Big Update & Feedback: rant or praise [MERGED]

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Gaile Gray
Oh, we added a little note, too and updated the notes after the above ^ was posted.

The in-game music has been expanded.
mmmmmmmmmmmmm

Something that I really like about this game is that theres such a heavy influence on the music. But I guess thats because I'm such a band geek, even in college.

EndobioticChaos

Academy Page

Join Date: Jun 2005

Me/

Quote:
Originally Posted by mamluk
Changes to two skills and you are leaving the game? LOL! I suppose you think your inability to look to the issue from any point of view other than a very narrow one isnt ignorant.

Energy drains in pve were always unless as a form of attack- most pve mobs have loads of energy. If you really want to kill mursaat monk bosses, Take something like power block. Or diversion. But better yet, go play WOW and you wont have to think up such difficult ideas.
No, it's not "changes to two skills". This is just the straw that broke the camel's back. And I didn't tell you my whole build, so you don't know how many of my skills are affected now do you? And yes this nerf affects more than just two. Also you obviously don't know crap about it because Energy Drain DOES work well as a form of attack. Obviously you've never used it very effectively in PvE or you would know this. Before this last breaking of skills it was possible to deny an enemy boss or monk of almost all his energy (leaving them to cast nothing but 5 energy skills such as Orison) with the build I used. Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first. But since you obviously can't be bothered to make a PvE mesmer and see for yourself, you also don't care. So go play your five little PvP maps in Tombs and have fun. I'll go play something else.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by RaZoO
If i'm not mistaken, Cleave is better than Eviscerate now, damage-wise.
That was my first reaction. We need Ensign....STAT!!!#$!@

Also liking the change to the Warrior's Endurance elite...15 energy max was way too low for an already unpopular skill (although it's the first warrior elite you can get).

Sword warriors are gonna love the increase to Riposte and Deadly Riposte damage.

Balthazar's Aura and Zealot's Fire changes makes the monk and tank farming runs even less effective. At the same time, the other single-target smiting skills got some boosts. Interesting.

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

Lol, I have a Playful Warthog.

I can't wait till I get time to test out all the new changes, but so far it looks good.

LuLu

Guild Wars Cutie

Join Date: May 2005

In a land far far away

Te

Mo/Me

Quote:
Originally Posted by EndobioticChaos
Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first.
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Distracting Shot – Added a delay after skill is used before another can be used.

Savage Shot – Added a delay after skill is used before another can be used.

Concussion Shot – Added a delay after skill is used before another can be used.

Punishing Shot – Added a delay after skill is used before another can be used.

----------

What kind of delay, and any skill use is delayed? That makes no sense on the surface.

AeroLion

Krytan Explorer

Join Date: Jun 2005

Here's a novel idea: how about people that are complaining go in-game and play the build they used to before the update and see how it works now? And if it doesn't, how about you tweak it until it does again?

Understand you're playing an online game. Changes should be expected and are necessary. If you don't like that, there are a lot of single player games for you but you need to understand that online games are a dynamic environment especially with PVP.

Gaile, Alex, you're killing me here. Otyugh's Cry. C'mon. I know you guys want to do something with this skill. It's huddled in the corner now all cold and hungry. Show it some love.

EndobioticChaos

Academy Page

Join Date: Jun 2005

Me/

Quote:
Originally Posted by LuLu
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.
If that sort of build were really effective for PvE I'd have been using it.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by MSecorsky
Distracting Shot – Added a delay after skill is used before another can be used.

Savage Shot – Added a delay after skill is used before another can be used.

Concussion Shot – Added a delay after skill is used before another can be used.

Punishing Shot – Added a delay after skill is used before another can be used.

----------

What kind of delay, and any skill use is delayed? That makes no sense on the surface.
Its the BAD type of delay. the type where you stand admring the scenery after the interrupt. Over-nerf imho, they were better ways to stop the interrupt spam. I expected more than this ANet :/

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by LuLu
Pblock, pspike, pleak, pdrain, leach sig, diversion, shame. Those are some skills that will not allow them to cast whatever they want. Used in conjunction with other skills from other classes/attribute lines, I am sure you can still find a viable pve character.
To make a point, Malestrom is one skill that outcasts that whole skill bar of the mesmer. Incind arrows + choking gas are two skills that could replace a mesmers whole skill bar. If you do plan on going interrupt. In which, spike, leak, drain should be used on an E/Me because they have 1/4 cast times which fast casting has no point in making those skills faster.

Quote:
When your pet damages another character, you can now see floating numbers showing that damage.
I've been waiting for this for a long time.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by EndobioticChaos
If that sort of build were really effective for PvE I'd have been using it.
then why arent you using it? It is effective.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by EndobioticChaos
If that sort of build were really effective for PvE I'd have been using it.
But that is not a build. It's a list.

Oblivion Final

Oblivion Final

Ascalonian Squire

Join Date: Sep 2005

Somewhere crappy

Chicken Fkers Incorporated

The Ranger nerfs effectivly STOPS mass firing. The delays mean that you can no longer lob arrows faster than the recharge rate of your bow. So, the Punish/Savage/Distract with Kindle still works, but it no longer spikes dmg at such a fast rate. You can still do the same thing with it, you can just no longer have 6 rangers puttin 20+ arrows in the air in 1.5 seconds.

Vinsanity

Vinsanity

Frost Gate Guardian

Join Date: Jun 2005

btwn heaven & hell

Clan iSo [iSo]

warriors buffed up and monk smiting sucks now....not too happy about the monk change.

Hakira

Academy Page

Join Date: Aug 2005

XoO

E/Mo

the skill monitor is indeed nice, but..
mesmers do indeed suffer one of the largest blows this round, energy draining, hex breaker and diversion are all nerfed beyond reason.
necros see no significant changes, other than iway necros will have to stay in radar range now.
eles can kiss smiting goodbye; im glad to see many skills buffed up though, especially water skills.
monks might finally be used for healing now that balths and zealots have been toned down, they still have not fixed a few monk skills though, namely divine healing (should be like a more expensive heal party imo) and light of dwayna (how many people end up dieing in a pile?).
oh sure, they fixed warrior skills AFTER i deleted mine, of course. they look like they can actually kill something now, without the help of their secondary class. very nice update indeed for warriors.
rangers cant do interrupt "spiking" now, they made up for this with being able to see your pet's damage. woo.

things that have not been fixed in this update:
- hex removal, and now hex prevention, are completely lacking in this game
- fragility spiking is now easier than ever, thanks for giving us our next flavor of the month anet
- iway is still horribly overpowered, now with warriors able to actually deal good damage i dont know how it will be defeated (smiting was thrown out the window, remeber?) heres a hint anet: if my necro cant get a corpse out of my pet, then IWAY should not include pets as allies either. boom, problem solved.

Mormegil

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by EndobioticChaos
No, it's not "changes to two skills". This is just the straw that broke the camel's back. And I didn't tell you my whole build, so you don't know how many of my skills are affected now do you? And yes this nerf affects more than just two. Also you obviously don't know crap about it because Energy Drain DOES work well as a form of attack. Obviously you've never used it very effectively in PvE or you would know this. Before this last breaking of skills it was possible to deny an enemy boss or monk of almost all his energy (leaving them to cast nothing but 5 energy skills such as Orison) with the build I used. Now they'll be able to cast whatever they want. No, obviously energy drain doesn't work party wide, that's why you focus on the monk first. But since you obviously can't be bothered to make a PvE mesmer and see for yourself, you also don't care. So go play your five little PvP maps in Tombs and have fun. I'll go play something else.
Since you have little if no imagination in changing builds when an overpowered skill gets nerfed, I hope your previous "I'll go to WoW you suxorz because pwning with uber leet weaponz and grinding my lvl 60 is teh cool" is not a bluff. Really, you probably belong there, no offense meant.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Alex, why hasn't peace and harmony been rebalanced?

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.

EDIT: Also still missing a /toggle-cape command
2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by M3lk0r
Its the BAD type of delay. the type where you stand admring the scenery after the interrupt. Over-nerf imho, they were better ways to stop the spike.
I'll have to see it myself, but if that's true then they pretty much will have taken away ranger interrupts altogether. Who wants to stand there counting pebbles while being whacked on?

Ah well, I naver ran a pure interrupter anyhow, only carries Savage for need only. Might need to scrap it for pure damage, will see.

Fian Adair

Fian Adair

Academy Page

Join Date: Jun 2005

Dublin, Ireland

An Cuallacht

R/Me

Quote:
Originally Posted by Gaile Gray
The in-game music has been expanded.
Excellent...

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

no more UW solo'rs.... balths arua is up to 2sec; which means i cast that first before shield of judgement. befire they have a chance at disrupting chop at me...

I like the pretty new progress bars, very modern.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Btw, Mesmers got hit hard. I read the first post, and was excited to hear about my Mesmer getting some attention. Wow, was I deeply mistaken. Other than having my Mesmer look cool, I do not feel like playing one will benefit any group that could take an interrupt ranger, malestrom / meteor shower / earthquake / thunderclap ele now.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Oblivion Final
The Ranger nerfs effectivly STOPS mass firing. The delays mean that you can no longer lob arrows faster than the recharge rate of your bow. So, the Punish/Savage/Distract with Kindle still works, but it no longer spikes dmg at such a fast rate. You can still do the same thing with it, you can just no longer have 6 rangers puttin 20+ arrows in the air in 1.5 seconds.
Hey, I'm not saying that's a bad thing if true. Here's what I'm wondering... if I use Savage, do I have to stand around before I can fire, say, Hunter's, which has a normal fire rate?

Perhaps a delay between consecutive interrupts would have been more logical.

Oblivion Final

Oblivion Final

Ascalonian Squire

Join Date: Sep 2005

Somewhere crappy

Chicken Fkers Incorporated

You will stand around now, no matter what skill you use. You can no longer fire ANYTHING faster than the refire rate of your bow. Since the Short Bow versions have the fastest refire times, that's your best bet. But, don't think you will put more than 1 arrow in the air every second or so.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.

Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Oblivion Final
So, the Punish/Savage/Distract with Kindle still works
Nope it dosnt, you cant interrupt anything AFTER the first interrupt has been fired. All they had to do was lower the damage tbh. the problem it had was that it was more powerfull than a QS-damage build while still interrupting. Now it cant interrupt (instantly) and nor spike.
I will continue to be a interrupt ranger though, its what I love to do and I'll have to come up ways to still find a use for 2+ interrupt skills on my skill bar, or atleast I will try...

JMFD

JMFD

Jungle Guide

Join Date: Apr 2005

Looking...

E/

Loving the changes.. even though it showed me I really was better off ditching my pet

Trying new pyro builds with the changes; I don't need to have glyph of Energy if I want to keep heat and shower on (my personal rule with exhaustion is if more than one goes on the skill bar glyph of E is taken to negate), and my mo/e who uses kinetic armour is very happy, even tho ward vs foes has gone up to 15 (as long as ward against mellee stays she'll be happy)

Only 2 things I'd like to see non-content wise now; the ability to see non-maintained enchants on allies and the ability to store different builds; skill point distruibution and skill bar, so for example i can swap between my e/mo smite build, my e/r nuke/wilderness build, and my e/mo geo build easily.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.

Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
Alex, could you clarify a bit what the delay is on rangers after using interrupts? How long, and is every skill delayed, including non-interrupts?

Oblivion Final

Oblivion Final

Ascalonian Squire

Join Date: Sep 2005

Somewhere crappy

Chicken Fkers Incorporated

Quote:
Nope it dosnt, you cant interrupt anything AFTER the first interrupt has been fired. All they had to do was lower the damage tbh. the problem it had was that it was more powerfull than a QS-damage build while still interrupting. Now it cant interrupt (instantly) and nor spike.
I will continue to be a interrupt ranger though, its what I love to do and I'll have to come up ways to still find a use for 2+ interrupt skills on my skill bar, or atleast I will try...
Oh, It works fine. Like I said though, you will just stand around for a moment, while your refire recharges. You just have to time your interrupts better now. No more random mass arrows, in hopes one interrupts.

Amused Observer

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by D.E.V.i.A.N.C.E
no more UW solo'rs.... balths arua is up to 2sec; which means i cast that first before shield of judgement. befire they have a chance at disrupting chop at me...

I like the pretty new progress bars, very modern.
The monk changes certainly present a challenge for uw soloers. But nothing that can't be overcome with skill.

Thankfully, pro spirit escaped the nerf bat.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Alex, (I'm away from the game at the moment) have you tried running the 3 interrupts with TF?

Hakira

Academy Page

Join Date: Aug 2005

XoO

E/Mo

Quote:
Originally Posted by JMFD
... and the ability to store different builds; skill point distruibution and skill bar, so for example i can swap between my e/mo smite build, my e/r nuke/wilderness build, and my e/mo geo build easily.
now THAT is a wonderful idea. maybe have it work similar to weapon slots, just that it only works in towns.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.

Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
owned ^^

Before this update I never realized I could steal almost 35 energy from a single enemy using energy tap/drain. If only I would have noticed it earlier, I could have ticked off so many random arena monks...

Zelnox

Ascalonian Squire

Join Date: Jun 2005

Montreal

We Cause Seizures [POKE]

Me/Mo

Waaaaaaaaa, the new Skill Monitor upgrades and damage/heal numbers displaying from indirect means is great!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The mesmer nerf wasn't that big. Mainly energy denial isn't a viable tactic for mesmers any more (I don't really know why ANet didn't like mesmers doing energy denial) and diversion is pretty much a gonner for PvP.

Btw, anyone taking bets that Necro is the new uber class?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Numa Pompilius
Btw, anyone taking bets that Necro is the new uber class?
They do look to have been placed on steroids, eh?

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Alex Weekes
the new skill monitor potentially makes a Mesmer's job easier
That thing is cool, seriously. Personally, it won't change a thing for my mes interrupting but it really is cool. Ipod Nano to Ipod, as it were. It will really help train a lot of newbie ranger and mesmer interrupters.

EDIT: Also nice not to have to use Energy Burn as a gauge for how much energy a person has left.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Quote:
Originally Posted by Alex Weekes
Before judging the Mesmer changes, it might be worth considering them in light of the fact that the new skill monitor potentially makes a Mesmer's job easier.

Would definitely be worth trying out the changes in-game, rather than theory-crafting skill balance changes in isolation from the other changes.
I have just played my Mesmer out in PvE, and I must say, I do love the skill monitor. I was just wondering about the skills balance. Decreased durations, increased recharges, I am wondering how that will help a mesmer if he/she is not running QZ, SQ, or Mantra of Recovery. I also am wondering why Guilt got put down to 5, but not Shame?

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Congrats Very Much Appreciated ^_^

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

Oh, great... ER is now utter garbage for anyone who's not an E/Mo - whoa, I *so* didn't expect them to nerf the wrong god damned build again.