The Frog was back
Severe
I was waiting to see how long it would take before the economy was brought into play.
The economy has been a wreck for some time now, because of the soloing monks, I don't believe so.
Greed runis the economy, as an example, when the prices were reset recently, you have people buying ecto,shards,runes..you name it, it was cheap, so people bought it, why? Greed, so when the trader is out of per say, runes, then they can charge what ever they want, if people need the items bad enough they will pay.
Instances of which I mentioned above, are what ruins the economy.
The economy has been a wreck for some time now, because of the soloing monks, I don't believe so.
Greed runis the economy, as an example, when the prices were reset recently, you have people buying ecto,shards,runes..you name it, it was cheap, so people bought it, why? Greed, so when the trader is out of per say, runes, then they can charge what ever they want, if people need the items bad enough they will pay.
Instances of which I mentioned above, are what ruins the economy.
Theos
Quote:
Originally Posted by Cobalt
Yes but other classes can solo upper level monsters as well, quite a few that monks can't. My W/R can solo Drakes, Minotaurs and griffons, trolls and even Sand giants one at a time. Necros can solo Perdition pretty well and other areas too and Eles have biggest solo hunting range of all the classes, yet no one complains about them!
The poor monk could not really solo anything after pre until now and it is just because they can go in UW and clear maybe 1/4 to 1/3 of UW solo where other classes would fail everyone is up in arms. Even if they do nerf I don’t think they can nerf skills however they could put enhancement killers in some of the monk hunting areas but that will not only stop solo monks it will make in hard for anyone even in a group to ever use enhancements in those areas, (meaning all areas). Thus if they nerf the monk everyone gets punished in one way or another, so those of you hoping for a big bad monk nerf careful what you wish for. |
I don't want only monks nerfed, they are just the biggest problem in my eyes. But even without the precious 105/55 perdition is still open for monks to farm, so are other areas. It just won't be so easy.
Jessy
Quote:
Originally Posted by Theos
... monks ... are just the biggest problem in my eyes ...
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Theos
Quote:
Originally Posted by Jessy
The arrogance of considering something your problem that does not affect you at all ... unless you are one of the whiners complaining about the monks moving on to greener pastures. Here is a hint ... after all the BS I had to take as a monk, rest assured that I will not be back healing PUGs, even if the alternative means sitting in the guild hall doing exactly nothing.
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Inflation:
As items flood the market the value of gold will slowly but surely decrease. For all those who say this is not a problem, to you I say take a basic math course.
As the value of gold drops people who do not spend all day playing/farming will not have enough gold to keep up (as the value of gold drops prices go up up up). Right now most casual players are struggling to keep up, and I see more and more going further down the sink. People who play casual are now being forced to make these 105/55 monks or tag along with one. I see a problem here, do you not?
The value of a challenge and the gold of the game has become worthless. To you I say good job for your great accomplishments.
ManaCraft
Quote:
Originally Posted by Jessy
The arrogance of considering something your problem that does not affect you at all ...
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Personally I don't care whether people solo UW or not, so long as they are met with an adequate challenge if they attempt it. Currently that is hardly the case.
And as a sidenote, it's incorrect to say that farming does not affect anyone else. UW farmers in particular are pumping a lot of money into the economy, causing inflation which in the long term makes items unavailable to the casual player (although the inflation isn't as visible now as it once was, due to the recent bandaid patch).
ManaCraft
Myth
I went to Lions Arch and spoke to the Magical Frog But it did not answer back.
This makes me sad
Am i Unworthy of hearing its Divine words?
This makes me sad
Am i Unworthy of hearing its Divine words?
Cobalt
Quote:
Originally Posted by ManaCraft
And as a sidenote, it's incorrect to say that farming does not affect anyone else. UW farmers in particular are pumping a lot of money into the economy, causing inflation which in the long term makes items unavailable to the casual player (although the inflation isn't as visible now as it once was, due to the recent bandaid patch).
ManaCraft |
That is incorrect!
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant.
Does not take a genius to figure out this is a good thing and the solo monk is a godsend!
Theos
Quote:
Originally Posted by Cobalt
That is incorrect!
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant. Does not take a genius to figure out this is a good thing and the solo monk is a godsend! |
Serpreme
meh i've had a monk from the start..something like 375 hours into the game...i did the riverside farming and i've done the UW. Anet can only "Nerf" skills so long..until the people get sick of it leave. Devs are there to help us play and add more content..not ruin something we find as a advantage.
Also...this game is about skill..if someone finds the skill to do something...god bless them. Dont smack them down for being smart...
Also...this game is about skill..if someone finds the skill to do something...god bless them. Dont smack them down for being smart...
Theos
Quote:
Originally Posted by Serpreme
meh i've had a monk from the start..something like 375 hours into the game...i did the riverside farming and i've done the UW. Anet can only "Nerf" skills so long..until the people get sick of it leave. Devs are there to help us play and add more content..not ruin something we find as a advantage.
Also...this game is about skill..if someone finds the skill to do something...god bless them. Dont smack them down for being smart... |
Serpreme
Wow....boy? Where the hell do you get off blowing things clearly out of context like that? By your logic anyone in life should be clubbed to death because they are above averge in any area.
Theos
Actually (as I said) it was a crazy analogy :P I was poking fun at how both ruin the "economy".
Serpreme
Ruin is opinionated and sugjective. you cant say that without instantly having 20 other people say "No its saving it!"
Theos
Quote:
Originally Posted by Serpreme
Ruin is opinionated and sugjective. you cant say that without instantly having 20 other people say "No its saving it!"
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Ghost of Perdition
Really bad analogy that doesnt make any sense at all to the context. Rl is not a video game.
Do you really think that the economy will all of a sudden become perfect if they get rid of the solo monks? Dude, it wont even help. Economies in almost all the games i have played have been jacked. Know why? Cause its a videogame. The things you buy arent real, and the money you have isnt real. People will always overcharge, overpay and not think twice about it because these things arent real. It doesnt hurt them in any way.
If they did get rid of these monks, you'd just be on here bitching about some other way people have found to make money, and trust me, they will.
Do you really think that the economy will all of a sudden become perfect if they get rid of the solo monks? Dude, it wont even help. Economies in almost all the games i have played have been jacked. Know why? Cause its a videogame. The things you buy arent real, and the money you have isnt real. People will always overcharge, overpay and not think twice about it because these things arent real. It doesnt hurt them in any way.
If they did get rid of these monks, you'd just be on here bitching about some other way people have found to make money, and trust me, they will.
Serpreme
dont wurry ghost he was mostly jesting. also i think its true about finding something else wrong...they dont have any direct impact to you other then lowering the prices...and that itself would mean you have a issue with said act. Which means you yourself farm this area...which makes to little sense to begin with.
Theos
I don't think it will fix it out right, but one drop of rain here and there. Nothing is immediate, the idea of such a thing is ludicrous. But every thing needs to have actions taken towards achieving it. Killing off solo monks will be one of those steps, following which would be ele farming machines and ER and so on...
Also the killing of the invicimonks will save me and many the job of asking if someone is or isn't 105/55. Believe it or not real monks will pop back out and in my opinion things will get nice again.
Also the killing of the invicimonks will save me and many the job of asking if someone is or isn't 105/55. Believe it or not real monks will pop back out and in my opinion things will get nice again.
Serpreme
Theos the problem is that the game is so expansive...so wide that they will be spending more time on fixing thos little problems some see instead of rewarding these clever folks.
I'd rather they spent time working on sorrow furrance..this is coming from someone whos done about 30 UW runs. I dont know if i am going to play anymore...but i do know that when someone comes out and says "Hey looks guys,i made a kick ass build!" they shouldnt be scorned.
I'd rather they spent time working on sorrow furrance..this is coming from someone whos done about 30 UW runs. I dont know if i am going to play anymore...but i do know that when someone comes out and says "Hey looks guys,i made a kick ass build!" they shouldnt be scorned.
Ghost of Perdition
Quote:
Originally Posted by Theos
Killing off solo monks will be one of those steps, following which would be ele farming machines and ER and so on...
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So you want to basically nerf ALL the proffesions?
Do you seriously worry that much about how other people play their game?
I really dont know all that much about monks, i have never played one, but from what people have posted, these"invincimonks" arent exactly invincible. They can farm basically one or two areas in the game, and if something out of the ordinary happens, they are dead. That sounds pretty balanced to me. It seems to me that if you are any good at the game, most proffesions have certain areas that they can clear solo.
Theos
Quote:
Originally Posted by Ghost of Perdition
So you want to basically nerf ALL the proffesions?
Do you seriously worry that much about how other people play their game? I really dont know all that much about monks, i have never played one, but from what people have posted, these"invincimonks" arent exactly invincible. They can farm basically one or two areas in the game, and if something out of the ordinary happens, they are dead. That sounds pretty balanced to me. It seems to me that if you are any good at the game, most proffesions have certain areas that they can clear solo. |
The Great Al
Invincimonks may not be invicible by themselves, but if you add a healing monk in, and go on a 2 man smiting run...me and this smiting monk have teamed up, i solely heal, he smites, never having to worry about healing himself...we could probably to the entire UW ourselves, except it does get painfull boring sitting back and just clicking on 1 or 2 healing spells
BigTru
I don't have to worry about healing spells myself either. Go figure.
Irongate
The Frog was back today too, he said "Hit alt + F4 to see the entrance to Grenth's Footprint"!!!
BigTru
Ok, ok. Now that we've talked about the nerf-bat to death, which professions do you feel will recieve a buff?
From: http://www.gwonline.net/page.php?p=162
I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
From: http://www.gwonline.net/page.php?p=162
Quote:
Originally Posted by Frog
Those who battle have aquired certain abilities. These abilities will see change in the coming days.
Those who are imperfect will be made more perfect. Those who are unfair will be made more fair. The Frog is confused about "nerfs". He knows only the balances of natural law and right. |
ManaCraft
Quote:
Originally Posted by Cobalt
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant.
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In fact a perfect example of what happens when items are made available through normal gameplay, as opposed to farming only. The items become more common, the prices drop, and the casual player gains access to them.
ManaCraft
Pure Domination
I also have to say, that nerfing the 105/55 builds would be a failure (not just coz I have one myself). It just uses the given spells on a few areas. Not more, not less. The argument that it ruins the economy is (imho) wrong. The economy was ruined by the last rader update where ppl got 1k+ ectos for a few platinums. We are here talking about the PVE part. In PVP, the invis monk has no chance - 1 enchant removal and hes gone. So how could the invis monk ruin the economy in PVE ? just because he is able to get more stuff than other players ? Hell, more stuff = lower prices. So the economy will benefit of these builds :P
And to the ppl alwaqys complaining that the game was meant to be a team game. Did you ever thought about that these monks are not the only character a player has ? Maybe the player have 3 uber teamworkers as well ? And just to get them even more teamwork gods, he uses the 105/55 build to get some nice equipment for them..
just my 2 cents
And to the ppl alwaqys complaining that the game was meant to be a team game. Did you ever thought about that these monks are not the only character a player has ? Maybe the player have 3 uber teamworkers as well ? And just to get them even more teamwork gods, he uses the 105/55 build to get some nice equipment for them..
just my 2 cents
tastegw
imo, one of the best farming methods = winning the hall of heros over and over.
and btw, they arent going to nerf the 105 buildk, they are just going to add in some disenchants to certain places ;/
just like they did to riverside after release of the game.
and btw, they arent going to nerf the 105 buildk, they are just going to add in some disenchants to certain places ;/
just like they did to riverside after release of the game.
shinrisen
Funny to read this when I finally completed my 55 invinci monk build like 2 hours ago. Thought Anet didnt care about invincimonk so finally decided to make one... spend about 100-150k and alot of hours on this baby. If they nerf it this week I'm giving up. UW drops are so extremely bad (didnt find any rare yet, 2 ecto's in a few hours) having an invincimonk doesn't even pay off anymore.
But if you finished a game, don't have a great interest in PvP and there is no sensible way to farm new equipment, what reason is there for playing?
But if you finished a game, don't have a great interest in PvP and there is no sensible way to farm new equipment, what reason is there for playing?
tastegw
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
shinrisen
Yeah, well, like many others I thought Guildwars as a hybrid between a MMORPG and a hack n slash RPG (Diablo style). Didn't expect a game that relies this much on teamwork (so much that Anet nerfs solo style playing), has PvE and PvP seperated, and is totally anti-powergaming.
I don't know but it doesn't make any sense to me. It's what made Diablo (1&2) so abusive addictive... getting items, trading them away for different gold shiny items, get new items, waiting for that drop... Now I probably just expected and bought the wrong game, that's too bad... it's just that farming is the only thing that remains this game fun for me. If I want to go focus on PvP I'll first have to spend hundreds of hours just to unlock skills/items, then figure out how the entire paper/rock/scissors system works in arena's... no thanks.
I don't know but it doesn't make any sense to me. It's what made Diablo (1&2) so abusive addictive... getting items, trading them away for different gold shiny items, get new items, waiting for that drop... Now I probably just expected and bought the wrong game, that's too bad... it's just that farming is the only thing that remains this game fun for me. If I want to go focus on PvP I'll first have to spend hundreds of hours just to unlock skills/items, then figure out how the entire paper/rock/scissors system works in arena's... no thanks.
shinrisen
Whats even worse is that the economy is already so much influences by the last months that it can't be saved anymore. Anet could nerf every farming build to hell, or even require players to take an ally outside, it won't do much for the economy. People got very rich by farming with invincimonk, now players who recently got the money to make one are getting screwed again.
Remembers me of the time the economy was reset.
Remembers me of the time the economy was reset.
Sekkira
As I stated before, I don't see the price of ecto dropping or increasing thus far. If the build is nerfed or things made harder, UW should be fixed up again and un-nerfed otherwise it wont be worth going at all really (Not that I wont turn down an offer to join a party in the UW if they know what they're doing) and up goes the price of ecto due to high demand and low stock. Also the people that have that problem, ecto is ridiculously expensive, you can't possibly pool enough money together to get fissure armour even with mules, you need to do it in bits.
My own 55 build is farming the start of the UW for ecto and only that really to actually get the armour for my Ele. Good greif if I wanted it for any of my other characters @_@. After that, it'll be available to work as a team. My main influx of income IS from the underworld (drops, no matter what get sold to the trader) but even so, I can picture myself with little to no money after I have the ecto and shards I need.
I seriously am willing to bet most of the UW 55 builds are going in to do the exact same thing because of the current value of this item needed to craft that fissure armour they want. It's only the small but vocal minority selling ecto to get rich (for what purpose, I'm not sure)
I will say one thing though, even while soloing, I'd still like a bit of a challange at least. To put a spice into the farming. Maybe change some of the mobs skills to hit a bit more through that bond so you can't take huge ones on at once. A short degen every now and then a bit like the terrorwebs (which are a bugger to kill, even with the build). Make things that are harder to kill worth while, so you'd be taking on more coldfires.
As I hear now, the lower parts of the underworld, have awesome drops. The problem is, it's hard to find a team willing to clear it out, when you do, it's even harder to find one that DOESN'T TALK TO THE GHOST at the first chance they get (not that it's impossible after).
This is all ASSUMING when ArenaNet talks about a nerf or something of the like, it involves this build. Perhaps they meant the nature's renewal and fertile seasons that people have been bitching about before this with GOOD reason, other than "OMG MONKS ARE EVIL NOW".
My own 55 build is farming the start of the UW for ecto and only that really to actually get the armour for my Ele. Good greif if I wanted it for any of my other characters @_@. After that, it'll be available to work as a team. My main influx of income IS from the underworld (drops, no matter what get sold to the trader) but even so, I can picture myself with little to no money after I have the ecto and shards I need.
I seriously am willing to bet most of the UW 55 builds are going in to do the exact same thing because of the current value of this item needed to craft that fissure armour they want. It's only the small but vocal minority selling ecto to get rich (for what purpose, I'm not sure)
I will say one thing though, even while soloing, I'd still like a bit of a challange at least. To put a spice into the farming. Maybe change some of the mobs skills to hit a bit more through that bond so you can't take huge ones on at once. A short degen every now and then a bit like the terrorwebs (which are a bugger to kill, even with the build). Make things that are harder to kill worth while, so you'd be taking on more coldfires.
As I hear now, the lower parts of the underworld, have awesome drops. The problem is, it's hard to find a team willing to clear it out, when you do, it's even harder to find one that DOESN'T TALK TO THE GHOST at the first chance they get (not that it's impossible after).
This is all ASSUMING when ArenaNet talks about a nerf or something of the like, it involves this build. Perhaps they meant the nature's renewal and fertile seasons that people have been bitching about before this with GOOD reason, other than "OMG MONKS ARE EVIL NOW".
Numa Pompilius
Quote:
Originally Posted by BigTru
I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
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Numa Pompilius
Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
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It is to me, 200+ hours of it.
Andy_M
Quote:
Originally Posted by Numa Pompilius
Because it's 100% PvE?
It is to me, 200+ hours of it. |
stoned bob
Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
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so tell what has more maps?
the pvp part has way to few maps ...
Theos
Quote:
Originally Posted by Sekkira
As I hear now, the lower parts of the underworld, have awesome drops. The problem is, it's hard to find a team willing to clear it out, when you do, it's even harder to find one that DOESN'T TALK TO THE GHOST at the first chance they get (not that it's impossible after).
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shinrisen
Quote:
Originally Posted by Theos
If you go an clear the tar pits, you will find your self 10+ ecto/shard richer in little to no time. As well as finding some odd item variations, I like to call them UW variations. Such as the odd fire relics that I have seen. The mindblades are also very good droppers of ectos, problem is they are insanely hard to kill off at 9, with any average pug. I really wonder how far people have ever actually gotten in UW when they say the drops suck... in my opinion the drops rock in the Pits It also offers a great challenge to actually make it there :P
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entropy
Quote:
Originally Posted by MSecorsky
Just got your 105 built, eh?
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Heretics Fork
I've played monk as a healer befor the 105/55 was hot. Do I use it to farm now? Yes. Do I farm UW? Yes. The only issue I have with this build is that is the only reason people are making monks now. Now if you're in an outpost for a mission, you'll get a monk who thinks he can tank effectively at lvl 7. Monks were one of the smartest players in the game, in general, now they're lower than warriors that don't know what they're doing.
Which area would they have the balls to nerf? The 17 protective bond being nerfed is all fine and dandy, but what happens when an expansion comes out and you're supposed to lvl more? Anet has f*ed themselves here. So if we can level more and put more points in attributes and we get protection up to 20 or 21 then the monk will be next to untouchable. That would practically heal you when you took damage.
I don't have FoW armor and my collection of ectos is modest, but I really don't care what they do. Instead of bitch and complain about everything I can adapt. I just hope Anet has an idea of what they're getting into with expansions and higher levels.
Which area would they have the balls to nerf? The 17 protective bond being nerfed is all fine and dandy, but what happens when an expansion comes out and you're supposed to lvl more? Anet has f*ed themselves here. So if we can level more and put more points in attributes and we get protection up to 20 or 21 then the monk will be next to untouchable. That would practically heal you when you took damage.
I don't have FoW armor and my collection of ectos is modest, but I really don't care what they do. Instead of bitch and complain about everything I can adapt. I just hope Anet has an idea of what they're getting into with expansions and higher levels.