Jump, Climb, Swim - This Game is Missing Basic Fundamental Human Movements
majoho
Why do people keep discussing this.. it can't be done in the game-engine, so just forget it.
arcanemacabre
Anything is possible. This could be done. Will it be done? Very unlikely.
Now, my opinion is that none of these things are really needed. Yes, it can add more immersion and realism, which is always good. So I'm not saying any of this is a bad idea, or a bad thing, just unnecessary.
Now, if these things were to be implemented, one of two things would happen: 1) the mechanics of Jumping, Climbing, and Swimming would introduce entirely new aspects to the combat system and gameplay, so as to cause a major shift in balance and potentially a long, destructive process of trying to fix bugs, balance skills, etc. or 2) the new mechanics are simply aesthetic and offer no changes in combat or skills, which defeats the point and all that hard work of coding it just for visual flavor.
Honestly, neither sounds very good, especially with all the current bugs and other things I'd rather see in the game (auction house!!). What I would like to see, however, is more maleable pathways. In other words, more freedom with where our characters can walk. Certain, gentle inclines that should be easily treaded (like in the Crystal Desert/Jade Sea) aren't, whereas other seemingly impossible 90-degree angle inclines (like in Maguuma with the large Vines) are easily walked on.
Maybe they could allow us to go up certain areas (almost climbing) that aren't completely a wall blocking the path, but cause a decrease in run speed as if your hiking up? I think that would suffice, and give us all a little more freedom off the beaten path.
Now, my opinion is that none of these things are really needed. Yes, it can add more immersion and realism, which is always good. So I'm not saying any of this is a bad idea, or a bad thing, just unnecessary.
Now, if these things were to be implemented, one of two things would happen: 1) the mechanics of Jumping, Climbing, and Swimming would introduce entirely new aspects to the combat system and gameplay, so as to cause a major shift in balance and potentially a long, destructive process of trying to fix bugs, balance skills, etc. or 2) the new mechanics are simply aesthetic and offer no changes in combat or skills, which defeats the point and all that hard work of coding it just for visual flavor.
Honestly, neither sounds very good, especially with all the current bugs and other things I'd rather see in the game (auction house!!). What I would like to see, however, is more maleable pathways. In other words, more freedom with where our characters can walk. Certain, gentle inclines that should be easily treaded (like in the Crystal Desert/Jade Sea) aren't, whereas other seemingly impossible 90-degree angle inclines (like in Maguuma with the large Vines) are easily walked on.
Maybe they could allow us to go up certain areas (almost climbing) that aren't completely a wall blocking the path, but cause a decrease in run speed as if your hiking up? I think that would suffice, and give us all a little more freedom off the beaten path.
Mr. G
/jump any1?
Fearful Bab3
Quote:
Originally Posted by Caelib
It's a GAME ... if you want real life, get out of your chair and go outside.
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Mate dont stay on computer to long i think.
Get a life to all who sit on guildwars 5hours +
Fearful Bab3
No offense tho but it is true
Stockholm
One of they resons given when asked about the "bussines plan" of GW was that due to certain restrictions, like the Z-axis not being used in the game, they could keep the bandwith down and there for the financial costs of maintaining the game without monthly fee's
BahamutKaiser
Adding Z axis recognition does not increase network transmission any more than slamming dozens of skills does, thanks for the non-exsistant insight though.
This isn't the only game with free online service, the company makes finacial investments in order to cover the cost of new hardware and bandwidth for the game, and the only thing that increases the hardware and bandwidth costs are more players and more content. There will be more players and more content, and if they want to make more money, from even more players, they will add features which will attract more players. They certainly arn't giving away chapters for free.
As if the moderator didn't just post a link to an Anet interview which said they would likely add jumping features, it is still more than possible.
And swimming doesn't automaticly mean swimming underwater and submarine adventures. It can very well be a 2 dimentional plain which actually takes up less programming to visualize a aquadic surface, some skills and techniques can be added to allow characters to swim underwater briefly, but I don't really see the adventure on walking on an underwater surface than there is on a normal surface, it is a liquid plain that makes it different.
A working Z axis is hardly as difficult as developing a game from scratch, we are paying enough for an entirely new game for each of these chapters, the least Anet can do is improve the mechanics.
The cost of online service is precisely free, if it was part of the retail cost then they couldn't say that they offer "free" online service. It is a service Anet provides to make GW more appealing and make more sales of their game. It is a plan which has been used by many online games in the past, of which few needed to put out several expansions or constant repeat sequels to cover costs. Anet is releasing chapters every 6 months, if current funds arn't enough to cover bandwidth, increased revinue from already exsisting players certainly will, and if they really want that revinue, they will add new features worth the cost of each chapter. You can't seriously think that Anet is going to get by on repeated mechanics for several years, they need to make significant improvements to the game in order to keep players buying.
This isn't the only game with free online service, the company makes finacial investments in order to cover the cost of new hardware and bandwidth for the game, and the only thing that increases the hardware and bandwidth costs are more players and more content. There will be more players and more content, and if they want to make more money, from even more players, they will add features which will attract more players. They certainly arn't giving away chapters for free.
As if the moderator didn't just post a link to an Anet interview which said they would likely add jumping features, it is still more than possible.
And swimming doesn't automaticly mean swimming underwater and submarine adventures. It can very well be a 2 dimentional plain which actually takes up less programming to visualize a aquadic surface, some skills and techniques can be added to allow characters to swim underwater briefly, but I don't really see the adventure on walking on an underwater surface than there is on a normal surface, it is a liquid plain that makes it different.
A working Z axis is hardly as difficult as developing a game from scratch, we are paying enough for an entirely new game for each of these chapters, the least Anet can do is improve the mechanics.
The cost of online service is precisely free, if it was part of the retail cost then they couldn't say that they offer "free" online service. It is a service Anet provides to make GW more appealing and make more sales of their game. It is a plan which has been used by many online games in the past, of which few needed to put out several expansions or constant repeat sequels to cover costs. Anet is releasing chapters every 6 months, if current funds arn't enough to cover bandwidth, increased revinue from already exsisting players certainly will, and if they really want that revinue, they will add new features worth the cost of each chapter. You can't seriously think that Anet is going to get by on repeated mechanics for several years, they need to make significant improvements to the game in order to keep players buying.
Eldin
I believe (sorry if this has already been posted) GW is no free-movement engine. It is simply like "this area is walkable, and let us put some invisible blockers against the steep hills so they can't go up there". Incorporating jumping would require an entirely new engine.
Undivine
For reference, the quote I linked in the thread that I closed is here. It was published last April. Here is the quote exactly:
Now what they said was "we will address in the future." Does that mean jumping or does that simply mean improving the way you traverse the terrain so you aren't so bogged down?
Even if they didn't actually add jumping, adding some kind of z-axis would improve the game enormously. Notice how out of all the locations we've been to, none of them were, say, a wizard tower or a spiraling column. The reason is obvious. When you stand on a bridge, the enemies below can attack you. No z-axis means the game can't tell the difference between you being right beside an enemy and being several meters above it. If they added a z-axis, that means they can have locations that stack on itself. Crazy worlds consisting of disorienting bridges everywhere and spiraling staircases and towers and CASTLES.
Now I used to be on the Neverwinter Nights forums and one thing they kept saying would never make it in was robes and cloaks; putting in the wavy fabric required rewriting parts of the game engine, which is a daunting task. People kept on requesting it and later on they kept saying "no cloaks" but stopped saying "no robes." That's because secretly someone there went ahead and did all the work and in the very next expansion, BAM: robes. Such changes are possible, if difficult. Will ANet do it? I can't say.
Quote:
Originally Posted by ArenaNet
(laughs) I think jumping is something in especially a corollary to that which is the ability to have a little more free form roaming and not be stymied by hills. It’s something that-- if we had to go back to do it all over again we probably would address that a little bit differently than we did because you do lose that visceral feel when interacting with your character. And I can guarantee you that that’s something we will address in the future.
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Even if they didn't actually add jumping, adding some kind of z-axis would improve the game enormously. Notice how out of all the locations we've been to, none of them were, say, a wizard tower or a spiraling column. The reason is obvious. When you stand on a bridge, the enemies below can attack you. No z-axis means the game can't tell the difference between you being right beside an enemy and being several meters above it. If they added a z-axis, that means they can have locations that stack on itself. Crazy worlds consisting of disorienting bridges everywhere and spiraling staircases and towers and CASTLES.
Now I used to be on the Neverwinter Nights forums and one thing they kept saying would never make it in was robes and cloaks; putting in the wavy fabric required rewriting parts of the game engine, which is a daunting task. People kept on requesting it and later on they kept saying "no cloaks" but stopped saying "no robes." That's because secretly someone there went ahead and did all the work and in the very next expansion, BAM: robes. Such changes are possible, if difficult. Will ANet do it? I can't say.
Aki Soyokaze
Hmmm, enter Sanctum Cay and /climb-up deliver sceptor then /climb-down and deliver restless spirit. The Mission/Bonus would be done in under 5 minutes. And there are a lot of other problems that would be associated with doing this as well.
/notsigned
/notsigned
Sli Ander
Quote:
Originally Posted by Aki Soyokaze
Hmmm, enter Sanctum Cay and /climb-up deliver sceptor then /climb-down and deliver restless spirit. The Mission/Bonus would be done in under 5 minutes. And there are a lot of other problems that would be associated with doing this as well.
/notsigned |
I don't think anybody wants to be able to climb cliffs or any such thing; as you stated with your example it would bypass a part of a mission. Nobody is saying to put such drastic changes that they have to completely revamp missions to avoid incidents such as that. But it would be nice if I could walk up a slightly angled slope no higher than my characters head. It annoys me sometimes that a guy that can do one handed handstand pushups can't put forth enough effort to scurry up that tiny slope to talk to an npc. I'm not asking for realism either, I just think it would make tiny, everyday tasks a little bit more enjoyable.
But until Anet makes an announcement about this one way or the other, I'll just keep on making that long trudge around the block...
Azriel
/signed
yunthi
mm... i would see this as a good thing to have but i think this would change the game a bit too much, as if u can jump then there would be places where u have to... not necessarily a bad thing but it does change the way this game is played
and as swimming... try doing it with 50 kg platemail and u get an idea why we cannot in gw ^^
and as swimming... try doing it with 50 kg platemail and u get an idea why we cannot in gw ^^
The truth itself
Your missing the concept of the game.
It's about having fun, not living an alternate life.
It's about having fun, not living an alternate life.
AJM
Quote:
Originally Posted by Zai
To be fair, it is a hack and slash game, and I can't name one that did have jumping or swimming. Diablo, Dungeon Seige, NWN, Sacred, etc. always rooted to the ground.
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dreamhunk
I was talking to a game dev here in where i live the wants t hire me for the ideas I have for a mmorpg.
he said there is no mmo right now that has climbing hope I get the job
I have major ideas for a superheros mmo the fisrt game comics LOL
any way the more freedom the bette the more fun.
he said there is no mmo right now that has climbing hope I get the job
I have major ideas for a superheros mmo the fisrt game comics LOL
any way the more freedom the bette the more fun.
The truth itself
AJM:
Leap and Leap Attack, were both bugged, and didn't work too well either
Leap and Leap Attack, were both bugged, and didn't work too well either
Cineris
It's improbable that this will ever happen, but I'd love to see jumping, climbing, and swimming in the game. Next to an auction house these are probably my most-wanted features.
Climbing would probably not be all that difficult -- The main issue would be, I think, creating climbing animations for all of the skeletons. It wouldn't be all that difficult to create "ladder volumes" that would allow characters to climb in specified areas.
Jumping would be more difficult to do, and would more likely have to involve serious work with blocking volumes on older maps, but it would add a lot to the immersiveness of the game.
Swimming, again, would probably be fairly simple, primarily involving the creation of new animations and "swimming/liquid volumes" to allow characters to traverse the terrain.
Climbing would probably not be all that difficult -- The main issue would be, I think, creating climbing animations for all of the skeletons. It wouldn't be all that difficult to create "ladder volumes" that would allow characters to climb in specified areas.
Jumping would be more difficult to do, and would more likely have to involve serious work with blocking volumes on older maps, but it would add a lot to the immersiveness of the game.
Swimming, again, would probably be fairly simple, primarily involving the creation of new animations and "swimming/liquid volumes" to allow characters to traverse the terrain.
Loviatar
Quote:
Quote:
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better pathing through better designed territory to probably eliminate seeing those small tempting to use shortcuts cut off by invisible walls.
you dont see a little gentle slope you should be able to climb but instead a likely looking steep something
The Hand Of Death
Quote:
Originally Posted by Volume II
It's an RPG. I'll bet you can't name more than 5 RPGs where you can swim.
I'll help: Morrowind um... Alright, I'm stumped. |
dreamhunk
even a game dev said they should have added jump
JustSomePigeon
Quote:
Originally Posted by Volume II
It's an RPG. I'll bet you can't name more than 5 RPGs where you can swim.
I'll help: Morrowind um... Alright, I'm stumped. |
But i think that this would make it a lot simpler.
although there would be tons of people complaining about getting stuck
Addone_Abaddon
Quote:
Originally Posted by Caelib
It's a GAME ... if you want real life, get out of your chair and go outside.
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LiamR
Eek, no, it just isn't guild wars, if this happened,
ID LEAVE ANET YOU N00BS.
Nah, but seriously, it won't happen. Go play GTA
ID LEAVE ANET YOU N00BS.
Nah, but seriously, it won't happen. Go play GTA
AJM
Here's an idea: allow us to WALK!!! I hate having to do the funky chicken so I don't run ahead of a slow moving NPC. It wouldn't be hard, the animations already exist (just look at any skill that slows you or an opponent down), you just have to assign it to a key.
Addone_Abaddon
Quote:
Originally Posted by AJM
Here's an idea: allow us to WALK!!! I hate having to do the funky chicken so I don't run ahead of a slow moving NPC. It wouldn't be hard, the animations already exist (just look at any skill that slows you or an opponent down), you just have to assign it to a key.
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I hate running ahead of togo in shing jea, and find out he's been killed by a level 2
BahamutKaiser
Eldin, they can not create an entirely new engine with a 50 dollar price? Why is this so elusive, they charge us enough for a total redevelopment of the game in every chapter, as if they really need to redevelope the entire game, they just need to alter the movement mechanics.
A Philosopher once said, "Change goes through three phases. First is violent opposition, Second is denial, and Third is Vindication."
The inability to see it, given more than acceptable resources and capability, really doesn't amount to anything. The capitol is there to fund this addition, and it can be done, it is not the Mona Lisa of game programming, even a total overhaul of the movement engine in the game should fall under the 50 dollar cost of any single new chapter, so stop being ignorant.
If at any point you feel that anything remotely unbelievable can't be in the game, walk over some lava one more time and then tell the developers it HAS TO BE REMOVED because believability is more important than enjoyement and interest. It is certainly more realistic for us to swim in armor or jump 10 feet in armor, which would require superhuman strength, than it is to not incineration instantly upon stepping in lava, which even modern technology cannot withstand, or Survive a Meteor blow at all. Naturally, a Warrior is stronger than the other classes, befitting his heavier armor, and just about all other armors are little more than cloth and hides. Certain things are in the game because they are intriging, and players enjoy the interaction, creating sufficient barriers and disabling this function in previous chapters, or rather just omitting it in general is exactly no effort included whatsoever, so stop making deficient excuses as well.
There are lines between realisim and enjoyment, obviously we enjoy these games because they arn't real and we can do many things not available to us in real life, as well including many things we can do in real life. Likewise, there are some things that are totaly believable which don't belong in a game, because maintaining a sense of mystisizm and wonder makes the game more fun, just because it can realistically exsist, or work a different way realisitcly doesn't mean it should be that way in the game, like the lava that isn't an instant death hazard.
The game would simply be more fun and attractive to new and exsisting players if abilities like Swimming, Climbing and Jumping are added, and it is well within the cost they are charging us, and there really is no other position on the subject, thanks for bothering though.
A Philosopher once said, "Change goes through three phases. First is violent opposition, Second is denial, and Third is Vindication."
The inability to see it, given more than acceptable resources and capability, really doesn't amount to anything. The capitol is there to fund this addition, and it can be done, it is not the Mona Lisa of game programming, even a total overhaul of the movement engine in the game should fall under the 50 dollar cost of any single new chapter, so stop being ignorant.
If at any point you feel that anything remotely unbelievable can't be in the game, walk over some lava one more time and then tell the developers it HAS TO BE REMOVED because believability is more important than enjoyement and interest. It is certainly more realistic for us to swim in armor or jump 10 feet in armor, which would require superhuman strength, than it is to not incineration instantly upon stepping in lava, which even modern technology cannot withstand, or Survive a Meteor blow at all. Naturally, a Warrior is stronger than the other classes, befitting his heavier armor, and just about all other armors are little more than cloth and hides. Certain things are in the game because they are intriging, and players enjoy the interaction, creating sufficient barriers and disabling this function in previous chapters, or rather just omitting it in general is exactly no effort included whatsoever, so stop making deficient excuses as well.
There are lines between realisim and enjoyment, obviously we enjoy these games because they arn't real and we can do many things not available to us in real life, as well including many things we can do in real life. Likewise, there are some things that are totaly believable which don't belong in a game, because maintaining a sense of mystisizm and wonder makes the game more fun, just because it can realistically exsist, or work a different way realisitcly doesn't mean it should be that way in the game, like the lava that isn't an instant death hazard.
The game would simply be more fun and attractive to new and exsisting players if abilities like Swimming, Climbing and Jumping are added, and it is well within the cost they are charging us, and there really is no other position on the subject, thanks for bothering though.
SilintNinjya
add in zelda jump!!!
when you go off of select ledges, you auto jump!! (but you cant just do it when you want to).
as for swimming, no need.
climbing? even less need.
when you go off of select ledges, you auto jump!! (but you cant just do it when you want to).
as for swimming, no need.
climbing? even less need.
BahamutKaiser
Fulfilling player interest is a "need", FYI, a games purpose is entertainment. There is no need for GW or any other game ever created, need isn't a prerequisite.
bigwig
Taking a crap is a basic fundamental human movement. Why can't i do this in guild wars? Come on anet, throw out the old guild wars, completely redesign everything, make me chuck my old characters in the trash because i want to take a crap in an online game. Why won't anyone listen to me?
Farmer_2006
According to Gaile jump and such arent an options, there arent enough keys to assign that. And btw. /jump.
Solar_Takfar
Ah, yes, the main gripes I have about movement in GW are the lack of the Z-axis and the horrible AI pathing. Jumping, swimming and climbing are far less important than solving those problems, imo. Would be nice to have them, but far from necessary. Funny thing about Z-axis is, even tho movement and placement detection is screwed up in that direction, projectiles calculate perfectly, even allowing for bonuses and penalties to archery, different trajectories and whatnot... it seems to me that al least some sense of heigth in imbued in the engine, only not translated to all of it. Can it still be changed for the same game? I don't know. I would very much hope so.
And yes, as the poster above said... /jump.
And yes, as the poster above said... /jump.
Cineris
"Not enough keys" for a game played on a keyboard with 52+ keys and seven or so modifier key combinations is not a valid reason.
Stemnin
Quote:
Originally Posted by JustSomePigeon
oblivion, dagger fall, arena (I think) thats 4 already (i just couldnt resists)
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Jumping would increase the need for more servers, costing more money, this CORPG (competitive online rpg) was designed to be efficient as possible and fun. It is doing both just fine for myself.
AhuraMazda
Seems like a waste of time for a feature which will add no functionality, and only the tiniest bit of realism or immersion.
In short, I think it is a completely un-needed waste of time.
I can understand why some people think it is such a major issue. When i first started playing GW I thought the lack of the ability to jump was a mistake, but now i realise that is not the kind of game GW is.
Jumping = pointless. nothing more than an unnecessary gimmick.
I would have thought the people looking for an online elder scrolls, or WoW style mmorpg would have long left GW, but it appears not
In short, I think it is a completely un-needed waste of time.
I can understand why some people think it is such a major issue. When i first started playing GW I thought the lack of the ability to jump was a mistake, but now i realise that is not the kind of game GW is.
Jumping = pointless. nothing more than an unnecessary gimmick.
I would have thought the people looking for an online elder scrolls, or WoW style mmorpg would have long left GW, but it appears not
BahamutKaiser
Adding a better Z axis is an intregal part of a climbing and jumping function, they were cheap with the height recognition when they made it, making overlapping areas broken, adding a working Z axis goes hand in hand with climbing and jumping functions, of which would really need them.
bamm bamm bamm
I think eventually they're going to have to add a Z-axis. Not necessarily for jumping, but just for more interesting environments.
Aki Soyokaze
Finish Sanctum Cay + Bonus in under 5 minutes.
/notsigned
Althought it would've been nice there are just a few too many problems that would arise from implimenting jumping, climbing, swimming, etc. into the game at this point.
/notsigned
Althought it would've been nice there are just a few too many problems that would arise from implimenting jumping, climbing, swimming, etc. into the game at this point.
FeroxC
Jumping isnt needed, you want realism ? get rid of the wands, get rid of the dwarves get rid of the spells and get rid of jumping as no medievil knight wearing full platemale would be able to jump in the first place.
GW is a game not real life and therefore it doesnt have to obey "fundamental human movements" hence the magic........... if your not happy go back to WOW.
GW is a game not real life and therefore it doesnt have to obey "fundamental human movements" hence the magic........... if your not happy go back to WOW.
FeroxC
Jumping isnt needed, you want realism ? get rid of the wands, get rid of the dwarves get rid of the spells and get rid of jumping as no medievil knight wearing full platemale would be able to jump in the first place.
GW is a game not real life and therefore it doesnt have to obey "fundamental human movements" hence the magic........... if your not happy go back to WOW.
GW is a game not real life and therefore it doesnt have to obey "fundamental human movements" hence the magic........... if your not happy go back to WOW.