The Frog was back

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ZenPali
ZenPali
Ascalonian Squire
#21
This is hillarious. I have got to see this frog with my own eyes.....
raven214
raven214
Krytan Explorer
#22
"The frog has a message before he sleeps: Watch for unheralded news within the week"

"Something New something not yet revealed"

"And with that, Good day to all Tyrians"



Quote:
Originally Posted by MSecorsky
Well, it's Friday, not much "within the week" time left, is there?

Heh heh... I love this game...
Hmm, either he meant within "this" week, which would basically leave one day... or he meant within the "next" week. Either way, I'm so excited at the prospects of the update coming soon!

I like how there's this mysterious, random way that the dev's (or whomever) can inject information into the game.
Count Feanor
Count Feanor
Krytan Explorer
#23
MMmmmmmmm, frog legs. Mmmmmmmm.....
I've seen this frog but it wouldn't speak to me. So I ate him. LOL
H
Hookecho
Academy Page
#24
Well so much for Anets statement of "We are not against Legitimate Farming of areas"

I mean why have +anything runes or items? Why work towards inovative builds?...I mane if they go this rout and with the wonderful fire sale they had last week, then Anet can be seen as protecting High powered guilds and their early players that cleaned up early and now are activly working to control the game thru the economy and materials.

Figures, it was too good of a game to last in the long run.
MSecorsky
MSecorsky
Furnace Stoker
#25
Quote:
Originally Posted by Hookecho
Well so much for Anets statement of "We are not against Legitimate Farming of areas"

I mean why have +anything runes or items? Why work towards inovative builds?...I mane if they go this rout and with the wonderful fire sale they had last week, then Anet can be seen as protecting High powered guilds and their early players that cleaned up early and now are activly working to control the game thru the economy and materials.

Figures, it was too good of a game to last in the long run.
Just got your 105 built, eh?
Theos
Theos
Wilds Pathfinder
#26
Quote:
Originally Posted by MSecorsky
Just got your 105 built, eh?
Gasp, this means that the real monks will be back! Yay, no more having to ask people if they are 105/55 just coming to glorify in UW or FoW (mainly dieing quickly in FoW). Also last I checked farming isn;t the same as being inivicble in any non enchantment removal area... dunno I could just be biased... anyway you can still farm. Every class can farm, it just won't be so easy and painless. :P
Dazzler
Dazzler
Krytan Explorer
#27
/me runs off to farm like a mofo machine until the next update!!
ManadartheHealer
ManadartheHealer
Desert Nomad
#28
The word of The Frog is law!

I have yet to see The Frog speak with my own eyes
Syuveil
Syuveil
Frost Gate Guardian
#29
My 55 build is not yet complete.... NOOOOOOOOOOOOOOOOOOO!!!!
B
Blight And Ruin
Frost Gate Guardian
#30
They could very easily add a lowish level necromancer suicide bunny to areas farmed by the 55/105 invincimonks, give it this skill http://www.guildwarsguru.com/skill/2...d-enchantments and call it done.

You'd see a lot less invincimonk soloists.
Dazzler
Dazzler
Krytan Explorer
#31
You'd also see ALOT less fun. They have used disenchants to nerf most areas and it takes away the fun from the regular PVE as you rarely get to use all the cool enchantments you get. A large portion of a spellcaster's skillset is devoted to enchantments. I surely hope their nerf is to prot bond and not to the areas.
S
Shayul
Academy Page
#32
I doubt they can mean the 55/105 builds...because anyone who thinks those are invincible are loonies. Seriously.
Mimi Miyagi
Mimi Miyagi
Wilds Pathfinder
#33
I SERIOUSLY hope they don't nerf the farming monks. Why?

Because it's the only viable way for PVE players to unlock runes from farming certain areas.

Before I started seriously farming, I had never seen a superior vigor or absorption rune. After hundreds of hours of "normal" play, ascending multiple characters, I had only seen ONE drop in all of the parties I had been in. PVP players can unlock one in a few hours.

In normal play, chances of getting anything worthwhile is very slim. At least with farming, if you've managed to get the correct runes and skills, you can have a much better chance of getting those items unlocked - that would otherwise be nearly impossible to get otherwise.

Nerfing farming, or the 105 monk is stupid. It hurts NO ONE, and just is getting called for a nerf because some people can't STAND the thought of someone being able to do something "cheap". Waaaahhhhhh.
H
Hookecho
Academy Page
#34
Quote:
Originally Posted by MSecorsky
Just got your 105 built, eh?
No...been using it for about 8 weeks or so. Just because you dislike something doesnt mean you need to ruin everyones fun
H
Hysteria
Frost Gate Guardian
#35
I haven't used this build for a few weeks since I was able to get my fissure armor. I personally don't see harm in this given there aren't really that many areas to use this build effectively, imo. The only way I would agree with the decsion to correct this issue is if some of the talk I hear about the lvl 17 cast being a bug is true. I read that it shouldn't get down to requiring only 1 energy until a lvl 19 cast but I havent really done the math yet myself. The dev's little hints might not even be aimed at the 105 build. There's some speculation it refers to spirit build's also.
Racthoh
Racthoh
Did I hear 7 heroes?
#36
Prehaps they'll indirectly nerf the 105/55 builds. Prehaps they'll just add some enemies that can poison and disease. Maybe a few enemies that can cast Life Siphon/Transfer. I've heard too much life degen ruins those monks.
L
Loviatar
Underworld Spelunker
#37
Quote:
Originally Posted by Numa Pompilius

"The frog cannot tell of skills.Except to say that all that is known will become known again, in the future".

UAS?
another slant could be that changes will be made and what is known will change and have to be relearned.

UAS was flatly rejected by the company
A
Aradia Ashkal
Frost Gate Guardian
#38
I agree. Let the 105ers stay. I don’t even have one but anything that may help lower the price on some stuff is ok with me especially ecto and shards and such.
I don’t see how it is ruining anyone's fun. Most missions aren’t possible with them because somewhere along the line there are enchantment breakers so if they are smart most monks carry two armors. One with their superiors and then a normal set to do normal game play.
Also as someone started before they are not invincible. I’ve read many threads in the monk forums of people complain cause they thought they wouldn’t die in uw only to be owned by the axes and such because it does take a certain rhythm to get used to from what I have read and of course run into any enchantment breaker and dead they are.
Whats next? Nerfing trappers cause they can go down in groups of only 3? Nerfing War/Mo?
Is it really that hard to ask a monk if they are a 105/55 before inviting? Shouldnt you be asking them anyways if they are a protection or smiting monk? IS it to hard to accept that not every monk you see is a pure healer whos sole job is to heal and rez you when every you scream for it?
Banebow
Banebow
Krytan Explorer
#39
Quote:
"The frog does not know "nerf" but will say that those who seem invincible will not always seem so"
Whether it is enchantment removal, or changing prot bond, or is not going to effect the 105/55 monks at all, any change makes me happy!

If it is the monk build...

I suppose the easiest fix would be to, say, make prot bond cost 2 even at 17 protection prayers. I admit that I am no guru about this monk build, though I have successfuly used it (and I must say, while interisting, it was not that enjoyable. Of course, farming has never been my thing), but I think without the energy gain you will have trouble surviving.

And of course, I am a fan of enchantment removal. Makes a nice challenge.
Numa Pompilius
Numa Pompilius
Grotto Attendant