Jump, Climb, Swim - This Game is Missing Basic Fundamental Human Movements
LifeInfusion
Z axis would be nice, not so much jumping/climbing.
dreamhunk
lets add to that jumping, swimming, climbing, and diving
freekedoutfish
Quote:
Originally Posted by alestian
I love this game but the gameplay needs to be majorly enhanced. I mean, not having the ability to do really basic and essential movements like jumping, swimming, climbing, etc. just isn't natural.
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Purely for when you get stuck behind Minions or your henches and you cant move in any direction until they die.
I dont know whether jumping would help in that situation, but it might.
chappo
Check this out...
/jump
3rd of problem solved
Climbing... Forget it they'll never implement it. No great advantage in doing so.
Swimming on the overhand... Yeah why not. if Everquest can manage it dont see why GW can't. Plus it'll give rise to a whole new range of monsters and scenery.
Or... do what they did in champions of norrath and make them walk and breath underwater, bit of a copp out but meh.
/jump
3rd of problem solved
Climbing... Forget it they'll never implement it. No great advantage in doing so.
Swimming on the overhand... Yeah why not. if Everquest can manage it dont see why GW can't. Plus it'll give rise to a whole new range of monsters and scenery.
Or... do what they did in champions of norrath and make them walk and breath underwater, bit of a copp out but meh.
Emik
Can you in the love of god stop comparing GW with WoW...
I've been playing GW for over 15 months now and i never had any issue with not being able to jump.
Wanna jump? go back to WoW i'd say (and this is no flame-bait)
It's been the dev's choice to not put in jump/climb/swing trees for a reason so they won't change it
Just my two cents
I've been playing GW for over 15 months now and i never had any issue with not being able to jump.
Wanna jump? go back to WoW i'd say (and this is no flame-bait)
It's been the dev's choice to not put in jump/climb/swing trees for a reason so they won't change it
Just my two cents
Anuviel
Jumping and swimming should be available... it's fun!
I don't see why an Elementalist - half naked, BTW, should have any issues when it comes to jumping... hevy armor? don't think so.
And why not swimming? it's just fun!
I hate the "can't go there" on a map. And that stupid thing - when you are on a small hill and you can't come down unless taking the road... you know what i mean! (hopefully) :P
I don't see why an Elementalist - half naked, BTW, should have any issues when it comes to jumping... hevy armor? don't think so.
And why not swimming? it's just fun!
I hate the "can't go there" on a map. And that stupid thing - when you are on a small hill and you can't come down unless taking the road... you know what i mean! (hopefully) :P
Vinraith
/notsigned
That would, at this point, require a complete world redesign and to no real effect beyond letting retarded children jump around a lot (ie WoW).
That would, at this point, require a complete world redesign and to no real effect beyond letting retarded children jump around a lot (ie WoW).
FelixCarter
Quote:
Originally Posted by Vinraith
/notsigned
That would, at this point, require a complete world redesign and to no real effect beyond letting retarded children jump around a lot (ie WoW). |
How old is this topic anyways? Jesus.
lacasner
Idk about jumping and such, but I would like to see different variety instead of fight fight fight all the time.
Loviatar
Quote:
Originally Posted by FelixCarter
You're an idiot. I'd give an explanation as to why, but if it's not obvious to you, then you should know you're an idiot.
How old is this topic anyways? Jesus. |
if so one example is the trail that passes right below you that you could simply jump down to.
problem is that the trail passes through half of the entire mission area before snaking back tothe jump point.
there are for example 2 more similar jump choices.
3 jumps and you are home free in 5 minutes yelling there is no content or do the mission as intenden taking 1-3 hours and saying there is a ton of content.
jumping would make a mockery of going past obsticals.
shifting shadows
Quote:
Originally Posted by alestian
I love this game but the gameplay needs to be majorly enhanced. I mean, not having the ability to do really basic and essential movements like jumping, swimming, climbing, etc. just isn't natural.
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Honestly none of these are necessary for a game like Guild Wars. Guild Wars is about the action, the battles. Not jumping around and climbing cliffs.
Two thumbs down!
Nickhimself
Quote:
Originally Posted by Rockfist
I must admit, in today's times, no jumping or swimming sounds entirely foreign to me...
I may just wait a bit on this game. |
BahamutKaiser
Didn't Jeff Strain say that they realized they should have added simple things like Jumping in hind sight? And it is definetly something they will look into in the future?
Yal need to can all this it can't happen BS, there is nothing from Anet confirming that, as if a game engine can't undergo enhancement and redevelopement, as if it woln't anyway.
If a short cut to some previous maps becomes available with jumping, big deal, most of us will never see those missions again, and anyone still stuck or starting in prophecies can use all the shortening they can get. People act like everything should be limited by what we already have, Didn't you learn your lesson when Factions came out?
Yal need to can all this it can't happen BS, there is nothing from Anet confirming that, as if a game engine can't undergo enhancement and redevelopement, as if it woln't anyway.
If a short cut to some previous maps becomes available with jumping, big deal, most of us will never see those missions again, and anyone still stuck or starting in prophecies can use all the shortening they can get. People act like everything should be limited by what we already have, Didn't you learn your lesson when Factions came out?
Loviatar
[QUOTE]
not quite.
he said if we could do it over it might have been done differently
when he said that was something to think about in the future it did not necessarily refer to a future GW chapter .
it could have been simply that the next game after the GW franchise will be different.
that is incorrect as the devs flatly stated it would take a complete rewrite to integrate a third axis into the existing engine.
that in fact it would be a complete, new, INCOMPATABLE engine
this is not something they are going to do in midstream
Quote:
Originally Posted by BahamutKaiser
Didn't Jeff Strain say that they realized they should have added simple things like Jumping in hind sight? And it is definetly something they will look into in the future?
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he said if we could do it over it might have been done differently
when he said that was something to think about in the future it did not necessarily refer to a future GW chapter .
it could have been simply that the next game after the GW franchise will be different.
Quote:
Yal need to can all this it can't happen BS, there is nothing from Anet confirming that, as if a game engine can't undergo enhancement and redevelopement, as if it woln't anyway. |
that in fact it would be a complete, new, INCOMPATABLE engine
this is not something they are going to do in midstream
Sli Ander
I think this thread just needs to be closed. Every point that has been brought up in the most recent thread res have already been discussed on both sides(including the whole short cut due to jumping bit). If this thread stays open, it will simply be ressed habitually whenever someone wishes to rehash a dead topic.
To the posters above: for answers to your arguments, please read back a few pages or so, you'll find most (if not all) of your answers there.
But that's just my two cents
To the posters above: for answers to your arguments, please read back a few pages or so, you'll find most (if not all) of your answers there.
But that's just my two cents
Cloud Lionheart
so to summarise... We would like to jump, swim, climb, f***, fly, ride horses and take a crap in GW but the game design is such that it is not possible. Lets just dream about it and put an end to this thread.
Cow Tale
how about skip and hug and flip off too those would all bring more fun than jumping and swimming
Gingetsuryuu
/notsigned
That would complicate things waay too much.
On the other hand, swimming as a recreational thing could be fun, especialy in guild halls will lots of water. Like a beach party :P
That would complicate things waay too much.
On the other hand, swimming as a recreational thing could be fun, especialy in guild halls will lots of water. Like a beach party :P
Aegeroth
/notsigned
Guild Wars isnt a game which speicalizes in Human Movement or infact, anything human at all.
Like so:
In some games, to heal you eat.
Guild Wars? No, just alcohol.
In some games you have to sleep.
Guild Wars? No, just nothing.
Go on with Climb, Swim and Jump and you might think of more.
Yes, Guild Wars lacks basic Human Function, but Guild Wars doesnt work like that. It's about being a Hero who doesnt get tired while trying to kill Abaddon or needs to swim across lakes where they might get ambushed in the mighty heroness.
Problems with the proposed functions.
Jump: Not so much a problem here. But updating the game and stuff, kinda hard. Oh and, how would you use it?
Swim: Can you attack while swimming? Very hard.
Climb: Very bad. Very, very bad. at least 1/2 the original map space would need to be included to suite this.
Guild Wars isnt a game which speicalizes in Human Movement or infact, anything human at all.
Like so:
In some games, to heal you eat.
Guild Wars? No, just alcohol.
In some games you have to sleep.
Guild Wars? No, just nothing.
Go on with Climb, Swim and Jump and you might think of more.
Yes, Guild Wars lacks basic Human Function, but Guild Wars doesnt work like that. It's about being a Hero who doesnt get tired while trying to kill Abaddon or needs to swim across lakes where they might get ambushed in the mighty heroness.
Problems with the proposed functions.
Jump: Not so much a problem here. But updating the game and stuff, kinda hard. Oh and, how would you use it?
Swim: Can you attack while swimming? Very hard.
Climb: Very bad. Very, very bad. at least 1/2 the original map space would need to be included to suite this.
birdfoot
I'm not gonna sign or not sign this as I feel that additional feature are always welcomed so long as they are within the devs' abilities and ANet's willingness to go that way.
Anyway, to those who are looking at immersion, I agree that GW has alot of potential in growing that area (since it hasn't implemented much things related to RPG feel). However, I think that it is best for those who seek immersion to try another game (most of these games may require subscription) and if immersion is the key factor to your enjoyment, I think it'll be worth it. GW is one of those few games that are both good and poor (in terms of action and RPG elements respectively) when compared to the rest. GW was designed with PvP in mind, even its PvE aspects are built on PvP as a foundation. I've tried a few MMORPGs recently since I decided to quit playing GW anymore and I must say, the really good ones offer an exciting adventuring experience that GW can never offer (no matter how many improvements are made in the future). GW's game design had never catered for such controls and by adding them, may result in some implications. Anyway, even if they were added in, GW will most likely still never compare to other MMORPGs in the RPG experience aspect. GW's strength is still in action, ease of gameplay and the lack of subscription fees; other than that, GW is at best an equivalent of Diablo II (though I find the latter much better in terms of gameplay). If freedom of movement is more of a want, you can still carry on hoping for its implementation in GW (since anything is possible), but I advice not to hold high hopes for it.
What I really wanna say is that, while having all these improvements are good; it may hurt some of the players who rather improvements be made elsewhere. Although, it may benefit those who are looking for better immersion aspects of the game, I feel that immersion does not only depend on simply character maneuvering variety (it is also affected by factors such as interaction with surroundings, the lore, etc) so all this don't really look like it will help in the long-run. Seriously, perhaps consider trying out another game and make comparisons (maybe with the free ones first if you've not done so yet). GW being called an RPG is quite an insult to the genre, but that's only how I feel about it as an RPG; if I take it more as an action game (with character development and fantasy settings), I can rank GW easily near the top.
Anyway, to those who are looking at immersion, I agree that GW has alot of potential in growing that area (since it hasn't implemented much things related to RPG feel). However, I think that it is best for those who seek immersion to try another game (most of these games may require subscription) and if immersion is the key factor to your enjoyment, I think it'll be worth it. GW is one of those few games that are both good and poor (in terms of action and RPG elements respectively) when compared to the rest. GW was designed with PvP in mind, even its PvE aspects are built on PvP as a foundation. I've tried a few MMORPGs recently since I decided to quit playing GW anymore and I must say, the really good ones offer an exciting adventuring experience that GW can never offer (no matter how many improvements are made in the future). GW's game design had never catered for such controls and by adding them, may result in some implications. Anyway, even if they were added in, GW will most likely still never compare to other MMORPGs in the RPG experience aspect. GW's strength is still in action, ease of gameplay and the lack of subscription fees; other than that, GW is at best an equivalent of Diablo II (though I find the latter much better in terms of gameplay). If freedom of movement is more of a want, you can still carry on hoping for its implementation in GW (since anything is possible), but I advice not to hold high hopes for it.
What I really wanna say is that, while having all these improvements are good; it may hurt some of the players who rather improvements be made elsewhere. Although, it may benefit those who are looking for better immersion aspects of the game, I feel that immersion does not only depend on simply character maneuvering variety (it is also affected by factors such as interaction with surroundings, the lore, etc) so all this don't really look like it will help in the long-run. Seriously, perhaps consider trying out another game and make comparisons (maybe with the free ones first if you've not done so yet). GW being called an RPG is quite an insult to the genre, but that's only how I feel about it as an RPG; if I take it more as an action game (with character development and fantasy settings), I can rank GW easily near the top.
Deleet
These would be completely useless in GW chapters. Not to mention that they would need to re-do previous chapters for new features...
Not needed gameplay wise anyway...
This is a game, not an alternate life.. Who cares about jumping in a car game?
Not needed gameplay wise anyway...
This is a game, not an alternate life.. Who cares about jumping in a car game?
ZORTENATOR
There are a few thing I whould like to be able to do in the game.
1. To have walking and running separated. I dont wanna run like a idiot all the time.
2. To have different dances and not just one
3. To be able to climb trees and to be able to sneak past monsters so they dont notice me
4. To be able to swim so I dont have to walk around the water all the time(That whould save a lot of time)
5. To be able to ride horses outside outposts(They whould give speed boost, take dmg, cost a lot but still be fun)
A lot of games have such things possible. Why whouldnt GW have it.
1. To have walking and running separated. I dont wanna run like a idiot all the time.
2. To have different dances and not just one
3. To be able to climb trees and to be able to sneak past monsters so they dont notice me
4. To be able to swim so I dont have to walk around the water all the time(That whould save a lot of time)
5. To be able to ride horses outside outposts(They whould give speed boost, take dmg, cost a lot but still be fun)
A lot of games have such things possible. Why whouldnt GW have it.
Flukie Lukie
I dont know since im not a game developer but this could be in there in my opinion...
Swimming maybe in future chapters where you run into the water keeping at a straight angle but a new animation of floating under water also maybe you could need a special helmet or something to breathe underwater and you could fight underwater pretty easy too if this couldnt be in there then sorry but I could picture it and it would be a really cool mission
Swimming maybe in future chapters where you run into the water keeping at a straight angle but a new animation of floating under water also maybe you could need a special helmet or something to breathe underwater and you could fight underwater pretty easy too if this couldnt be in there then sorry but I could picture it and it would be a really cool mission
Flukie Lukie
I dont know since im not a game developer but this could be in there in my opinion...
Swimming maybe in future chapters where you run into the water keeping at a straight angle but a new animation of floating under water also maybe you could need a special helmet or something to breathe underwater and you could fight underwater pretty easy too if this couldnt be in there then sorry but I could picture it and it would be a really cool mission
EDIT: Sorry for double post it was server
Swimming maybe in future chapters where you run into the water keeping at a straight angle but a new animation of floating under water also maybe you could need a special helmet or something to breathe underwater and you could fight underwater pretty easy too if this couldnt be in there then sorry but I could picture it and it would be a really cool mission
EDIT: Sorry for double post it was server
Shaden
Quote:
Originally Posted by Deleet
These would be completely useless in GW chapters. Not to mention that they would need to re-do previous chapters for new features...
Not needed gameplay wise anyway... This is a game, not an alternate life.. Who cares about jumping in a car game? |
I for one, cannot see this happening though. The horses or something equally like that could be used for sure, and maybe real-time boat rides and the such? Guild Wars though, I just can't see swimming animations, not to mention jumping and climbing possible. It's mostly the way the engine was built, and I'm sure it could be implemented with a few new animations, but it wouldn't fit in GW style.
Just my opinion.
Hamanaqua
This thread hasn't seen much activity in the past few months. The only reason I'm posting to it is because of the announcement of Guild Wars II which has made many of these dead threads relevant again.
I do know Arena Net intends to add some enhancements to movement. What those enhancements are specifically, I don't know. On the list of things players want to see added or changed in the game, swimming, climbing, jumping, etc. seems pretty low. Base on what I've read (and I've read the entire thread) no one had any constructive input aside from snapping at each other and suggesting people play other games.
News flash: This is a guild wars forum designed to offer the developers insight into new ideas about Guild Wars based on player feedback. If people want to champion the merits of other PC games, log onto their respective sites and do so. Doing it here doesn't help NCSoft much now does it?
Personally, I think the only thing I might enjoy is the ability to fall and die. When in Maguuma, one must traverse over those gigantic root bridges. I always thought it would be more challenging if there was a risk of falling. Better yet, having the abiliting to use whirlwind or gale and knock a troll off would be fun.
Just musing. I've grown accostomed to movement in the game. Which is to say any enhancements will probably breathe some new life into gameplay. I look forward to experiencing what the developers ultimately end up with.
I do know Arena Net intends to add some enhancements to movement. What those enhancements are specifically, I don't know. On the list of things players want to see added or changed in the game, swimming, climbing, jumping, etc. seems pretty low. Base on what I've read (and I've read the entire thread) no one had any constructive input aside from snapping at each other and suggesting people play other games.
News flash: This is a guild wars forum designed to offer the developers insight into new ideas about Guild Wars based on player feedback. If people want to champion the merits of other PC games, log onto their respective sites and do so. Doing it here doesn't help NCSoft much now does it?
Personally, I think the only thing I might enjoy is the ability to fall and die. When in Maguuma, one must traverse over those gigantic root bridges. I always thought it would be more challenging if there was a risk of falling. Better yet, having the abiliting to use whirlwind or gale and knock a troll off would be fun.
Just musing. I've grown accostomed to movement in the game. Which is to say any enhancements will probably breathe some new life into gameplay. I look forward to experiencing what the developers ultimately end up with.
SotiCoto
... Did that REALLY justify necroing this thread?
Though oddly enough... it did conjure to mind images of spammers in Lion's Arch yelling out "LF SWIMA 2 EMBER LIT CAMP!!!!1!" ... ^_^
Though oddly enough... it did conjure to mind images of spammers in Lion's Arch yelling out "LF SWIMA 2 EMBER LIT CAMP!!!!1!" ... ^_^
OhCrapLions
I wish they would add these extra movement abilities. At the moment, unless effects and things like that will be effected by some sot of physics or timing engine, these things will not actually effect game play.
Jumping: The only thing this would solve is some movement issues like not being able to jump over a small, waist high fence as well as some neat dungeons. Other than that it has no real skilled play involve without a proper physic engine (i.e. throwing a player off a cliff, jumping over an attack). This may, however, be implemented into some interesting PvP where position is essential.
Swimming: Again, its an exploration thing, nothing really added to gameplay without a proper physics engine. PvP could make use for this where you storm a base and a passage to the inside could be hidden in a watery catacomb or something.
Climbing: Exploration only. This would make me want to see whats on the other side of the endless valleys and steep hills that plague this game. Its understandable though, this game is based on instances. PvP has a number of uses for this, like climbing over a wall to reach the inside of some base.
Jumping: The only thing this would solve is some movement issues like not being able to jump over a small, waist high fence as well as some neat dungeons. Other than that it has no real skilled play involve without a proper physic engine (i.e. throwing a player off a cliff, jumping over an attack). This may, however, be implemented into some interesting PvP where position is essential.
Swimming: Again, its an exploration thing, nothing really added to gameplay without a proper physics engine. PvP could make use for this where you storm a base and a passage to the inside could be hidden in a watery catacomb or something.
Climbing: Exploration only. This would make me want to see whats on the other side of the endless valleys and steep hills that plague this game. Its understandable though, this game is based on instances. PvP has a number of uses for this, like climbing over a wall to reach the inside of some base.
tyche7
Meh
/Unsigned
It would somewhat be nice but this would be extremely low (almost at the bottom) of my list of things I'd like to see.
/Unsigned
It would somewhat be nice but this would be extremely low (almost at the bottom) of my list of things I'd like to see.
themeteor
Guild Wars 2 all good things come to those who wait
freekedoutfish
Has anyone concidered the simple fact....
...we dont need to jump, swim or climb?
If that was something we needed, desperately to complete the game, wouldnt Anet have included it? But they didnt, because we dont.
You dont need to swim, jump or climb to complete quests or missions, or explore.
So why add it?
If in GW2 you do NEED it, then add it. If not, then dont.
...we dont need to jump, swim or climb?
If that was something we needed, desperately to complete the game, wouldnt Anet have included it? But they didnt, because we dont.
You dont need to swim, jump or climb to complete quests or missions, or explore.
So why add it?
If in GW2 you do NEED it, then add it. If not, then dont.
daraaksii
GW2 will be you game guys.It will be an MMORPG with similar things to WoW.
aaje vhanli
I agree that the dynamics of the GW1 system makes jumping, swimming and climbing absolutely and completely irrelevant.
Jumping, swimming and climbing for GW2, however, have all been confirmed.
Jumping, swimming and climbing for GW2, however, have all been confirmed.
bloody streak
it already to be implemented in GW2
/closed
/closed
Shayne Hawke
Let's not make the Cartographer Title harder to get than it already is. >_>
Hamanaqua
Quote:
Originally Posted by SotiCoto
... Did that REALLY justify necroing this thread?
Though oddly enough... it did conjure to mind images of spammers in Lion's Arch yelling out "LF SWIMA 2 EMBER LIT CAMP!!!!1!" ... ^_^ |
unmatchedfury
WEll it really is a moot point. IN GW2 You'll be able to at least jump and swim. There was also mention of climbing. So really the gaol in GW right now for me is to save up 15k armo and title to put in the hall of monuments for GW2. and of course smash face in PvP
Exterminate all
Its in GW2...jump swim, climb..whatever its all there and it was a good idea. Why do people still post here?
aaje vhanli
Quote:
Originally Posted by Exterminate all
Its in GW2...jump swim, climb..whatever its all there and it was a good idea. Why do people still post here?
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Bankai
Quote:
Originally Posted by aaje vhanli
And that was already stated... so why did you still post here?
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