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Originally Posted by Loviatar
ummm....they are NOT implying in any way it is an MMORPG
to quote your posting (i didnt waste the space originally by posting the full GW info) note they stress key differences
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment.
as for the buying it my apologies  that was meant for the person above who said he hadnt bought it
my oops for not being clear on that
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Your right, they stress there are key differences but it is still implied that it is more of an MMORPG then it is a single player rpg game with online support.
This is not a new generation game. well, let me rephrase that. It is new for the static single player rpgs. this is an upgrade for them, but its far from being anywhere near to being classified or even implied that it is an MMORPG.
Even in their interviews when people said "Is this an MMORPG". their answer is Yes and No. If that doesnt imply that THEY feel it is like an MMO only different, then I dont know what does.
I ran a persistant world in NWN. great module, my users had tons of fun on it. Lets look at what it had. Persistant world, it was always up. the world would change when I added new content. Users could interact anywhere in the game, not just towns. They grouped together in their own groups, they could PK each other, they could KS each others mobs, mobs repsawned so you had camping and what not, you had tons of quests, if you died you respawned and had to work off debt, etc... What it did not do is allow freedom of movement. you to was tied down to the world and restricted by the fact that your paths were already predetermined. It was a huge downfall for alot of people. But alas, here is something that it truely failed at. if you had to restart the game, you were not sent back to where you left off, you were sent back to the start point of the module. Exactly what GW does when you log out and come back on.
The problem was the game, it was designed to be that way, it was designed to be a multi user game but not at a scale that would classify it as an MMORPG. it was in essence a single player rpg that allowed you to play with other people.
Everything about this game screams NWN persistant world module. It screams I am a single player RPG game that allows users to interact. However, it can do it on a bigger scale then what my 1 little machine did with that module.
With all of that, I believe I have stated a few times in a few threads, I like the game for what it is. I like the game for what it COULD become. If things like freedom of movement (i.e. jumping, swimming, no predetermined paths to take), Logging out in an instance while doing a mission and come back to the same spot you where at, instead of back in the starting area, Mobs not in the same spot everytime you go through the world, Triggers being used for certain aspects of the game, not for every creature to spawn and attack you, More randomness to the game itself. These things being changed could put it right in line with any MMORPG on the market and they could claim that it was an MMORPG.
I would like to see the devs themselves speak up on these subjects and see how they think about it.