Have you ever heard the myth that only a monk can heal? Lets take a look at something.
Monk - can heal stronger but lacks strong energy recovery.
Ele - Relies on enchantment (renewal, prodigy) and energy storage to keep energy up.
Necro - Relies on soul reaping to keep energy up.
Ok ok, basically looking at this you can see monk is only good healer for GvG or tombs because lets face it death and enchantments aren't a reliable source in those cases.
Now lets look at 4 v 4.. Can you rely on death? no.. Can you rely on enchantments? sure... its a rare feat that one person has strips in 4 v 4 let alone an entire column of them. In this case there is this thing called healing breeze, a well built ele has the infinite energy so just plop this up and call it a cover enchant.
Oh heres a nice ele heal build if you don't beleive me
-Renewal - Hother - Breeze - Orison - Reversal - Aura of Rest - Armor of Earth - Kinetic Armor.
Then Spec 12 heal, 6+4 storage, 10+1 earth, 6 prot. Or less prot more storage or whatnot, I find that spec works the best.
And remember the guy that started this build? his name was "I Am Stupid Taken" well yeah that was me.
AND NOW WE TALK ABOUT PVE!! This is the part that really ticks me off.
Ele - relies on enchants, a cover enchant is overkill to make this build work.
Necro - relies on death, if somethin isn't dying about every 10 seconds there is something wrong with your group...
Monk - with 16 heal and 13 divine they heal for 230 instead of 151, whooptee do, they heal 4 times and they're stuck regaining energy (unless they use a 15/-1 in which case your just stupid don't even bring that up). Also the actual extra heal is a lot of the time overkill, 230 life is half of a normal persons life (health is 455 with a sup vigor and 1 sup rune) and very few monks actually wait until half health to heal cause hell a caster could be dead in the second it takes to cast the heal if they're at half health already.
With that on the table lets compare usefulness - imo - ele is best healer in pve. Modify that build above, basically renewal and a few enchants is the key, and you got an ele healer that can spam cast every heal spell in the book and by the time he reaches 15 energy he fires off renewal and keeps going back to full mana.
Necro - heals for less yes, less overkill heal anyway, but has a significantly faster energy regain than monk. If going heal a nec would have to spec 12 heal 16 soul reaping. Thats 16 energy every time something dies... 16 energy is a lot of energy... energy drain with 10 inspiration only gives you 11 energy (16-5)...
Its funny there is always a million groups looking for monks but a bunch of eles and necros that could go heal. Even when one offers they get turned down because people are just so dense they don't see the positive half.
And as far as a prot monk, I do suggest goin monk for this in pve because divine favor really helps pve wise more than the extra energy since prot is so completely utterly different in pve than pvp.
Hi my name is logic, I'm in your head somewhere beggin to come out but your heads too thick to let me.
Don't even play teh newb card, I spend almost too much time on this game
my /age, "you have played 934 hours and 4 minutes over the past 4 months"
Three times through game, 192k faction mostly from 4 v 4, and 818 faction, and playing every effective build ever thought of will do that.
T

