Big Update & Feedback: rant or praise [MERGED]
dansamy
Ok,let me see if I understand..... Rangerus Interruptus is an endangered species. Smiting You Elmo is last Christmas's "must-have one" toy and IWAY Warrior is now flying off the shelves at break-neck speed?
Arcanis the Omnipotent
I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, be healed for 141 and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, be healed for 141 and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
Charrbane
Quote:
Originally Posted by Gaile Gray
Oh, we added a little note, too and updated the notes after the above ^ was posted.
The in-game music has been expanded. |
Lasareth
All anet did was take the music from the shiverpeaks and use it everywhere else :|
Axle_Fieshe
my farmin has taken a bit of a hit :P and both my PvP chars became fair useless xD
EndobioticChaos
Quote:
Originally Posted by Arcanis the Omnipotent
I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max: Ether Feast: 5 Energy Drain: 18 Energy Tap: 13 Energy Burn: 9 Energy Surge: 9 Signet of Weariness: 9 Now everything is an average of 3-10 energy stolen. And that's just 5 of the 8 skill slots. If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, and be dealing 148 Damage Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap. Things that shouldnt have been nerfed: Soothing Images- Hey Warrior! Come get me! Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly. Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy? |
Xue Yi Liang
If someone hasn't mentioned it yet - the changes in Energy Tap/Drain and Ether Feast aren't completely bad, if you can believe that.
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds).
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds).
Axle_Fieshe
Already there have been a few posts insulting aNet for their nerf, and it affected practically all my characters. But with every nerf I see the benefit. People see the need for a new build, so they make it, and these new builds are usually better than before. aNet would never make it so we would go back to merely who can get the most monks. I reckon in 1-2 weeks time there will be a new FoTM that is even easier, and more powerful to use, and everyone who said they would quit will come back to play this build.
MarkyX
Quote:
Originally Posted by lord_shar
Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.
EDIT: Also still missing a /toggle-cape command 2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp. |
You need something on it to make it really good. Slap in a conjure flame, max out sword, and your max damage with hundred blades is around 130 (55, 55, 10, 10). No building up ald and very low eng.
I made a flaming sword warrior (no gay jokes, please) using hundred blades and cojure flame. Did an insane amount of damage.
Lag Hell
this update seems to be causing much controversy
EDIT: YAY< there seems to be no changes to iway
EDIT: YAY< there seems to be no changes to iway
Arcanis the Omnipotent
Quote:
Originally Posted by EndobioticChaos
Energy Surge and Energy Drain are both Elites so now you're down to a total of 31 energy stolen and you have to waste FIVE slots to get even that. And that's assuming 16 in both Domination and Inspiration. And while you take the time to cast through that whole list they gain back 5-10 energy depening on class. Now you no longer have enough energy denial even to be effective on a warrior, let alone a caster. Pathetic. They screw me once, screw me twice, I'm not sticking around for a third time. This shit has gone too far already. New skill monitor? The heck should I care, I'm not an interrupt mesmer nor do I care to be. New professions coming? Great, more classes to be nerfed. This game used to be fun, now it's just pathetic. Even with it's crap fighting system WoW is better than GW now.
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your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced?
Xue Yi Liang
Quote:
Originally Posted by Lag Hell
this update seems to be causing much controversy
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There's always somebody who is affected adversely - since many builds are a result of experiment and balance. Changing the skills means some people will have to overhaul their builds entirely.
Mavrik
Guess I'll find out how I've been effected when I get back and log on (am at work to)
I'm thinking its time to call for a nerf on some of the NPC (enemies in PvE) skills. They are way to powerful and often impossible to interupt and block.
I'm thinking its time to call for a nerf on some of the NPC (enemies in PvE) skills. They are way to powerful and often impossible to interupt and block.
Rey Lentless
I couldn't be happier with the balance changes. Absolutely outstanding.
EndobioticChaos
Quote:
Originally Posted by Xue Yi Liang
If someone hasn't mentioned it yet - the changes in Energy Tap/Drain and Ether Feast aren't completely bad, if you can believe that.
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds). |
Arcanis the Omnipotent
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
Quote:
Originally Posted by EndobioticChaos
In that case they should have just made them all "energy regen signets" as the energy denial is now nonexistant. At least then you wouldn't have to get within casting range of an enemy to use them.
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-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
Lag Hell
heh, its not normal for game updates 2 piss players off...
Numa Pompilius
The new interface is delicious, though.
Time to roll a necro.
Time to roll a necro.
Hanuman li Tosh
they nerfed over 10% of the game, changed over 20%so if you love it now the best grade it could have possibly gotten before was a 80%. however you didnt speak of the game like that before (as if it got a low b on the ol video game report card), so i have to assume you agree 100% blindly, which makes you a tool. if i am mistaken correct me.
EndobioticChaos
Quote:
Originally Posted by Arcanis the Omnipotent
your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced? |
Call the shit whatever you like, I don't care anymore. If it looks like shit and tastes like shit...
octaviancmb
Quote:
Originally Posted by Arcanis the Omnipotent
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
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True, Arcanis, many of us are overreacting. In the grand sceme of things, very little has changed for the Mesmer. Overall the changes are very positive for Guild Wars.
I think the Holy Veil change is by far the worst, actually: too cheap, too fast, too much hex removal in that Profession to begin with.
cmb
tripplesix
im so glad u shared.
Kariston The Swift
Overall I like the update although I do agree that mesmers got hit too hard since there were never any complaints about them before as far as I saw. I suppose it could have used a "bit" of nerfing but not that much o_o.
maxpower
forgeruns are a pain in the butt now
Hash Mama
Quote:
Originally Posted by Vhayr
Looks pretty solid...though I think my farming days are over, hehe.
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lg5000
It seems to me that a mesmer is supposed to be playing the illusion line. This last update has once again shown that.
Then again, maybe with the new way of showing skills used, interupting would be easier? In which case, the domination line is going to get played even more than it is already (at least in pve)
Can someone enlighten me as to the most used mesmer line in pvp?
Then again, maybe with the new way of showing skills used, interupting would be easier? In which case, the domination line is going to get played even more than it is already (at least in pve)
Can someone enlighten me as to the most used mesmer line in pvp?
Sir Skullcrasher
agree.. if you don't like how a-net unbalance the game by nerfing your favorite build.. try something else!
Don't be afraid of changes!
Don't be afraid of changes!
Numa Pompilius
Quote:
Originally Posted by Arcanis the Omnipotent
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy.
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Eder
Just took my ele out for a test run. Let's see.
Ether Renewal: you need to have 4 enchantments (Conjure, Aura, Attunement, ER) and a 5-energy instant-casting, zero-recharge skill for your total gain to be about 40-50 energy every 37 seconds. You get healed for about 100 points over 7 seconds.
Ether Prodigy: +6 energy pips for 20 seconds, doesn't rely on any skill other than itself, exhaustion is gone by the time you need to re-cast it. You get spiked for something between 0 and 180 damage every 20 seconds.
Ah... balancing, indeed!
Ether Renewal: you need to have 4 enchantments (Conjure, Aura, Attunement, ER) and a 5-energy instant-casting, zero-recharge skill for your total gain to be about 40-50 energy every 37 seconds. You get healed for about 100 points over 7 seconds.
Ether Prodigy: +6 energy pips for 20 seconds, doesn't rely on any skill other than itself, exhaustion is gone by the time you need to re-cast it. You get spiked for something between 0 and 180 damage every 20 seconds.
Ah... balancing, indeed!
Lasareth
Forgive my ignorance, but shouldn't all the skills in the game be viable choices to play? Why give us options that we can't use? That makes no sense.
Numa Pompilius
Quote:
Originally Posted by lg5000
Can someone enlighten me as to the most used mesmer line in pvp?
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Arcanis the Omnipotent
Since my last post seems to keep being ignored, let me put it in simpler terms, ok?
Energy Denial Build, New Version:
Energy Burn
Energy Surge
Energy Tap
Signet of Weariness
Ether Feast
Skill A
Skill B
Rez Sig
Dom-12+3+1
Inspiration: 12+3
Guess what your doing here? If you only use your 5 skills:
Energy Target Foe Loses: 40
Health you gain: 141
Damage you do to target foe: 148
Energy Gained back: 14
Energy used: 30
Energy really used: 16
Build 2:
Energy Burn
Energy Drain
Energy Tap
Signet of Weariness
Skill A
Skill B
Rez
Energy Target Foe Loses: 41
Health you gain: 141
Damage you do to target foe: 72
Energy Gained back: 34
Energy used: 25
Energy not even used, gain of 9
Energy Denial Build, New Version:
Energy Burn
Energy Surge
Energy Tap
Signet of Weariness
Ether Feast
Skill A
Skill B
Rez Sig
Dom-12+3+1
Inspiration: 12+3
Guess what your doing here? If you only use your 5 skills:
Energy Target Foe Loses: 40
Health you gain: 141
Damage you do to target foe: 148
Energy Gained back: 14
Energy used: 30
Energy really used: 16
Build 2:
Energy Burn
Energy Drain
Energy Tap
Signet of Weariness
Skill A
Skill B
Rez
Energy Target Foe Loses: 41
Health you gain: 141
Damage you do to target foe: 72
Energy Gained back: 34
Energy used: 25
Energy not even used, gain of 9
Mysterial
Quote:
Originally Posted by octaviancmb
I think the Holy Veil change is by far the worst, actually: too cheap, too fast, too much hex removal in that Profession to begin with.
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Xue Yi Liang
OK - here's my gloom. My poor monk ...
While I do like the mesmer changes - the monk changes just stepped all over my favorite protection build that uses Draw Conditions. I used to spam DC for loads of free health - but with that 2 second recharge I'm afraid it's probably useless to me now.
While I do like the mesmer changes - the monk changes just stepped all over my favorite protection build that uses Draw Conditions. I used to spam DC for loads of free health - but with that 2 second recharge I'm afraid it's probably useless to me now.
EndobioticChaos
Quote:
Originally Posted by Arcanis the Omnipotent
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial? ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD! -40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around. |
Sure, perhaps energy denial isn't nonexistant. The way it got nerfed it may as well be because it's no longer a useful tactic in any scenario.
TheCrimsonBlur
Quote:
Originally Posted by Arcanis the Omnipotent
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial? ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD! -40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around. |
Fragility owns now tho. If that means anything..
Arcanis the Omnipotent
Quote:
Originally Posted by EndobioticChaos
That must be one stupid monk to be losing all his energy to those skills. Yep, I'm standing in chaos storm, great time to spam Orison. Also you're missing the entire point. NONE of these skills were overpowered, not even close.
Call the shit whatever you like, I don't care anymore. If it looks like shit and tastes like shit... |
If your complaining because you cant use energy denial in PVP, you're lost anyway....
Dead Panda
Somehow I don't exactly think energy denial was meant for the mesmers. Just an added bonus to replenishing their own energy supply from casting a bunch of hexes that fast.
The r/n is better suited for that anyhow.
The r/n is better suited for that anyhow.
MarkyX
Quote:
Originally Posted by EndobioticChaos
I can't believe I'm even responding to this pathetic drivel. Energy is not life, GET IT THROUGH YOUR HEAD. If you lose all your health, you're DEAD. If you lose all your energy, you're HANDICAPPED. And ONE person being handicapped by having 50%+ of their energy denied is NOT a gamebreaker.
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so you're telling me it's perfectly fine for five monk/mes to drain an eight man team?
Riiight.
It was broken, anyone who knows PvP would believe that. Energy denial is a very powerful tactic that allows you to shut down builds completely without even using a single hex.
Just remember you can slap in arcane echo and arcane mimicry to put three energy drains on your bar. A single mesmer can completely wipe out a single character ALL DAY LONG without trouble whatsoever.
Are you telling me this is fair? If you are, go play WoW.
Numa Pompilius
Well, we'll see in the arena what all this means; in just a day or two the changes will be obvious in the arenas.
Personally I think Necros are ftw now.
Personally I think Necros are ftw now.