Anet thumbs up on SF but UW nerf?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I'm just surprised we don't get prevented from leaving an outpost while solo....

"You cannot leave the outpost because the world is too dangerous for solo adventurers"

"You cannot enter this mission because you have not formed a party"

"You must return to town because all of your party members have left"

.... wouldn't surprise me.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Actually in many, many, MMORPGS, elite players solo.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Enigmatics
Actually in many, many, MMORPGS, elite players solo.
That's wonderful, but Guild Wars isn't one of those MMORPGs, and isn't designed to be.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Algren Cole
it's still possible to solo UW...you just have to adjust your build slightly
you people act like you have never heard of spell breaker

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Basicly I see GW programmers are doing a really great job in creating a fantastic atmospheric game environment. At the other hand the game devellopers hardly seem to know the basics of an RPG based game. Sure they know about PvP, the BW background is prominent there. Also they learned about the mistakes in D2. But they never were a DM in a paper and pen table rpg.

A DM knows that his players like to be rewareded. He also knows that when he gives away a super sword it will cause balancing problems in the next game sessions... And an experienced player is perfectly aware of the fact that his well deserved sword sooner or later will be consumed by the rust monster

The lesson is easy: Give players what they like, even if it is by playing solo. but let the items be temporary. Those are rpg basics... It urges to continue playing endlessly to find those things you like, and even if there is that one and only ruling sword, the game wont be out of balance: because it will get broken once. It only needs such a little change of policy to make everybody happy

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

What i d say...
Anet kills the PvE part of their product now that it is launched...
No more economy, trade, farming, nothing to do...
They dont seem to care, since most of PvE players will play more pvp from now on ..
Thats how u kill PvE easily..removing all concept of Rarity

Look at the trades now... GREEN...GREEN ... GREEN
U can get rid of all white, blue and purple items and almost every rares

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Huh, guess the price of that -50 item is gonna go down now....

Sorry to the people who lost the ability to solo. This change doesnt bug me any, I dont want Fissure armor =)

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Witchblade
What i d say...
Anet kills the PvE part of their product now that it is launched...
No more economy, trade, farming, nothing to do...
They dont seem to care, since most of PvE players will play more pvp from now on ..
Thats how u kill PvE easily..removing all concept of Rarity

Look at the trades now... GREEN...GREEN ... GREEN
U can get rid of all white, blue and purple items and almost every rares
You could do this before anyway, so whats your point? Most things couldn't be sold in any worthwhile amount of time, so it hasn't changed at all.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

gee, I guess its perfectly natural to solo the hardest part of the games, where you are supposed to have 8 people.

EAT U ALIVE

Banned

Join Date: Jul 2005

LBS running academy

W/Mo

I hope that new uw/solo build comes out soon.. only been to the UW once since it has been changed.. maybe i'll give it another chance... unless of course the new build comes out.

GWplayer745

Academy Page

Join Date: Sep 2005

Quite frankly, I don't see in any way, how people can say that UW soloing has been nerfed. I strongly agree that it has simply been beefed up.

Yes, I too, was also a bit crestfallen when I went to the UW after the September 7th update, and found the addition of Dying Nightmares that would strip enchantments (using the skill 'Rend Enchantments'.) But honestly, can you call that a nerf? It only took me several trips to the UW and about 5 platinum to work out a strategy. And that's all it took me...with no changing of the skills I previously used.

Anyway, it is still entirely possible to solo the UW. Really, I'm just shocked at people who say stuff like "UW solo has been nerfed!!!!ANet is ruining our gaming experience!!!" only because they are too lazy to think about a new set of skills that would allow them to continue soloing UW. (bah, people get into a routine...get accustomed to certain things...don't like changes, and when change happens, they whine...)

So in all honesty, if you're not up to the challenge of trying to whip out a new set of skills. i don't know what to say. UW and areas around Sorrow's Furnace/Deldrimor War Camp are very much soloable. Although I do have a different set of skills when I want to solo the areas around SF and Deldrimor War Camp. (Yes, despite how impossible it may seem, it IS possible to solo those areas.)

On a sidenote, I've noticed that the people in Deldrimor War Camp generally have nasty attitudes when they find out you're a 105 or 55 build. They instantly say "dude don't tell me you're a 55 build lol. that stuff doesn't work out here...KICK" Likewise, it seems as though solo monks have lost respect in ToA as well, as people believe the UW to be impossible to solo and think that 55 or 105 monks are useless. (has anyone else noticed this?) Well, I guess the only way people will start to respect the 55 and/or 105 monk builds again, in both ToA and Deldrimor War Camp, will be if people see proof that it is [still] possible to solo UW/SF. perhaps a video? Yes?

Well, that's just my opinion. I'd love to hear what you guys think on the subject.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

I just owned UW. until my comp crashed. But still, its possible =)

edit: solo monk, i mean

edit 2: and i dont care about the respect that 55 monks used to have. screw them, they wont get my monk for healing on the other stuff. oh yeah, with a few tricks you can knock that health down a bit more.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

You could always move to Nebraska

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Yamat
Where it says "multi-player" and "online". You don't go out of your way to make an online solo game... the info on the box about playing solo is because they added henchies...

Quit whining.
"multi-player" means that the same gameworld is inhabited by many players at the same time

"online" means that the game is played on a remote server and not on your personal PC

So from where exactly do you guys deduce that it's totally unthinkable to play solo in an online MMORPG world??? All you guys do is project your personal preference of playing the game on others and say "because I want to play the game this way, everyone has". Which is pathetic.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Underworld is not unsoloable. This argument is invalid. The challenge has risen significantly, and will accomodate those who supposedly played solo for the enjoyment of it. It's entirely possible... try taking a swing at one of the new creatures. They have about 100 hp...

And it's always more fun to bring a friend along. If you guys are looking for efficiency then yes, it was lessened. But true soloers don't solo strictly for money income over time

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

solo, schmolo.
as far as i can tell the uw drops have been nerfed for the uw solo monk.
i mean, uw drops have always been rather poor lately (don't even want to talk about clearing the spawning pools and getting 1 glob drop for the party), but now incredibly they may have gotten even worse.
soloing the smites - if you're lucky, 1 glob, & some blah purple item and no shiverpeaks chest.
2 man (solo w/ nuker) doing smites - 1 glob for the run
8 man (full exp party) doing 3 quests and smites - 1 glob entire run, lol it was sad
(btw, except for the solo cases, none of the above globs dropped for me)

now i haven't done enough runs to say whether you consistently get 1 glob per run always, or whether after 5 runs i might get 3-4 globs, but it seems very much like the drops are nil. i've talked to several other solo monks and they say they receive only 1 glob per run if they're lucky. sadly, the new nightmares drop better than the aaxtes.

i don't know if it's random, but it seems like the nightmares are more likely to spawn immediately when bulls are aggro'd when you're solo versus when you're in a party of 2+ they spawn after the bulls are dead.

i'm also pretty impressed by how cleverly the devs and artists placed the new nightmares to make them look like lagging coldfires on the radar. i had always used to ignore those sudden red pops from colds not being where they were supposed to be lol.

in any case, call me a masochist, but i like soloing uw almost as much as i like healing for pugs. it's the challenge that drives me hehe. but if my experience is common for uw farmers than i'd say that anet has effectively killed the motivation for uw glob farming.

Angardel Morthond

Ascalonian Squire

Join Date: Jul 2005

Guild of Dawn

R/E

Quote:
Originally Posted by Lasareth
Underworld is not unsoloable. This argument is invalid. The challenge has risen significantly, and will accomodate those who supposedly played solo for the enjoyment of it. It's entirely possible... try taking a swing at one of the new creatures. They have about 100 hp...

And it's always more fun to bring a friend along. If you guys are looking for efficiency then yes, it was lessened. But true soloers don't solo strictly for money income over time
Indeed, it's still possible.
I tried it yesterday for the first time ever and it worked pretty well.

cloude1080

Ascalonian Squire

Join Date: Jun 2005

Guildless :D

Mo/Me

What I would like Anet to implement is the drops balance system. Some guys in team got all rares and the rest stick with white crap. How far is that ? Also the drops in group must be better than solo. Other than that I dont really care bout solo or group party.

But I really have to say this, as a healing / prot monk in Europe I never gotten past Chaos plane with PuG (most likely some retards take all the quest from first reaper despite other ppl shouting out not to take any quest). I want to explorer UW (if solo is possible then I definitely will) regardless drops. I think that ppl who created solo build / be able to do it should be rewarded with the ability to solo for a price of less drops.

Fissure armor is not a requirement, it's a luxury.

zidane888

zidane888

Core Guru

Join Date: Feb 2005

Seattle WA

[Oops]

W/R

All I have to say is: OooOmpa LooOompa!!

/signed Henry Weinhard's Northwest Trail

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

Quote:
Originally Posted by EAT U ALIVE
I hope that new uw/solo build comes out soon.. only been to the UW once since it has been changed.. maybe i'll give it another chance... unless of course the new build comes out.
New solo build? Comes out?

Oh! What you mean is "I hope someone discovers and posts an update-beating solo monk build so I can copy it and farm UW once again".

Sorry to disappoint, but considering the heavy nerfing on the 105 monks, and the UW in general, I don't think anyone developing any monk builds to tackle the update are likely to post their builds up any time soon.

Also, why wait for someone else to do all the hard work for you? Why not just take a good look at your skills, and try to use your head to come up with something?

Anyway, it's not like UW is no longer soloable. You can still do it even with the "Latest 1337 cookie-cutter build" - It just takes a little more skill than piling into a few ataxes with Prot bond and Aura of Balthazar - So easy even I can do that!

Or better yet, and this might seem like a really odd suggestion....how about...going in with a team! I know. It really sounds absurd and crazy, but you might actually have a bit more fun than just going solo just for a sniff at an ecto.

nudave

Pre-Searing Cadet

Join Date: Jun 2005

West Henrietta, NY

W/Mo

Quote:
Originally Posted by trelloskilos
New solo build? Comes out?

Oh! What you mean is "I hope someone discovers and posts an update-beating solo monk build so I can copy it and farm UW once again".

Sorry to disappoint, but considering the heavy nerfing on the 105 monks, and the UW in general, I don't think anyone developing any monk builds to tackle the update are likely to post their builds up any time soon.

Also, why wait for someone else to do all the hard work for you? Why not just take a good look at your skills, and try to use your head to come up with something?

Anyway, it's not like UW is no longer soloable. You can still do it even with the "Latest 1337 cookie-cutter build" - It just takes a little more skill than piling into a few ataxes with Prot bond and Aura of Balthazar - So easy even I can do that!

Or better yet, and this might seem like a really odd suggestion....how about...going in with a team! I know. It really sounds absurd and crazy, but you might actually have a bit more fun than just going solo just for a sniff at an ecto.

You guys crack me up. Apparently everyone has overlooked the answer to solo'ing of UW. It has been mentioned more than once how to solo the UW now. *GASP* EVEN IN THIS THREAD! *GASP* QUICK! Everyone shut the doors, close the thread, OR even delete it before the word gets out!

*goes to solo the UW* I have more ecto than you, neener!

You're gonna need something stronger than 25HP self destructing shadows to kill us!

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Hey guys, dont tell me you really didnt see this coming. Everyone and their mom knew that enchantment strippers were coming to the UW. Enough said, I wont tell you any secrets.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by nudave
You guys crack me up. Apparently everyone has overlooked the answer to solo'ing of UW. It has been mentioned more than once how to solo the UW now. *GASP* EVEN IN THIS THREAD! *GASP* QUICK! Everyone shut the doors, close the thread, OR even delete it before the word gets out!

*goes to solo the UW* I have more ecto than you, neener!

You're gonna need something stronger than 25HP self destructing shadows to kill us!
I would personally laugh when the Nightmares gain about 10 levels in the next update... now that will be quite funny. What would be even funnier is if they changed them to be 50/50 chance at either a mesmer on or a necro one... "Oh nightmare let me throw on spellbreaker...@#&%... wtf..." *is shattered then degened to hell*

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Posting builds doesn't get them nerfed. Using them does. Since everything about you characters is stored on their servers, they can see it if they wish. Anet gets data on all instances regarding parties, drops, and areas. If they can see that single-person parties are going into UW and getting more than one or two items, and they really don't want the UW to be soloable, they will continue to fix it so it can't be solo'd.

3lite

Frost Gate Guardian

Join Date: Oct 2005

Texas

N/A

Mo/

Quote:
Originally Posted by KaPe
"I however DO wish that Anet take care not to try and remove soloing entirely. "

I don't. Wasn't GW called "cooperative mmorpg" or whatever? Solo hardly counts as cooperative in my dictionary. People want uber solo characters - there are games that allow that.

Well guess what...gw contridicted itself...hmm on the box doesnt it say "join with friends or play solo"

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

This has been asked and asked over and over again! and it's not really
relevant, it's just a way to shout your mouths off in my oppinion!

Quote:
Originally Posted by Support ID: 1869 @ support.guildwars.com

Question
Can you play Guild Wars alone, or do you need to play in a group?
Answer
Guild Wars is created to allow you to play with a group or to play on your own. It's true that some missions would most likely not be
possible with just one player, but with a system of non-player characters called henchmen, you can fill out a group without other players
joining your team. You can also use henchmen to enhance a team of players, if you wish. Simply choose a henchman from any of four
selected professions -- or one of each -- and head out into the mission. You'll find that the henchmen are able players, and contribute
towards the gameplay in meaningful ways.
Let's hope this puts an end to it!