OMG chapter 2 news inside!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

now that i have your attention.......

your chapter 1 characters move on to chapter 2 seemlessly and you can create new characters ALONGSIDE your existing chapter 1 characters to use the new professions.

the only question is how many new slots they give us as Gaile said we would not have to delete an existing character to use the new professions

instead of GUILDWARS the expansion think of it as GUILDWARS 2 that your character can be played in at the same price and quantity of new game content as a new full game

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Loviatar
now that i have your attention.......

your chapter 1 characters move on to chapter 2 seemlessly and you can create new characters ALONGSIDE your existing chapter 1 characters to use the new professions.

the only question is how many new slots they give us as Gaile said we would not have to delete an existing character to use the new professions

instead of GUILDWARS the expansion think of it as GUILDWARS 2 that your character can be played in at the same price and quantity of new game content as a new full game
Oh in that case.. sign me on for the expansion!

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by sir skulkcrasher
I do like to start over new but think about how many people who spend over 800+ or even 1000+ hours on their characters? if a-net don't give them opinion to port the charaters over, they might lose lots of fan who might skip out on the expansion.
I don't really get you, don't tell me you think that they will make a Chapter 2 only for new Chapter 2 professions.
That's just stupid. You will be able to play with your normal character trough the new Chapter as you used to do all the time. Where is the problem?

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Sweet news!

I realy hope they do add atleast two new character slots as it would
definately make alot of people happy being able to play a couple of
extra professions as primary's and it would save me alot of time
messing about using my two accounts, it gets a bit annoying
having to swap and change windows account all the time...

/Me saves money aside!

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Players seem to enjoy the variety of choices very much, and single-player reaction has been great. The Guild Wars henchmen system allows you to play on your own if you choose to do so, but it deepens the experience of individual play by allowing you to participate in real missions and quests that matter, not quests that are "dummied down" for single-player players.
What does that mean? Basicly GG did not answer the question about Single player (= soloing). In the next part of the interview she avoids the subject carefully and only speaks of PvP and cooperative play. single-player reaction has been great : Da hell, no! Did not she read the posts about soloing and the problems with henchmen?. Does this mean nothing at all changes here? No individual control of henchmen so you can separate them in 2 groups, no commands to let them wait while you move on, or to stop the healer from trying to resurrect someone in enemies camp?

The whole interview sounds very 'preconstructed'. There are no real answers

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Just a interview... so i'm not going to worry!

Wonder how many new quests and weapons will be awaiting us in the expansion!

Guizzy

Guizzy

Frost Gate Guardian

Join Date: Aug 2005

Quebec

Me/E

Quote:
Originally Posted by MSecorsky
Personally, a swordsman that's more finesse than brute would be a nice touch, imo. A three musketeerrian type.
You know, they were called musketeers because they used primarily muskets. Which is, actually, a great idea. If they implement them right, the potential is there. I mean; the musketeer fights with muskets, obviously. The muskets have very high range and attacks slowly, but the closer the target is, the longer each attack/skill cast is and the less damage it does. The attributes would be something like this:

(Primary Attribute) Fast Recharge: Each point lowers spell and gun recast timers (The idea here is to put the emphasis on how long the guns take to recharge. It applying to spells is also a way of having it affect chapter 1 classes.

Gunmanship: Increases damage with gun; knockdown and damage skills. These are more vulnerable to close range. (Pretty standard weapon skill)

Teamwork: Buffs for other fighters. Each point in Teamwork adds to the damage of teammates. Double effect on Musketeers in touch range. (this actually encourages the musketeers not to go far away from his group to snipe. It being double effect on touch range musketeers is to have them fight in formation, as musketeers used to do. It could make a deadly barrage / spike, that is vulnerable to groups that can rush to it quickly enough.

Bayonet: Bayonet skills are a mix of speed and damage. They increase of damage of bayonets (used as off-hands with guns). Bayonet skills are adrenalin based and they increase running speed. The idea is to have the weak close-ranged musketeer to fight some with his bayonet in order to be able to get the distance between his target and him back.

Anyone else thinks that would rock?

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Guizzy
You know, they were called musketeers because they used primarily muskets. Which is, actually, a great idea. If they implement them right, the potential is there. I mean; the musketeer fights with muskets, obviously. The muskets have very high range and attacks slowly, but the closer the target is, the longer each attack/skill cast is and the less damage it does. The attributes would be something like this:

(Primary Attribute) Fast Recharge: Each point lowers spell and gun recast timers (The idea here is to put the emphasis on how long the guns take to recharge. It applying to spells is also a way of having it affect chapter 1 classes.

Gunmanship: Increases damage with gun; knockdown and damage skills. These are more vulnerable to close range. (Pretty standard weapon skill)

Teamwork: Buffs for other fighters. Each point in Teamwork adds to the damage of teammates. Double effect on Musketeers in touch range. (this actually encourages the musketeers not to go far away from his group to snipe. It being double effect on touch range musketeers is to have them fight in formation, as musketeers used to do. It could make a deadly barrage / spike, that is vulnerable to groups that can rush to it quickly enough.

Bayonet: Bayonet skills are a mix of speed and damage. They increase of damage of bayonets (used as off-hands with guns). Bayonet skills are adrenalin based and they increase running speed. The idea is to have the weak close-ranged musketeer to fight some with his bayonet in order to be able to get the distance between his target and him back.

Anyone else thinks that would rock?
mmm...sounds kind of cool, the dwarves might be using gun powder for guns. so it makes sense. just not sure of those attributes, and the name.

TwilightOblivion

Lion's Arch Merchant

Join Date: Sep 2005

Right behind you

T Demons Of Razgriz T

E/Me

I see no reason not to include pirates. We need a new melee class, one thats more barbaric in nature. they would be able to use both swords and handguns. JK

lol I really dont see anywhere that they could impliment guns into this game. its not that kind of game. I dont know why people diss the D2 assassin. Its what I played with most of the time, and I thought it was great fun. I think they should make a character like that in GW, except since traps are taken by rangers, I suggest that they give them more varieties of shadow magic. and they should be able to teleport. A summoner class would be teh pwnage. They could use what they started with undead minions in necros and expand on it. I also like the morrowind concept of being able to summon monsters in the form of powerful armor and weapons. Also a dragoon type class for the polearms.

Shinomori

Ascalonian Squire

Join Date: Sep 2005

Insane Midget Posse [IMp]

Me/E

Mmmmm. Why, oh why, don't they tell us anything useful?
Seriously, I'm contemplating finding the name of an Anet employee and paying them for info.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Has anyone considered the possibility that the seer might play a more significant role in chapter 2?
They were "alluded to" in this chapter so a more prominent role by this species is not hard to imagine.

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

i hope the expansion is really big, sarrow's furnace didn't really play out what is was out to think of when i first read the information from that website about sarrow furnace i thought it was gonna be a big area, but it's actually more like the size of a mission or like the size of ring of fire in terms of the mission lengths, the interview doesn't say much about the size of area of the new chapter and i hope the small detail is only because they have more to work on in terms of the size of how big the 2nd chapter is i hope it doesn't come out to be just one small area and that's it will actually be big area or maybe a whole new map, and that they actually come out with more profession(s) not just a new profession

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I hope they don't make a rogue... way too many people from WoW that just think "ZOMG ROGUES SO UBER LOL INVISBLE"

Some sort of summoner, perhaps... but Rangers and Necromancers have that whole pets/temporary pets thing going on...

Of course, there are many games to take inspiration from... heck, DnD alone has a ton of jobs(though I know very little about it...) We have pretty much everything from Diablo 2 aside from the assassin(and before you start raging me about druids... its basically the ranger, which is like the amazon as well).

However.... just random ideas... some I don't even like but could possibly be feasible would be a shape-shifter, or a hand to hand fighter, or someone who can summon a pet, but it works like an enchantment or something.

It will be nice to see what they bring... but it WONT BE A NINJA

Guizzy

Guizzy

Frost Gate Guardian

Join Date: Aug 2005

Quebec

Me/E

A guitar player! A freakin' guitar player!

He uses his amazing guitar skills to shoot elecriticty from the extremities of his guitar!

...

Seriously, it's as good an idea as a ninja or a rogue (or assassin), which is, if you understood my sarcasm correctly, a pretty bad idea.

Or a giant guitar playing ninja, then he'd be fighting giant pirate.

While we're on the subject of giants, we need more giant robots in Guild Wars! And furries as well!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Guizzy
A guitar player! A freakin' guitar player!

He uses his amazing guitar skills to shoot elecriticty from the extremities of his guitar!

...

Seriously, it's as good an idea as a ninja or a rogue (or assassin), which is, if you understood my sarcasm correctly, a pretty bad idea.

Or a giant guitar playing ninja, then he'd be fighting giant pirate.

While we're on the subject of giants, we need more giant robots in Guild Wars! And furries as well!
And tribbles.

Corran109

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Tactical-Dillusions
Has anyone considered the possibility that the seer might play a more significant role in chapter 2?
They were "alluded to" in this chapter so a more prominent role by this species is not hard to imagine.
What seer?

I seriously think it'd be Cantha since it'd add a whole new continent and be the basis for the new classes.

Since the manual makes it look like the gods of Tyria are only the gods of Tyria, Cantha would have different gods, cultures, creatures and classes. Possibly different 'magic' since the manual says the gods gave magic to Tyria.

My theory is that the gods seperated into groups and each group created a continent. Tyria came from one group and Cantha came from another. The third group created a continent where the original humans were, but were kicked out and fled to Tyria and Cantha. That third continent would be 'alluded' to in Cantha/Chapter 2 and would be in Chapter 3. We'd find out more about the gods eventually and we'd get to visit their lands. That's just my theory though.

Otsegoflesh

Ascalonian Squire

Join Date: Jul 2005

Mo/N

well i think everyone can agree on the fact that we definitely need atleast one more melee character class. and most likely another caster-type to go along with it. i think they will keep things even this way, going from six classes to eight and giving us two more character slots aswell. so my thoughts on the two new classes:

my guess is that the melee type class will be some variation of a samurai/berserker/pirate/dragoon. thinking of new weapons we have the katana, dual-weilding axes, pistol/sword, and lance or spear.

<sidenote>
to all you ninja/assassin/rogue pre-teen fanboys out there: no. there will most definitely not be a ninja class in the update because 1) guild wars puts a HUGE emphasis on TEAM play and when do you ever see a goddamn ninja or assassin work in groups of 4-8?! its called a rogue for a reason: they work ALONE and do not belong in guild wars. and 2) i forget.
</sidenot>

on the caster's side i think we'll get some kind of support character, since the monk is the only truly capable support class we have currently. perhaps a bard/dancer/something-totally-new-and-amazing-like-what-anet-did-with-the-mesmer. the weapons they would use would include musical instruments or w/e.

either way, i have complete faith in the developers to bring us an amazing new chapter of guild wars and am very much looking forward to what they have in mind for the future.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Omg. Ya know, what i want, is an Artificer who makes golems out of stuff. That would be the coolest thing ever. But then, I love golems. It could be a similar skill to pet charming by adding piles of stuff in various places and creating the golems with the "animate heap" command or whatever. I don't really know what else to add. Sorry for not being creative, I'm working on what I dont know for my physics test in 6 hours.

OH AND IMPORTANT NOTE:
Anyone else think Monstrous could be like Steel but for a different class' armor? I think so. One of those crafting components that you just need a few of. The prices seem about right.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Loviatar
*WE WILL NOT EXPECT PEOPLE TO DELETE LONGSTANDING CHARACTERS TO MAKE ROOM FOR THE NEW PROFESSION CHARACTERS*
that says more slots specifically
Specifically would sound like "Of course, people will get more character slots".
That sentence above might sound like "more slots" but it doesn't say "more slots".

The power of PR lies in constructing sentences that can be highly interpreted.

And even if it did say "more slots": I will believe it as soon as it's there; "in the near future".

generik

Desert Nomad

Join Date: Jun 2005

I do hope they really reassess the current system as it is and make it more.. interesting..

For instance like what some people would voice out in game..
the auction houses.. or the ability to vend in town.. etc

Sure, trade related. but right now it is such a pain to sell anything really.. and trade definitely is a fundermental component of gameplay (that is if you intend to actually achieve SOMETHING rather than just wear collector's day in and day out)

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Corran109
What seer?

I seriously think it'd be Cantha since it'd add a whole new continent and be the basis for the new classes.

Since the manual makes it look like the gods of Tyria are only the gods of Tyria, Cantha would have different gods, cultures, creatures and classes. Possibly different 'magic' since the manual says the gods gave magic to Tyria.

My theory is that the gods seperated into groups and each group created a continent. Tyria came from one group and Cantha came from another. The third group created a continent where the original humans were, but were kicked out and fled to Tyria and Cantha. That third continent would be 'alluded' to in Cantha/Chapter 2 and would be in Chapter 3. We'd find out more about the gods eventually and we'd get to visit their lands. That's just my theory though.
well...not really. if you talk to to the woman in lions then you will find she says cantha is pretty much left of the desert, south of kryta.

asdar

Krytan Explorer

Join Date: May 2005

Well, the north is cold and the south is warm, that leaves at least further south if their world is based on a hot equator without any map style trouble.

We have hexes and conditions now, I'm not sure what they'd call them or how they'd stack but I'd bet they add another category of persistent afflictions that need to be removed.

PvP I imagine they'll introduce random 6v6 at the least and some other style of Tombs/HoH where teams will compete for some reward be it riches or whatever.

I'm absolutely bored with places like Sorrows and while I hope they have a lot like that for those that like it I'd love to see some very very hard single mob encounters like the one for Glint but without the easy solution.

Maybe a couple double sized adventures. 16 man instead of 8 and a LOT harder requiring team work just to stand a chance of winning.

I'm also a big fan of dungeons, or any place that has some real atmosphere. A haunted house or Tower, a string of caves or something like the Catacombs, a large infested pirate ship to explore or something along those lines.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Corran109
What seer?
The seer came from outer space to give us the secret of infusion so we can kill the mursaat.

Darrendil

Ascalonian Squire

Join Date: Sep 2005

I hate it just hate it...... zoommmm rogues teleporting... rogues making themselves invisible.... :S:S:S.... The only acceptable reasons why they should have teleport is if they get them Shadow magic..... and by no means they should have 100% invisivility... thats not how stealth works.... If they should get rogues with tele and invi... Then they should also give the standart wizards the skills invisivility and teleport which are arcane spells..... If they get into the game the rogues, i hope they just dont mess it up by making any of the existing classes (ranger)rather useless.... Just think about it, traps are originally form rogues, the use of poison and that kind of trinkets such as explosions are also from rogues. I hope they dont give the rogue a bow... let them stick to the dagger...... if a rogue is conceived then i hope they just dont overpower it.
Classes such as a druid, a summoner, a doppleganger, or the sage mentioned before would be rather cool.. The sage might have an area of skills called precognition skills... which by the power of visions he can fortell the enemies next couple of actions and gain benefits from it such as armor or he can detect weak points so as to deal more dmg...... Thoo sages might get in the way of monks. Or they just can conceive a completely new class such as they dd with mesmer (thoo they are like a monk sub-debuffing class)....
For the one who asked YESSSS there are WOMEN DWARVES... they are on the Lineage 2 game... and they have kinda a cool inocent sexy thing going on lol.....

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by asdar
Well, the north is cold and the south is warm, that leaves at least further south if their world is based on a hot equator without any map style trouble.

We have hexes and conditions now, I'm not sure what they'd call them or how they'd stack but I'd bet they add another category of persistent afflictions that need to be removed.

PvP I imagine they'll introduce random 6v6 at the least and some other style of Tombs/HoH where teams will compete for some reward be it riches or whatever.

I'm absolutely bored with places like Sorrows and while I hope they have a lot like that for those that like it I'd love to see some very very hard single mob encounters like the one for Glint but without the easy solution.

Maybe a couple double sized adventures. 16 man instead of 8 and a LOT harder requiring team work just to stand a chance of winning.

I'm also a big fan of dungeons, or any place that has some real atmosphere. A haunted house or Tower, a string of caves or something like the Catacombs, a large infested pirate ship to explore or something along those lines.
16 man teams...I like it. What I think would be cool are huge battles of random people. I know this kind of wouldn't work..but still fun .

OH ohhh. and this game desperately needs some 1v1 (this may seem unfair, but if you know who your battling you can easily change your build to counter anything) duelling stuff. or 2v2, or 8v8...I mean, in guild halls (and possibly another arena with this sort of thing?) if some people want to test their builds counters or the guild wants to practice. Oh, and it would settle many arguments in the guild , and inguild tournaments. Oh and did I mention betting ?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

personally i would rather see a bananaman class than bloody rogues and assassins. i will be dissapointed if they have to resort to those classes.

remember that they have alluded to new race/s. if this is true then i think it highly likely that the new classes will be for this new race. similar in function to the present classes but with different skills and abilities.

necromancer equivalent is a druid with the ability to call up the earth itself in their aid.

and so on. i have a very limited imagination.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Heh, I can't wait until it's revealed a samurai class will never happen,
crushing the fragile hopes of the little Japanophiles everywhere.

It's been done, but I wouldn't mind a merchant class or the like.

rocklimit

Ascalonian Squire

Join Date: Sep 2005

The Black Arts [TBA]

W/Mo

Quote:
Originally Posted by Sister Rosette
Heh, I can't wait until it's revealed a samurai class will never happen,
crushing the fragile hopes of the little Japanophiles everywhere.

It's been done, but I wouldn't mind a merchant class or the like.

a merchant would be just as useless as a samurai.what will you do? scare people to death with your trading skills!?! seriously, i would rather have them put the old over-used classes(rogues/assasins) than a totally useless class like a merchant.

Darrendil

Ascalonian Squire

Join Date: Sep 2005

I guees a class such as the dwarves on lineage wouldnt be a bad choice... They might be the only one to be able to craft certain items... and so forth they would be the kings of economy.....

digimonizm

digimonizm

Academy Page

Join Date: Sep 2005

well i personally want to play as a charr warrior or mage

Sarrow

Sarrow

Frost Gate Guardian

Join Date: May 2005

San Diego, California

Ecks Di

E/N

Cantha is just a nation [like ascalon and kryta] but it is technically still part of Tyria as it connects to the Crystal desert. By the NPC names, clothing and names, I would say they have a Eurasian type culture.

Dwarves

Rage- After a certien amount of adrenaline is earned, the player has 2-32
seconds of 40% faster attack and an added 1-15 dmg. [NATIVE]

This helps counter the slow attack speed, due the dwarves only using hammers

Assasin
Stealth- Each point lowers your aggro bubble by .5 and after recieving x amount of damage, the player has a 33% to avoid melee dmg and 50% to avoid arrows and projectiles from players and spells. [NATIVE]

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

i can almost guarantee the frog said sometihng about more character space. woots!

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

I hope new races aren't introduced as playable races. After every single other MMORPG, what's the point to it anymore?

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

Why did this have to be resurrected?

dreamcrafter

Ascalonian Squire

Join Date: Jun 2005

I live in Berlin but I'm forced to work and sleep in the most boring place on earth

R/E

Look people, if you want to have Ninjas and Pirates, then watch this film.

But I don't want to have them in GW. The idea of a light melee unit has some appeal tough - some kind of dashing swashbuckler/musketeer (without the musket though, more like in the books) with light weapons like rapiers and daggers. A good primary would be fast attack, which increases the attack speed with fencing weapons. The class wouldn't have the best armor (he's not a tank) but a lot of agility related skills to dodge and parry attacks and spells. Ohh, Dual Wield would be nice for him too (rapier in one hand, dagger in the other).

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Wa$d
more charater slots please!

Come on, you have tortured us long enough, right?

I'm on character 5 right now and have kept a PvP slot open the whole time. I just want to have a character of each profession made so that I can play whatever class I want....... is the storage space that important? Must i unlock another account? Let me buy an expansion slot..........

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

I hope they put level limit on entrance to cities like Droknar. If you are a low level pancake that wants highest armor to impress girls, STAY OUT. One should NOT be there prior level 20. I'm tired of it. Same should be done for weapons and items. While there're requirements, they don't do much. Get a maxed out req. 8/9 weapon and you could use it when you are pretty much low level. Put something like.. lvl 13 required to use this weapon. That way people will at least put some effort into gaining something instead of buying everything maxed out and calling it a day. Where's the fun?

schutz

schutz

Banned

Join Date: Jul 2005

wales

W/Me

wolverine not everyone wants to put 13 in a weapon, theres more than 1 attribute to focus in you know

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

I am talking about being Level 13 or whatever other level. I'm not talking about attributes, I'm talking about the actual character level. If there's an item found somewhere at the end of the game, why should a level 9 or whatever still playing in Ascalon, be able to use it? One should experience and gain something oneself, instead of just buy it from someone else an go mindlessly slashing everything around.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

its going to be brillaint.. but i hope you can do the new missions without having to do some of the old ones.. i cant get past thunderhead... and its really going to be annoying if i cant play the new missions because of it.

going to be amazing though.. cant wait till the new proffesions and the uptdated looks of the new area's... maybe asclon will find its former glory?