Sorry for bad spelling.

Mr Wolfmaster
Greygon
huh
Felbryn
One and Two
Arcanis the Omnipotent
John Waffletord
Nighteye
Felbryn
Originally Posted by John Waffletord
Its definitely not worth the extra money to get a superior vigor over a major. The difference is not worth that much.
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Originally Posted by Nighteye
Major runes should have a -37 penalty, instead of -50, so that the penalty of 2 major runes equals the penalty of 1 superior rune.
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Jigs
Originally Posted by One and Two
Yeah....
traders give 10g, and the merchant gives 25g. WTF? although 15g isnt a big problem, even for the PvE folks. |
Felbryn
Originally Posted by Jigs
actually it is also 25 gold. it shows 10 but when you to sell it to them it's 25gold.
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Nighteye
Originally Posted by Felbryn
Besides, if you think that the health penalty of all runes should be proportional to their benefit, then you should be arguing that minor runes should be given a health penalty of -25, not that majors' health penalty should be reduced. Obviously, if that were done, people would be a lot less inclined to use minor runes.
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John Waffletord
Jade
Mr Wolfmaster
Originally Posted by Jade
Yes, but you can have 3 attributes with major runes on each, or for the same penalty you can have 2 attributes with superiors. I guess it's a matter of choice. I know that sups are worth it when I play my spell casters but when I play my melee/ranged characters I use majors. To be completely honest the extra +1 to an attribute, to me anyways, isn't worth losing another 25 health.
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Alone)
Felbryn
Originally Posted by John Waffletord
Okay, and I brought up vigor runes.
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Plague
lord_shar
Mr Wolfmaster
Originally Posted by lord_shar
A more uniformed/linear system of attribute rune bonuses and life loss would probably work better. For example:
-Minor rune = +1, no life loss -Major Rune = +2, -25 life loss -Superior Rune = +3, -50 life loss. I know the 55/105 monks would scream about this should it ever happen... ![]() |
generik
dont feel no pain
thejynxed
Mr Wolfmaster
Originally Posted by thejynxed
I agree with the energy runes. We have absorption that affects armor/dam received, we have vigor that affects health, we need energy runes now. Superior Vigor runes just seem to be there so spellcasters can counter the effects of using that Superior Smiting/Domination/Fire, etc -.-
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Felbryn
lord_shar
Originally Posted by Felbryn
At least two people said that a linear system of penalties (e.g. -0/-25/-50) would work "better." Would one of you care to specify why?
As I already pointed out, attributes normally function on diminishing returns. Raising an attribute from 0 to 1 costs 1 pt., from 11 to 12 costs 20 ts. True, the runes operate on an independent system not involving attribute points, but if the general principle of diminishing returns is a good one--and I think it is--I don't see any reason to make an exception to that rule. If you see a reason, please point it out for me. ...<SNIP>... |
KelvinC
Ollj
Ristaron
Carinae
Tarot Ribos
Goonter
Nighteye
Originally Posted by Felbryn
At least two people said that a linear system of penalties (e.g. -0/-25/-50) would work "better." Would one of you care to specify why?
As I already pointed out, attributes normally function on diminishing returns. Raising an attribute from 0 to 1 costs 1 pt., from 11 to 12 costs 20 ts. True, the runes operate on an independent system not involving attribute points, but if the general principle of diminishing returns is a good one--and I think it is--I don't see any reason to make an exception to that rule. If you see a reason, please point it out for me. |
nightrunner
Former Ruling
Krazax
Originally Posted by dont feel no pain
THIS WOULD BE MUCH BETTER
minor -0 health major -25 health supiror -50 health and even though this is nothing to do with it we need a suprior mana, major mana,minor mana rune that works like vigor |
Charcoal Ann
Daegul Mistweaver
Findariel
Originally Posted by Nighteye
Major runes should have a -37 penalty, instead of -50, so that the penalty of 2 major runes equals the penalty of 1 superior rune.
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Greygon