J
Knight armor AL increase
5 pages • Page 3
I'm getting collector's armor to retest (it has the 80+20 vs. physical). My argument for higher AL still stands.
-2 recieved still isn't as good as 5-10AL more. It is like wearing a 5 or 11 defense shield with -2 recieved , instead of a 16 defense with no mods.
EDIT:
Against a physical elemental attack as Aftershock, swapping out knight's for collector's (which has the same stats as gladiator's but no additional energy) did not affect the damage.
-2 recieved still isn't as good as 5-10AL more. It is like wearing a 5 or 11 defense shield with -2 recieved , instead of a 16 defense with no mods.
EDIT:
Against a physical elemental attack as Aftershock, swapping out knight's for collector's (which has the same stats as gladiator's but no additional energy) did not affect the damage.
Quote:
|
Originally Posted by zehly
So you are saying that we need tanks with better armor? Like, in PvP, when I'm a lowly Ele with a sword, I have to wait longer for the bastard to die? Warriors already get more armor than Mesmers... and mesmers are cooler... and deserve better armor and stuff. So I don't agree with this petition for other reasons that I can't explain because I'm under the influence.
|
It looks cool.On Topic: The knights armour needs a buff, it is truly the shaft of armours (including its cooler twin the Ascalon Armour). I like the idea of increasing its defense bonus per piece, so go to +20 or something. Though it will still see little use in PvP since Glads is far superior with the energy bonus.
R
Yeah if they made Knights armor with the +20 AL without energy that would work and fixed if it's not already fixed each piece being needed to get the dmg reduction for that area of defense. This global dmg reduction for just wearing one piece just doesn't seem right for the armor. No one in their right mind would ever use a complete set of Ascalon/Knights as it is now if only one piece is required to get the global dmg reduction. But, as individual defensive per area hit and adding +20 AL to it would make it a more viable choice for those that aren't into being smiters and such that require 25 energy to cast. As it stands now though with superior rune of absorption and one piece of ascalons/knights and a shield one is preventing 7 dmg per strike on them. If they fixed it right, then gladiators (w/shield) would only be getting 5 dmg reduction per strike and knights would be getting the 7 dmg per strike reduction. But, gladiators (w/shield) would have more energy and that seems fair enough to me. It gives them basically 1-1/2 more skills to use at 5pt energy costs, so the dmg from that would compensate for the 7 dmg reduction of the complete set of Knights armor if it worked correctly. Thought it might overpower knights vs platemal wearers then and then there would be a cry from platemale wearers cause they would have the least melee defense although they have the best elemental defense.
It's easy to see though that Gladiators is the best melee armor though. It's really not AL that makes the Gladiators gear a better choice, it's the fact that a Gladiator can maneuver better than someone in plate because of the weight of the armor. They needed to add a dexterity modifier to armor to make it more understandable why one is better than another in melee. But, Knights/Ascalon definitely needs some work.
It's easy to see though that Gladiators is the best melee armor though. It's really not AL that makes the Gladiators gear a better choice, it's the fact that a Gladiator can maneuver better than someone in plate because of the weight of the armor. They needed to add a dexterity modifier to armor to make it more understandable why one is better than another in melee. But, Knights/Ascalon definitely needs some work.
A
Less armour doesn't equate in worse protection, it improves speed/agility and that often won vs. fully iron/plate-clad if we remember the light-armoured Mongols vs. heavy Western Knights in the medieval period. In Guild Wars we do not encounter heavy arrow showers or massive "bombardment" by slingers. A man-high Tower Shield doesn't protect better than the ornate buckler as it did in reality (against projectiles). However I can agree in a sense that platemail looks too robust to be inferior than gladiator's but armour is not everything in battle as history often proved.
Quote:
|
Originally Posted by Red Sonya
Though it might overpower knights vs platemal wearers then and then there would be a cry from platemale wearers cause they would have the least melee defense although they have the best elemental defense.
It's easy to see though that Gladiators is the best melee armor though. It's really not AL that makes the Gladiators gear a better choice, it's the fact that a Gladiator can maneuver better than someone in plate because of the weight of the armor. |
They don't need a dex modifier. The "dex" is the energy

Quote:
|
Originally Posted by 00039
75 Base Armor for glads since they wear less armor after all and the energy should come with a price
Knight, Ascalon, plate, and wyvern's 10 Armor vs. Physical should be increased to 15ish to balance it out a bit |
Quote:
|
Originally Posted by Amand
Less armour doesn't equate in worse protection, it improves speed/agility and that often won vs. fully iron/plate-clad if we remember the light-armoured Mongols vs. heavy Western Knights in the medieval period. In Guild Wars we do not encounter heavy arrow showers or massive "bombardment" by slingers.
|
Mongols won because of their horses and marksmanship. Medieval knights wore full platemail and had hand to hand combat or horses for JOUSTING. They did not use bows.
Would this be any good as a combo.I have set of Knights armor both top and bottom with a minor runes of absorb both on top and bottom.I am planning on getting gladiator boots and guanlets and a Knights helemt.What do you think of this set up or would a better helmet be better I don't like platemail very much atleast not the male version and this for a female player?What are you suggestions?
D
A
Quote:
|
Originally Posted by LifeInfusion
Siege Wurms. Wurms in general. Things that bite. Tell me a full suit of knight/plate is going to be worse off (practically) in Guild Wars, not history. Two leather straps is not going to protect your abdomen from a animal bite. Chain mail like collector's might.
Mongols won because of their horses and marksmanship. Medieval knights wore full platemail and had hand to hand combat or horses for JOUSTING. They did not use bows. |
Next time please quote the whole posting, not dismember it and leave out a crucial part. As I said I agree that platemail looks too robust to be inferior to Gladiator's.
Quote:
|
Originally Posted by Dzan
Absorbtion runes don't stack and neither does the Knight's bonus.
If you have one minor absorbtion, it covers your whole body. If you have one piece of knights it covers your whole body. |
btw to Ristaron don't lose all respect for me ringmail looks nice in pre and around ascalon.
Quote:
|
Originally Posted by Ristaron
All respect I had for you is now gone.
Ringmail makes your character bow-legged and barrel-chested, the typical pub-addicted village a**hole. It is possibly the worst looking armour I have ever seen. |
Back on topic. You people are going off on a tangent.
G
mk.. I've read this.. still a few questions just to make sure.
- if you have a knights piece, it has global reduction, equal to major absorbtion ?
- if you also put a rune on a piece does it stack with the one knights armor piece ?
is Gladiators just the way to go or is platemail worth it slightly ?
- if you have a knights piece, it has global reduction, equal to major absorbtion ?
- if you also put a rune on a piece does it stack with the one knights armor piece ?
is Gladiators just the way to go or is platemail worth it slightly ?
Quote:
|
Originally Posted by Tuoba Hturt Eht
All forms of "Damage Absorption" are locational, not 'Universal".
i.e: If you put a Superior Absorption Rune to a Knights Chest Armor piece, you will get a -2-3 total -5 damage reduced when the hits landed on your chest. |
All absorbtion effects, including those of Knight's and Ascalon armour are universal, and do not stack with themselves.
a
a_scrawny_gnoll01
Frost Gate Guardian
lfg, invite me. HA! no need to post in guild forum.
W/Mo
Joined May 2005
Correct me if I am wrong, but one piece of Knights (regardless of slot) is -2 reduction? I can check this whole debate tomorrow when I have access to my PC. Anyways, as it has been said and some people seem to be confused, only one piece of "Knights" is required for this -2? damage reduction. Then you add a superior rune (again, like "Knights", is universal reduction, and can be put wherever) of absorbtion for another 5? I'm not sure on numbers, as I haven't been on my W/Nec in a little while. Someone just clarify the reduction numbers for me or I can post them tomorrow evening after I do some checking.
Basic Equipment set:
Glads Chest/Legs for mana
Knights boots (less chance to be hit) for -2? reduction
Glads Gloves / Stonefist gloves (for mana, or knockdown, however you play)
Then your weapon helmet mod
Anyone who wears full Knights is at a severe disadvantage (for the sake of redundance, I will not explain), and should only be doing so because they like the "look" or "feel" of a "harder" armor to play in. If they wear it in assumption that -damage stacks, or that the -damage is not universal, then they need to be told otherwise and ridiculed for their ignorance.
This is to clarify for anyone who is confused as to why "Knights" armor is obsolete when compared to the other sets that are out there.
FYI, I actually prefer to wear Knights when I PvE, just because of the extra challenge it provides. I don't like the fact that almost every player in this game has to follow a strict cookie-cutter character sheet in order to be effective. Challenge is lacking in this game, as is ingenuity. Whenever a new build comes out, everyone runs it until a new one is discovered, and they jump on that bandwagon.
But of course, I would not be caught dead in PvP with full Knights. For obvious reasons.
A little off topic on the last tid-bit there, but oh well.
Basic Equipment set:
Glads Chest/Legs for mana
Knights boots (less chance to be hit) for -2? reduction
Glads Gloves / Stonefist gloves (for mana, or knockdown, however you play)
Then your weapon helmet mod
Anyone who wears full Knights is at a severe disadvantage (for the sake of redundance, I will not explain), and should only be doing so because they like the "look" or "feel" of a "harder" armor to play in. If they wear it in assumption that -damage stacks, or that the -damage is not universal, then they need to be told otherwise and ridiculed for their ignorance.
This is to clarify for anyone who is confused as to why "Knights" armor is obsolete when compared to the other sets that are out there.
FYI, I actually prefer to wear Knights when I PvE, just because of the extra challenge it provides. I don't like the fact that almost every player in this game has to follow a strict cookie-cutter character sheet in order to be effective. Challenge is lacking in this game, as is ingenuity. Whenever a new build comes out, everyone runs it until a new one is discovered, and they jump on that bandwagon.
But of course, I would not be caught dead in PvP with full Knights. For obvious reasons.
A little off topic on the last tid-bit there, but oh well.
