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Originally Posted by MSecorsky
So the delay only effects interrupts, or are all skills delayed? Just trying to understand, I'm a long ways away from play time.
Red engined work... grr |
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Originally Posted by MSecorsky
So the delay only effects interrupts, or are all skills delayed? Just trying to understand, I'm a long ways away from play time.
Red engined work... grr |
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Originally Posted by Lasareth
I still play Mesmer PvE. I do damage through empathy, backfire, shatter delusions, and energy burn, and I use skills like diversion (even though 3seconds seems like overkill now) and shatter enchantment for crowd control.
One thing, though. Energy drain is really about equal to energy tap right now, with a 2 second cast time difference. This needs to be changed. |
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Originally Posted by Pharalon
From the moment you fire your interrupt, there's a 1.25 second window where you can't use *any* skills, or attacks.
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Originally Posted by Xue Yi Liang
I just tried the new interface.
On behalf of mesmers everywhere: Thank you Thank you Thank you Thank you At first I was a little dismayed by the reworked Energy Tap and Energy Drain (nothing sounded good about it) .... then I played with it a bit. I like it even more now, you sneaky devils.... (I won't say why). ![]() |
OH DEITY OF CHOICE FORGIVE ME I HAVE TO SAY THIS
TRY IT YOU`LL LIKE IT........i almost died (Alka-Seltzed comercial)|
Originally Posted by MSecorsky
Now that makes no sense whatsoever. It'll kill the FoTM interrupt spammers, sure... but I only carried one interrupt (Savage). Doesn't seem worth carrying an interrupt at all now.
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