Thunderhead Impossible Keep
Ellis 404
When I beat it I was in a group with two Rangers, one Monk, one Elementalist, two Warriors and my Mesmer. Our team leader (the second monk) got disconnected early on.
The Rangers spent all their time by the catapults until the very end and would call out when a new group of enemies was approaching, telling us what entrance and often what they were. The rest of us were split up at either entrance and, if the situation called for it, would run to one side to help out the others then run back. Everyone had to be alert but we got through it without much of a problem.
I'm still trying to figure out why I was told by one group leader that I *needed* Conjure Phantasm for this mission. O_o Quite tempted to have another go at it using Blackout though.
The Rangers spent all their time by the catapults until the very end and would call out when a new group of enemies was approaching, telling us what entrance and often what they were. The rest of us were split up at either entrance and, if the situation called for it, would run to one side to help out the others then run back. Everyone had to be alert but we got through it without much of a problem.
I'm still trying to figure out why I was told by one group leader that I *needed* Conjure Phantasm for this mission. O_o Quite tempted to have another go at it using Blackout though.
Yellow_lid
This was a tough mission... EVERY time we played with a group that had pugs we lost MISERABLY but finally I managed to get the whole guild together (along with a pug I had played with repeatedly) and we Kicked serious butt.
Two peeps at the catapults on each side. everyone else in the middle. when something comes your way just ping for the other 4 people to come help you. Worked like a charm. I ended the mission with a +6 morale boost!
Two peeps at the catapults on each side. everyone else in the middle. when something comes your way just ping for the other 4 people to come help you. Worked like a charm. I ended the mission with a +6 morale boost!
Howling Wind
Few words of wisdom: Henchies Own PUGS
LoL
The thing is its hard putting together a PUG and making people listen. I've tried so hard to make people follow strategies when doing missions again with 2nd or 3rd char, especially those desert missions and beyond. Infact from desert onwarsd (since lina's arrival at desert) i've stopped bothering with PUGS and just do missions with henchies which seems so much easier and won't have to do like 20 runs with PUGS... The only reason I was gonna do PUGS was to help those people get through but if they don't listen well then...what can you do.
Of course real players have the potential to always be much better than henchies but only if you can get your guildies or friends to work together or a good PUG that actually does good teamworking such as target calling, giving brief instructions on what your gonna do or what you need someone to do and following orders AND FOCUSING FIRE. <--- That is the quality of henchmans, sad they like to cluster up to get hit by AoE spells...well atleast the henchmans being stuck bug seems fixed.

The thing is its hard putting together a PUG and making people listen. I've tried so hard to make people follow strategies when doing missions again with 2nd or 3rd char, especially those desert missions and beyond. Infact from desert onwarsd (since lina's arrival at desert) i've stopped bothering with PUGS and just do missions with henchies which seems so much easier and won't have to do like 20 runs with PUGS... The only reason I was gonna do PUGS was to help those people get through but if they don't listen well then...what can you do.
Of course real players have the potential to always be much better than henchies but only if you can get your guildies or friends to work together or a good PUG that actually does good teamworking such as target calling, giving brief instructions on what your gonna do or what you need someone to do and following orders AND FOCUSING FIRE. <--- That is the quality of henchmans, sad they like to cluster up to get hit by AoE spells...well atleast the henchmans being stuck bug seems fixed.
Winterclaw
I think the worst part of this mission is it is a bit of a long one and pretty tedious. It'd be nicer if there were more that are "short and sweet" instead of marathons.
I think I beat it on my 3rd or 4th try with PUGs.
I think I beat it on my 3rd or 4th try with PUGs.
MaglorD
Quote:
Originally Posted by Howling Wind
Few words of wisdom: Henchies Own PUGS
LoL
The thing is its hard putting together a PUG and making people listen. I've tried so hard to make people follow strategies when doing missions again with 2nd or 3rd char, especially those desert missions and beyond. Infact from desert onwarsd (since lina's arrival at desert) i've stopped bothering with PUGS and just do missions with henchies which seems so much easier and won't have to do like 20 runs with PUGS... The only reason I was gonna do PUGS was to help those people get through but if they don't listen well then...what can you do.
Of course real players have the potential to always be much better than henchies but only if you can get your guildies or friends to work together or a good PUG that actually does good teamworking such as target calling, giving brief instructions on what your gonna do or what you need someone to do and following orders AND FOCUSING FIRE. <--- That is the quality of henchmans, sad they like to cluster up to get hit by AoE spells...well atleast the henchmans being stuck bug seems fixed. I completed Thunderhead Keep mission and bonus with both my necro and monk using henchies. I still prefer a good PUG to henchies though cuz you can't strategise with henchies and they are boring.
Also did Glint and Hell's precipice with henchies.

The thing is its hard putting together a PUG and making people listen. I've tried so hard to make people follow strategies when doing missions again with 2nd or 3rd char, especially those desert missions and beyond. Infact from desert onwarsd (since lina's arrival at desert) i've stopped bothering with PUGS and just do missions with henchies which seems so much easier and won't have to do like 20 runs with PUGS... The only reason I was gonna do PUGS was to help those people get through but if they don't listen well then...what can you do.
Of course real players have the potential to always be much better than henchies but only if you can get your guildies or friends to work together or a good PUG that actually does good teamworking such as target calling, giving brief instructions on what your gonna do or what you need someone to do and following orders AND FOCUSING FIRE. <--- That is the quality of henchmans, sad they like to cluster up to get hit by AoE spells...well atleast the henchmans being stuck bug seems fixed. I completed Thunderhead Keep mission and bonus with both my necro and monk using henchies. I still prefer a good PUG to henchies though cuz you can't strategise with henchies and they are boring.
Also did Glint and Hell's precipice with henchies.
Old Dood
Just finished the mission with my monk. (first time for this character)
Tried it an hour before with a PUG. Total Failure! I got blamed. The group kept rushing to the next MOB (in the city) before I was set and recharged.
Just did it with another PUG. Went beautifully! One person dropped. However, the leader and the rest of the group had NO problem stopping and waiting. They would all stop and say "Rest". This made the difference. I was always up and running and ready to heal. I had Smite Hex and Mend Aliment running as fast as I could push the keys. Throw in some Healing Breeze to buy time. Saved Word of Healing for somebody to go under 50%. Got a little dicey when I had to run between the doors to try to keep all healed. Had a couple of deaths...just can't get to them all.
And this group THANKED me allot. A couple asked me to add my character to their list. To me that is the best compliment of all.
Tried it an hour before with a PUG. Total Failure! I got blamed. The group kept rushing to the next MOB (in the city) before I was set and recharged.
Just did it with another PUG. Went beautifully! One person dropped. However, the leader and the rest of the group had NO problem stopping and waiting. They would all stop and say "Rest". This made the difference. I was always up and running and ready to heal. I had Smite Hex and Mend Aliment running as fast as I could push the keys. Throw in some Healing Breeze to buy time. Saved Word of Healing for somebody to go under 50%. Got a little dicey when I had to run between the doors to try to keep all healed. Had a couple of deaths...just can't get to them all.
And this group THANKED me allot. A couple asked me to add my character to their list. To me that is the best compliment of all.
SnowRaven
did it a day ago with a full ranger trapper team along with degen and interrupts we started off with 2 healers but 1 dropped
so we completed the mission with 6 rangers and 1 monk
my hats off to that monk he was a great healer
so we completed the mission with 6 rangers and 1 monk
my hats off to that monk he was a great healer

Mitsu Bishi
Quote:
Originally Posted by Ashkarian Faststaff
Our guild has beaten this mission so many times it's not funny.
2 people light the beacons.
No strategy, no messing about just stand with the king kill the stuff when it comes, that simple.
Mission complete. Exactly - that's how I did it every time. Even with only 2 real players and the rest henchmen. Stay with the King and let the baddies come to you. They always tend to come alternating the side, so you rarely have to fight two groups at once (which you would have when manning the doors).
2 people light the beacons.
No strategy, no messing about just stand with the king kill the stuff when it comes, that simple.
Mission complete. Exactly - that's how I did it every time. Even with only 2 real players and the rest henchmen. Stay with the King and let the baddies come to you. They always tend to come alternating the side, so you rarely have to fight two groups at once (which you would have when manning the doors).
Shamblemonkee
I concur
, get to the king then defend him on the steps. Job done. so long as the bossmob isn't a monk ;o)

octaviancmb
Quote:
Originally Posted by Shamblemonkee
I concur
, get to the king then defend him on the steps. Job done. so long as the bossmob isn't a monk ;o)
I can't emphasize this enough. If you're not a Mesmer or a Mesmer secondary, just adding the Mesmer who's been waiting there for two hours to your henchman group will enable you to own everything in this mission.
Monk boss? Killed in 20 seconds...
If you are a Mesmer primary/secondary, just run with henchies. You'll save yourself a lot of time. (I would suggest you not even try looking for a group.)
CMB

Monk boss? Killed in 20 seconds...
If you are a Mesmer primary/secondary, just run with henchies. You'll save yourself a lot of time. (I would suggest you not even try looking for a group.)
CMB
Dwiggit
If you are going the PUG route, I suggest that you take the lead in forming a group. When a person joins the group, query them about what role they are performing (Distracting or trapping ranger, etc.). Also, make SURE that everyone agrees to a party leader. If you don't know the specifics of the mission yourself, you can hand over the control to someone who does. Just make sure EVERYONE understands who the party leader is. I've been in too many groups where 3 people think they are the leader.... I see stuff drawn on the map going off in 3 different directions..... groups then splits and dies.
If a person doesn't agree to follow the designated leader.... KICK!
(Insure a response from each member.)
Also insisting that the party wait for instructions after each encounter can help reduce the infamous WaMo charge to oblivion. (I know, not always a warriors fault, but you know the routine.
)
Dwig
If a person doesn't agree to follow the designated leader.... KICK!
(Insure a response from each member.)
Also insisting that the party wait for instructions after each encounter can help reduce the infamous WaMo charge to oblivion. (I know, not always a warriors fault, but you know the routine.

Dwig
Old Dood
Quote:
Originally Posted by Dwiggit
If a person doesn't agree to follow the designated leader.... KICK!
(Insure a response from each member.)
Also insisting that the party wait for instructions after each encounter can help reduce the infamous WaMo charge to oblivion. (I know, not always a warriors fault, but you know the routine.

Dwig
While playing my Monk I am usually the last in a group. I will see typed: "Finally...Great...GOGOGOGOGO" When I see: "GOGOGOGOGO" I whisper the Leader and say lets TALK about his mission before heading out. If He/She is reasonable and agrees with me then that is a plus. If others are whinning to get going and not listen to strategy/tactics then I will openly say "Kick Em".
Also this has been said before from someone wiser then I, Use the Local channel for the Leader, and the Trade channel for the Monk(s).
One thing about playing a Monk is you do wield some controling influence on the group BEFORE you leave. Threat of leaving the group will wake people up. OR they will leave on their own accord and you just avoided a problem.
I am not some Uber/SuperDuper Monk by no means. But, I have been learning quite fast at this Healing Thing. There are many others way better then I. I look at myself as a Working Class type Monk. I hold my nose to the grind stone. I make mistakes all the time. I try to learn from them. What I have learned mostly is Communication is the main factor in this game. Without that you are Doomed for Failure.
ChoKILLate[FDG]
Has the mission gotten harder? I have tried it 7 times on PUGs and all 7 times we get the monk boss at the end. Until reading this thread, I had assumed that the monk boss is ALWAYS at the end of the mission. Do I just have bad luck or have they changed it since some of you all have done it?
Dwiggit
Quote:
Originally Posted by ChoKILLate[FDG]
Has the mission gotten harder? I have tried it 7 times on PUGs and all 7 times we get the monk boss at the end. Until reading this thread, I had assumed that the monk boss is ALWAYS at the end of the mission. Do I just have bad luck or have they changed it since some of you all have done it?
I've run through this mission about 8 times, and I've always seens a Mursaat Monk in one of the groups, be he is not a boss. Is is possible that people are confusing the monk with another boss?
Most of the missions I've lost are due to that Monk. The PUG gets split, second group arrives.... all players dead. (Or King killed!
)
Dwig
Most of the missions I've lost are due to that Monk. The PUG gets split, second group arrives.... all players dead. (Or King killed!

Dwig
MaglorD
Quote:
Originally Posted by Dwiggit
I've run through this mission about 8 times, and I've always seens a Mursaat Monk in one of the groups, be he is not a boss. Is is possible that people are confusing the monk with another boss?
Most of the missions I've lost are due to that Monk. The PUG gets split, second group arrives.... all players dead. (Or King killed!
)
Dwig
The mursaat monk sometimes accompanies the mursaat boss(2nd boss) in the keep. Yes this is the hardest part of the mission. Curiously, sometimes the mursaat boss comes without the monk...maybe the monk got killed by other monsters.
Most of the missions I've lost are due to that Monk. The PUG gets split, second group arrives.... all players dead. (Or King killed!

Dwig
Dwiggit
Yes, ladies and gentlemen.... it IS actually possible to complete Thunderhead keep with real people!
Last night I formed a group that had at least 6 people who had never won the mission. One of them had even tried 15 times!!!
Needless to say, everyone in the group was very willing to follow a leader and wait for instructions during the mission. (I think a certain level of frustration helps people realize the need to work together!)
We completed the mission with only one person dying only once!
And there was much rejoicing!!!!!
A few comments on the group:
We had two warriors, two monks, one ranger, one elementalist, one necro, and one mesmer.
It took about 20 minutes to form the group, finding two monks proved exasperating. At one point we had two, but as I started laying down the ground rules for the mission, one left with no explanation. The whole group was disappointed, but in agreement that we didn't want someone who either couldn't wait or couldn't follow orders. A little patience paid off for a lot of people who were frustrated! Just wanted to point out the value of patience here.
To show the value of listening to orders and not running off, here's a little excerpt of what happened later....
After finishing Thunderhead, the group was so pleased we all decided to continue adventuring together in the ring of fire, with the exception of one warrior who had to go to bed. So we picked up another warrior.
We entered that first mission about killing the 3 council doods, and the party was taking it slow. (It was the first time here for 6 of us!) Now the new warrior decided it was moving too slow, so he started charging groups to pick up the pace. Within 5 minutes, the whole group was dead.
One person not working with the team ruined one of the best groups I've been with! There's value in discipline and following a leader!!
Anyway, I'll get off my high horse now. Just wanted to make a point or two and share our victory!
Good adventuring!
Dwig

Last night I formed a group that had at least 6 people who had never won the mission. One of them had even tried 15 times!!!

We completed the mission with only one person dying only once!
And there was much rejoicing!!!!!

A few comments on the group:
We had two warriors, two monks, one ranger, one elementalist, one necro, and one mesmer.
It took about 20 minutes to form the group, finding two monks proved exasperating. At one point we had two, but as I started laying down the ground rules for the mission, one left with no explanation. The whole group was disappointed, but in agreement that we didn't want someone who either couldn't wait or couldn't follow orders. A little patience paid off for a lot of people who were frustrated! Just wanted to point out the value of patience here.
To show the value of listening to orders and not running off, here's a little excerpt of what happened later....
After finishing Thunderhead, the group was so pleased we all decided to continue adventuring together in the ring of fire, with the exception of one warrior who had to go to bed. So we picked up another warrior.
We entered that first mission about killing the 3 council doods, and the party was taking it slow. (It was the first time here for 6 of us!) Now the new warrior decided it was moving too slow, so he started charging groups to pick up the pace. Within 5 minutes, the whole group was dead.

One person not working with the team ruined one of the best groups I've been with! There's value in discipline and following a leader!!
Anyway, I'll get off my high horse now. Just wanted to make a point or two and share our victory!
Good adventuring!
Dwig
Old Dood
Dwig,
This is what I have been preaching all along. Stop running through Missions and take your time. You save time in the long run. Your characters are healed and recharged and it is allot more FUN. Thunderhead teaches you that. When you get to the Ring of Fire you must work together or just die all the time and then get real frustrated and angry. I will be on later this evening (EST) if you want whisper me. I will join you in the Ring of Fire missions with my Monk.
This is what I have been preaching all along. Stop running through Missions and take your time. You save time in the long run. Your characters are healed and recharged and it is allot more FUN. Thunderhead teaches you that. When you get to the Ring of Fire you must work together or just die all the time and then get real frustrated and angry. I will be on later this evening (EST) if you want whisper me. I will join you in the Ring of Fire missions with my Monk.
Dwiggit
Quote:
Originally Posted by Old Warrior Dood
This is what I have been preaching all along. Stop running through Missions and take your time. You save time in the long run. Your characters are healed and recharged and it is allot more FUN. Thunderhead teaches you that. When you get to the Ring of Fire you must work together or just die all the time and then get real frustrated and angry. I will be on later this evening (EST) if you want whisper me. I will join you in the Ring of Fire missions with my Monk. Hey Old Warrior Dood!
I'll definitely look you up if I'm online tonight. (I did promise my wife that I would watch a movie with her, though. Might have to be Friday night.)
I'm in the Eastern time zone too (VA). I usually get online around 8:30-11:00 on various weeknights.
Characters: Dwiggit Flamearrow (R/Mo), Dwig Deathflame (N/E)
Thanks!
Dwig
ChoKILLate[FDG]
Quote:
Originally Posted by Dwiggit
I've run through this mission about 8 times, and I've always seens a Mursaat Monk in one of the groups, be he is not a boss. Is is possible that people are confusing the monk with another boss?
Dwig No, I always got the Monk boss with the Mursaat monk. It is easy to tell because the boss is blue, and they keep healing each other.
However, last night I finally did it with all henchies and breezed right through. I ended up getting a Mesmer boss this time,accompanied by the monk, but this time the monk was easier to take down with out a Monk boss healing him!
I do have one question though: Is there a way to lure without having your henchies charging in? I make sure I dont call the target, but they all go rushing in reguardless.
Dwig No, I always got the Monk boss with the Mursaat monk. It is easy to tell because the boss is blue, and they keep healing each other.
However, last night I finally did it with all henchies and breezed right through. I ended up getting a Mesmer boss this time,accompanied by the monk, but this time the monk was easier to take down with out a Monk boss healing him!
I do have one question though: Is there a way to lure without having your henchies charging in? I make sure I dont call the target, but they all go rushing in reguardless.
wbaldwin67
Ive always found that when in a PUG that if 2 ppl controll the ballistas (one on each side) and rain fire down on the incoming groups it helps. Keep the King to the back of the battlement at the top of the stairs (bait). The Bosses are drawn to him. Then they dont even come inside. They go right up to the wall. Then your AOE ppl start in on the bosses and Rangers distrupt. IT gets pretty ugly if your down below and its over quickly. Then again our warriors were either Warrior / Elementalist or Monks so the Monks healed the King and the Elementalists assisted in AOE.
JoDiamonds
The reason I've failed this most often is because someone "slipped" past half the defense and killed the king while most of the people were left alive. To me, the two things you can do to best ensure success is:
1. Stand on the King at the end of the mission. Have a couple people on catapults, but pull them back when the enemy actually shows up.
2. Don't do the bonus.
There's other stuff, of course, and having the ability to quickly kill is important to keep from being overwhelmed -- damage is far better than healing in this mission. (Of course, that's true in most missions, and people who constantly demand more healers don't always know what they are talking about...)
1. Stand on the King at the end of the mission. Have a couple people on catapults, but pull them back when the enemy actually shows up.
2. Don't do the bonus.
There's other stuff, of course, and having the ability to quickly kill is important to keep from being overwhelmed -- damage is far better than healing in this mission. (Of course, that's true in most missions, and people who constantly demand more healers don't always know what they are talking about...)
zehly
I'm such a sick bastard. Want to know how my Monk beat this mission? I was the leader and primary healer in the group. We breezed through the first part. When we got to the keep, and people began to do the usual "I'm doing my own thing" I told them to obey my commands or they would recieve no further healing. I made that very clear when I let a nuker die right in front of me when I could heal him. After noticing that I was more interested in team work than completing the mission, they fell before my mighty feminine whim, and we won.
A big thanks goes out to my girlfriend and part-time lover, Lina, for her invaluable assistance in spamming Aegis. Thank you honey!
A big thanks goes out to my girlfriend and part-time lover, Lina, for her invaluable assistance in spamming Aegis. Thank you honey!
Old Dood
Sometimes you have to use a 2 X 4 to get their attention!!
Good for you....
Good for you....
MaglorD
Quote:
Originally Posted by Dwiggit
Yes, ladies and gentlemen.... it IS actually possible to complete Thunderhead keep with real people!
Needless to say, real ppl will always be better than henchies provided they know what they're doing. A group that knows what they're doing is far better than henchies.
The fact that ppl have completed Thunderhead Keep with henchies is itself an achievement. And if they did the bonus as well, it's gets even better.

Needless to say, real ppl will always be better than henchies provided they know what they're doing. A group that knows what they're doing is far better than henchies.
The fact that ppl have completed Thunderhead Keep with henchies is itself an achievement. And if they did the bonus as well, it's gets even better.
Elmore Ironfist
I'm ready to quit GW because of this mission
I've been stuck for a week at Thunderhead, tried all the tips..but it seems impossible to get a decent/non-quitter team together. Well, it's been enjoyable game until this...sad that one mission takes the fun out of game/playing.
Krack Jacker
To me this is a Very Easy mission, the first few times I did it, it was hard. But now its one of my favorite missions and I get it done easy everytime. THe key to this mission is the people you do it with, avoid doing it with inexperienced noobs and you will finish it first try!
sino-soviet
My suggestion is to use trappers. Lay traps at the entrance as much as quickly as possible. Anything that gets past the catapults will be killed instantly.
sledgeunderhill
Quote:
Originally Posted by ChoKILLate[FDG]
I do have one question though: Is there a way to lure without having your henchies charging in? I make sure I dont call the target, but they all go rushing in reguardless. There is a way to lure without getting henchies to run in.
It has several names, but I like to call it passive pulling. Essentially, you move forward so that your white aggro circle grazes the enemy's red dot until they come to you. Once they move, you back up by pressing 's'. Once the enemy has be sufficiently pulled away from the rest of the group, then you can attack.
If you are running with a team of melee henchies, you must be careful about how you use the technique. Thom will attack even if you don't. I think that Devona will still wait for your cue. I've had the luxury of not having to use the melee tanks and opted for the Archer and Elementalist.
Inviolable D
Thismission aint "that hard". I did it today on my second attempt, it requries your team to pile the same enemy, and keep doing it, again, again, again, again, again.. so on..
You MUST use the targeting/callign system. Henchies, or a decent team who attacks the same target are enough. You can use hencies, what you call, they attack.
When your at the fort, and have mursaat come, run up to where the king is, wait for the mursaat to come at you in waves, and just pile the same one, over and over again, look out for kings hp, he's a dumb nutter at times, and when dorian comes, take priest, then sycophants (sp) then rest of mantle, then dorian is on his own, bye bye
You MUST use the targeting/callign system. Henchies, or a decent team who attacks the same target are enough. You can use hencies, what you call, they attack.
When your at the fort, and have mursaat come, run up to where the king is, wait for the mursaat to come at you in waves, and just pile the same one, over and over again, look out for kings hp, he's a dumb nutter at times, and when dorian comes, take priest, then sycophants (sp) then rest of mantle, then dorian is on his own, bye bye
FaerieFly
I have to agree Thunderhead Keep is wildly frustrating. After a week and a half of multiple attempts with pugs, friends, and a combination of these with henchies, my necro was fortunate enough to get in a group with an able leader who spelled out our jobs. You see, there isn't one sure way to get through this. There are many different strategies. After we died the first time out, he kicked one of the group members out who couldn't follow orders and quickly got a replacement. Second run was like cutting through butter. At the end, he asked if we had any other characters we'd like to take through. I quickly got my ranger. This time I wasn't standing at the end. Our monk had been killed. A player with a signet had already used his and I was eating dirt for the final movie clip. A week night, I was also worn out. I thanked everyone and quickly camped. It was two days later before I got back to my ranger and discovered to my dismay I had not gotten credit for that mission. Obviously a bug. Although I petitioned, I've not heard a thing. Had a similar problem months ago that never got a reply but was fixed in a patch about a month later.
My point in commenting is this: you can know a winning strategy, but if you are leader and don't write directions, everyone is going to pursue his own "winning" strategy. I find that you can generally survive even bad strategies if everyone is employing the same one. While communication is difficult in GW it is not impossible. The problem with most pug leaders is they don't lead: they think everyone is a mind reader.
Someone earlier mentioned the king sometimes runs down and joins the fray. I'd say that happens about a third of the time. And once he leaves his perch for the arena, he never lives to go back up on the wall. It's just a matter of time until he dies.
The very first time my long-time friend and I went through with henchies, we got as far as the jade boss. We did not have the power (both of us necros) to take him down. As I said before, we tried countless times with friends, strangers, etc., we could not get past that mob--ever. I seriously doubt any single player has made it with a group of henchies.
My point in commenting is this: you can know a winning strategy, but if you are leader and don't write directions, everyone is going to pursue his own "winning" strategy. I find that you can generally survive even bad strategies if everyone is employing the same one. While communication is difficult in GW it is not impossible. The problem with most pug leaders is they don't lead: they think everyone is a mind reader.
Someone earlier mentioned the king sometimes runs down and joins the fray. I'd say that happens about a third of the time. And once he leaves his perch for the arena, he never lives to go back up on the wall. It's just a matter of time until he dies.
The very first time my long-time friend and I went through with henchies, we got as far as the jade boss. We did not have the power (both of us necros) to take him down. As I said before, we tried countless times with friends, strangers, etc., we could not get past that mob--ever. I seriously doubt any single player has made it with a group of henchies.
Elmore Ironfist
Hooray
i finally made it. Group -> 3 warriors (me w/mo), 2 rangers, ele, monk and protection henchman. Elementalist left when we reached the city, but luckily we were able to complete this nightmare. I recall only 2 deaths during the mission.
What made the difference was:
1)good leader (thx Jim the Fat!)
2)people obeyed orders
3)target calling
4)mesmer, who knew what he was doing
Mesmer must be the most underrated profession in this game...if you want to make things easier, pick one to your group
I'm sure i will for now on.
What made the difference was:
1)good leader (thx Jim the Fat!)
2)people obeyed orders
3)target calling
4)mesmer, who knew what he was doing
Mesmer must be the most underrated profession in this game...if you want to make things easier, pick one to your group
delfin42
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Originally Posted by FaerieFly
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The very first time my long-time friend and I went through with henchies, we got as far as the jade boss. We did not have the power (both of us necros) to take him down. As I said before, we tried countless times with friends, strangers, etc., we could not get past that mob--ever. I seriously doubt any single player has made it with a group of henchies.
I've done it with all henches as a Monk, an Ele and a Ranger. Even a team of henches can take down the Mursaat Monk boss, the hardest one to kill, though it takes forever. Some kind of disruption/interruption skill will help dramatically.
Okra
Finally finished this last Thursday. Probably my 9th or 10th attempt.
Got on, hooked up w/ a group that made it to the keep, king died b/c we were distracted at one of the gates. Back to beginning, left the first group, found a very good elementalist & monk that were forming a party, invited my necro, filled rest of spots w/ henchies. Ele called the shots, and guided us right through - no deaths in our party at all! Stayed by the king the entire time, attacked minions first, boss last, and pulled it off. Ele was actually thanking me for well of power - nice change. Big thanks to that ele & monk that helped me out - I owe you two a couple of beers! Ashika
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Originally Posted by Elmore Ironfist
Mesmer must be the most underrated profession in this game...if you want to make things easier, pick one to your group
![]() As for this mission, I'd say it rates as one of my top favorites. Another fav is the one in Ring of Fire or w/e where you aren't supposed to storm the gate, but doing so is so much more fun! I've never done this mission with hench, as I prefer intelligent people. However, finding intelligent peeps can be pretty hard ![]() ![]() ChoKILLate[FDG]
1.) If you do it with a group, make sure a caster or monk gets the king so that he does not go attacking everything
2.) At the end have your monk put mending on the king. This gives you extra time to get back to him just in case. 3.) Do it in smaller groups. I use 3 people max and then henchies. One person calls target so that henches all focus fire on one target. I have gotten all 3 of my characters (W, Mo, Ele) through this mission with 3 or fewer people. Corbin
i found it to be quite easy, its all about thinking fast and being able to direct a pug with quick decisions, no time to sit and wait
Traveller
Here's my story.
I had heard stories about Thunderhead, but thought, nah, I couldn't be bothered to hunt for a good PUG, I'll just use henchies. First time - didn't know what the mission was like, got to the fort, aggroed two groups by mistake - king rushed in and died. Second time, moved more slowly, got to the point where the Mursaat boss comes along (think it was a necro one), but there were just too many to handle and eventually a few Jade armors slipped through and made short work of the King. Then I thought: "Wonder if a good PUG would have it easier?" Well, the usual troubles with forming a group: "We need a monk" "U R W/MO" "Well, a primary one and.." "TAKE MHENLO" "MHENLO SUC BALS" "RDY" "GOGOGOGOGO" But eventually I found a good group - there was a monk who had done it before, he laid it our for us - and everyone eventually followed orders, including a rushing elementalist who died a few times.. but in the end, few people on ballistas, others fendind off the Mursaat, it was kinda fun when the team worked together. I was very excited when someone spotted Dorian and tought, "Hey, we might actually pull this one off" and of course, the big bad confessor was a big pushover and we did it. Mind you, we did the bonus too. I'm not even sure what we did to make the bonus. Kill more enemies? The Mighty Toe
I have a plan for Thunderhead... I won't be able to test it any time soon though, could someone tell me if this would work?
Team: 1 Warrior, to keep Mursaat and Jades busy 2 Elementalists, to quickly destroy larger groups 2 Rangers/Monks, to call targets, use ballistae and heal King 1 Monk, to heal & resurrect party 1 Mesmer, to interrupt spells and drain energy and 1 Necromancer to raise minions Contact me in-game if you want to test it Queto
My Me/N just made it with Henchies
![]() On the bridge where Jalis rushes, I just fought and fought, and only Cynn died, but we made it. (thank you well of blood/power) In the fort, I cleared everything but Dagnar, then I killed the giants on the west side with catapults, then killed Dagnar. Some Boss Dolyak came, I did Backfire and he was dead in no time. Then the other boss came, it was a necro mursaat. That was the hardest part I think, there was a Jade Bow, 2 white mantle and the boss. I was dead, only Mhenlo, Aidan en Little Thom were alive. They killed the white mantle, the bow and then started rezzing all of us. I did blackout and empathy on the necro and he died. I captured his Life Transfer, and just killed all the rest of the incoming mursaat/white mantle. Hints for Me/N or N/Me with henchmen: Use Backfire to kill monk & elementalist Use Empathy to kill the rest Use Well of Blood & Power to keep the king and your party alive! I think the Wells saved us Leddy
Yeah, i failed it 6 times, twice with hench and 4 times with PUG. Both times with hench King died. All times with PUG they were being idiots and didn't know how to use the balistae properly/split up and all got killed.
What i really need is a group who can sensibly work together. =/ |