9/7/05 Sorrow's Furnace : Update Log

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Update - Wednesday, September 7

Sorrow's Furnace

* Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:

o Seventeen new quests, most of them fully repeatable and offering high XP rewards

o Four new cinematics

o A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time

o Boss monsters named after the contest winning entries

* Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.


Titan Quests

* The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.


Chests and Loot

* The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items. These chests largely replace the old system of unlocked chests with predictable positions and common loot.

* Whenever your party finds a new, locked chest, multiple party members can each use their own keys to unlock the chest and get their own loot.

* Monsters randomly drop chest keys, and you can also buy chest keys from Merchants.

* Added Superior Salvage Kits and Superior Identification Kits, which are the same as Expert Salvage Kits and Identification Kits except with 100 charges instead of 25.

* Improved the quality of most Crafter and Collector Weapons.

* Increased the drop rate of uncommon and rare items on large maps.

* Increased the drop rate of all insight scrolls.

* Added three new insight scrolls: Adventurer's Insight, Hunter's Insight, and Rampager's Insight. These scrolls provide a level of accelerated XP gain for the entire party but are much more common and less expensive than the existing rare insight scrolls.

* Collectors in Perdition Rock and Sorrow's Furnace now give XP enhancing scrolls in return for collectable monster drops. Conversely, there are no longer crafters for these scrolls.

* Various low-level quests now give additional gold as a reward for completion.


Skill Acquisition

* The maximum amount of XP required to gain additional skill points beyond level 20 has been lowered from 20,000 to 15,000. This change retroactively benefits existing characters.

* The gold cost of learning new skills now follows a price curve similar to armor, rising in cost more quickly than before but capping out at 1 platinum piece after learning 20 skills.

* Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.


Faction Gain

* The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.

* The Priests of Balthazar are now located in PvP map outposts instead of towns, so you don't need to have or use a high-level role-playing character to spend your faction points.


Attribute Points

* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.


Guilds and Guild Combat

* For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild. (However, to engage in Guild Combat, at least half the members of your team must be members of your guild.)

* Inviting a new member into your guild now costs 100 gold.

* The opposing guild’s rating and rank are now displayed when you receive a challenge and at the beginning of Guild combat.

* Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking:

o Newly introduced banner messages warn you if your base is breached or if your Guild Lord is attacked.

o The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. They also now appear in your list of Party Allies.

o The NPC Archers now use Pin Down on the invading enemy team.

o New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls.

o The Guild Lord himself, and various defending NPCs, are sturdier than they were before.

* The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.

* In Guild Combat, your guild cape is now colored red or blue to indicate your team color.


Other PvP Changes

* Arenas can now match teams with opponents from around the world.

* Prebuilt PvP characters now include Resurrection Signet.

* Default PvP character weapon choices are now more appropriate.

* Pets now stay closer to their owners.

* Players no longer receive XP or Faction from the deaths of enemies that their party did not kill.


Skill Changes

* Updated various skill descriptions to more accurately describe the skill effects.

* Fixed Fevered Dreams so that it doesn't spread conditions to allies.

* Fixed "I Will Avenge You!" so that it doesn't count dead spirits.

* Fixed Physical Resistance so that it no longer lowers your elemental armor by more than it should.

* Fixed Revive Animal so that the health of the newly revived animal depends on the attribute level of the caster.

* Fixed Symbiotic Bond so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout.

* Fixed Well of the Profane so that targets in the area of effect cannot be the target of new enchantments, rather than not being able to cast new enchantments.

* Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.

* Fixed the Resurrection Orb so that it doesn’t resurrect dead spirits.


Monster Balance Changes

* Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.

* Updated boss monster spawns throughout the Southern Shiverpeaks so that boss monsters are less random, and therefore elite skill capture is more reliable.

* Renamed "Stone Summit Arcanist" to "Stone Summit Heretic," and Shiverpeak's "Grawl Ulodyte" to "Grawl Crone" for clarity.

* Armageddon Lords now spawn Ashen Hulks when they die.

* Blessed Griffons, Mergoyle Wavebreakers, and other creatures who use Grasping Earth, Deep Freeze, or Symbol of Wrath will now use them properly even with only one enemy present.

* Centaurs and Dwarves in The Traveler's Vale now respond more intelligently to ranged attacks.

* Flesh Golems now cast Death Nova.

* Kings Guards in Thunderhead Keep are now appropriate level, helping reduce the initial difficulty of the mission.

* Tengu Groups in Twin Serpent Lakes now have a better variety of creatures.


User Interface

* The Quest Log now groups quests by importance and region.

* The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

* Traders now display a "last paid" price on the sell tab.

* Item upgrades on Priests of Balthazar are now color-coded to show the enhancement level.

* The Priests of Balthazar now display information about previously unlocked items.

* The names of Major Runes now appear purple (uncommon), and those of Superior Runes are now displayed in gold (rare).

* Faction bonuses for Flawless Victories and Winning Streaks are now displayed with different text in your chat window.

* The Skill List now sorts skills by attribute in its default setting.

* The trade window more clearly distinguishes between platinum and gold offered, and displays a warning if the other player offers customized items.

* A button on the Guild tab provides easy travel to your Guild Hall.

* After leveling up, a new on-screen button provides a visual reminder to spend your new attribute points.

* Added new tooltips to many user interface elements.

* Updated European and Korean translations.


Bug Fixes

* Fixed several quests with missing NPC locations in the quest log.

* Fixed missing exclamation marks over key NPCs.

* Fixed bugs in the following missions: Fort Ranik, Thunderhead Keep, Iron Mines of Moladune, The Underworld, and Fissure of Woe.

* Fixed bugs in the following quests: Counting the Fallen, Defend the Temple of War, Endangered Species, Family Reunion, Final Blow, Fires in the North, Gift for Althea, Oswalt's Epitaph, Royal Papers, The Misplaced Sword, To Kryta: Journey's End, and Tower of Courage.

* Fixed doors in the holdout at the end of Thunderhead Keep.

* Fixed pathing issues in D'Alessio Arena, Dragon's Gullet, Druids Isle, Scoundrel's Rise, and the Isle of the Dead guild hall.

* Fixed inaccuracies in the sword symbols which are displayed after completing a primary or secondary mission.

* Fixed green quest markers so that they properly update on the Map Area window.

* Fixed a display error that sometimes caused skills from your old secondary profession to still continue to be displayed in your skill inventory after switching to a new secondary profession.

* Fixed a bug which caused vendor items to sometimes show an "Under Construction" icon.

* Fixed Condition, Hex, and Enchantment Health bar icons that were not updating correctly for out of range targets.

* Fixed movement key state not being restored upon release of opposite movement key.

* Fixed profession and level truncation in party window invites.

* Fixed the potential for accidental item drops that existed when releasing items on the background of the multiple bag interface.

* Fixed chat bubble stacking.

* Fixed various minor glitches related to window sizes and text clipping.

* Fixed miscellaneous rare crash bugs

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

And another, prolly to fix the error being encountered

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

ive finished the quest to defend droknars, its relatively hard, but we did it with 4 henchmen, when someone actually finds the way to a new map, please post, id like to get there asap.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

YES!
pvp x is now permanent
HAIL GOD! WOOOOOOOOHOOOOO

NeXuS8

NeXuS8

Lion's Arch Merchant

Join Date: Jul 2005

Wild Bladez

W/Mo

Love this new update

QTFsniper

QTFsniper

Academy Page

Join Date: May 2005

Rhode Island, USA

[UC] Uber Crew

N/Me

So uh.... about those toggable guild capes...
(on a side note, I recently subscribed to WoW from boredom but Guild Wars is still a solid game. Just wanted to add a random note)

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Loving new drop rates! A GOld and pruple drop within the same area!
Loving the fact that keys can be bought from merchants! (less player hoarding)
Loving NO REFUND POINTS ANYMORE!!
I made it to SF already...and it is hard!
Just the right type of challenge!
Love the new skill point earning level. No 15,000 instead of 20,000exp!

Tweeaaked

Frost Gate Guardian

Join Date: Jun 2005

California

Not Your Ordinary Guild

This update BLOWS

Ramen Noodle Soup

Ascalonian Squire

Join Date: Sep 2005

W/Mo

I tried running to SF but ran into a drawf at grenth, are we suppose to complete his quests to get there?

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

Excellent update. Anet did a very good job! Us GW players are spoiled, lol.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Simply fantastic.
Much more than I expected for a free update.

Skills now cost more, but rightfully so, they're the heart and soul the game.
I'm glad to see the 1K cap.

Nice work Anet.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Priests are now in PvP areas, very good idea.

And superior kits will help to save space. But each id/salvage costs more than with non-superior kits. Its weird, in real world when you buy bigger quantities you get a discount, not an overpriced item... lets see:

With Expert Salvage Kit, 400/25 = 16 each salvage
With Superior Salvage Kit, 2000/100 = 20 each salvage
With Identification Kit, 100/25 = 4 each id
With Superiro Identification Kit, 500/100 = 5 each id

What does it mean? well, if you buy non-superior kits you get 5 times instead of 4 for the same price (5 Expert salvage x 400 = 2k)

I think it goes so because you save inventory space, but I think its still weird. And anyway the rate of unidentified items goes on par with inventory space so you must go to town to sell crap loot (unless you salvage everything for materials). I will stick to "normal" kits.

Green items? I want one NOW! xDDD

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

Quote:
Originally Posted by Ramen Noodle Soup
I tried running to SF but ran into a drawf at grenth, are we suppose to complete his quests to get there?
ok i figured it out, some of his quests will lead you to the furnace, but keep a look out, because there is a new outpost there close by, called dwarven battle camp or something to that effect, so get that first.

Luna Thirteen

Luna Thirteen

Academy Page

Join Date: Jun 2005

The Chill City Bandits [CHIL]

N/Me

This update is confusing...everyone makes footprints when they run, so how are we supposed to know which one is Grenth's? And calling an item that is less of a bargain Superior to the Expert variety, I quickly snatched a bunch of them up because I thought they were a steal...little be known I was the one being fooled. They had to release it so late that I'm sleepy enough to not understand any of this.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

*sigh* I don't like the fact that just to invite a new member to your guild costs gold now. I understand they probably did it to prevent the blind invite spammers.

Experiment_Jon

Experiment_Jon

Frost Gate Guardian

Join Date: Jun 2005

Band Geeks

W/Mo

Quote:
Originally Posted by Divine Elemental
YES!
pvp x is now permanent
HAIL GOD! WOOOOOOOOHOOOOO My thoughts exactly. And woo, its Belldandy as your avatar. So awesome!

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Aniewiel
* Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones. Hmm. What exactly does this one mean?

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by IxChel
Hmm. What exactly does this one mean? As a quick example, Zealot's Fire will not be triggered by Shouts anymore. It also will not be triggered if you cast Heal Party (it was previously, now is not).

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Quote:
Originally Posted by Tweeaaked
This update BLOWS I cant Agree more, pander to the pvp and elite players some more Anet. You suck.

Green items unique to bosses? oh dear....anyone smell Diablo 2, farming, over pricing and an even eliter caste of players than before? me to.

This is one of the most messed up updates ever, the superior kits are a rip off, and you have to pay to invite peopleto your guild? your actually putting a cost on joining a guild, in a game called GUILD wars? u bloody idiots.

why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game?

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Couldn't care less about green items as they won't be superior to "normal" Items
It is nice to have one, but i won't pay millions to get one.
There is only one thing i dislike about the patch... skillacquisation. Maybe i fail to see where it became "easier"

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Alex Weekes
As a quick example, Zealot's Fire will not be triggered by Shouts anymore. It also will not be triggered if you cast Heal Party (it was previously, now is not).
From play-testing, it seems Boon and ZF no longer trigger when you
cast other enchancements on yourself; such as re-enchanting /w boon.
I guess the days of ZF + Boon Spam have drawn to a close. I'm
looking forward to your group addressing Ether Renewal.

Fantastic Update - Cheers!

Quote:
Originally Posted by Akimb0
why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game? This change to boon/zf goes along way towards making the monk far
less over-powered. I'm sure they will address the Elementalist soon.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

no armor

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

i'm loving the update.

but i'm still waiting for tormentor to update....

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

I was doing the mission where you have to kill the rebel spirit keepers, now at this point the summit are friendly to you. The dredge wasted this priest boss, I tried my soc and got a skill. Now has it always been like this, or is it just because you now can have (enemy) bosses on your side for a while ?


Oh the skill I got was Mark of Protection.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

thats the thing. this game is wonderfully balanced and buying the uber 1337 weapons gives you only the tiniest bonus in combat. also i can't see farming being a problem considering the difficulty of SF.
has anyone checked to see if UW is still farmable? i hope not...

this morning i awoke and wondered: how many people are going to complain. fewer so far than i had expected.

they are not pandering to elite players. you can but keys for ascalon chests that will provide you with good weapons for that point in the game. and the huge avaliablity of rare weapons will not limit them to the elite caste that you seem to think exists.

in the superior kits you are paying extra for the extra space. simple

if you think eles suck in PvE i have no idea what you might be smoking. i have a build that can ripple off 5 meteor showers in under 40 seconds. more dmg than any other class can even think of doing. Monks are only overpowered in certain locations and as i said they have made changes to UW so farming may now be made even harder. as i have said: anyone can farm, any class can farm. monks merely get the most attention for the emphatic way that they do it.

i would say that this update is absolutely fabulous.

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

I love the cost to join the guild now, it will stop the game from being populated from billions of useless friend guilds that no one plays.

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

An excellent, excellent update. This should make Guild Wars much more playable until the release of Chapter 2.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Overall, a very nice update. A quick analysis:

Pro:
- increased PvP faction is now permanent: WOOOOT!
- no grinding for attribute refunds anymore: YAY!
- increased drop rate rocks!!! Finally no 100 useless crap items in a row anymore!
- the Superior Salvage Kits rock!
- I actually LIKE the fee for sending guild invites (100 gold are nothing, really nothing, but it will stop spam invites)
- locked chests rock - it's like playing the lottery...

Con:
- the update broke my ability to run GW under Linux
- the nerfing of the ability to solo parts of UW sucks badly (WHY COULDN'T YOU EVEN LET US HAVE THE FIRST ROOM??? WHAT IS SO BAD ABOUT SEEKING A SOLO PLAYING CHALLENGE IN A HARD AREA ANYWAY????)

Things I have silently hoped for but aren't in:
- toggleable guild capes... geez, so many people wanted that for such a long time now and this feature isn't really hard to implement, now is it?
- one or two new character slots to try out the two classes I couldn't try so far
- a LITTLE BIT more inventory slots in storage box. With the increased drop of nice stuff this will become a bigger problem than ever
- a randomized matchmaking system for assembling Tombs teams (one of the biggest PvP hassles remaining)
- the removing of "gold" items like the Air Staffs with a Blood Magic bonus on them... These items suck soooo badly and are soooo useless for anyone who doesn't run this exact class combo.

Can't comment on the new areas yet, but from what I have heard, you did a great job on those!

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Akimb0
I cant Agree more, pander to the pvp and elite players some more Anet. You suck. Its a free update - and I think an awesome one, especially given that fact. Yes it does create a little more caste separation in the ways you noted but it should. Kicks the rest of us in the butt to get our characters developed to get there and gives players who have been in UW and FoW for ages something more to do. SF was meant for those that solved the original game the way I see it. To that end, good job Anet.

Love the interface changes in the Skills menu for example, and in quests. Love the fact that there arent any more refund points. Wasnt all that hard to tinker around and then earn them back, but this is SO much nicer. Keys are fun. I've wasted my money on them so far as they havent yielded anything to me worth the cost of the key, but I am hooked and I have seen some cool things come that way.

100gp to recruit a guild member? How's that set anyone back? Could have been 1 plat. Guilds should recruit with some care rather than spamming recruit messages anyway. I wouldnt think 100gp in and of itself would cause tremendous selective-ness, but if it does encourage a little less recruiting spam, good imho. I am disappointed in the lack of Hall updates though. About the only thing I find I can point at and wish was in this update - guild storage and auction system.

[edit] Characters slots! VERY unhappy when I saw no new slots. I forgot to mention that. Oh well. [/edit]

Have to go ascend a couple characters, work through the further areas etc. I'm a long, long way from actually seeing SF I imagine, but cheers to Anet for a job well done.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Akimb0
I cant Agree more, pander to the pvp and elite players some more Anet. You suck.

Green items unique to bosses? oh dear....anyone smell Diablo 2, farming, over pricing and an even eliter caste of players than before? me to.

This is one of the most messed up updates ever, the superior kits are a rip off, and you have to pay to invite peopleto your guild? your actually putting a cost on joining a guild, in a game called GUILD wars? u bloody idiots.

why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game? yes, superior kits are a rip off. consider it an item for lazy players, that don't want to go everytime to the trader or for players that want to save space in inventory. it comes with a price.

the cost for joining a guild is:
a) a nice little extra moneysink
b) keeps people thinking of not inviting everyone blindly to their guild. maybe. probably not...

eles suck in pve? what is this, the new complainflavor of the month? I think rangers, necro's and mesmers have a far greater problem finding groups for pve then an elementalist. my fire nuker can find a group within 5 mins for sure. my ranger only when i lead a group myself.

monk in a beneficial position? absolutely, most team won't start without 2, and won't shun from 3. agreed, a big dependancy on monks. can't see a solution to this, except everyone playing monks like mad, so the shortage will be filled.

as for the green items...unless their stats are defenitely better, there is nothing wrong with some customization. the same was alrleady going with gold items, even though the collector items were often better. so big deal, they have their shiny 15-22 sword with +1 swordmanship and +12% above 50%. take a collector's item and you are the better and smarter player. But there is nothing wrong with being a dandy that likes some fashionly looking weapons.

As for the elite players, I'm sure they feel both happy with the increase and disappointed at the same time with the 'smaller then wished' increase. I'm sure they will compare it with PvE, stating skillpoins got faster there and the faction is still to slow. But faction is not equal to skillpoints... But I will stay mostly away from this discussion.

In conclusion, I do not agree with you mostly.

kind regards,
Makkert

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I can't understand why people can't enjoy PvP and PvE..

I use PvE for unlocking skills, while using PvP to unlock Weapon Mods/Runes.

Its a hell of a great time saver than trying to find that WeaponMod/Rune you want to unlock.

Eadwyn Mirwen

Academy Page

Join Date: May 2005

Great update.

They improved far more things than I expected.

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Fantus
- the nerfing of the ability to solo parts of UW sucks badly (WHY COULDN'T YOU EVEN LET US HAVE THE FIRST ROOM??? WHAT IS SO BAD ABOUT SEEKING A SOLO PLAYING CHALLENGE IN A HARD AREA ANYWAY????) Now you have challenge to solo there, you should be happy.

Count Feanor

Count Feanor

Krytan Explorer

Join Date: Jun 2005

Hellsing Organization or... RIGHT BEHIND YOU!!

The Royal Priesthood

N/W

Dangit. Stuck at work for another 3 hours. Can't wait to play and see the update.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Attribute Points

* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost. In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf!

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Cobalt
In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf! Has anyone tried to adjust their points outside of a town? If this IS the case (that you can't do it outside anymore), this is a BIG nerf.

XenophonTheElder

Ascalonian Squire

Join Date: May 2005

Mo/N

Quote:
Originally Posted by Jetdoc
Has anyone tried to adjust their points outside of a town? If this IS the case (that you can't do it outside anymore), this is a BIG nerf. I have tried it. And you can no longer adjust your attributes outside a town.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Imp
I love the cost to join the guild now, it will stop the game from being populated from billions of useless friend guilds that no one plays. The cost is only 100g, so it will in no way stop 3 or 4 people of RL friends from forming a guild. Why would you want to stop that? Its fun to have friends (which many preteen computer gamers don't really seem to understand). However, the cost WILL stop random invite spamming, which is quite a nice idea. Its a low enough cost to not bother serious invites, but enough to stop spammers. I'm happy with it.

cgobelman

Ascalonian Squire

Join Date: Jul 2005

ETC

Mo/E

Quote:
Originally Posted by Cobalt
In a town or outpost so no more on the fly adjustments outside of towns and outposts? Thats NOT a good thing it is another nerf! Geez, what a lame complaint! You now have the ability to rebuild your character at will with no cost involved, and you complain because you can't do it on the fly while exploring? Grow up! It's not a nerf.

From a player's POV, this is a great modification. However, from an RPG POV, it doesn't really make sense. There should be some cost to re-building your character. In real life, you don't spend a significant amount of time learning a profession and then up and change careers without some cost (e.g., starting from the bottom and having to earn your way up again).

Again, from a player's POV this is a great change because you no longer have to build up the refund bank anymore.

I haven't played the new areas yet, but from the sound of it (ignoring the spoiled brats who will complain about anything), it looks well worth the wait!

Vrill

Pre-Searing Cadet

Join Date: Aug 2005

N/E

I love the new attribute point changes, I can change my warrior from a sword to a runner template and max out tactics for example without gimping myself.

Can change from Axes to Swords to Hammers ... that's great.

Well I could use some more room for armor.