29 Sep 2005 at 22:43 - 55
the skill monitor is indeed nice, but..
mesmers do indeed suffer one of the largest blows this round, energy draining, hex breaker and diversion are all nerfed beyond reason.
necros see no significant changes, other than iway necros will have to stay in radar range now.
eles can kiss smiting goodbye; im glad to see many skills buffed up though, especially water skills.
monks might finally be used for healing now that balths and zealots have been toned down, they still have not fixed a few monk skills though, namely divine healing (should be like a more expensive heal party imo) and light of dwayna (how many people end up dieing in a pile?).
oh sure, they fixed warrior skills AFTER i deleted mine, of course. they look like they can actually kill something now, without the help of their secondary class. very nice update indeed for warriors.
rangers cant do interrupt "spiking" now, they made up for this with being able to see your pet's damage. woo.
things that have not been fixed in this update:
- hex removal, and now hex prevention, are completely lacking in this game
- fragility spiking is now easier than ever, thanks for giving us our next flavor of the month anet
- iway is still horribly overpowered, now with warriors able to actually deal good damage i dont know how it will be defeated (smiting was thrown out the window, remeber?) heres a hint anet: if my necro cant get a corpse out of my pet, then IWAY should not include pets as allies either. boom, problem solved.