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Big Update & Feedback: rant or praise [MERGED]
10 pages • Page 7
I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, be healed for 141 and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, be healed for 141 and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
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Originally Posted by Arcanis the Omnipotent
I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max: Ether Feast: 5 Energy Drain: 18 Energy Tap: 13 Energy Burn: 9 Energy Surge: 9 Signet of Weariness: 9 Now everything is an average of 3-10 energy stolen. And that's just 5 of the 8 skill slots. If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, and be dealing 148 Damage Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap. Things that shouldnt have been nerfed: Soothing Images- Hey Warrior! Come get me! Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly. Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy? |
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Already there have been a few posts insulting aNet for their nerf, and it affected practically all my characters. But with every nerf I see the benefit. People see the need for a new build, so they make it, and these new builds are usually better than before. aNet would never make it so we would go back to merely who can get the most monks. I reckon in 1-2 weeks time there will be a new FoTM that is even easier, and more powerful to use, and everyone who said they would quit will come back to play this build.
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Originally Posted by lord_shar
Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.
EDIT: Also still missing a /toggle-cape command ![]() 2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp. |
You need something on it to make it really good. Slap in a conjure flame, max out sword, and your max damage with hundred blades is around 130 (55, 55, 10, 10). No building up ald and very low eng.
I made a flaming sword warrior (no gay jokes, please) using hundred blades and cojure flame. Did an insane amount of damage.
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Originally Posted by EndobioticChaos
Energy Surge and Energy Drain are both Elites so now you're down to a total of 31 energy stolen and you have to waste FIVE slots to get even that. And that's assuming 16 in both Domination and Inspiration. And while you take the time to cast through that whole list they gain back 5-10 energy depening on class. Now you no longer have enough energy denial even to be effective on a warrior, let alone a caster. Pathetic. They screw me once, screw me twice, I'm not sticking around for a third time. This shit has gone too far already. New skill monitor? The heck should I care, I'm not an interrupt mesmer nor do I care to be. New professions coming? Great, more classes to be nerfed. This game used to be fun, now it's just pathetic. Even with it's crap fighting system WoW is better than GW now.
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your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced?
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Originally Posted by Xue Yi Liang
If someone hasn't mentioned it yet - the changes in Energy Tap/Drain and Ether Feast aren't completely bad, if you can believe that.
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds). |
I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
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Originally Posted by EndobioticChaos
In that case they should have just made them all "energy regen signets" as the energy denial is now nonexistant. At least then you wouldn't have to get within casting range of an enemy to use them.
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-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
they nerfed over 10% of the game, changed over 20%so if you love it now the best grade it could have possibly gotten before was a 80%. however you didnt speak of the game like that before (as if it got a low b on the ol video game report card), so i have to assume you agree 100% blindly, which makes you a tool. if i am mistaken correct me.
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Originally Posted by Arcanis the Omnipotent
your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced? |
Call the shit whatever you like, I don't care anymore. If it looks like shit and tastes like shit...


