Party members dialog. This would be sweet!

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Quote:
Originally Posted by AeroLion
I agree about an energy bar being added. But, to the OP, please redo your skills. I don't think I've ever seen a more inappropriate skillset.
Troll. The topic is adding the information, not his skills. We don't need your smartass remarks on that.

Anyways, I think this would be a wonderful idea. The UI needs more customization for sure. I already know of ways to *alter* various things that are displayed *evil grin*

/signed.

BunnyMaster

Frost Gate Guardian

Join Date: Mar 2005

Holland

Army of Fairies

R/N

/signed!

Martina

Ascalonian Squire

Join Date: Jun 2005

AoS

E/Mo

Quote:
Originally Posted by zehly
Anyways, I think this would be a wonderful idea. The UI needs more customization for sure. I already know of ways to *alter* various things that are displayed *evil grin*

/signed.
OffTopic: if this "UI" is using XML files for displaying the info it already does, I dont see why it would be that hard to accomplish.

OnTopic: /signed

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Yeah, I'm fricken tired of using ASM and C to do it ><
But let's not borderline things we're NOT supposed to do to get things that we WANT everyone to have.

tkn

Ascalonian Squire

Join Date: Apr 2005

Unwashed Village

R/Mo

I like the idea, but I think it should be an option. None of the characters I play have any need to see other's conditions or energy, cause I can't do much to help with either anyway.

One argument against it could be that it decreases the need for communication within the team. Sadly it's very hard to find a group (I play most with strangers and a couple of friends) that does that, but it's a real joy when you have people communication during a mission.

Still /signed.

Kirbie

Lion's Arch Merchant

Join Date: Mar 2005

looks very neat...
it would be nice if it can be *redesign for more monk friendly*.
i play monk mainly...and i stare at healthbars all the time.
"separated healthbar" means i have to move my mouse "extra distance" to reach healthbar of other ally. furthermore, since there is a gap between each healthbar...there is potential miss-click healing situation.
since healing is very time-critical, miss-click would bring disaster for monk.

idea is solid though

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

/signed on second
/SIGNED ON THE SECOND!
that is an amzing idea...and its not like its anything that will break the game or anything....maybe crowd it...but oh well

SlY_DeMoN

Academy Page

Join Date: Jul 2005

FREAKING SIGNED TO THE MAX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

/signed.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

/signed for second. GREAT IDEA

Black Helll

Black Helll

Academy Page

Join Date: Jun 2005

Unholy Nirvana ( UHN )

N/Mo

/signed

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

I don't like seeing the conditions and hexes. Proper hex and condition stacking is a fairly important part of the game. For PvE only, both those ideas would work well, but the second idea would be pretty bad for PvP.

Yen-lo-wang

Frost Gate Guardian

Join Date: Jun 2005

Team Play First

/signed

Sheer BRILLIANCE!

Eltargrim

Eltargrim

Academy Page

Join Date: Jul 2005

Canada

Trance of Asgard

E/Mo

/signed

Can you say good idea? Customization would be a good thing, though. Being able to toss out certain parts, for example.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

/signed, ideally with a way to choose between the first and second versions.

But! While I support the idea of being able to see teammates' hexes and conditions, I don't think you should be able to pick which one to remove. Removal is good enough as it is; there's no need to destroy the concept of covers.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

Quote:
Originally Posted by Kirbie
looks very neat...
it would be nice if it can be *redesign for more monk friendly*.
i play monk mainly...and i stare at healthbars all the time.
"separated healthbar" means i have to move my mouse "extra distance" to reach healthbar of other ally. furthermore, since there is a gap between each healthbar...there is potential miss-click healing situation.
since healing is very time-critical, miss-click would bring disaster for monk.

idea is solid though
you know you can map on the keypad numbers 1-8 for each party member. When i play my monk i dont use mouse at all. get use to that, youll be a much better healer/monk.

Castanza

Academy Page

Join Date: May 2005

R/N

/signed

Best idea that i've seen in a long time

Willow

Willow

Lion's Arch Merchant

Join Date: May 2005

/signed

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Digitalblast
This shows conditions and enchantments you have underneath your hp and energy bar. The icon to the right of your char name shows the skill you are currently using.

http://members.shaw.ca/mapper3d/Version2Dialog.jpg

This way for monks, you can remove a specific condition/hex from an ally. Also if you dbl click on the hex it should select(target) the foe for you that casted that hex, condition.
This would be a great change, as a ranger is annoying to be casting Troll Ugent on myself only to have a monk waste their energy casting Healing Breeze on me as well.

The energy thing has been requested so many times and I still don't know why A.net haven't implemented it. That and toggle guild capes... I'm still waiting A.net hehe

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

/signed

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

not sure how many internet overhead this will add. (how many more lag)

anyway this would be a good idea if the added lag isn't that significant.

matiasdu

Ascalonian Squire

Join Date: Aug 2005

Buenos Aires, Argentina

Legion Austral [ARG]

/not signed

Proper communication and teamwork can easily fullfill and surpass what is intended by the requested feature. Any feature that detracts from the need of intended and proper interaction between a group is counter-productive to the purpose of guild wars, which is that only those teams with razor sharp teamwork skills can rise to glory. Those who find this as a necesary feature should probably learn to communicate, its not hard.
This would make the use of cookie cutter team builds even more common, since it would lower the minimun skill requirement (of the players) to field them efficiently.

As for those who consider this for pve only, I believe that both teamwork and communication should be every bit as important for the advancement in pve as it is in pvp. MMOs are social interaction games, and ppl should be enticed to communicate as much as possible, the proccess should be the least artificial and automated as it can possibly be, so as those who don't feel necessary to communicate are punished by not being as efficient as they could be.

You want to know when your team mate is gonna run out of energy? know his build as he knows it, learn his tactics and see before hand the moment he hes gonna require help. He should tell you if the enemy is using energy draining.

You want to know when your team mate is hexed or in a condition? Pay attention! Being a monk is not to stare at red bars, this is a begginers tactic. Skilled monks are aware of what the enemy is doing, either by themselves or by proper team communication. In the peak of true "l33tness", as some call it, hexes and conditions don't last a but a mere seconds before being shattered, smited or removed. They ARE visually noticable you know, those black auras?, those weird effects around that guy?

Now, I realize I may seem to be an elitist, but I'm tired of games being "dumbed down". It's depressing and makes them boring.
I like the way it is right now, to say "hey, whatch out, that guy is shattering enchantments!", "Cover me!, I'm out of energy" or "Backfire on me!". If the battles were to become even a bit more silent, more mechanic, a very important part of what makes them enjoyable would fade away.

Now, after reading all that, be free to do as you wish. Just tought I should put another perspective to consider.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

im signed on the first one, not the second. btw, are statuses currently transfered to other user's computers? cus if they arent, and they make it so they will be, i foresee hacks or something coming...

Asgaroth

Pre-Searing Cadet

Join Date: Jun 2005

AoT

N/Mo

/signed

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

:shivers:

/signed


oh hell yeah!

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

does a.net respond to popular demand?

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I love the idea. Especally the energy bar. Teams shouldnt have to ctrl+shift there energy bar just to get ignored from the all of the action going on around them.

For showing conditions and enchantments, Id add a little more to the challenge of it.

-When a player calls a condition/hex, there is an attention getting symbol by thier name.
-Once you selet there name, you can see what they called under your target bar.
-If they call something new, it replaces the last thing they called.
-When a player calls an enchantment on themselves or one they are casting on an ally there is an different attention getting symbol by the name of the person they cast it on.
-Once you selet there name, you can see this enchanment plus any condition/hex that that target has called under your target bar.
-If you call a new enchantment on the same target or the player calls a new one, it replaces the last one called.

I really like your idea.
However, Id hope to keep some of the responesably of getting the proper information out, up to the player.
This could help clear up the space in the team window, add to the challenge of corrdination of team work, but still provide teams with easy information thats high priority or important.

Because covering vital enchantments/hexes that have large recast times is important, I wouldnt say that removing called stuff should be any easier. But the addtional information could help you to react accordingly to the situation.
Maybe in the next expansion, new skills could be added that would allow for specific removal and proper counters for those skills.

Example:

Flu (curses)
For 8-24 seconds Flu is spread to nearby foes. The next hex that would have been removed Flu is removed instead. When Flu ends foe is diseased for 3-15 seconds.
Cost: 15 | Cast: 3 | Recast: 30

Alcaza Bedabra

Academy Page

Join Date: Jul 2005

Jaine's Outpost

Mo/E

flu sounds like Disease.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

version #1
/signed

NilePenguin

NilePenguin

Academy Page

Join Date: Apr 2005

The edge of insanity.

Flying Purple Hippos

Me/

/signed as to the energy bar.
/hellfreakingNO to the millions of icons.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

bump for anet to see.

StiffLaxer18

Ascalonian Squire

Join Date: May 2005

W/Mo

/signed and /signed

Tailon

Tailon

Academy Page

Join Date: Jun 2005

Europe

Frozen Soil [soil]

I've missed this feature ever since I started playing, so /signed indeed.

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

I agree with Matiasdu. This is just dumbing down the game. Having more stats on the screen just create more distraction from the actual actions. Personally, I wish ANet had dispensed with the health bars too and balanced the game without it. As it is, when you're a healer, you end up staring at the team window all the time, as that's the only way to react quickly enough.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

/signed I barely look at my own health/energy bars, I just look at my party window

This'll help with my issues of running out of energy and going 'what happened?'

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

/signed as long as we have an option to turn it off. This would be quite useful for my necro to see if anyone needs an energy boost, but I wouldn't need it for my W/Mo.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Quote:
Originally Posted by Digitalblast
does a.net respond to popular demand?

Actually, yeah, unless it goes against how they want their game to be. If they want to require communication for teammates to know each other's energy and hexes, then they left that info out for a reason.

Draco Hunt

Draco Hunt

Frost Gate Guardian

Join Date: Jul 2005

The Netherlands

Resistance is Painfull[RiP]

A/Me

/signed
Yes this is what we need nice editing BTW

One winged angel

Krytan Explorer

Join Date: Jul 2005

US

W/Mo

/signed

nice Idea, hope anet makes it a reality.

Wolvenbear

Wolvenbear

Ascalonian Squire

Join Date: Aug 2005

GMT -5

GBP

/signed for the energy bars. Save a little time with the ctrl+clicking every 10 seconds...

For the hex/condition icons... I can see where it would be nice. No more worrying if Soandso still has a certain buff. But, make it customizable (can turn off any part of the interface) so I can have only HP/EP if I want.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

dont like the condition and hex stuff, it really lowers the need to communicate. As a team game, I would think that it would be pretty stupid to not have to talk at all. The energy bars are okay I guess, saves you the half a second it would have took to ping your energy bar.