Originally Posted by -z|o-
I really dont get the point of this paragraph in reference to my statement .. It is identical in terms of energy engine.
|
Originally Posted by -z|o-
Not sure if i understand you correctly, but as far as dmg itself goes smite isnt anything special. ER is out of line because it provides unlimited energy pool to fuel the smite, which turns a warrior into an "never-stopping-AoE-missle".
|
Originally Posted by -z|o-
It's not the flare .. it's how ER works with any spamable skill for that matter.
|
Originally Posted by -z|o-
So you suggest that every proffession should have heal/prot abilities like monks do?
|
Originally Posted by -z|o-
Edit: As far as wards go they beat protection line by far in most cases. The fact that they are AoE and cant be removed makes them considarably superior to signle target enchantments some of which have recharge time dramaticaly exceeding duration time.
|