Quote:
Originally Posted by MSecorsky
Personally, a swordsman that's more finesse than brute would be a nice touch, imo. A three musketeerrian type.
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You know, they were called musketeers because they used primarily muskets. Which is, actually, a great idea. If they implement them right, the potential is there. I mean; the musketeer fights with muskets, obviously. The muskets have very high range and attacks slowly, but the closer the target is, the longer each attack/skill cast is and the less damage it does. The attributes would be something like this:
(Primary Attribute) Fast Recharge: Each point lowers spell and gun recast timers (The idea here is to put the emphasis on how long the guns take to recharge. It applying to spells is also a way of having it affect chapter 1 classes.
Gunmanship: Increases damage with gun; knockdown and damage skills. These are more vulnerable to close range. (Pretty standard weapon skill)
Teamwork: Buffs for other fighters. Each point in Teamwork adds to the damage of teammates. Double effect on Musketeers in touch range. (this actually encourages the musketeers not to go far away from his group to snipe. It being double effect on touch range musketeers is to have them fight in formation, as musketeers used to do. It could make a deadly barrage / spike, that is vulnerable to groups that can rush to it quickly enough.
Bayonet: Bayonet skills are a mix of speed and damage. They increase of damage of bayonets (used as off-hands with guns). Bayonet skills are adrenalin based and they increase running speed. The idea is to have the weak close-ranged musketeer to fight some with his bayonet in order to be able to get the distance between his target and him back.
Anyone else thinks that would rock?