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* How many times have you visited the WaW maps (FoW and UW)? How long have you been playing for?
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I've recently visited UW on a very regular basis. It's fun to smite run, but doing it repetatively becomes stale, so do the drops. The quests are my main draw as they offer healthy wallops of Exp., and are suitably challenging.
Before switching over, I played FoW a total of 4 times in 1 month, and we would usually be lagged out mid-quest. The decision to switch was after one of these sessions where the lag had gotten so bad that 3 players had simultaneous Err=7 disconnects, and the rest of us were killed during the 9 second pause
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* How often does Europe hold the Favour during your normal play time, and what time is that?
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When I was on the Euro server, I would usually wait 1 week for a chance to get a 1 hour window into UW or FoW. I've seen increases in European guilds holding favour for longer more recently, but while I applaud guilds like Esoteric Warriors sticking up for the underdog, still don't swear allegiance to Europe, US or Korea.
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* Do you, or your guild, play in the Tombs in an attempt to win the Favour for Europe? If so, how often?
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I don't, my guild doesn't either. We have participated in PvP as individuals, but all seem to prefer the PvE game. Also, the one time I decided to give HoH a go (after Europe lost their final HoH tournament battle), I encounterd so much animosity in ToPK, and amongst the team I joined that it put me off.
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* IF changes to WaW were made, do you have any suggestions?
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Easy: Don't make it server-based. There is a solution right in the guide books based on the history of Tyria and the battles between Ascalon, Krytia and Orr. Rename each real-world server division into role-play areas on the Tyrian world and nationalism is practically gone. It's a role-playing game. Seeing "Korea", "USA" and "Europe" flash up in your game-world detracts from the immersive RPG experience.
After that, allow all guilds or players to register their allegiances with one of the three areas (Ascalon, Krytia and Orr), but also allow them to change whenever they feel like it. (Apply a fee each time someone switches allegiances to prevent this from happening all the time). This reduces any chance of nationalism to nothing, balances out the three areas completely, (either there's a good balance one day, and favour swings back and forth, or there is one dominant city, and the underdogs who are allied to a different area can shift the balance of power unexpectedly) and also allows the strategic allying of your own team to be another tactic to employ in the game. There will always be core-groups who will ally themselves to one area and NEVER change, and there will be other groups who just wish to play a tournament regardless of who it's actually for, so there will usually be a base of good parties in whatever area.
The final bonuses are that 1. anyone, anywhere on any server who have no interest in PvP, WaW etc. can still access UW and FoW without needing to wait for their locality to win HoH. and 2. Everyone gets the chance to "vote with their feet" with regards to the popularity of WaW.