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Originally Posted by Luna Thirteen
All the time I notice people ranting on how "grind ruins the fun of the game, I want to play the game, not grind blah blah blah" and I started to think about what these individuals are actually implying. I've pretty much grown up on RPGs. In the course of every one of these games, I've had to level up my characters through random battles so that I would be strong enough to continue the progression of the game. I don't recall ever saying to myself "Wow, Final Fantasy is boring, this game should just be cutscenes and boss battles." or "I'm sick of leveling up. Why don't I get to start at level 99?" The fact is that games all require some form of grind or another. If they didn't, games would be too boring and I would offer no satisfaction when one earns a victory. These little "victories" are often the result of hours of work. Finding that max damage gold rare stormbow is a big deal, not because it's fun to run around in Lion's Arch advertising a "GODLY STORMBOW ONLY 150K" but because you have something to show for the hours of work you put into the game. Honestly, if you have such a huge problem with Guildwars rewarding grind, then I have no clue why you're playing this game. Someone who has spent over 500 hours playing the game is just going to have more stuff than someone who has played 100 hours, despite that they may be at the same point in the game. That's just realistic.
Someone who PvPs all day every day is going to have access to more stuff through faction points than someone who doesn't. That's not saying "If you don't play all day, you can't win." It's just the way games work. If you feel like you have to "grind" to compete with everyone else, then you're right. But realize that such is the way in every videogame. You just have to go through the motions sometimes. If it's that terrible for you, then I guess games aren't for you. Try reading a book or something. But just so you know, you'll probably only be interested in the first and last page 
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I agree 110% and here is why:
I am 26 years old. My generation (okay that was a blanket statement so those in my life that are that age, sue me) grew up with Nintendo, Atari, etc. Those of us that have been gamers all that time, from childhood on up, have come to believe that we, as gamers in general, are somehow entitled to shit.
We are used to being gratified right f-ing now, and just how f-ing we want it. I see daily, especially in my local gaming shop(s) that people beneath my age level have had this upbringing in far more pronounced ways. Instant gratification, email, the ability to have it now, pay for it later, have the perk but not the sweat and toil, these things define a HUGE chunk of popular culture these days. If we cannot have it now, we have a shit fit.
Games are supposed to entertain you, but part of that entertainment aspect is the feeling of success or accomplishment when you achieve a goal, obtain a significant or insignificant (in the big picture) victory over an opponent. In the case of a video game or pc game, it is monsters, AI, and sometimes other players. If you want to be Billy Badass, you need to realize that even back on pacman, I started out level one, and had to advance the mazes. There was no tech support department that could "nerf this" or "rebalance" that.
Spoiled brats will be spoiled brats. Working for something is a world removed from many, and is lost on them.