Anet thumbs up on SF but UW nerf?

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

The ONLY good thing about this nerf is it'll be that many less whiners, criers, snifflers, pissers, moaners and kill a little of the neo-nazi "play how I think you should play attitude"

I'll just bring unyielding aura instead of a real resurrect spell from now on. Hopefully I'll get the pleasure of yanking the plug on one of you whiners right when you're going to pick up that rare weapon you're drooling over....

That or I'll be the one masquerading as a healer when in fact I'm smiting. *devil grin*

Yes, I am a vengeful monk...

Santosh

Academy Page

Join Date: May 2005

Cult Unseen

Mo/E

I'm a monk and I like the UW change.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Witchblade
agreed ... and know they ruined all trade system
Green perfect crap...
you should really do some research b/c half of your post are completely wrong.

can't get ecto b/c you can't solo well guess what drops will be increased now that you can't so it will balance out. reason drops are nerfed in the first place was b/c of soloing so you can blame yourself for the drop nerfs.

green items are not going to mess up trades because there will be only 1 of that unique on the entire server. so how does 1 weapon 1 person on the entire server can have mess up all the other trades?

why don't you try playing in the new environment instead of complaining so much

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Some one figured out how to put a person on the Moon, some one figured out how to make a monk be able to solo the UW...some one will figure another solution to this. I bet anything the GW's developers just love reading threads like these.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

With the buffs to drops in other areas, I imagine ectos drop more in UW now to compensate for the lack of solod ecto floating around

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by theVariable
You don't need ecto. It's intended to be a gold sink. It allows you armor that's simply a status symbol. So now that people have more of an equal opportunity to get it, everything is fine.
Lol, people allready had: everyone could use that monk build, so what was the problem at all? Personally I dont care about the stuff dropped in UW, or in the Sorrows Furnace update. There is no UBER gear in this game, everything allready is capped at a (very low) level. Why bother at all to find more and more of the same? The fun is to explore and find ways to go around without party. If Anet objects that they better ask kindly 1/3 of the players to leave as well... Because thats simply what we want: to solo!

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Fantus
rant

Congratulations to all whiners and "UW isn't meant to be soloed" trolls. You failed to name a single good reason why solo playing even a hard area like UW isn't a legit way to play this game, but you won! It doesn't change the fact that it's utterly lame to force your preferred way of gaming upon others since a game like GW should have a place for all kinds of gameplay from PvP to team PvE to solo PvE (I am actually enjoying all of those). I am quite disappointed of ANet that they listened to guys like you. I hope next time they nerf an aspect of the game YOU liked. Expect me to laugh at you, then, too.

/rant

The rest of the updated rocked, though....
It may be the fact that solo monks were getting 8x the loot and selling it faster then anyone else which was part of the inflation problem and did it for a they way it was having an effect as well as having a large majority of players behind this. I strongly feel that people complaining was not the sole reason for the change (but fuel for the change).

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by Witchblade
No my prob isnt that, actually..

But ppl that want ectos, that s their right, u ll agree ....
Thay cut the only way to get some
Hopefully, i have enough in stash....
But it may increase ebay selling etc to get some...
if you need to go to ebay to buy items, you actually really need to get outdoors and smell the fresh air.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

Quote:
Originally Posted by Fantus
rant

Congratulations to all whiners and "UW isn't meant to be soloed" trolls. You failed to name a single good reason why solo playing even a hard area like UW isn't a legit way to play this game, but you won! It doesn't change the fact that it's utterly lame to force your preferred way of gaming upon others since a game like GW should have a place for all kinds of gameplay from PvP to team PvE to solo PvE (I am actually enjoying all of those). I am quite disappointed of ANet that they listened to guys like you. I hope next time they nerf an aspect of the game YOU liked. Expect me to laugh at you, then, too.

/rant

The rest of the updated rocked, though....
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.

What you've basically said there, is "I was one of several people who exploited a build, and now it's been corrected, I'm pissed off. Rest of the update rocked though"

There is nothing illegitimate about soloing monks. It was a clever build, and for a while, it worked. But let's face it, it's hardly fair and doesn't promote balance and teamplay, does it? Just a glance at ToA pre-nerf is enough to validate this. 20 groups all screaming for monks, monks actually charging to go into groups, other just ignoring all cries for help and coming away with enough gold and ectos to get their FoW armour in a very short time.

Not exactly fair, is it?

Now, it's a more balanced game in the UW. Everyone has the same opportunity, and smite monks with the experience and builds would do well in small teams with a mix of classes. (Oh, but that doesn't get as much ecto as before, does it? Shame!)

And while rangers seem to still be the class of choice to visit UW now, you still need at least 3 or 4 in a group, and even then, they need to know what they're doing, particularly since the QZ re-adjustment.

Boofhead

Frost Gate Guardian

Join Date: Aug 2005

Black Rose Gaming

spellbreaker ftw?

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

I see no reason for people to be whinning this soon after an update, we got what we wanted and more

Be happy they did not just shut down UW... it could have been worse

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

Quote:
Originally Posted by Audhumla
With the buffs to drops in other areas, I imagine ectos drop more in UW now to compensate for the lack of solod ecto floating around
I'm assuming this as well. The Game Updates page says "drops were increased in large maps", and your 'map' can't really get much larger than UW or Fissure.

legandry

legandry

Academy Page

Join Date: Aug 2005

Houston, Tejas

Morbidly Obese Terror Squad

E/Mo

Unfortunently, this update has removed the best way for ecto to be produced, which was UW soloing with enchant-heavy builds (Mo/W, E/Mo, etc).

Now, the only ways that ecto is produced are through groups, whether they be guild/friend groups (usually intelligent), trappers (usually semi-intelligent, but you must have a specific character), or PuGs (usually including 1 to 3 retards to either take the quest at the beginning or are otherwise counter-productive and end up not getting very far before people start dropping).

As for the economy, ecto had just dropped to about 8k the night before the update, after dropping from a 14k or so economy before the UW solo builds got out. Shards have stayed relatively stable, from 3k to 4.5k constantly. After this update, the majority of ecto production will be stopped, thus the prices will again rise to over 10k (this is speculation, as nobody can predict the future 100% accurately, and who knows what secrets the new trader market holds?).

I see a few possible results that could come about. The first is that a new UW solo build will come out (though I am not so sure that people would so swift to give online guides detailing every nuance of their build). This would likely have a similar effect as the previous UW solo builds had, causing the price of ecto to drop back to the 8k range.

The second possibility is that ecto drop will be increased so that an 8-man group that plays for an hour will get a reasonable number of ecto drops. In my opinion, this is the best solution, and I think that ANet might have already done this, though I have not been to the UW enough since the update to confirm or refute it.

The third possibility is that nothing will happen, and the economy will go back to 12k or more an ecto. This will be even worse now that the green items have been introduced, as they will cause devaluing of gold.

I fail to find what the "problem" is with soloing, but if ANet want to discourage people from soloing, they ought to do what Diablo II did - increase drop rates in groups. I know that a large part of the GW community is in favor of this, and I cannot see anything wrong with it, as there is currently nowhere near enough loot per kill to split 8 ways.

Just my 2 cents, take it as you want

P.S. If you feel the need to flame me, please do it in a reasonable and educated manner, preferably by submitting an argument against one I made. I am sure that even a person with no education over the middle school level knows how little calling someone a n00b does. The pen is mightier that the sword.

Priest_Ezekiel

Ascalonian Squire

Join Date: Jul 2005

State of Iowa

Looking for a guild

Mo/E

This Invisi-Monk completely trashed the guild I was in. Been with the people almost since the beginning of the game and when news spread of this Invisi-Monk...my old friends changed their monks to be smiters and those that didn't have a monk quickly created them. I would log on and people would be farming all day. If I suggested we go somewhere to try and get some good items as a team I would hear..." Nah, farming is 1 person killing all. The drops are better if your by yourself. " It took the team element out of playing the game. What am I to do? follow in their footsteps? I had a monk and I tried the griffon runs for awhile but I stopped LONG ago because it was making me selfish and thats all I wanted to do. It's rewarding to go out with your friends and chop up monsters..exploring and seeking the great items for yourself and friends. Soloing just ruins it all. I quit that guild and it's a shame because they were good people and fun to be around until the Invisi-Monk syndrome struck

DergeDraconis

Frost Gate Guardian

Join Date: Jun 2005

Pennsylvania

Arkangels [ARK]

I think the solo builds were very creative, I had one so I'm not on the outside looking in, this affects me just as much as you. You have to see that the UW was not ment for one person, this is a high level area ment to be challenging, not ran through like a normal map.

The same applies to FoW Armor, if everyone has it then they might as well not have it at all because it defeats the purpose, only a few ppl should be able to obtain it since its made with 2 of the rarest/most expensive items in the game. However do to this rampant farming, which I too am guilty, which has ruined the WOW! effect that this armor 'SHOULD' have, but dosen't. It should be impossible to obtain even for the hardest of hardcore.

For that reason, I'm sure they will not raise the drop rates of Ecto, but drop rates for items in general are greater in a group of 'people' than in a group of henchmen FYI.

I've read here also that the Green Items are set to drop from bosses in pre determined locations, so they can be obtained by anyone who has a group and a need.

I really think everyone made too big of a deal out of this whole solo monk being "nerfed" if anything it was FIXED to function as originally intended.

Dust off the Heal Other, Healing Breeze, Rebirth, etc. and post Monk LFG and you wont have a problem finding a group, use caution and you'll be back in the farming game in no time with a new role and a new respect for your Monk.

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Quote:
Originally Posted by Mugon M. Musashi
Anet creates gold sinks
then Anet prevents people from farming

one word : hypocrisy
Not really.

Gold sinks to equalize the cash supply of the haves and the have nots. IoW's those that got rich before all the farming nerfs with those that tried to keep up post nerf.

Then "adjustments" to farming so that people actually focus on the real aspects of the game rather than melting their brains with repetitive tedium.

I enjoy all of the changes made so far (except for the healing seed/shatter hex changes).

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by trelloskilos
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.

What you've basically said there, is "I was one of several people who exploited a build, and now it's been corrected, I'm pissed off. Rest of the update rocked though"

There is nothing illegitimate about soloing monks. It was a clever build, and for a while, it worked. But let's face it, it's hardly fair and doesn't promote balance and teamplay, does it? Just a glance at ToA pre-nerf is enough to validate this. 20 groups all screaming for monks, monks actually charging to go into groups, other just ignoring all cries for help and coming away with enough gold and ectos to get their FoW armour in a very short time.

Not exactly fair, is it?

Now, it's a more balanced game in the UW. Everyone has the same opportunity, and smite monks with the experience and builds would do well in small teams with a mix of classes. (Oh, but that doesn't get as much ecto as before, does it? Shame!)

And while rangers seem to still be the class of choice to visit UW now, you still need at least 3 or 4 in a group, and even then, they need to know what they're doing, particularly since the QZ re-adjustment.
First of all, can we please agree on the fact that the solo monk is not an "exploit build", since there certainly were no software bugs being exploited.

Second, it's true that solo monks didn't exactly "promote teamplay". My main point was, why does EVERYTHING have to promote teamplay and why do we have to nerf everything that - god forbid - is actually enjoyable without having a full group around? I LOVE teamplay. As a matter of fact we do guild runs every evening. But sometimes I liked to go out solo as well, and thus enjoying the game from a different angle. Many people on this forum behave like playing GW solo is some sort of high treason. Why is that so? Can't you guys accept that sometimes some people just WANT to play solo for 30 minutes? Most times I played solo when my guildies weren't there. I don't enjoy playing in PUGs much, especially not with my monk (yes, she DID get badly harassed by people who obviously had no clue about playing a monk). Does that make me evil? Yes, I collected some Ecto for my fissure armor. In all that time I did UW soloing I brought - *gasp* - a stunning 25 Ectos home (as you can see I didn't even do UW soloing very often). Does that make me evil? I also brought 4 or 5 storm bows home, one I gave to my ranger, the others to my guildies. Does that make me evil? My monk is as old as the game. She existed long before the solo monk build was invented. She likes switiching between different tasks, being a healer monk here and a (solo) smiter monk there. Does the wish to sometimes play my monk in other ways than staring on people's health bars (I did that around 350 of the 450 hours of my monk's lifespan) make me evil? Why were people here so obsessed with taking a part of my fun with GW away? DID THE FACT THAT I PLAYED UW SOLO FOR A SMALL AMOUNT OF TIME EVER HURT ANYONE??? If yes, in what way? I am really curious, because I just don't get it. To me, writing "UW isn't meant to be soloed" is just as stupid and immature as "Nobody should drive a BMW".

Monk players charging for their services are idiots. But it's hardly the failure of the solo monk players, right? You can see this kind of crap in most high level zones, such as Thunderhead Keep. People didn't solo that area much, right? I fail to see why keeping monks from soloing UW would improve the situation of
PUGs looking for monks much. Some of the solo monk players are not really experienced party monks anyway. Others will just go farming elsewhere.

And no, I didn't get 8 times the loot, either. At least not in the same amount of time because obviously a full group can take down the critters much faster than my solo monk ever could...

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Fantus
First of all, can we please agree on the fact that the solo monk is not an "exploit build", since there certainly were no software bugs being exploited.

Second, it's true that solo monks didn't exactly "promote teamplay". My main point was, why does EVERYTHING have to promote teamplay and why do we have to nerf everything that - god forbid - is actually enjoyable without having a full group around? I LOVE teamplay. As a matter of fact we do guild runs every evening. But sometimes I liked to go out solo as well, and thus enjoying the game from a different angle. Many people on this forum behave like playing GW solo is some sort of high treason. Why is that so? Can't you guys accept that sometimes some people just WANT to play solo for 30 minutes? Most times I played solo when my guildies weren't there. I don't enjoy playing in PUGs much, especially not with my monk (yes, she DID get badly harassed by people who obviously had no clue about playing a monk). Does that make me evil? Yes, I collected some Ecto for my fissure armor. In all that time I did UW soloing I brought - *gasp* - a stunning 25 Ectos home (as you can see I didn't even do UW soloing very often). Does that make me evil? I also brought 4 or 5 storm bows home, one I gave to my ranger, the others to my guildies. Does that make me evil? My monk is as old as the game. She existed long before the solo monk build was invented. She likes switiching between different tasks, being a healer monk here and a (solo) smiter monk there. Does the wish to sometimes play my monk in other ways than staring on people's health bars (I did that around 350 of the 450 hours of my monk's lifespan) make me evil? Why were people here so obsessed with taking a part of my fun with GW away? DID THE FACT THAT I PLAYED UW SOLO FOR A SMALL AMOUNT OF TIME EVER HURT ANYONE??? If yes, in what way? I am really curious, because I just don't get it. To me, writing "UW isn't meant to be soloed" is just as stupid and immature as "Nobody should drive a BMW".

Monk players charging for their services are idiots. But it's hardly the failure of the solo monk players, right? You can see this kind of crap in most high level zones, such as Thunderhead Keep. People didn't solo that area much, right? I fail to see why keeping monks from soloing UW would improve the situation of
PUGs looking for monks much. Some of the solo monk players are not really experienced party monks anyway. Others will just go farming elsewhere.

And no, I didn't get 8 times the loot, either. At least not in the same amount of time because obviously a full group can take down the critters much faster than my solo monk ever could...
Gotta love it when someone actualy speaks the truth!

/Seconded

EAT U ALIVE

Banned

Join Date: Jul 2005

LBS running academy

W/Mo

The UW Nerf, that was the only thing that i did not like in the new update. I was very mad when i found out, it was my favorite farming place and now u can't solo it. Im not really a whiner, i just do not get why they had to do that. I meen you can't solo many places anymore so now you have to get a group that lowers you chance in getting a good item. I dont see what is wrong with soloing the uw. It's just a farming spot, it's not cheating, or doing anything to mess up the game. Am i right? Is anyone else mad about this nerf?

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

although i do not agree with them for nerfing the Monk builds because of whiners, i have to say this game is not for soloing

the only reason they nerfed it is because of people crying about it.

WetWookie

WetWookie

Academy Page

Join Date: May 2005

They increased the drops in UW. That is hardly a nerf. They just made it impossible to exploit.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by salja Wachi
i have to say this game is not for soloing
I am still not aware where exactly on the game package this is written....

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

it's still possible to solo UW...you just have to adjust your build slightly

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

It would be nice if Anet just came out and said their position on it. Every time one of the reps is asked about it they dodge the question, or use some lame preset PR response that doesn't really answer the question.

If they actually SAY that they don't want solo farming, then that's fine with me, but they're not even owning up to that much.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Fantus
I am still not aware where exactly on the game package this is written....

it does not have to be written. it should be as obvious as the nose on your face.

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

It's not a nerf, it's dynamic PvE. After all, soloing is about challenging yourself and coming up with uber-builds. Trying to get loads of items is something quite different, it's farming.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Originally Posted by salja Wachi
it does not have to be written. it should be as obvious as the nose on your face.
Then why does anet have this in their FAQ?

"You can choose to join in competitive missions and receive acclaim for winning against other gamers, or you can reap the rewards of solo adventures or cooperative team missions with an entirely different set of challenges."

If anet doesn't want people to solo the UW they should put in a minimum party size...

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

aner has repeatedly said that they will take away the need for farmong. they have done so.

Bugeater

Frost Gate Guardian

Join Date: Jun 2005

looking for a guild

Quote:
Originally Posted by trelloskilos
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.
LOL very funny. While I disagree with most of what you say, I totally agree with this. People are making too much of a big deal about a very little thing.

I don't agree that "people shouldn't be able to solo the UW", but I do believe that the UW is supposed to be one of the hardest areas of the game. When many people can solo it without a ton of skill and effort, then it stops being incredibly challenging. This update just made it more challenging again. There are certain players who enjoy the challenge of soloing the difficult areas (I happen to be one of them). It was never about the ectos and the money - when I want that, 2-man teams are way better.

I'm not going to get my panties in a bunch because of this update. I am going to roll my eyes at everyone whining about the "nerfs" as much as those whining about the solo farmers. I am going to continue to solo the UW, and when I get to the point where it's not hard anymore, I'll welcome an update to renew the challenge. Maybe I'll take a crack at soloing Sorrows Furnace (though by the ease of completing it with only henchies, I'm not too sure).

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by warban
Im Sorry the word your looking for is Buffed Not nerfed .
My first thought exactly.

Oni No Arashi

Frost Gate Guardian

Join Date: Apr 2005

Puget Sound area, WA State

KnightMare Brigade [KB]

E/R

Heh, I don't see a nerf. It didn't get easier.

They buffed UW, and I'm glad about it.

Someone will figure out a new build... eventually. Consider it a challange. How can I fix my build to solo UW again.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I think when they meant by solo, implied henchmen (which was removed from FoW/Uw).

Jhyphi

Academy Page

Join Date: Aug 2005

R/Me

Isn't this not considered a nerf? Isn't it a beef-up or something of that nature?

I always thought nerf was making things easier/weaker. Now it seems people use it to complain about their farming habits being changed.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I've never farmed... probably never will... And it's not possible that there has ever been a NEED for farming, or even farmong. If there was a need, how could it be possible that I've played through the game, end-game with 2 chars, ascended with another 2, 400 hours in PvE with every quest done, max dmg w/ mods on my main characters, all the elites I need, several superiors owned and many unlocked, good PvP set up, max armor... and I've never farmed.

What there is, is a DESIRE to farm. Big difference. As somebody who never farms and has no interest in it, and from someone who never participates in the open market yet consistently is doing max dmg for my class, I feel I speak with a good deal of impartiality on this. There is no problem for farming. It's a desire. One doesn't need to do it, I never did. One doesn't need to buy from farmers, I never did (except that my guild bought a celestial sigil for which each officer pitched in 10K, but that's not really farming). And so if it's totally unnecessary and has no effect on those who don't wish to participate (I have never been scammed or gouged for a "godly" item) then how is it a bad thing if people can farm?

I've never been able to understand why a 105/55 monk is condemned for going into the UW alone... It's not like I'm going to get less shards or ectos when I pay tribute because some monk already took them all. I support Anet in all dev decisions, because they are at once baby and bathwater. But as a company that provides a service (disguised perhaps as a product) they are bound to their followers. So really, nothing can be blamed on Anet, they're trying to do the best job they can (out of their own pockets... I'm certainly not giving them any more money until I get Chapter 2). Why did people get so pissed off about the UW solo farmers? or solo farmers in any zone? Despite making an honest effort, I don't see how it could possibly affect anyone other than the farmer...

Compare the dmg an efficient farmer (OP is obviously a farmer, how much do you make in an hour?) does to the economy to an efficient botting company... or to someone who buys from a botter. 20 US dollars is about... on average... 3 hours work at a low paying job. So someone can make about 100,000 gold in 3 hours time by grinding away at cheeseburgers or grinding away at a cash register... EAT U AlIVE, can you make 100,000 gold in 3 hours? Can any farmer make this kind of cash??? Solo farmers are not a problem. And this is not defending myself or anything I have an interest in, this is just objective thinking.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

This is the opposite of nerf to everyone except for soloing monks. To them this is a nerf of their all so precious cookie cutter builds. To all those who don't actually exploit the "drawback" of superior runes (which can now be argued as an advantage to some builds by decreasing health and increasing stats, not only monks). UW has actually gained some more challenge and in my opinion truly become harder than all of FoW, prior to the update a good prot monk and a good tank could carry the group to Chaos Plane, now you have to be more coordinated than anything, especially in a pug. The drops have also gone up drastically, ectos galore in later parts of UW and even some of the parts previously lacking ecto

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

Quote:
Originally Posted by salja Wachi
it does not have to be written. it should be as obvious as the nose on your face.
Why should it be obvious? It's a Role Playing Game. It might be a MMORPG, but it is STILL a Role Playing Game. And, in your divine wisdom in thinking that it is not meant for soloing and that it should be as plain as the nose on my face, explain this to me;

The very first part of this non-solo RPG, this miracle of modern Computers, is STRICTLY a SOLO affair. How many times have you joined up with other players in Pre-Searing?? I can count the number of times I have on one hand. Actually, I don't even need that one hand, because I have never done it. It is NOT required. If it is required for you, then you are, by ANET's very own definition, not living up to their standards as a gamer. Since their main point of this game is SKILL. If you don't have the skill to turn that easy place (pre-searing) into a solo affair, then you should not be playing this game. And, as for the other places that people like to solo, more power to them, if they can figure out the right combination of skills to do so.

Once ANET starts nerfing certain areas and certain skills, then they are going against their very beliefs in the first place, posing the question.......If this isn't a game that you should be able to play on your SOLO merits, as well as a group, then what EXACTLY is the game?? Oh, and as for constantly nerfing/booming skills.....Does new and improved mean that the whole time we were playing OLD AND INFERIOR? I think not. I think that ANET has a VISION, they just haven't figured out exactly what that VISION is YET.

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

Quote:
Originally Posted by john little
It's not a nerf, it's dynamic PvE. After all, soloing is about challenging yourself and coming up with uber-builds. Trying to get loads of items is something quite different, it's farming.

Then, to go by your very own logic, IT IS A NERF. I challenged myself to come up with an exclusive build that I could solo with. ANET nerfed the very skills that I was using. They didn't increase the difficulty, at first, of the areas I was trying the build in, they NERFED the skills. The very definition, or one as close as possible to a word that doesn't truly exhist, of NERF is to take something down a notch, or simply reduce the ability of that certain thing/skill/ability/idea/etc. So, YES, they did NERF.

Limiting our abilities with skills that we were accustomed to using is quite annoying, and if you do not agree with that, then you must have Godlike infinite patience.

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

I dont farm much unless i need something specific.

reason being, i find enough doing normal missions and quests and explorations to get everything i need. One day ill probably come across a weapon or two that will get me a lot of money, and if i wasted hours about hours of farming and not made that much.. i'd be pissed.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Fantus
I am still not aware where exactly on the game package this is written....
Where it says "multi-player" and "online". You don't go out of your way to make an online solo game... the info on the box about playing solo is because they added henchies...

Quit whining.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Different people express different wants, so you posters who are self-appointed omniscients should rest your fingers a bit, because even YOU can't change people's opinions. Personal preference is thrown out the window when A.net so stubbornly, yet steadily, makes Guild Wars into the game they wanted it to be.