
1. People who are run get to lategame areas without the necessary experience to make them good players. These newbie players affect my gameplay, thus running is detrimental to the Guild Wars Community.
- First, anytime you decide to group with other human players, it is your own conscious decision, therefore you must live with the consequences. If you find a <lvl 20 at the Southern Shiverpeak missions, you know not to take them along with you. Again, any right-minded person can recognize they most likely did not arrive there through the storyline normally as the storyline basically forces you to be level 20. At every mission there is a general range of levels that are doing it so it should be fairly obvious is someone was ran there. A lvl 8 at Sanctum Cay probably is not too legitimate. Some may say that the party was created by someone else, thus have no control over the party setup. I would disagree with that because you always have the option of quitting that party. If you stay within the party it's your own fault because you consciously decided to stay, most likely because you are impatient to complete the mission and don't feel like taking the time to find a better group.
- I agree with Sanji that the paths to get to a mission doesn't exactly teach people how to effectively use their characters. I've had a warrior/monk say that he was a boon healer at the Ring of Fire mission in all seriousness. Point is, you can arrive at most places without being particularly skilled. Heck, you can even take henchies and if you minorly help, you will get through almost all places. Not having runners will not really bar dumb people from progressing. Again in Sanji's words, it's a speed bump rather than a road block.
2. Running causes begging for materials and money at Droknars Forge/other places.
- Begging occurs regardless of runneres in all honesty. Sure, I will acknowledge that runners may add to it, but I sincerely doubt banning runners would decrease it significantly. Just by taking a look at Ascalon City, we have people beginning for materials, money, weapons, etc. all over the channels and I really hope they didn't pay anyone to run them there. Wanting more, bigger, better things is all part of human nature and it would be unfair to pin the blame on runners. There are many people asking for money to "finish their armor" as level 20s in Droknars Forge. Furthermore, they are not taxing your resources if you just don't pay attention to them. If you go out of your way to interact with them by flaming them, responding, or donating materials, that again is your conscious decision. Guild Wars is an instanced game where most of your time I would say is spent with your own group on a quest or mission, so I don't think this should be THAT big of a problem.
3. Running causes twinkers in PvE arenas.
- Ok, I will grant you that twinkers are a result of having runners available to take them to the higher level areas to cap the skills. However, I don't think it's fair to blame the runners for what the people who are run do as a result of that service. This can be analogous to a person who sells knives for a living being blamed for one of their clients murdering someone a year after the purchase. Knives and running both have a useful purpose, knives for cutting food and running for getting experienced players to certain points, but both can be taken to the negative side, killing and twinking. Both the knife vender and runner are providing a service; what the client does after recieving their services should not be their fault.
- As Sanji said, PvE arenas have always been messed up and really it's become a place for people who want to use skills with limited attribute points. Since running is a PvE aspect, I don't think that bringing this into the PvP world is necessarily fair.
4. People should not be run because they are missing content. The end doesn't justify the means and the journey is better than the reward. [The game is only a few month old, whats the rush anyways....]
- Well I think as you said, its their perogative to choose how they play and since you stated it yourself, no point in delving into it further. I will address the last sentence, saying what's the rush. Guild Wars was not designed to have a lengthy PvE world, in fact it was basically made so it WOULDN'T have one as it focused on PvP. Even though the game is a few months old, a very good portion of the players have logged 500+ hours with quite a few with 900+. Because the game seriously only takes about 75-90 hours of gameplay to really finish if you don't sit in town for hours idle etc. , so when going through your 3rd character, i guess getting to the parts you enjoy would actually enhance your gaming experience rather than detract from it. Repetitiveness isn't exactly exciting and though the GW world is awesomely beautiful, it really isn't terribly exciting to go through.
yayness, have a good day people. If I missed some arguments let me know. Post refutations to mine so if I am wrong, I'll change my mind
