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Originally Posted by Pompeyfan
My proposal is simple - want fissure armour to be hard to get and need to be worked for? easy, no ecto or shards as random droips, instead give 2 ecto in UW and 2 shards in Fissure as a quest reward to each party member when completing a quest - in one fell swoop, you have to work for fissure and actually play the game.
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Finaly, a good suggestion. But keep the random drops, perhaps reduced
slightly, and make it only certain quests such as finishing all the eternal forgemaster's quests in FoW, and perhaps restoring all the monuments in UW.
Fissure armor is a status symbol. It stands for something. We all agree on this.
Now, look at what it stands for right now. It says you are filthy rich, or had an excellent gold item drop. What is
should stand for is skill in the game. Farming takes skill? Ha. Ha ha.
I like the idea proposed because then someone like myself, who enjoys teaming up with his guild mates and doing a few quests would actualy stand a chance to get some of the cool-looking fissure armor. If you do not think it is cool, then great, you now have a way to earn some good gold for doing UW or FoW. People who farm could continue to farm, they could still buy shards and ectos either from the trader or from players who did not want them.
Not fair to all the players, mainly the ones who bought FoW armor before this change? I do not see how, the method they used to get FoW armor is no less viable, those saving for it would still be able to get it, and the cost of crafting it would stay steady. Only materials would change, but no one complains about the guy who buys all his ectos when they are 9k, when most have to pay 13k.
Perhaps you think these changes will just make FoW armor easier to get. Tell me, how many pick-up-groups have you been in who can, say, even make it to the crafter, much less do his quests? It takes a bit of skill to control the aggro properly, to handle unexpected situations and survive when surprised. Farming just takes time, nothing else. How many people do you see in ToA saying they will pay the group that gets them to the armor crafter? Do these people deserve to craft the armor that should represent a skilled long-time player?
Add this, with the changes I suggested, and it will not fix any of the current problems except one. The team players will stand a chance. The skilled players who hate farming will have a way.