Originally Posted by Odd Sock
This is my 3rd year in mechanical engineering, yea I think I know more than enough about numbers and figures. What you posted is the equivalent of saying my car can produce 1000. 1000 what ? Watts ? lb/ft ?
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Basically any argument by the pro-ER folks falls into one of a few lame categories:
1) "You guys are whiners, play the game." This doesn't address the imbalance present.
2) "A counter exists" A counter exists to any skill. As many have pointed out through reductio ad absurdum, this doesn't hold. The statement that a skill is balanced because a counter exists becomes disproven by showing that any skill is thus balanced, including obviously unbalanced skills.
3) "Smite teams get beaten all the time" Yes, and there are many poor players out there. And it doesn't address ER's power. While I have a bone to pick with smiting as well, this is about ER, and the loss of a smiting team doesn't show that ER isn't overpowered - merely that it doesn't grant invulnerability, which we knew.
4) "It's only the El/Mo build that is overpowered" No, this is wrong. The amount of energy available through ER dwarfs every other elite out there - including other elementalist elites. You can easily generate 170 energy in 10 seconds (10*5 cost spells and filling your bar to 120 energy), and do it again 20 seconds later - generating 4-6 times the energy of any other elite energy regeneration skill, which cap out at around 3-4 pips, as well as healing for over 500 in those 10 seconds. Not a single other skill can do anything close to generating that kind of energy without a disadvantage - heck - the other elementalist elite energy storage skill for energy regeneration only generates 4 pips of energy and hurts you, or at best does no damage. Giving over 4 times that energy and a free 1000 health a minute seems a little absurd.
5) "Elementalists need ER because their spells cost so much" No, I really don't think so. For starters they have huge energy pools to make up for it - much like rangers have expertise to handle the cost of their over-priced skills. If you don't take energy storage as an elementalist you are screwing your build. Secondly, they have energy methods that work fine, at reasonable levels, like everyone else - Glyph of Energy provides 3 pips or so equivalent, ether prodigy provides 4 pips, Elemental attunement can provide 4 equivalent pretty well, and even more if you spend lot of energy in 45 seconds. There is no shortage of ways to get energy as an elementlaist, and most are in the same ballpark of 3-4 pips for an elite, less for a non-elite. ER is the only skill out there that trumps all others.