. Yes, you.. me.. the other guy over there.. I'm not speaking for "us" for the sake of it, I'm referring to US.
Do you intend to buy a superior monk rune for the sake of abusing protective bond? No... but others do, and you are fscked for it. Why are you buying furs? To craft armor, but others are deliberately hoarding them. What makes hoarding possible? What makes it possible for a elite few to completely corner off a market? The poor offer prices of the traders. What's happening to the dyes? I have no fscking idea. All I have to say is.. I actually did take a break from GW a while back, and logging in today, it is truly depressing. I guess the next time I log in again it will be time to sell all my gold on ebay and uninstall the god damned thing. To hell with EULA! I want my money back for playing this junk of a game. |
Indeed, a PvE player doesn't need a superior rune, major do absolutely fine to beat the game, play in UW and so on. I often do 3 players smite runs and have no sup runes on my monk right now. I've done some solo uw farming but found it very boring, then I sold my sup monk runes with inexplicable pleasure. So, the inflation is only hurting people looking for a sup vigor/absorption for pve or people looking for dyes.
The only ones that complain about superior monk runes' prices are bad farmers who discovered the solo-invincible monk build a moment too late and now are screwed.
Too bad. Maybe you should come up with your own, original build to farm, like the first solo monks did, since Protective Bond will get nerfed by the time you'll have all the sup monk runes you need.
Zubrowka
Quote:
Originally Posted by twicky_kid
fix the population fluxuations and the low selling price of merchants and the market will balance out. supply and demand is directly affected by population.
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Darksci
Quote:
Originally Posted by Mormegil
One of the dumbest post ever. Apart from the last two lines which are just juvenile and don't need any comment, you're probably a mediocre farmer who's angry because he lost the inflation train and didn't have advantages from it.
Indeed, a PvE player doesn't need a superior rune, major do absolutely fine to beat the game, play in UW and so on. I often do 3 players smite runs and have no sup runes on my monk right now. I've done some solo uw farming but found it very boring, then I sold my sup monk runes with inexplicable pleasure. So, the inflation is only hurting people looking for a sup vigor/absorption for pve or people looking for dyes. The only ones that complain about superior monk runes' prices are bad farmers who discovered the solo-invincible monk build a moment too late and now are screwed. Too bad. Maybe you should come up with your own, original build to farm, like the first solo monks did, since Protective Bond will get nerfed by the time you'll have all the sup monk runes you need. |
BTW - if you REALLY have the skill, then you can do the solo build using majors. Its possible, but will just take a little bit longer. You'll need to use blessed signet, and probably have another person to nuke.
I did this orginally during the process of trying to get superior runes - couldn't kill anything mind you.
Remember the lvl 17 prot build uses 1 energy gain per hit. If you use majors then you'll get 0 gain, but you'll beable to negate that with blessed signet and bonetti's defence.