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Originally Posted by trelloskilos
It's rumoured that the Droknar's merchants are now stocking non-bunching panties. Maybe you should get some.
What you've basically said there, is "I was one of several people who exploited a build, and now it's been corrected, I'm pissed off. Rest of the update rocked though"
There is nothing illegitimate about soloing monks. It was a clever build, and for a while, it worked. But let's face it, it's hardly fair and doesn't promote balance and teamplay, does it? Just a glance at ToA pre-nerf is enough to validate this. 20 groups all screaming for monks, monks actually charging to go into groups, other just ignoring all cries for help and coming away with enough gold and ectos to get their FoW armour in a very short time.
Not exactly fair, is it?
Now, it's a more balanced game in the UW. Everyone has the same opportunity, and smite monks with the experience and builds would do well in small teams with a mix of classes. (Oh, but that doesn't get as much ecto as before, does it? Shame!)
And while rangers seem to still be the class of choice to visit UW now, you still need at least 3 or 4 in a group, and even then, they need to know what they're doing, particularly since the QZ re-adjustment.
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First of all, can we please agree on the fact that the solo monk is not an "exploit build", since there certainly were no software bugs being exploited.
Second, it's true that solo monks didn't exactly "promote teamplay". My main point was, why does EVERYTHING have to promote teamplay and why do we have to nerf everything that - god forbid - is actually enjoyable without having a full group around? I LOVE teamplay. As a matter of fact we do guild runs every evening. But sometimes I liked to go out solo as well, and thus enjoying the game from a different angle. Many people on this forum behave like playing GW solo is some sort of high treason. Why is that so? Can't you guys accept that sometimes some people just WANT to play solo for 30 minutes? Most times I played solo when my guildies weren't there. I don't enjoy playing in PUGs much, especially not with my monk (yes, she DID get badly harassed by people who obviously had no clue about playing a monk). Does that make me evil? Yes, I collected some Ecto for my fissure armor. In all that time I did UW soloing I brought - *gasp* - a stunning 25 Ectos home (as you can see I didn't even do UW soloing very often). Does that make me evil? I also brought 4 or 5 storm bows home, one I gave to my ranger, the others to my guildies. Does that make me evil? My monk is as old as the game. She existed long before the solo monk build was invented. She likes switiching between different tasks, being a healer monk here and a (solo) smiter monk there. Does the wish to sometimes play my monk in other ways than staring on people's health bars (I did that around 350 of the 450 hours of my monk's lifespan) make me evil? Why were people here so obsessed with taking a part of my fun with GW away? DID THE FACT THAT I PLAYED UW SOLO FOR A SMALL AMOUNT OF TIME EVER HURT ANYONE??? If yes, in what way? I am really curious, because I just don't get it. To me, writing "UW isn't meant to be soloed" is just as stupid and immature as "Nobody should drive a BMW".
Monk players charging for their services are idiots. But it's hardly the failure of the solo monk players, right? You can see this kind of crap in most high level zones, such as Thunderhead Keep. People didn't solo that area much, right? I fail to see why keeping monks from soloing UW would improve the situation of
PUGs looking for monks much. Some of the solo monk players are not really experienced party monks anyway. Others will just go farming elsewhere.
And no, I didn't get 8 times the loot, either. At least not in the same amount of time because obviously a full group can take down the critters much faster than my solo monk ever could...