Jump, Climb, Swim - This Game is Missing Basic Fundamental Human Movements

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

I love this game but the gameplay needs to be majorly enhanced. I mean, not having the ability to do really basic and essential movements like jumping, swimming, climbing, etc. just isn't natural.

(Closed to prevent random thread resurrection. Please PM a mod if you wish to open this thread.)

Caelib

Caelib

Academy Page

Join Date: Mar 2005

Columbus, OH

Quote:
Originally Posted by alestian
I love this game but the gameplay needs to be majorly enhanced. I mean, not having the ability to do really basic and essential movements like jumping, swimming, climbing, etc. just isn't natural.
It's a GAME ... if you want real life, get out of your chair and go outside.

Aniden

Pre-Searing Cadet

Join Date: Apr 2005

Minnesota

Lots of games don't have those things, so what?

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Aniden
Lots of games don't have those things, so what?
True, but then again, some games do have these.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Caelib
It's a GAME ... if you want real life, get out of your chair and go outside.
Did you even read what you just posted before you hit submit reply? He's talking about game controls, not a RL simulator. It's very annoying to have an area you need to get just 3 feet below you, but you have to instead run a mile around a looping map to get there since there is no jumping.

Aniden

Pre-Searing Cadet

Join Date: Apr 2005

Minnesota

Quote:
Originally Posted by alestian
True, but then again, some games do have these.
Very true indeed

Jump would be nice at the very least though, It's weird not being able to since I am in WoW, lol

Rockfist

Pre-Searing Cadet

Join Date: Apr 2005

I must admit, in today's times, no jumping or swimming sounds entirely foreign to me...

I may just wait a bit on this game.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

To be fair, it is a hack and slash game, and I can't name one that did have jumping or swimming. Diablo, Dungeon Seige, NWN, Sacred, etc. always rooted to the ground.

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Zai
Did you even read what you just posted before you hit submit reply? He's talking about game controls, not a RL simulator. It's very annoying to have an area you need to get just 3 feet below you, but you have to instead run a mile around a looping map to get there since there is no jumping.
That is exactly it. Thank you.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

if not having those things is unbearable get something that has them.
very simplesolution with everybody happy

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Zai
To be fair, it is a hack and slash game, and I can't name one that did have jumping or swimming. Diablo, Dungeon Seige, NWN, Sacred, etc. always rooted to the ground.
Ah, I was thinking of World of Warcraft and I even though I haven't played it, I can't imagine that The Matrix would not have jumping given that lots of it would probably "be" jumping.

Jia Xu

Jia Xu

Frost Gate Guardian

Join Date: Apr 2005

England

Dynasty Warriors

Mo/E

if jumping was set as an actual option for motion, there are LOADS of maps that would have to be thought out again as the characters wouldn't be able to get back out. It makes collisions with terrain a lot easier to resolve if these kind of options aren't present ingame, therefore reducing the traffic between your computers and the servers. Think practically about what you are actually suggesting - most of the maps in GW would have to be redesigned for idiots who think its a good idea to jump into a big crater and can't get back out again.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Loviatar
if not having those things is unbearable get something that has them.
very simplesolution with everybody happy
Why did you even post that?

Volume II

Volume II

Ascalonian Squire

Join Date: Feb 2005

Louisville, Lexington Kentucky

It's an RPG. I'll bet you can't name more than 5 RPGs where you can swim.

I'll help:

Morrowind
um...

Alright, I'm stumped.

Ranja123

Academy Page

Join Date: Apr 2005

Notice how smooth and beautiful the game is/ plays?

This issue has been discussed in several threads 1 less axis= faster gameplay and easier coding.

adding the 3rd axis adds to clipping problems, being stuck, exponential more code and system resources to play the same game.
Guildwars is not a "typical" MMORPG and some say not an MMORPG at all no matter how foreign this behavior is, it is part of the game.

This kind of game will not be for everyone, if you have apprehension then do not buy it.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Zai
Why did you even post that?
i posted that for the person who was holding back until he decided if it was a deal breaker for him

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Jia Xu
if jumping was set as an actual option for motion, there are LOADS of maps that would have to be thought out again as the characters wouldn't be able to get back out. It makes collisions with terrain a lot easier to resolve if these kind of options aren't present ingame, therefore reducing the traffic between your computers and the servers. Think practically about what you are actually suggesting - most of the maps in GW would have to be redesigned for idiots who think its a good idea to jump into a big crater and can't get back out again.
No, no and no.

First, there is something called bounding boxes which can be placed around pits that would prevent people from jumping in them. Would take a few hours, but a single level design guy could go around the world and add these in no problem.

Next, the game is already 3d, the game is already checking to make sure we are standing on the ground when we walk around, otherwise we would start floating if we walked off a ramp. There are no new checks that would need to be added. There's also already a (kinda) realistic physics engine handling missile flights.

Lastly, see the first thing.

Illiniskippy

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Zai
No, no and no.

First, there is something called bounding boxes which can be placed around pits that would prevent people from jumping in them. Would take a few hours, but a single level design guy could go around the world and add these in no problem.
And then the people would complain that they cant jump in the crater. After all it is not realistic that I cant jump into a hole in the ground. Or why cant I jump off this big cliff to get down there, Yada Yada Yada....

Bad_Monkey6186

Bad_Monkey6186

Academy Page

Join Date: Apr 2005

So what your saying is...

allow jumping, but put walls up around all the little three foot drops that you are originally complaining about? I fail to see the difference in that.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Ranja123
This issue has been discussed in several threads 1 less axis= faster gameplay and easier coding.
The "3rd axis" is already there. It's already being used by spells and missiles and emotes. I'd like to see how that discussion went down, would be good for laughs.

The only thing in your post that was close to correct was being stuck, and yes there might be some issues with people getting wedged in places when they jump the wrong way, at first, over time those problem areas would be fixed (say during the beta like every other game with jumping, too late now though).

Quote:
i posted that for the person who was holding back until he decided if it was a deal breaker for him
I'm quite sure he either was not being serious, or this was just one of many reasons he might not like the game. Nobody would not buy a game because it didn't have jumping. 0_o

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

lineage 2 can swim too...

in GW there are not a single place that I know of where your character are completely underwater even by standing. (at least not anywhere that I am aware of)

for jumping... type /jump =P
but really... not needed, not trying to make this game into a FPS.

and climbing... not even FPS have climbing... unless given a ladder or stairs.

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Volume II
It's an RPG. I'll bet you can't name more than 5 RPGs where you can swim.

I'll help:

Morrowind
um...

Alright, I'm stumped.
Here is the list:

1. Morrowind
2. Wizards and Warriors
3. The Matrix Online
4. World of Warcraft
5. City of Heroes
6. Everquest 2

Come on man, give us harder questions. Hehe

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by Bad_Monkey6186
So what your saying is...

allow jumping, but put walls up around all the little three foot drops that you are originally complaining about? I fail to see the difference in that.
No... put walls around the 200 foot drops into empty areas and pits you wouldn't be able to get out of.

Quote:
And then the people would complain that they cant jump in the crater. After all it is not realistic that I cant jump into a hole in the ground. Or why cant I jump off this big cliff to get down there, Yada Yada Yada....
It has little to do with realism. We are playing a game where people shoot fireballs out of thin air. It's more about being accustomed to doing something and now being forced to do something else. If I see a small drop in a game down to where I need to go, I'm used to hitting the spacebar (standard jump key) and taking a little fall damage. In this game I have to run around. It is a very minor point and I myself don't care much about it, but I'm just trying to point out why someone might care.

Zai

Zai

Krytan Explorer

Join Date: Apr 2005

Quote:
Originally Posted by alestian
1. Morrowind
2. Wizards and Warriors
3. The Matrix Online
4. World of Warcraft
5. City of Heroes
6. Everquest 2
7. Asherons Call 1
8. Asherons Call 2
9. Anarchy Online
10. Horizons
11. SWG
12. Dark Cloud 2
13. Ys
14. I could go on all night. These are just the ones I could think up in a minute.

Volume II

Volume II

Ascalonian Squire

Join Date: Feb 2005

Louisville, Lexington Kentucky

Quote:
Originally Posted by alestian
Here is the list:

1. Morrowind
2. Wizards and Warriors
3. The Matrix Online
4. World of Warcraft
5. City of Heroes
6. Everquest 2

Come on man, give us harder questions. Hehe

Heh. Yeah. After I posted that, I started thinking about MMORPGs. Oh well.

Balc

Ascalonian Squire

Join Date: Apr 2005

But jumping isnt a major part... I dont see how it would make the game any better then it is. Worse possibly with stuck and getting bugs. I just dont see why walking is such a bit deal.

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Zai
7. Asherons Call 1
8. Asherons Call 2
9. Anarchy Online
10. Horizons
11. SWG
12. Dark Cloud 2
13. Ys
14. I could go on all night. These are just the ones I could think up in a minute.
Haha. Nice

Murdok

Murdok

Ascalonian Squire

Join Date: Apr 2005

Kentucky

I converted to GuildWars from WoW because of the monthly fee. However, I too find not being able to jump to be very annoying.

epyonwing

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Volume II
It's an RPG. I'll bet you can't name more than 5 RPGs where you can swim.

I'll help:

Morrowind
um...

Alright, I'm stumped.
2. RYL
3. RYL Path of the Emporer
4. Kal online
5. Face of Mankind
6. Archiney online

Want me to go on?

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

If this is a make-or-break feature for you, I think you have larger issues.

Scar006

Ascalonian Squire

Join Date: Apr 2005

For the swimm part I just have to say I hated all the Quests in WoW where you had to kill some guys underwater. It was so annoying and i had a lot of problem with targeting the enemies.

also there was a quest where you had to kill some dead marines on boats and this quests was so buggy that i was killed multiple times just because i wasn't able to target something or the target could hit me but it said I had no Line of Sight...

I'm really happy they left the swimming out

and for the Jumping, I was unhappy too at the beginning but after a while you don't notice it anymore, you just get used to it.... But in the beginning (especially if you were playing WoW before) you really miss it.

And i really think the code would be much more complex if they would add it to the game and besides what would be the diffrence in the game especially in pvp?

Discord

Discord

Ascalonian Squire

Join Date: Apr 2005

Brooklyn

Now I don't want to insult anyone here or get into a flamefest.

But I think some people are being a bit glib about saying that, "if jumping is a dealbreaker you have problems" or "just get some other game."

Having to run around a gradual hill while mobs fire spells and arrows at you is a bit lame. Arbitrary boundaries cause problems, not the least of which is "suspension of disbelief." That may not be a game breaker. But it does lower the enjoyment level for some people, including me.

As another poster mentioned, maybe it's a coding issue. Okay, no problem. But I don't see why people can't mention it without others trying to make them feel like idiots.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Please keep this thread friendly and open minded, or I'll have to stomp it.
If you have arguments, post them. Otherwise you are strongly invited to disagree silently.

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

I suspect the lack of climbing/swimming/jumping is due to the way the game is instanced.

There are a lot of places where jumping (say) a wall would hop you clear into the next zone...and defeat some of the mission goals that've been set up, by skipping the mission designer's intended path.

No complaints about it, personally--tho a short jump would be awfully handy as a replacement for a /stuck command, I've already seen several places where a jump would take you on a half-mile shortcut, so I doubt we'll ever see it in GW.

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Quote:
Originally Posted by Murdok
I converted to GuildWars from WoW because of the monthly fee. However, I too find not being able to jump to be very annoying.
I find it extremely annoying. Simple things like walking up to a lake. If that little girl is following you (i.e., Gwen) then you can get stuck between the lake and the girl because of the boundary lines. Now you have to stand there and wait for that girl to back up so you can go around the boundary line and escape the trap. This happens to me all the time as I travel in the woods where the bushes also have boundary lines and I can't walk through them. I walked up a hill and thought "well, i should be able to walk down the hill since I walked up the hill" but nope, the character gets stuck. And if you walk too close to the edge of the cliff with Gwen following you then you get stuck again and can't go anywhere. You have to wait for Gwen to back up again. Wouldn't it be nice if you could just jump in the water and escape the trap without having to wait? Wouldn't it be nice if you could just jump off the cliff, lose a little health, but at least break away from the boundary trap? Geesh, I'm playing both WoW and GW and when I logged onto WoW it was such a feeling of relief just to know that there are no real limits placed on me.

FrodoFraggins

Academy Page

Join Date: Apr 2005

Those are MMOs, this game is free.

The devs put alot into this game for pretty much no monthly return (aside from copies sold).

Rizzen Khalazar

Rizzen Khalazar

Krytan Explorer

Join Date: Apr 2005

Salt Lake City

Quote:
Originally Posted by alestian
Ah, I was thinking of World of Warcraft and I even though I haven't played it, I can't imagine that The Matrix would not have jumping given that lots of it would probably "be" jumping.
Jumping in the matrix is actually the best part of the game, once you get hyperjump, its pretty sweet.

animekat

Pre-Searing Cadet

Join Date: Apr 2005

I came here from COH where jumping is a big part of combat. At first I was a bit shocked at not being able to jump, but really its not that big of a deal. It more or less fits with the game system.

No jump is a bit odd, maybe they will add that later. I would not put this on my top 10 must.

-k

Eskimo Bob

Eskimo Bob

Krytan Explorer

Join Date: Apr 2005

Canada, Alberta

Angelic Knights

W/Mo

I personaly don't care that there is no jumping. And I hope they do not add it because it would remove alot of stragety in the game. And you will be able to skip to much in missions and such. And could you immagine lining yourself up for a jump when you are laging? I bet it would be the most fustrating thing on the game.

The stragety I am talking about is where you are under a small cliff with enemies up top hitting you. The stragety here would be to get you ranged people to draw there attention and hopefuly stun them for long enough so your melee chars can get up there.

Murdok

Murdok

Ascalonian Squire

Join Date: Apr 2005

Kentucky

Also, like in WoW it is fun to see your character jump and (as with the night elves) do a summersault (sp?). I too hate that you get stuck on little things like bushes or dips in the ground, it gets so frustrating I can't stand it. This game reminds me so much of Diablo II by how the characters move. However, in that game I didn't get stuck on every damn thing all the time. It just goes to show they could have at least done a better job of making the terrain if they weren't intending to allow you to jump.