Knight armor AL increase

Mashu

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Ristaron
Ringmail makes your character bow-legged
Ugh, I agree. This game has a real problem with that. I wondered when someone would mention it ;-).

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I like ringmail on females it looks nice like Knights and Gladiators.

What would this do to my amrmor now from what you found out.This includes both PVE and PVP

PVE hamet galdiators-minor rune tactics,top knights-major rune of absortion,bottoms knights-major rune of vigor,guantlets galdiators-minor in sword and boots gladiators-minor in strengh

PVP hamet knights-minor rune tactics,top knights-major rune of absortion,bottom gladiators-minor in vigor,guanlets galdiators-minor in sword and boots gladiators-minor in strengh.

How does this sound?

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Well... I suppose we will soon see most players using full Knight's/Ascalon sets, seeing as how it is better against Rangers/Warriors (when working correctly...) and seeing as they are both quite popular now...

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Wether all of you disagree or agree, I don't care. As Seissor said above me, each armor class DOES have it's own use. Glad I feel is best for farming, Plate for going around PvE, Knights I am currently using for farming myself, etc.

As for the universal effect of knights armor? I strongly feel that it is strictly locational. I've tested it myself by rearranging and replacing armor with knights,and just having boots alone has not given me the full effect of the absorption.

Now, if it was universal, couldn't you survive with one piece of armor?

I feel kind of hurt when you say knight's is inferior to glad's, because it sounds like you're speaking for everyone.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Alone)
Now, if it was universal, couldn't you survive with one piece of armor?
We aren't talking of the base armor properties, we are talking of the "Damage Reduction" tag, which IS universal.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Alone)
I feel kind of hurt when you say knight's is inferior to glad's, because it sounds like you're speaking for everyone.
I AM because everyone thinks that way (that has tested damage).
Knight's may be wayyyy better looking than gladiator's but statwise it sucks in comparison.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Even if knights was ever made location based I would almost Never use it. I'd take the +10 vs physical anyday against -2.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by entropy
Even if knights was ever made location based I would almost Never use it. I'd take the +10 vs physical anyday against -2.
Did you read Ensign's post at all (He knows his stuff)? Knight's/Ascalon's armor would be better versus physical attacks than platemail.

Quote:
Originally Posted by Ensign
Assuming that Knight's actually worked the way it was supposed to, it would generally be better than Platemail on any build that used a shield, and worse on builds that did not use shields.

Which one is better depends on the average damage dealt with each armor-using hit. The larger the size of each hit, the better Platemail is. The break points where Platemail becomes better are at 35 damage elemental hits, 41 damage physical hits, 45 damage elemental hits when using a shield, and 54 damage physical hits while using a shield.

The more armor bonuses you stack, the better Knight's becomes.

In general Knights would perform better than Platemail against physical attackers, but worse against spellcasters. Again, assuming that the Knight's / Ascalon bonus was actually location specific.

Of course all of this is moot as long as Gladiator's Armor exists, as that set just steamrolls all of the other options. You could take off the +20 defense vs. Physical, and it'd still be the PvP armor of choice.

Peace,
-CxE

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Any updates from Anet?

BigTru

BigTru

Jungle Guide

Join Date: May 2005

None... I was kinda hoping they would change it in the update, but I guess they just forgot/don't care anymore =/

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Meh, I dont care, 15k glad looks cute, so if its not that tiny itty bit better for the job, meh, just means I have to use more brains.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

8 energy and 10 more armor is a big thing not to have in exchange for -2 recieved on one piece (it is not locational).

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Sure against physical attackers but why would a warrior attack a warrior or a ranger go for a warrior? And like LifeInfusion said above that 8 energy is precious or even 5.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by entropy
Sure against physical attackers but why would a warrior attack a warrior or a ranger go for a warrior? And like LifeInfusion said above that 8 energy is precious or even 5.
In an idea world, I'd never ever be hit as a Warrior. But that simply isn't the case. Forget about popular beliefs - Monks and Mesmers aren't always first and Warriors and Rangers aren't always last; You go for the biggest threat on the battlefield. If the Warrior is doing insane damage and is the biggest threat, he needs to be taken out quickly.

And how is the added energy "precious" if you are an axe warrior who uses little to no energy at all? That "+energy" is useless to a lot of warrior builds. So why have the +energy if you don't need it? That's why I'd get some armor with better defence, such as Platemail/Wyvern and (if it worked correctly) Knight's/Ascalon armor.

And to answer your question, "Why would a warrior or a ranger go for a warrior?". Because I wouldn't just ignore the warrior in the middle of a battle and act as though he does not exist? Why would I have the rest of my team go for the warrior, but not the ranger/warriors? Unless my whole team decides to show mercy and become friends with said opposing warrior...

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

True I agree that you do get targeted but for the most part it isn't that often. Well your being situational in saying that what happens if the axe warrior uses little to no energy at all. Well then go ahead and use it. Even when I run axe the extra 5 energy helps me a lot. Swift chop, frenzy, sprint, eviscerate, executionrs, rez sig, a few skills from my secondary... I mean The skills from my secondary usually require energy which means i got at least 4 energy skills or 3 if just go all warrior with axe rake. Hammer is where I see the energy being put to best use. The zealous hammer haft doesn' have as much energy gain as an axe user would or sword. But the -2 dmg reduction is barely noticed. Sure it might at up in a big battle but the fact is if you are under heavy focused fire you might or might not die anyway depending on you monks and your team. So inevitably it comes down to that and the energy letting you spam your energy attacks more may or may not be the difference between taking down the enemy monk or not.

What I'd really like to know is how big the -2 dmg reduction really is? Will it really have a big effect or not? Is that effect worth it over the Glads? When I'm thinking about it right now I really don't think it would make much of a difference.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Glad armor is not useless for a warrior using an axe, depending on your secondary profession. a war/ele who uses an axe can appreciate the extra energy. But for a PURE axe warrior, unless you plan on tapping cyclone axe all the time, glad armor is not as good for you, as say platemail.

I run a sword war/mo with glad, works wonders, due to sword being energy sapper. (pure war)

and my other war/mo with glad who uses an axe, needs high energy amount, because they are a smite warrior, so i kick in balth aura, and then use adrenal skills for power hits.

Andurros

Ascalonian Squire

Join Date: Jul 2005

Mississippi

Mo/

I admit that I have not read every post in this topic but I will say according to guild wars (..... http://manual.guildwars.com/combat/w...armor-faq.html damage absorption does NOT stack. This info comes from arenanet the makers of the game. To argue with it is a prime example of nOObness!

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
I admit that I have not read every post in this topic but I will say according to guild wars (..... http://manual.guildwars.com/combat/w...armor-faq.html damage absorption does NOT stack. This info comes from arenanet the makers of the game. To argue with it is a prime example of nOObness!
wow .... just wow. Next time read the posts so you don't make yourself look so foolish.

Specifically read this: http://www.guildwarsguru.com/forum/s...9&postcount=79

*unless of course you're being sarcastic. That is a possibility. In that case I'd suggest adding a smiley face to your post. Perhaps ... this one to make it more clear.

Andurros

Ascalonian Squire

Join Date: Jul 2005

Mississippi

Mo/

I guess I should have kept on reading past post #75 on the subject..

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Andurros
I guess I should have kept on reading past post #75 on the subject..
Why argue. It has been tested time and time again.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I hope this doesn't just become another forgotton issue

A.Net has had plenty of time to fix it, but I guess they already have forgotten about it

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Please can someone point a link to some testing about the Knights NOT being locational absorption? Most people believe it or not don't go looking at all the forums and know every bit of info there is. Most people I've asked all thought the same thing, absorption was locational. It's the same for absorption rune isn't it? Or is that universal too? The manual says locational... Links please, am curious to read what's going on (and no insults thank you)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

http://www.guildwarsguru.com/forum/s...ght=absorption

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i've done the testing myself as well. cos i read the manual (pff, i know not to do THAT again) i thought the same as you.
after testing however it was obvious.

and it is wrong. i think knights needs to be brought up to scratch.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

The entire Warrior armor selection needs to be reworked.

Ascalon/Knight: 80 + 10 Phys, -2 damage per hit
Platemail/Wyvern: 85 + 10 Phys
Gladiator: 80 + 20 Phys, + Energy

-2 damage isn't anywhere near as good as +5AL or +10AL vs. Physical. But the extra energy and +10AL vs Physical is definitely better than +5AL. There's just no contest all around.


Here's what I'd do.

Standardize the helmets. Make them just like other classes where they get base stats and +1 in some attribute. 80+20 or 85+10 for them all, with +1 in an attribute.

Leave Platemail and Wyvern alone.

With Gladiator, either make it 75 + 10 Phys, or 80 AL with no Physical. Keep the energy bonuses.

Leave the AL on Ascalon/Knight alone. But modify the absorbtion. Make multiple pieces stack and make the amount of reducion vary based on the piece of armor.
Hands and Feet: -1
Legs: -2
Chest: -3
That would be -7 total. That sounds about fair for an armor with 5 less base AL than Platemail/Wyvern.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

I like the idea that in mixing different armour can give you an edge. For me it boils down to losing +5 energy from glads for -6 damage reduction from platemail and knights gloves combo and shield -2 gloves -2 rune -2 shield.

btw anyone know for sure if thorgails shield -2 reduction stacks with the gloves? or am trying to convinse myself

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Btw. I think the competition between Gladiator's Armor (with Knight's Gloves/Boots of course =) and Platemail Armor is a close shave.

There are different playing styles and different opinions on that matter. Sure, you get some energy from the Gladiator's Set, but most of the spike damage you'll be getting will be elemental damage - and there the 5AL more make a huuuuge difference. Especially since steady lower DPS attacks are far easier to deal with (your monks will heal you anyway). The + to energy is only useful at the beginning of a fight - later on you'll be stuck with your puny two arrows of energy regen anyway and if you brought your Gladiator's Set just to cast expensive spells - well, warriors aren't meant to cast expensive spells - many of them cause exhaustion and the others are plainly too expensive. If you cast a 25 energy spell the next time you'll be able to cast it again is in over 33 seconds provided you don't use any other energy consuming skills - and that pretty much equals to you getting owned in the meantime.

So - Platemail/Knight's isn't necessarily the worse choice of armor - it just depends on your gaming style. There is no reason to brag with physical damage resistance since the only time a warrior will take physical damage is when he'll be beating up other warriors (without elemental weapons that is) and this is exactly what a warrior SHOULDN'T do. Besides - if I see a Warrior in Gladiator's Armor I just switch weapons to any kind of elemental.

It's just like with the monk armor. Too many people think they are uber-1337 because of their tattoos - other players prefer the Sacred set or the Censor's set (which even SUBSTRACTS energy) - so what? All of them can be successful and none is really in a disadvantaged position.

The only thing we can agree upon is that the Knight's/Ascalon Sets are total crap as a whole. The Gloves or Boots rule though. =)

P.S.
Quote:
btw anyone know for sure if thorgails shield -2 reduction stacks with the gloves? or am trying to convinse myself
Yes - it stacks. Any kind of shield is not, in fact, a part of your armor set.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

I met a W/E using lightning surge, meteor, and shock today. So lol and he wasn't even using glads. I guess im such a n00b for not recognizing that he has "enough energy" It was full ascalon. the thing about it though is who is going to target the warrior with elemental attacks? I mean maybe if he was the least 2 warriors on the team but otherwise the casters would get the brunt of it. And if it was the last 2 it would not make a huge difference. Another thing is that the 5 extra energy can is useful because frenzy/sprint/secondary skills all use energy. the 2 regen is horrible but a zealous hilt grants you a great amount of energy. I believe around 3 pips but thats if it always hits. Warriors don't have much energy which is why its sooo good. They don't need it as much but its always nice to have. glad armor to me would be like 80al armor on my ele

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Yeah - like I said before. It really depends on your style. I can see the point in wearing Gladiator's Armor - I'm just not wearing it and I'm fine at that. And I've thrashed many a Glad-Sporting Warrior in PvP, then, I've also been thrashed many times by them. But by Platemail Ws as well. As far as I recall I never been thrashed by any Knight's Armor/Ascalon Armor Warrior though. ^^

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Lim-Dul
Yeah - like I said before. It really depends on your style. As far as I recall I never been thrashed by any Knight's Armor/Ascalon Armor Warrior though. ^^
lol. Most people wearing knight's in PvP are ignorant or have found out too late (like 15k Ascalon...)...

When I want energy, I use warrior's endurance and/or zealous hilt, so gladiator armor DOES help.

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Well - with Warrior's Endurance - not really since it can't raise your energy above a certain level. And Platemail Ws can also use the above mentioned skills so what is the real advantage of Gladiator's Armor? (I know - I'm provocative, but I'd like to hear some better arguments - that's all)

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Energy is the thing that wars have the least of. Armor is what the casters have least of. The casters can get more armor but they have downsides. The glads don't have any. Its unbalanced like that but I hope they don't nerf glads.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

The advantage is you can STORE more energy. If you want to pull of 5 of the 5 energy-each attacks, you can.

You cannot do that in platemail, you have to wait for the measly two pips of regen to get 5 energy which means less chances of chaining 5 things in a row. (i.e. frenzy, sprint, hamstring for a 20 energy combo would leave you still 5 energy for a seeking blade or weaken armor, hamstring, victory is mine combo)

The most you can get is 4 of the 5 energy attacks if you use anything but glad's.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Yep, they've definitaly forgotten about this

I was hoping for it in the las patch, I mean, how hard can it be to program the hit-location as opposed to redigning a town?

/sigh, guess we'll never see a use for full Knight's/Ascalon armor and Warriors will only have 2 true viable armor choices :/

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Sure - you can pull of one more attack, but if you were to confront a platemail warrior, then your attacks would deal less damage anyway, so how does that matter in the long run? ;-)

OK - guys, I understand that there are lots of Glad's fanboys around here. I just wanted to point out that I'm only provoking you. I'm not a platemail fanboy and won't defend this armor with my life. I just want to make clear that Glad's is not THE only choice a Warrior has and that all people NOT using Glad's armor aren't stupid n00bs (unless they use pure Knight's/Ascalon armor in which case they are =) as some players want to make everybody believe.

Quote:
I was hoping for it in the las patch, I mean, how hard can it be to program the hit-location as opposed to redigning a town?
It wouldn't be hard if they were even trying. But as it is, they aren't. :-( I mean - even with all the great updates one can criticize the devs a bit providing it is CONSTRUCTIVE criticizm, right? And I think people have hinted at the armor-balancing (and usefulness in the case of Knight's/Ascalon Armor) issue more then once. It starts to annoy me that no one is doing anything.

(And what about Druid's Armor? Sacred/Censor's Armor vs Tattoos? Virtually all the armors giving an energy bonus are unbalanced - they have no real disadvantages, and the other armors, in turn, don't have any real advantages over them. I mean - +8 nrg vs a +5 AL vs elemental dmg on the sacred set? Or +10 vs physical while sacrificing even more energy? I think all the "energy armors" should have some AL penalty - 10 points would be a good start - and remember that I'm saying this as a Monk with Tattoos and a Ranger with Druid's Armor (I have 2 accounts so I have all 6 primary professions at hand - in PvP as well as in PvE))

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Yes they do have downsides such as less armor. A warrior should not be fighting another warrior so... I mean why hit someone with 105 armor? And if +5 energy for -5 armor is all they are gonna make it I'm gonna wear it. You could just get a +5 armor mod

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
The entire Warrior armor selection needs to be reworked.

Ascalon/Knight: 80 + 10 Phys, -2 damage per hit
Platemail/Wyvern: 85 + 10 Phys
Gladiator: 80 + 20 Phys, + Energy

-2 damage isn't anywhere near as good as +5AL or +10AL vs. Physical. But the extra energy and +10AL vs Physical is definitely better than +5AL. There's just no contest all around.
you have a point, except with comparing -2 and 5% al.
since guild wars rounds DOWN, you would need a 50 damage attack to exceed the effectiveness of the -2 dmg given from ascalon, in comparison to platemail. this means that if ascalon/knights gear was not broken, it would, under most circumstances, be SIGNIFICANTLY better than platemail.
as for platemail vs gladiators, pve gladiators is pretty much hands down better, but pvp, if you go up a warrior or ranger who does not possess an elemental hilted/bowgriped weapon switch, you are fighting a newb. anyone who can afford a weapon switch with an elemental hilt, grip or whatever should have one, as it drastically increases your effectivness.


Quote:
Here's what I'd do.

Standardize the helmets. Make them just like other classes where they get base stats and +1 in some attribute. 80+20 or 85+10 for them all, with +1 in an attribute.
i agree/disagree here.
unless the game creators MEANT for knights to be broken (which they obviously didnt) doing this makes no sense.


Leave Platemail and Wyvern alone.

i agree
under certain circumstances, every armor has its advantages, when they all work properly.

With Gladiator, either make it 75 + 10 Phys, or 80 AL with no Physical. Keep the energy bonuses.

agree/disagree.
good idea at heart, though i think gladiators needs 1 simple modification reduction; the +20 reverting to +10; this would make the decision of plate vs glads vs (non-broken) knights a little bit tougher.

Quote:
Leave the AL on Ascalon/Knight alone. But modify the absorbtion. Make multiple pieces stack and make the amount of reducion vary based on the piece of armor.
Hands and Feet: -1
Legs: -2
Chest: -3
That would be -7 total. That sounds about fair for an armor with 5 less base AL than Platemail/Wyvern
good idea at heart, bad idea in practice.
few people realize how little good the 5 AL actually does.
a 50 damage attack vs a warrior with (85+10) would deal 27.23 dmg
with a -7 ascalon/knights, that damage would be 22.73 dmg;
even a 125 dmg attack would do less vs an ascalon stacking type than vs platemail. the attack would need to be appx 145 dmg for platemail to exceed the effectivness of ascalon under these conditions; and a 145 dmg base attack is virtually unheard of in GW.
i think they simply need to fix ascalon/knights, and lower the physical bonus on gladiators to +10 (or raise the other armor types to +20).

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by entropy
And if +5 energy for -5 armor is all they are gonna make it I'm gonna wear it. Y
precisely, plus you get extra armor against rangers in the process.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Maybe I should PM Gaile again

BigTru

BigTru

Jungle Guide

Join Date: May 2005

/sigh