The Frog was back

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
Did you just get these numbers out of your posterior?

Oh wow.. designing the world of Tyria: probably a few months
Designing the PVP arenas: a few day, probably just an extra marketability "hack"

Please take your head out of your ass, PVP is just an extra "freebie" thrown in for suckers. PVE is the game.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

pvp is just an excuse to keep playing the game after pve gets boring, and its too hard to find monks

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Heretics Fork
I've played monk as a healer befor the 105/55 was hot. Do I use it to farm now? Yes. Do I farm UW? Yes. The only issue I have with this build is that is the only reason people are making monks now. Now if you're in an outpost for a mission, you'll get a monk who thinks he can tank effectively at lvl 7. Monks were one of the smartest players in the game, in general, now they're lower than warriors that don't know what they're doing.

Which area would they have the balls to nerf? The 17 protective bond being nerfed is all fine and dandy, but what happens when an expansion comes out and you're supposed to lvl more? Anet has f*ed themselves here. So if we can level more and put more points in attributes and we get protection up to 20 or 21 then the monk will be next to untouchable. That would practically heal you when you took damage.

I don't have FoW armor and my collection of ectos is modest, but I really don't care what they do. Instead of bitch and complain about everything I can adapt. I just hope Anet has an idea of what they're getting into with expansions and higher levels.

Serious flaw in your thought process: Expansions will not give us more levels, I am not sure where you got this idea, at most higher AL armour but not new levels...

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Theos
at most higher AL armour but not new levels...
I hope not. That would mean that Fissure and 15k armor would go to waste

chuck7477

Academy Page

Join Date: Jul 2005

Warrior Nation

W/Mo

i havent read the whole thread, but all they need to do to nerf UW soloing is just make it so that the magical powers of prot bond prevent you from having hp regen of more than 2 or 3

seanstyle

Pre-Searing Cadet

Join Date: Aug 2005

LoD

W/Mo

Meh, I don't think they should nerf the 105/55 build, and not because I have one. Someone made an extremely smart build and found a nice way to make some money. He spread the word. If you they nerf the 105/55 build farming might cease for a few weeks, then OMG A NEW FARMING BUILD. Farming is always going to be a part of this game...it seems like aNet is punishing people for someone thinking of an extremely brilliant build. Plus, my invinci-monk is not invincible, and I made it that way. There is challenge in every group of monsters that I fight, and I've died almost as much as I won. Plus, the invincimonk build is a way for everyone to have cash if you put your mind to it, not just for a select few group of elite players, like I've seen in so many games.

Also, some people like to just play by themselves, myself included. Alot of people in this game are a**holes when it comes to partying. It's hard to play with henchies, as they are unreliable, I like having just me in the underworld, relying on myself to win.

*Edit-----the real way to nerf the UW problem is to make the prices of ecto not go up to extremes and put a cap on how much they are, then, make the materials of fissure armor skyrocket-----*

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by stoned bob
have u even played the pve part?
so tell what has more maps?
the pvp part has way to few maps ...

you dont get it do ya, you will never face the same team on the same map playing the same build in pvp, or its highly unlikely unless your talking about the hall of heroes map itself and your team made it there more than once while the same team was holding. so there for being the same map doesnt mean your doing the same thing over and over.


# of maps in pvp? there are plenty enough maps.

like it or not, this game was made to attract a PVP crowd "for the most part"
the pve stuff came as a bonus.


Quote:
Did you just get these numbers out of your posterior?

Oh wow.. designing the world of Tyria: probably a few months
Designing the PVP arenas: a few day, probably just an extra marketability "hack"

Please take your head out of your ass, PVP is just an extra "freebie" thrown in for suckers. PVE is the game.

lol dude your dead wrong, its completely the other way around. so plz , GET YOUR HEAD OUT OF YOUR ASS.

Quote:
Built for Competition

If you like Player-versus-Player competition, Guild Wars was made for you. In addition to building up a character by undergoing missions and quests, you can choose to create a character specifically for head-to-head PvP competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.

The game includes integrated support for guilds, with the ability to create unique guild emblems, to acquire guild halls, and to keep in touch through in-game guild messaging. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
that last quote can be found in the link below
http://www.guildwars.com/gameinfo/default.html
btw, its strait off the guildwars main site.
with that said.....

Quote:
Because it's 100% PvE?
It is to me, 200+ hours of it.
so you pretty much just addmit that your totaly skilless in the game of guildwars.
hours dont mean crap in this game.

nice try guys, dont take the games content out of ........wack

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

I do believe this post has gone off on a 105/55 tangent.

Whos to say that the rest of the proffesions are not going to be brought up to scratch. The frog has made further quotes!

"Those who combat with given tactics and common strategies may awake to a shaken pattern”

“Before the changing of the seasons may come the changing of the ways of combat. Those who see themselves as victors, and think not of change, May be surpassed by the wise and the observant”

IMO They should make changes to the 105/55 build. At present the monks are the only ones making good money. If it carries on everyone will go for a monk 105/55 build and the teamplay will have passed.

/nerf 105/55 signed

Sentinel

Academy Page

Join Date: May 2005

Somerset, NJ

aB

Last time i checked the game starts you off with a choice:

Create a character for either PvP or PvE.

How anyone can say that, in this game, PvP > PvE or vise versa is beyond me.

Choose what you like, or do both. It's your choice!

But don't come in here and say that your choice is best and therefore my choice proves i'm skilless or whathaveyou because immediatly that makes you a selfish and arrogant prick with ....you guessed it.... your head up your arsh!!!

Sent.-

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by SuperJ24
lol dude your dead wrong, its completely the other way around. so plz , GET YOUR HEAD OUT OF YOUR ASS.
Well, that settles it. SuperJ24 says that the game is about PvP, and his word is law.
Damn, I've been playing wrong all this time!
Not only that, but the DEVS have DEVELOPED the game wrong!

It's sad when even the devs don't understand their own game, but think it's BOTH about PvE and PvP. Typical ANet cluelessness!
Thank god there's ubersmart people like SuperJ24 around to set evry1 str8 wen were outa wack!

Severe

Frost Gate Guardian

Join Date: May 2005

Nerf protective bond all you want, you can make a fully acceptable UW/melee mob, solo build without it.

Thank You, for pissing those off and driving them to find another way to effectively solo the monkeys, in and out of UW

Let's see you stop us from farming now

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

Quote:
Originally Posted by BigTru
Ok, ok. Now that we've talked about the nerf-bat to death, which professions do you feel will recieve a buff?

From: http://www.gwonline.net/page.php?p=162



I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
Can anyone say necros?

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Dyeeo
Can anyone say necros?
When used correctly, necros kick some serious ass

Xploit

Academy Page

Join Date: Jul 2005

Wake Forest, NC

Dingos Are Really Nifty

E/Me

Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?

Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Xploit
Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?

Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.

if you're a guy with no feet putting on a sock can be SUPER difficult.

Xploit

Academy Page

Join Date: Jul 2005

Wake Forest, NC

Dingos Are Really Nifty

E/Me

Quote:
Originally Posted by Algren Cole
if you're a guy with no feet putting on a sock can be SUPER difficult.
Why wear socks if you dont have feet?

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by Xploit
Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?

Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.

very good point indeed.

if there was no pvp , then ppl wouldnt be complaining about the 105/55 farming builds.

and i think when the frog says nerf, he is talking more about pvp aspect of the game. as to there are a few "holding" builds that have very few counters for them, and if you make a build just to counter it, it would be very hard to play agasint the average team you face.

Sassy James

Pre-Searing Cadet

Join Date: Aug 2005

Innocent Bystanders[IB]

E/

"The frog cannot tell of skills.Except to say that all that is known will become known again, in the future".

"The frog does not know "nerf" but will say that those who seem invincible will not always seem so"

Combine those 2 and it makes perfect sense. They are probably going to leave the monk exactly as it was but add a new skill with the power to pwn the monks. Give the skill to some creatures in UW/FoW and boom the 105/55 monk is gone as fast as it came. Im not sure what they would add but i bet thats it. Because if u mess with some of the spells 105 monks use it could *mess* up prot monks or necro(aol), ya know the people that dont follow the trend so they have to leave it to where those still function as they should but a new skill could be introduced to counter it more affectively. He says he does not know "nerf" which means all 105 skills will remain the same but other skills will be added to operate on the level of the monks.

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

I hope they Buff the Necro.

Monks are holy and Necros are evil so theres a good reason to buff us Necros. My Necro build is far more powerfull now than my Warrior/Ele so making him even better is all good to me.

Koroh

Ascalonian Squire

Join Date: Aug 2005

Whistle Bear

W/Mo

I have heard players described as being akin to water because they will always find the path of least resistance. I think lightning is a better analogy because it also finds the path of least resistance, but it does it much faster.

The simple truth is that if players are given a way to store things, there will eventually be a player who will own the maximum amount of the rarest item in the game. If there is a most efficient way to do something, someone will eventually stumble across it.

The "information age" has spawned a new and amazing phenomenon where the path of least resistance is shared almost instantly among all the participants in a game. In non-instanced games the elite players were rewarded by keeping exploits to themselves, but in GW there is no loss to share the information with friends and guild-mates. This means that an amazing PvP template will likely be a closely guarded secret, but that a PvE template will spread like wild-fire... or like the 105.

While nerfing an exploit may seem like a good idea, it is in fact merely a stop gap measure or a band-aid of sorts. The idea is to minimize the damage to the game as a whole rather than to keep the few cutting edge "exploiters" from garnering an advantage over the rest of the players. If the nerf will help the game as a whole, then so much the better. If not, then don't widen the gap between the first people to exploit and those who would use it to catch-up. I have seen nerfs cause "the rich to get richer" far too many times. Not since UO has exploiting or cheating carried more than a wrist-slap as a punishment, and the rewards of finding your very own Olthoi Perch (shameless AC1 flashback) far outweigh the drawbacks.

I strongly believe that every MOG currently on the market has a shelf-life, and that each exploit brings the title closer to it's demise. Unfortunately I can't offer a constructive suggestion since I have no idea how to combat this trend.

I suppose if I did, I'd be making a ton of cash as a Dev

Koroh

Xploit

Academy Page

Join Date: Jul 2005

Wake Forest, NC

Dingos Are Really Nifty

E/Me

Quote:
Originally Posted by SuperJ24
very good point indeed.

if there was no pvp , then ppl wouldnt be complaining about the 105/55 farming builds.

and i think when the frog says nerf, he is talking more about pvp aspect of the game. as to there are a few "holding" builds that have very few counters for them, and if you make a build just to counter it, it would be very hard to play agasint the average team you face.
Theres not gonna be a pvp nerf, its easy to counter heal balls or anything, toss in meteor shower or chillblains or maelstrom or w/e skill that works, dont even need points in fire or water, just have the the skills for the knockdowns and interupts.

claytonk

Pre-Searing Cadet

Join Date: Jul 2005

http://files.filefront.com/Frog_MOB/.../fileinfo.html

YEAH

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by Xploit
Theres not gonna be a pvp nerf, its easy to counter heal balls or anything, toss in meteor shower or chillblains or maelstrom or w/e skill that works, dont even need points in fire or water, just have the the skills for the knockdowns and interupts.

i wasnt talkin bout healin balls.

not at all.

im talkin bout the way you cant walk thru spirits and balancing them out some.

if your in hoh often then you know what im talkin bout.

relic runs and the "halls" in the hall of heroes being blocked by multiple spirits and or spammers.

there are many ways to counter spirit spammers yes, but does every build need to have this counter in their build in order to be able to compete? if so then i dont think i want to play much more of this game.

i like variety, and i dont want to have to counter the same thing all day long, day after day.

let us walk thru spirits and ill be happy.

sturmdogg

Pre-Searing Cadet

Join Date: Aug 2005

R/Mo

I'm a PVP newbie, so bear with me but, what exactly is the problem with Nature's Renewal and spirit spammers in general?

Is it because you cant walk through them? Or is it because of their effects?

I would think that because they're spirits, they really shouldnt be able to block players, right?

If it's their effects, well I would think they went through extensive testing in the betas so why complain about it now?

i'm not trying to start something, just wanted to explain it to me..thanks.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

For me it's mostly being unable to walk through them... they make walls around critical areas Also, there's the issue of fertile season, but that's not a spam it's a single spirit. And that's a problem not for devs but for players who need to discover a way around it.

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

People see the 105/55 build in a distorted light. I run one, and to me it's one of the most fragile builds in the game. He has 55 health. He is extremely limited in what he can do, it just so happens that in that small area of things he can do, he can do them very well. He doesn't have the survivability that a warrior can have with stances, healing signet, and a good set of secondary self-healing skills (N/W ftw!). Have you ever seen a 55 monk farm the Grawl outside of Port Sledge? No? That's because they can't do it. However, there are other classes and builds that can--one I know of uses a ranger. (What, you thought I'd give it away?)

Nothing needs nerfing. 55 monks aren't hurting anyone. Spirit spam builds aren't hurting anyone--I've seen guild groups slaughter spirit groups. The best build takes everything into account and doesn't assume anything--which is another way of saying they assume everything. It just so happened that at one time, spirit spammers caught the majority of the other popular builds off guard. Same with air spikers, same with smiters, etc. etc.

[Edit: Well, actually that explination of PvP was rather shallow. There's way more to it than that, but I'm just going for a generalization here.]

Serpreme

Frost Gate Guardian

Join Date: May 2005

ya your about a week too late. its been nerfed and anet now shows that no matter how much you work on a good build,they'll do everything in their power to stop it. Its like going around clubbing the smart people.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Quote:
Originally Posted by Serpreme
they'll do everything in their power to stop it.
Everything in their power? NR/Spirit Spam has been a known problem for over a month (longer in NR's case if you believe what some of the alphas have said). ANet took a very measured response to the problem. They didn't jump to conclusions and make snap changes. They studied the problems, made in-house adjustments, and tested them before releasing them into the game. I think it was a very even-keeled response.

*Deploys flame shield to deflect "u r a carebear" flames*

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Rossaroni
People see the 105/55 build in a distorted light. I run one, and to me it's one of the most fragile builds in the game. He has 55 health. He is extremely limited in what he can do, it just so happens that in that small area of things he can do, he can do them very well. He doesn't have the survivability that a warrior can have with stances, healing signet, and a good set of secondary self-healing skills (N/W ftw!). Have you ever seen a 55 monk farm the Grawl outside of Port Sledge? No? That's because they can't do it. However, there are other classes and builds that can--one I know of uses a ranger. (What, you thought I'd give it away?)

Nothing needs nerfing. 55 monks aren't hurting anyone. Spirit spam builds aren't hurting anyone--I've seen guild groups slaughter spirit groups. The best build takes everything into account and doesn't assume anything--which is another way of saying they assume everything. It just so happened that at one time, spirit spammers caught the majority of the other popular builds off guard. Same with air spikers, same with smiters, etc. etc.

[Edit: Well, actually that explination of PvP was rather shallow. There's way more to it than that, but I'm just going for a generalization here.]

Why would the invici build not work on grawl? Ofcourse it will, drop balth aura and spam boon. The grawl go one after the other not all at once so they will remove boon. Big woop.

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

Quote:
Originally Posted by Serpreme
Its like going around clubbing the smart people.
The smart people were not (much) affected with this change, but those who simply copied the build were.
The smart ones already have new builds, while the others whine on the forums.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

IceD'Bear: I'm pretty sure Serpreme used 'smart people' = people who go to websites to copy exploits other people have found.

For people who think that's being smart, closing exploits, like ANet did when they fixed Protective Bond, is like clubbing smart people. See the logic?

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

Heh, pretty much true.

But you have to understand, Anet wants a game where everyone has a fair chance to do all the same things. If one or two skills in a class become too powerful, or if a certain build does what all others cant, then they're gonna nerf it to balance out the equation again.

Whether or not these changes remain permanent, only time will tell.