Is it possible to have a game without "grind"?

Luna Thirteen

Luna Thirteen

Academy Page

Join Date: Jun 2005

The Chill City Bandits [CHIL]

N/Me

All the time I notice people ranting on how "grind ruins the fun of the game, I want to play the game, not grind blah blah blah" and I started to think about what these individuals are actually implying. I've pretty much grown up on RPGs. In the course of every one of these games, I've had to level up my characters through random battles so that I would be strong enough to continue the progression of the game. I don't recall ever saying to myself "Wow, Final Fantasy is boring, this game should just be cutscenes and boss battles." or "I'm sick of leveling up. Why don't I get to start at level 99?" The fact is that games all require some form of grind or another. If they didn't, games would be too boring and I would offer no satisfaction when one earns a victory. These little "victories" are often the result of hours of work. Finding that max damage gold rare stormbow is a big deal, not because it's fun to run around in Lion's Arch advertising a "GODLY STORMBOW ONLY 150K" but because you have something to show for the hours of work you put into the game. Honestly, if you have such a huge problem with Guildwars rewarding grind, then I have no clue why you're playing this game. Someone who has spent over 500 hours playing the game is just going to have more stuff than someone who has played 100 hours, despite that they may be at the same point in the game. That's just realistic.

Someone who PvPs all day every day is going to have access to more stuff through faction points than someone who doesn't. That's not saying "If you don't play all day, you can't win." It's just the way games work. If you feel like you have to "grind" to compete with everyone else, then you're right. But realize that such is the way in every videogame. You just have to go through the motions sometimes. If it's that terrible for you, then I guess games aren't for you. Try reading a book or something. But just so you know, you'll probably only be interested in the first and last page

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

I'm astounded. No, not all games have "grinds". In fact, very few do, and MMOs are the biggest culprits. There's no grind to, say, Team Fortress, as a brand new player has access to everything a seasoned competitive player has. Of course, the seasoned player will win in a fight between the two, but that's decided by skill and not arbitrary conditions like weapon unlocks or attributes that must be gained by playing the game for X amount of hours. Your notion that all games involve grind is, quite frankly, insane. And as much as I loathe Final Fantasy, it's a poor example. I've only played a couple, but there's no grind. You're never forced to raise your stats to continue, and even finish the game. I've bever had to "level my characters through random battles so I would be strong enough to continue", as you put it. Of the few Final Fantasies I've played, I never once had to stop playing to go fight the same monster over and over again for items or experience.

Your post is horribly short-sighted and misinformed. Frankly, I don't even think you've played that many games at all, or at least ones that aren't grind-orientated stat-fests.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Luna Thirteen
All the time I notice people ranting on how "grind ruins the fun of the game, I want to play the game, not grind blah blah blah" and I started to think about what these individuals are actually implying. I've pretty much grown up on RPGs. In the course of every one of these games, I've had to level up my characters through random battles so that I would be strong enough to continue the progression of the game. I don't recall ever saying to myself "Wow, Final Fantasy is boring, this game should just be cutscenes and boss battles." or "I'm sick of leveling up. Why don't I get to start at level 99?" The fact is that games all require some form of grind or another. If they didn't, games would be too boring and I would offer no satisfaction when one earns a victory. These little "victories" are often the result of hours of work. Finding that max damage gold rare stormbow is a big deal, not because it's fun to run around in Lion's Arch advertising a "GODLY STORMBOW ONLY 150K" but because you have something to show for the hours of work you put into the game. Honestly, if you have such a huge problem with Guildwars rewarding grind, then I have no clue why you're playing this game. Someone who has spent over 500 hours playing the game is just going to have more stuff than someone who has played 100 hours, despite that they may be at the same point in the game. That's just realistic.

Someone who PvPs all day every day is going to have access to more stuff through faction points than someone who doesn't. That's not saying "If you don't play all day, you can't win." It's just the way games work. If you feel like you have to "grind" to compete with everyone else, then you're right. But realize that such is the way in every videogame. You just have to go through the motions sometimes. If it's that terrible for you, then I guess games aren't for you. Try reading a book or something. But just so you know, you'll probably only be interested in the first and last page
I agree 110% and here is why:

I am 26 years old. My generation (okay that was a blanket statement so those in my life that are that age, sue me) grew up with Nintendo, Atari, etc. Those of us that have been gamers all that time, from childhood on up, have come to believe that we, as gamers in general, are somehow entitled to shit.

We are used to being gratified right f-ing now, and just how f-ing we want it. I see daily, especially in my local gaming shop(s) that people beneath my age level have had this upbringing in far more pronounced ways. Instant gratification, email, the ability to have it now, pay for it later, have the perk but not the sweat and toil, these things define a HUGE chunk of popular culture these days. If we cannot have it now, we have a shit fit.

Games are supposed to entertain you, but part of that entertainment aspect is the feeling of success or accomplishment when you achieve a goal, obtain a significant or insignificant (in the big picture) victory over an opponent. In the case of a video game or pc game, it is monsters, AI, and sometimes other players. If you want to be Billy Badass, you need to realize that even back on pacman, I started out level one, and had to advance the mazes. There was no tech support department that could "nerf this" or "rebalance" that.

Spoiled brats will be spoiled brats. Working for something is a world removed from many, and is lost on them.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Stupendous thread.

It's like, is it possible there are different brands of beer?

Is it possible there are different colors?

What else do you want people to spend time "debating" with you, sheesh.

Luna Thirteen

Luna Thirteen

Academy Page

Join Date: Jun 2005

The Chill City Bandits [CHIL]

N/Me

Ah,a response, fun! Thank you Mr. Mumblyfish. I really like the Kansas City Hotsteppers too btw...oh well, anyways, You got me, I've never played Team fortress but I assume it's some kind of FPS or something...which I totally hate But, yes, in an perhaps over-simplified speculation, I'd suggest that by playing the same map/level over and over that you would have the edge over someone who doesn't. It's not the same kind of grind as killing the same mobs over and over, but it's the same kind of "going through the motions just to one up someone who doesn't" mentality that I see so much groaning about. Call me short-sited if you want, I'm not going to attack you back, because I understand you may not agree with an issue that is a matter of opinion. The point I wanted to enforce is that it's unrealistic to expect gamers who play a game less to have the same edge gamers that play more do, which is the case in every game I've played. Not because DEVs are trying to reward grind, but because experience is going to give you benefits. It's really more addressed to people that cry all day about the game forcing them to grind. You're right, it's a lot more obvious in MMORPGs, but still exists, in some form or another, in all games (which you acknowledged in your response). Thank-you again for your interest Mr. Mumblyfish.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

if these types of rpg games didnt have grind, everyone would start complaining that everything's too ez.

*everything will then be "given" to you and nothing has to be "worked" for.

as much as i enjoy the sound of that, ppl would be bored and move to another new game at a very fast rate.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Mumblyfish
I'm astounded. No, not all games have "grinds". In fact, very few do, Your notion that all games involve grind is, quite frankly, insane. .
i disagree.

the grind is only in a different more acceptable form to the twitch player.

if you dont consider several hours daily of playing the same areas over and over until each spot and twitch response to a given situation is reflex to be decently competitive isnt the definition of grinding i am surprised

one persons grind is another persons fun but it is still there

Luna Thirteen

Luna Thirteen

Academy Page

Join Date: Jun 2005

The Chill City Bandits [CHIL]

N/Me

Quote:
Originally Posted by IlikeGW
Stupendous thread.

It's like, is it possible there are different brands of beer?

Is it possible there are different colors?

What else do you want people to spend time "debating" with you, sheesh.
I'm not very sure what you're getting at Mr. IlikeGW. Is this supposed to be some kind of shot at me making a "rediculous" arguement? I apologize in advance if I jumped to a wrong conclusion, I just honestly don't really get what you're saying. The main difference between the questions you asked and the question I asked is that people are split on my question and yours are pretty agreeable on. Again, I'm sorry if I took your post the wrong way, but I don't see why you'd try to make it look like I was completely off-base like that...

Double post quote:

Quote:
Quote:
Originally Posted by Loviatar
i disagree.

the grind is only in a different more acceptable form to the twitch player.

if you dont consider several hours daily of playing the same areas over and over until each spot and twitch response to a given situation is reflex to be decently competitive isnt the definition of grinding i am surprised

one persons grind is another persons fun but it is still there
Thank you sir, I think you've more clearly illustrated the point that I've been attempting (unsuccessfully) to make

Phades

Phades

Desert Nomad

Join Date: Jun 2005

The difference is the style of gameplay. The more aspects that are under the direct control of the player, the less tedious and grindlike the game becomes.

Planetside has a grind in it, counterstrike does not. Yes, the comparison is a little too easy, but i would only call planetside a grind for things non-battle rank related. This is due to how simple it is to advance through the ranks and how effective the character can be even in the early ranks, while the rest of the ranks create more of a generalist soldier, instead of a specialist. Now command rank and accomidations are a little different. Accomidations can happen through normal play (if you are good), but to everyone else it is a process where they accomplish the goals while not dying. Dying can invalidate a portion of work towards one accomidation or another and are specific to the different certifications and under specific circumstances. Then there is command rank, which can only be advanced if your team is having a sucessful campaign against an enemy of signifigant size. The total dependancy on the other 100 or so people running around allows for many things to go wrong and any of them can cause the loss of potential experience towards command rank. For awhile the game also forced you to pin yourself down to a location while the transition of ownership occured, which caused other geographical issues due to the mechanic that command rank represents. These two things make the proceess tedious and like a "grind" to many, while others dont care because they are focused on just playing the game instead of the goals within the game. There is also a difference between learning (aka aquiring skill) and being skilled, but being forced to wait through a workout in order to recieve a prize.

When the amount of time spent to earn a character item or skill begins to exceede the amount of time it takes to aquire player skill, then it begins to feel like a "grind". Then you can observe the corrolation between player skill within a game and how playable or replayable it is, due to the constant interaction between the two. The more interaction, the more replayable it is typically, and the less of a "grind" it is. The amount of physical coordination, player coordination, timing, ability to read a target, precision, and other skills that dictate sucess through simple actions is lower on the scale for rpgs than fps games. This is due to the way the rpg games handle character sucess over player sucess. This is why rpgs in general are rather grind like, but to different levels from rpg to rpg. Then you can observe the overal enjoyment factor from playing the game. This lessens how tedious the game is and in rpg environments, it typically revovles around the story line so you don't notice the time spent "grinding". It could be argued around overal satisfaction level as well, but it is more of a overal play to replay issue.

It is not as easy as stating someone doesnt have patience, or just wants something now, but when the game stops feeling like a game. Immersion and player control are big factors towards that feeling and it is obvious that luna is still very immersed and not focusing on the time spent doing. The console final fantasy games are very big on immersion, but typically short on replay. There is nothing wrong with that, but people do not all progress through a game at the same pace.

Butadol

Ascalonian Squire

Join Date: Aug 2005

ghey

N/E

If you look at anything you do (in RL or in games) there is a grind involved. It could be your job, to move up you have to "grind" to get that position. Once you get that position the "grind" starts again to keep advancing. It isn’t a bad thing it is how life is. Even in a game, let's say a FPS; the people that "grind" out the hours are going to be the better players, no doubt. In MMO's (and I have played many, some for YEARS) it is no different. If you want to stay on top you have to "earn" or "work" for it, there is no option.

I am a "grind" player because I enjoy playing games. It is what I do to relax and my friends online are the same way. It is only a "grind" if 1. You don’t enjoy the game. or 2. You are used to having everything handed to you on a silver platter.

Guild Wars or any other MMO would never last if you didn’t have to earn or work for things. Ask any "REAL" MMO'er and they will tell you, the story can only keep you interested for so long, there has to be content that keeps the interest there after you have achieved those goals. It could be PvP for some and for others could be the "grind", earning the items you dream of, making money, farming, just standing around and chatting with guild mates. There are so many things that make these games "worth while".

I suggest you explore you options out there, make some friends, make some money, try different builds, lead groups, take off all you cloths and dance in that water at the gorge. Do something with you time other than come here and complain about how the grind sucks.

Actually if you are one of theses people. Better yet just uninstall.......


/rant off

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Quote:
Originally Posted by Mumblyfish
I'm astounded. No, not all games have "grinds". In fact, very few do, and MMOs are the biggest culprits. There's no grind to, say, Team Fortress, as a brand new player has access to everything a seasoned competitive player has. Of course, the seasoned player will win in a fight between the two, but that's decided by skill and not arbitrary conditions like weapon unlocks or attributes that must be gained by playing the game for X amount of hours. Your notion that all games involve grind is, quite frankly, insane. And as much as I loathe Final Fantasy, it's a poor example. I've only played a couple, but there's no grind. You're never forced to raise your stats to continue, and even finish the game. I've bever had to "level my characters through random battles so I would be strong enough to continue", as you put it. Of the few Final Fantasies I've played, I never once had to stop playing to go fight the same monster over and over again for items or experience.

Your post is horribly short-sighted and misinformed. Frankly, I don't even think you've played that many games at all, or at least ones that aren't grind-orientated stat-fests.

One could argue that it takes grind to get good at any multiplayer game. These same people argue that any gameplay at all is grind. I'm a bit shocked at your choice to mention TFC as the jump in and play FPS. To play at a competitive, non-pub level it takes a good amount of time. Scout or Medic, gotta learn to conc well. Spy, gotta learn to backstab from the front. Any D, gotta learn conc aim.

Gameplay isn't grind.
Grind is only when you NEED something to continue, and play is IMPOSSIBLE without it.

SOT

SOT

Banned

Join Date: May 2005

East Texas

The one time in days I post a non-debate-type post, and no one says a word. I am astounded now

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

During the beta, we had UAS. It was the highlight of all the betas, where PvP truley expanded. It was the most fun I had with any game in a long, long time. Just experimenting with builds for myself, let alone experimenting with team builds with my guild, kept me occupied for many hours at a time. It wasn't completely balanced then, as it didn't unlock runes or mods, but it was damn close. It had vertually no grind, and that is when the game flourished. UAX would make a perfect PvP game.


For a PvE game, grind is essential. And boring. However, A.Net made the sad mistake of squishing the two together so now PvE has very little content, and PvP has far too much grind.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

I find Guild Wars to be a mostly grind-free RPG, but then I favor PvE characters....It's almost completely grind-free when compared with other titles like Diablo, Neverwinter Nights and countless other MMORPG's.

PvE is grind -- that's all it is -- and all it should be. In any RPG ( apart from Fallout <3 ) you'll kill the same crap over and over and over -- and do the same quest with a different name...

Guild Wars has even added refund points and the ability to change your secondary -- that's removed virtually all of the grind in my book -- since I don't have to scrap my character if I invest in a bad Skill Line / Attribute / Combat Feat -- like the other above RPG's

Even items make a miniscule difference on the gameplay with collectors offering better items than most of the Gold items I find...


The only grind IMO is related to skill unlocking

For the PvE Characters

Remove the requirement for Gold ( both to buy skills and to buy Capture Signets ) and another large chunk of the grind will dissapear -- it's common to leave FoW and UW with 3 or more skill points earnt in a single run -- I don't find that getting XP is a problem...

For the PvP Characters

This "Xtreme PvP weekend" should be interesting for the PvP crowd -- hopefully they'll increase the faction rewards permanently -- by a nice large number like x10

2000XP for a Guild vs Guild and 250XP in Arena sounds more reasonable =)

neoflame

neoflame

Krytan Explorer

Join Date: Feb 2005

No offense, but the idea that a competitive game could not possibly not have grind could only come from someone who's played nothing but RPG's. :/

Also, how do the NWN/expansion OC's have grind? (Anything other than the OC's are irrelevant because this is retail game discussion, not free community modules.)

Crispie

Crispie

Frost Gate Guardian

Join Date: Feb 2005

Michigan

Lords of the Dead

Mo/

Quote:
Originally Posted by Weezer_Blue
During the beta, we had UAS. It was the highlight of all the betas, where PvP truley expanded. It was the most fun I had with any game in a long, long time. Just experimenting with builds for myself, let alone experimenting with team builds with my guild, kept me occupied for many hours at a time. It wasn't completely balanced then, as it didn't unlock runes or mods, but it was damn close. It had vertually no grind, and that is when the game flourished. UAX would make a perfect PvP game.


For a PvE game, grind is essential. And boring. However, A.Net made the sad mistake of squishing the two together so now PvE has very little content, and PvP has far too much grind.

It wasnt in all the betas, just in the last ones, not that that changes your experiences, I too agree that UAS was an awesome feature durring beta, thank goodness it was so quickly put in after being suggested

Sainte

Sainte

Ascalonian Squire

Join Date: Aug 2005

There is no real "grind" in Guild Wars.

I come from a heavy RPG background (HelBreath, Diablo I/II, Lineage, Rangarok, ect.) and I really dont mind the hack-and-slash leveling grind in games. Its fun, because you know that somewhere along the road you achieve a milestone. New skills, new armor, new weapon, good drops, and so on. Guild Wars is different. The grind here is doing the EXACT same thing over and over and over again until you unlocked every skill so you can PvP. This is not hard, its easy, but its boring. I finished the game with 2 Chars, and on my third, I stopped just outside Piken square, mainly because the game lost all suprises. I knew where and what mobs would spawn, I knew where I had to go, I knew the missions and could do them without getting lost. This was all just boring.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Been playing Roleplaying games one way or another for 20 years.

The grind in Guild Wars is not comparable to MMORPGs, Hack 'n Slash ala Diablo, or Console Roleplaying games. The Grind in those games is a benefical mechanic that extends the life of the game, the Grind in Guild Wars isn't. There isn't an "Uber" in Guild Wars, there is no point in adding so much repetive and pointless gameplay just to have more options.

It's not gratifying, especially since many Guilds and Players, actually, good Guilds and players, people who have been following Guild Wars for a while are going inactive as a result of it. I'm willing to wait it out and see if Anet decides to fix this problem like they are suggestion, but that may not be enough to bring people back much less draw in new people. Blame the disposable video game market all you want, but unfortunately that is how things are now and that's where the money is.

The way the current Skill unlock system is adds nothing to the game but takes quite a bit. It's an unbalanced, failed artificial replay value mechanic. It's superflous and needs to be fixed. It does nothing but stiffle PvP and it adds absolutely nothing to the longevity of the game.

All it seems to be good for is causing people to quit and creating forum drama.

Saerden

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Sainte
There is no real "grind" in Guild Wars.

I come from a heavy RPG background (HelBreath, Diablo I/II, Lineage, Rangarok, ect.)
This is how people can say there is grind in RPGs. You dont have a RPG background. Not from the things you listed here. RPGs: Baldurs Gate I , II, Gothic I , II, Morrowind, Neverwinter, Kotor, maybe even Jade Empires (never played), D&D, hell even Deus Ex, and dressing up and pretending to fire fake rifles at your friends who pretend to be the Union / federation.

No offense, but you play the only games in the world where grind is an integral part of the design.

Your ideas on the GW grind are, like sanji's, dead on though. This is exactly the problem. Either you like the "getting powerfull" game (Diablo I, II, most MMORPGs) or you dont (CounterStrike, Starcraft, ect) (or even both!) - but GW tried to mix both and ended up with the most useless "keep em playing" system there is. Getting skills does not make you ubar, yet it is required to play the fun pvp part. Yes you can play GW with premades, and you can play chess with only pawns. Even if your opponent only has paws of a different color, and nothing else, the game is still boring.

Sainte

Sainte

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Saerden
This is how people can say there is grind in RPGs. You dont have a RPG background. Not from the things you listed here. RPGs: Baldurs Gate I , II, Gothic I , II, Morrowind, Neverwinter, Kotor, maybe even Jade Empires (never played), D&D, hell even Deus Ex, and dressing up and pretending to fire fake rifles at your friends who pretend to be the Union / federation.

No offense, but you play the only games in the world where grind is an integral part of the design.

Your ideas on the GW grind are, like sanji's, dead on though. This is exactly the problem. Either you like the "getting powerfull" game (Diablo I, II, most MMORPGs) or you dont (CounterStrike, Starcraft, ect) (or even both!) - but GW tried to mix both and ended up with the most useless "keep em playing" system there is. Getting skills does not make you ubar, yet it is required to play the fun pvp part. Yes you can play GW with premades, and you can play chess with only pawns. Even if your opponent only has paws of a different color, and nothing else, the game is still boring.
I put ect. there =P

I played other RPGs, including Baldurs Gate, Torment, D&D, UO, MU, Many Online RPGs like Alien Adopt. Agency (lol) and Nox, among others. Yes, these require grind though =/.

Most MMORPGs have grind intergrated so people play, otherwise if you start with all items/max lvl, the PvP better be sufficient for hundred of hours. Sadly, GW doesnt give you many options in this. You either farm faction or farm exp/money to buy new skills, its still grind, which is not supposed to be a part of the game.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Luna Thirteen
All the time I notice people ranting on how "grind ruins the fun of the game, I want to play the game, not grind blah blah blah" and I started to think about what these individuals are actually implying. I've pretty much grown up on RPGs. In the course of every one of these games, I've had to level up my characters through random battles so that I would be strong enough to continue the progression of the game. I don't recall ever saying to myself "Wow, Final Fantasy is boring, this game should just be cutscenes and boss battles." or "I'm sick of leveling up. Why don't I get to start at level 99?" The fact is that games all require some form of grind or another. If they didn't, games would be too boring and I would offer no satisfaction when one earns a victory. These little "victories" are often the result of hours of work. Finding that max damage gold rare stormbow is a big deal, not because it's fun to run around in Lion's Arch advertising a "GODLY STORMBOW ONLY 150K" but because you have something to show for the hours of work you put into the game. Honestly, if you have such a huge problem with Guildwars rewarding grind, then I have no clue why you're playing this game. Someone who has spent over 500 hours playing the game is just going to have more stuff than someone who has played 100 hours, despite that they may be at the same point in the game. That's just realistic.

Someone who PvPs all day every day is going to have access to more stuff through faction points than someone who doesn't. That's not saying "If you don't play all day, you can't win." It's just the way games work. If you feel like you have to "grind" to compete with everyone else, then you're right. But realize that such is the way in every videogame. You just have to go through the motions sometimes. If it's that terrible for you, then I guess games aren't for you. Try reading a book or something. But just so you know, you'll probably only be interested in the first and last page
/signed /applaud /salute

So entirely correct.

And I'm not going to quote SOT on it but I think hes dead on correct on this issue in his first post.

Finally, to the person who suggested that team fortress doesnt have grind. I dont want GW to turn into a FPS. If yorue looking for a massively multiplayer FPS i'd suggest planetside. Thanks )

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

Grinding is a fault with players, not the game. If you play GW normally till the next expansion, you will be able to afford 15K armour. If you do UW regularly you *might* have enough to get fissure armour (I imagine that was intended as an even longer term goal). I see nothing wrong with rewards for long term players. Unfortunately, everyone wants to get that stuff as quickly as possible and deteriorate their playing experience to get it - 'if they nerf farming i'll buy off ebay' syndrome.

It similar with skills, if you play a 'normal' amount you will get most of the skills, and all the ones you *need*. To be honest I was suprised they left in premade lvl20 characters in the release version, I had expected them to be a beta only thing to sort out skill balance.

What I do find highly ironic is the players saying 'fps'es don't have grind', when Battlefield 2 has (if you look at it in the way most players seem to approach long term rewards) the biggest grind ever (i think you need to play for almost 3 years to get the highest rank, and 1-2 years to get all 6 unlocks on one character). FPS players can accept them as long term rewards, why can't MMO players? It's all just bits and bytes.

Saerden

Lion's Arch Merchant

Join Date: May 2005

i find it highly amusing when people claim that RPGs dont format your HDD when clearly, Pool of radiance formated your HDD when you tried to uninstall it.
/sarcasm off

i think its clear now that people will go to all lenghts to defend the pathetic unlock system where it is clearly inferior to WoW, Everquest, Lineage, DS II and Diablo II systems. Wait did i say that games with mind-boggling grind are in some way better then GW? Yes.

Because they are. In GW, the best way to play the game is to afk-rush and farm. Everyone who tells you otherwise has no clue. Skillquests are much faster with a level 20 in Forge armor. GW has the most stupid grind that i can possibly imagine. You dont get power rewards, (skills, runes and weapon upgrades dont increase your power like items usually do in other games). They are not flashy, cool or even meaningfull. Mind freeze. AHAHAHAHAHA. Its RARE, its ELITE, it has a GOLDEN BORDER. OMG. Yet the grind rewards are powerfull enough to unbalance high level competitive play (semi-competitive+). Joe the n00b wont pwn anyone with the max level UASed account he just spent 1000h (or 1000$) to unlock. Yet the Guild NoLife that normally would be ranked around 20. on the ladder has an advantage against CasualPros who would be 1st in UAS environment, but cant (or just dont want to) waste 1000h of their life on UAS accounts. The n00bs dont get the feeling that their pathetic lifes actually mean anything, and the pros - who care about human skill and not about virtual muscles - get their competitive game destroyed.

The only reason so many people still bother is because, unlike all the other hyped games of history - wether high profile or not (fable, battlecruiser, daikatana, MOO III) - it actually delivered what it promised, but then decided to remove it.

Edit: stupid placement of "dont"

Grindwarrior

Ascalonian Squire

Join Date: Jul 2005

What annoys people who don't like grinding is kind of like an extremely tasty deliscious cake that someone decided to pour some awful goo on. Some even think it might be one the best cakes ever made but they can't stand licking that disgusting goo off it to get to the good stuff. Then there's the people who actually like the goo...

For slow people:
the goo = the grind
the tasty cake = guildwars

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by john little
Grinding is a fault with players, not the game.
Bull, grind is every bit the fault with the game. If a game can be played "wrong" or has things that must be endured, then it is an issue with game design. Guild Wars' problem is due to how the content in it buried and the skill point system set up. It is completely Anet's fault for the snowball effect of everyone thinking that they need to run through the game. It started with PvPers repeating the game to get the most out of the meger amount of Skill points we are given and it now has caught on like wildfire. Running became an industry and an artform thanks to the skill distribution and repeative gameplay.

You have to go to the same outposts, do the same missions, and grind the same monsters to obtain skills. You should not be strategic or frugal with your skill points or character slots. That is why the current rate of skill points and PvP unlocks is a design flaw.

I have played through the game 4 times and made the most out of every single last skill quest. I have an age of 560 Hours. I still have 56 skills to go. I am for the most part finished, since most of the remaining 56 skills are garbarge or stuff that doesn't interest me.

My personal experiences isn't what bothers me, they are more or less just statistics to me since I actually kinda dig playing abnormally. . My concern is that at the rate Guild Wars is going, much like most ambitious hybrid games, that it will only appeal to a niche market.

Quote:
Originally Posted by john little
It similar with skills, if you play a 'normal' amount you will get most of the skills, and all the ones you *need*. To be honest I was suprised they left in premade lvl20 characters in the release version, I had expected them to be a beta only thing to sort out skill balance.
Until you figure out the medicore amount of skills you got for two professions become boring and that it's rather stale to play with (not to mention play against) the same old Profession combinations or unsatisfying to only have small selection of incomplete builds.

The fact remains, that you will have to play abnormally just to have a decent seletion of skills. The game shouldn't punish people who want to experiment with different skills and Profession combinations especially since the nature of the game makes it important to be flexible and have first hand experience with the different Professions and Skills.

You can't appoach Guild Wars as an MMORPG in this. When it comes to the larger scale PvP, you can't think of it as a one person thing since the game is based more on team building, flexibility is required to get the most of the game. People are going inactive because their Guilds are going inactive.

The current unlock system is detrimental to people who want to enjoy a broad selection of skills. There is absolutely no reason for it to be that way, it does nothing positive for the game.

It's not going to provide the endless grind the MMO/Hack n' Slash junkies want and any depth in PvP will be totally wasted on someone who isn't willing to play far more than they honestly should to get to it.

Quote:
Originally Posted by john little
FPS players can accept them as long term rewards, why can't MMO players? It's all just bits and bytes.
Guild Wars isn't an MMO, nor did most of us want it to be a FPS. What most people who complain are sore about is that Guild Wars certainly isn't like how it was in the beta, explained on the interviews, or advertised on the box.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

OK, so you've played a bunch of grind games, and you like grind, and thus decided that all games require grind, and grind is the most fun thing ever, and without grind people would get bored. Yay you?

Then you ask why we're playing this game if we don't like grind (of course you choose to disregard all the people who quit because of grind). Maybe because it wasn't supposed to be a grind-fest? Did you play in beta? Did you watch those interviews? Doesn't seem like it. Your opinion does thus count for nothing. Yay you.

Then you go insulting people just because they don't want to play your way, as if that would somehow strenghen your case? Yay you!

Grindwarrior

Ascalonian Squire

Join Date: Jul 2005

Not to mention there's 2 million games based on nothing but the grind for the grind lovers to play, and their getting more and more common. WoW anyone? Wait, Oh I forgot, all games HAS TO BE THE SAME!!! OMG!111shift+1111!! how could I forget.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

I do not see how they can make a game without any type of Grind until they develope a computer or a game with true A.I. Computers are still only big old calculaters. They crunch numbers. Once they make a computer and a game that uses true A.I. then all games will have some of the same elements that we have now.

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

Is it possible to have a game where people don't whine about how other people play ?

jeez, if you don't like to grind, then don't (you don't need to grind to be competitive)
some people obviously have time and pleasure doing it
what gives you the right to tell them what to do ?

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Quote:
Originally Posted by Mugon M. Musashi
jeez, if you don't like to grind, then don't (you don't need to grind to be competitive)
No. No, you do need to grind to become competitive. If you've only unlocked Mesmer skills, then if your guild team doesn't need a Mesmer you simply can't play. If you haven't done the grinding to unlock the best weapon upgrades, Superior Vigor (and Superior Absorption if you want to play a Warrior primary) then you're already at a statistical disadvantage before you even hit "Enter Mission". Becoming competitive requires a significant time investment in order to overcome having statistics against your favour.

Grindwarrior

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Mugon M. Musashi
Is it possible to have a game where people don't whine about how other people play ?

jeez, if you don't like to grind, then don't (you don't need to grind to be competitive)
some people obviously have time and pleasure doing it
what gives you the right to tell them what to do ?
Do you think the people who really want to get at the deliscious cake underneath all the disgusting goo that is the grind are more upset about them having to lick the goo they dont like off first or the person next to him who loves the goo and happily licks it up and then throws the cake away uninterested? Then goes on saying:

-"hmm, do you think they could ever make a cake without that nice "goo"? Nah, it wouldn't really be a cake then."

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Mugon M. Musashi
Is it possible to have a game where people don't whine about how other people play ?

jeez, if you don't like to grind, then don't (you don't need to grind to be competitive)
some people obviously have time and pleasure doing it
what gives you the right to tell them what to do ?
People using kneejerk phrases like "whine" and posts like these in general are ignorant and lame because it presumes people are speaking out on this issue because they don't want to grind and want to instantly be uber.

That is not the case.

All I am saying, and will continue to say until this becomes a lost cause is that Anet needs to be more aggressive in dealing with their PvP unlock rates, because I'm sick of not having any friends and Guild Mates to play with, or even if they are on, not being able to run the build we want.

Forget about grind, I didn't buy this game to play in Random Arena or play in crappy Pick up Groups thanks to all the good players burning out.

Grindwarrior

Ascalonian Squire

Join Date: Jul 2005

Exactly, most of the good players just say "screw it" or are sick of the game after all the grinding and then leave. Your left with a bunch of noobs to play with and against.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Please read my first post in this thread again to see why this thread is doomed.

No amount of debate can save it.

Grindwarrior

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by SOT
Please read my first post in this thread again to see why this thread is doomed.

No amount of debate can save it.
You mean this thread sucks since there's ppl who don't agree with you? That we should "work" in our games and do boring repetitive stuff over and over just to feel "accomplishment" when we finally get some item/skill/level? Who is telling who how he should be playing here?

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

I'm going to go back to the OP's post for a sec....

There seems to be some confusion over the definition of "grind" in the responses that the OP was trying to reveal in their opening thread. Let's have a look at what "grind" is before flaming all and sundry.

Grind (by my definition) is the repetative aspect of a game. By this definition, most games have an element of 'grind', from "Pong" and "Space Invaders" right up to the latest bestsellers like GTA: San Andreas, or FPS games. Even a game like GTA:SA or some of the Final Fantasy games, they may include "Mini-games" but the crux of the main gameplay is the same, just sheened over with a bit of sophistication.

Now the "Grind" aspect of GW is that in PvE, you go out, kill monsters, get to an outpost, buy and sell, go out, kill more monsters, repeat. OK, well that sounds pretty much like an FPS to me.

There is a sense of progression through the game, as the player increases up through levels, perform primary co-op missions and quests, unlock skills, etc. hmm...it's still grind, but there is a sense of development and purpose here.

There are a myriad of skills to put into play, different areas to explore, different effects, styles of play and teams to play with. Have we lost the grind yet? Not quite, cos in order to get those skills, and develop those styles of play, you still have to fight through monsters...

Now whether you think all of this is fun, or whether you think it's a tedious grind is a very subjective thing. I for one don't mind the odd bit of repetative gameplay. After all, it's still more diverse than playing something like Quake (where it all seems to be "Kill monsters, run through a linear map, kill more monsters" from the moment you load up to the closing screens.), and I think even the jaded "anti-grind" arguers such as Sanji here (a forum contributor who always makes good observations IMO) cannot deny is that at the heart of it all, GW is still a fun game to play. If the "grind" thing was that bad, would you play through the PvE four times?

Just enjoy it for what it is, guys and gals. It's a game. There's bound to be an element of repetative gameplay in it. The game has the potential for very little grind. It's how you approach it that matters.

Sainte

Sainte

Ascalonian Squire

Join Date: Aug 2005

Hes there the thing. You NEED to grind EXPERIENCE in Guild Wars to unlock skills, unless you can get faction. Ive done every skill quest, and used all my skill points, and Im only half down unlocking thr skills for my E/N, not including that I got 3 Necro elites only.

This is the repetitive grind. When you go outside a town in other games, everything is random, you dont know where what will spawn. In guild wars, its more like "ok, Devourer spawns there, griffons there, run around, and kill x 1000" and so on.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Grindwarrior
You mean this thread sucks since there's ppl who don't agree with you? That we should "work" in our games and do boring repetitive stuff over and over just to feel "accomplishment" when we finally get some item/skill/level? Who is telling who how he should be playing here?
Well no, no one has disagreed with me. In fact no one reacted to my post at all, which was written from past experience. People do not want to grind because they want instant gratification was all I said. the fact you chose NOT to read it and at least disagree or not is not my fault.

I did not say the thread sucked. I said the thread is doomed because people skirt the issue because they refuse to see how human nature, not videogame idiosyncrasies destroy the experience.

People, not the game designers, ultimately make a game experience what it is for them, and their peers.

Your post was useless. Try again.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Mumblyfish
I'm astounded. No, not all games have "grinds". In fact, very few do, and MMOs are the biggest culprits. There's no grind to, say, Team Fortress, as a brand new player has access to everything a seasoned competitive player has. Of course, the seasoned player will win in a fight between the two, but that's decided by skill and not arbitrary conditions like weapon unlocks or attributes that must be gained by playing the game for X amount of hours. Your notion that all games involve grind is, quite frankly, insane. And as much as I loathe Final Fantasy, it's a poor example. I've only played a couple, but there's no grind. You're never forced to raise your stats to continue, and even finish the game. I've bever had to "level my characters through random battles so I would be strong enough to continue", as you put it. Of the few Final Fantasies I've played, I never once had to stop playing to go fight the same monster over and over again for items or experience.

Your post is horribly short-sighted and misinformed. Frankly, I don't even think you've played that many games at all, or at least ones that aren't grind-orientated stat-fests.

you've either never played final fantasy or never even came close to finishing one. I've played 11 of them(not including the MMORPG) and every one of them requires you to level your character so you can continue playing. No you don't map in and out of an area and kill the same monster over and over(the game isn't designed that way)...but you do have to run around the world hoping something will aggro so you can experience from it. It's a simple fact, Role Playing Games have grind...and they always will.

asdar

Krytan Explorer

Join Date: May 2005

You don't need grind in any game in my opinion.

Think of the highest grind MMO's, EQ, SWG, WoW and so on.

You could have those games without levels. Then the excitement and focus could shift from level grind to exploration. I think there are people that want that grind of hard work for a number but I can't believe it's most people.

I take much more satisfaction in getting to a new place or killing an unkillable monster than I do in a number beside my name.

If you have levels you have grind, the same goes for skill unlocks.

I personally think that skills and weapons should be built into a storyline for PvE. GW almost gets there with skill cap rings but not quite. Say Boss X is in his castle and he's a great mage who discovered an important skill. You need to kill him to get the skill. That part is good. The bad part as I see it is that the bosses are random and they're easy.

They're so easy as to make it vital that they are random or people would do the game too quickly and leave before a new expansion.

A rose by any name and all that jazz. I don't care what you call it, I still think the grind in any game is unecessary.

As far as PvP I don't understand A-Net's position at all. I mean, i understand that they want to keep the PvP'rs around for a long time and a huge number have undertaken the grind which keeps them active in the game, and so that's a good thing from their perspective.

I don't understand why they just assume that their game is so weak that the game play itself won't keep them hooked with UAS.