Could Guild Wars be a dead game by the time of chapter 2??
Sanji
Honestly, Guild Wars did a lot better that anticipated due to two things.
1) People who thought it was a free MMORPG. It isn't.
2) The recent plague of jaded gamers that hate everything but still buy at least one game monthly due to mistaking nostalgia as a sign that they still like to play video games. They don't.
While I can sympathize for them spending their 50 dollars on a game that's clearly not suited for them, I am grateful for giving Anet money to further develop and maintain Guild Wars. You see, I hate those types of people, so I don't mind Guild Wars becoming a niche game where the people are playing Guild Wars for what it actually is, not what they thought it should be.
1) People who thought it was a free MMORPG. It isn't.
2) The recent plague of jaded gamers that hate everything but still buy at least one game monthly due to mistaking nostalgia as a sign that they still like to play video games. They don't.
While I can sympathize for them spending their 50 dollars on a game that's clearly not suited for them, I am grateful for giving Anet money to further develop and maintain Guild Wars. You see, I hate those types of people, so I don't mind Guild Wars becoming a niche game where the people are playing Guild Wars for what it actually is, not what they thought it should be.
Loviatar
Quote:
Originally Posted by BellyFlop
What diff does that make?
It still not a better game to keep people happy, and like i said its not like another other game like FF, WoW etc... dint do the same thing. |
they still think GW is a failure because it doesnt have enough content to keep them and all their friend entranced until the next CHAPTER NOT EXPANSION comes out.
as for the trading they said it would be after observer mode not tomorrow.
as for whineing about sigil prices what happened to all the pvp people who said it was won for the glory and it was just simply fun and the rewards were extra.
25k for having fun doing what you would do for free.
GREEDY GREEDY
if it is work and you are farming sigels as pvp WORK that is your problem.
Navaros
Yes, winning Sigils is work.
In fact according to the game, it is winning the ultimate battle.
Winning the ultimate battle should be worth well-over 25k.
And winning on the same 10 or so maps hundreds/thousands of times over and over again is not exactly fun in and of itself, no. For Guild Wars PVP to be fun in and of itself barring any rewards, then it would need a lot more variety of modes/environments/maps than what is currently there.
In fact according to the game, it is winning the ultimate battle.
Winning the ultimate battle should be worth well-over 25k.
And winning on the same 10 or so maps hundreds/thousands of times over and over again is not exactly fun in and of itself, no. For Guild Wars PVP to be fun in and of itself barring any rewards, then it would need a lot more variety of modes/environments/maps than what is currently there.
asdar
I think it might die but not from the lack of rewards or anything.
The PvE side is just so simple and if anything Sorrows has led me to believe that they don't know how to make challenging content. I'm embarrassed to listen to people who say they have a hard time with any mission. There's no PvE community except within a guild and there are no places to gather that are fun.
The PvP side is closed to newcomers, at least 90% closed. If you go to Tombs with anything other than the popular build you probably won't be able to get a group within an hour, and then you'll lose badly because the only groups that allow non-specific players are never good.
The only thing that offers a sign of hope for new players in PvP is random arenas. Every thing else is impossible to find a group and repetitive when you do find one. Even if I have a decent chance to win I don't want to sit around for hours, let alone face the odds of winning with a pick up group.
GvG is fun but it's closed as well. People that join guilds don't necessarily get to play GvG and if you do get to play it's not always that exciting except at the top.
HoH which used to be the highlight of PvP is an indication of the trouble GW is going to have soon in my opinion.
The surest sign and one I always felt was an indication of GW strength was the number of districts on Friday Night. Well, there were 5 districts in Tombs on Friday night and they weren't all full. Ascalon City and Lions Arch were way low as well.
I'm not saying that the game won't make it to chapter two just because of all the casual people that like the game. I don't think Chapter two will sell well, I know I won't buy it in any form similar to this one. I think it's on the way out and I don't think they have the resolve to make the changes necessary to fix it.
The PvE side is just so simple and if anything Sorrows has led me to believe that they don't know how to make challenging content. I'm embarrassed to listen to people who say they have a hard time with any mission. There's no PvE community except within a guild and there are no places to gather that are fun.
The PvP side is closed to newcomers, at least 90% closed. If you go to Tombs with anything other than the popular build you probably won't be able to get a group within an hour, and then you'll lose badly because the only groups that allow non-specific players are never good.
The only thing that offers a sign of hope for new players in PvP is random arenas. Every thing else is impossible to find a group and repetitive when you do find one. Even if I have a decent chance to win I don't want to sit around for hours, let alone face the odds of winning with a pick up group.
GvG is fun but it's closed as well. People that join guilds don't necessarily get to play GvG and if you do get to play it's not always that exciting except at the top.
HoH which used to be the highlight of PvP is an indication of the trouble GW is going to have soon in my opinion.
The surest sign and one I always felt was an indication of GW strength was the number of districts on Friday Night. Well, there were 5 districts in Tombs on Friday night and they weren't all full. Ascalon City and Lions Arch were way low as well.
I'm not saying that the game won't make it to chapter two just because of all the casual people that like the game. I don't think Chapter two will sell well, I know I won't buy it in any form similar to this one. I think it's on the way out and I don't think they have the resolve to make the changes necessary to fix it.
Dax
Quote:
Originally Posted by Sanji
Honestly, Guild Wars did a lot better that anticipated due to two things.
1) People who thought it was a free MMORPG. It isn't. 2) The recent plague of jaded gamers that hate everything but still buy at least one game monthly due to mistaking nostalgia as a sign that they still like to play video games. They don't. While I can sympathize for them spending their 50 dollars on a game that's clearly not suited for them, I am grateful for giving Anet money to further develop and maintain Guild Wars. You see, I hate those types of people, so I don't mind Guild Wars becoming a niche game where the people are playing Guild Wars for what it actually is, not what they thought it should be. |
I think the people who are not happy are a mix of people who are either uber casual (who don't normally play MMO's), or hardcore 8 hour a day players who felt it wasn't enough. There are alot of people who buy games on a regular basis to keep up with the current scene and trends. I think you comment about that is way off.
Yes it sucks to buy a game and it not be what you want. While there are many things about GW that I don't like, but I think I got my money's worth.
I don't think Anet is doing us a service by maintaining it, they have to in order to sell the next chapter.
The true cool thing about GW though is it is something you can play from time to time and if you want to take a week/month off you don't feel like you're losing out. That's a pretty good concept.
Loviatar
Quote:
Originally Posted by Navaros
Yes, winning Sigils is work.
Winning the ultimate battle should be worth well-over 25k. And winning on the same 10 or so maps hundreds/thousands of times over and over again is not exactly fun in and of itself, no. . |
in theit words it is a constant variable unlike stuffy same all the time pve.
the PVP hotshots said that not me.
please address flames on that part to PVP players not me.
Kool Pajamas
I dont see Guild Wars dying anytime soon. Everytime I play missions in PvE there are at least a few people in the group that have never done it before. And it seems to be even more lately. Last week I was doing Aurura Glade and it was only me and one other that had done it before. Yesterday in Iron Mines it was pretty much the same thing, and again in Thunderhead.
Loviatar
Quote:
Originally Posted by Dax
The true cool thing about GW though is it is something you can play from time to time and if you want to take a week/month off you don't feel like you're losing out. That's a pretty good concept. |
you can put it aside (as i will do for OBLIVION) at level 20 and come back later and not be level 20 in a level 50 world.
also according to an earlier post by Alex (NCsoft) the chapters after chapter 2 are scheduled for about twice a year roughly 6 months apart.
each having a full games worth of content NOT just an expansion
asdar
The big question I'd have is whether the content will just be the same old thing again.
I don't want people to take my criticism the wrong way, I easily got my money's worth. I do feel that A-Net dropped the ball big time.
The thing that frustrates me is that they had such a good start. The combat system is great in my opinion. I love the action/reaction possible in this game and how every class and every combo can bring so much to the fight. This is the best two class system I've seen to date.
What I see is them taking a really great combat mechanic and a really great graphically rewarding game and then doing nothing to unite the two.
Every single zone is exactly alike. They all wind up and down and around in nice 2-D zigzags with four skins. There are no places that are cool, even given the 2-D restriction they could have buildings with multiple floors and trap doors, slippery floors that didn't slow but instead made it impossible to stop. There is such a variety of places they could have added but they didn't.
The only cool thing in the whole game is the dropped seeds for the bridges and they simplified that so much that my 8 year old son could figure it out and then all that's left is a pretty graphic with no challenge.
What a waste of some very good programming. They HAD the system too, the PvP and the PvE and they blew it in my opinion due to a lack of foresight.
I don't want people to take my criticism the wrong way, I easily got my money's worth. I do feel that A-Net dropped the ball big time.
The thing that frustrates me is that they had such a good start. The combat system is great in my opinion. I love the action/reaction possible in this game and how every class and every combo can bring so much to the fight. This is the best two class system I've seen to date.
What I see is them taking a really great combat mechanic and a really great graphically rewarding game and then doing nothing to unite the two.
Every single zone is exactly alike. They all wind up and down and around in nice 2-D zigzags with four skins. There are no places that are cool, even given the 2-D restriction they could have buildings with multiple floors and trap doors, slippery floors that didn't slow but instead made it impossible to stop. There is such a variety of places they could have added but they didn't.
The only cool thing in the whole game is the dropped seeds for the bridges and they simplified that so much that my 8 year old son could figure it out and then all that's left is a pretty graphic with no challenge.
What a waste of some very good programming. They HAD the system too, the PvP and the PvE and they blew it in my opinion due to a lack of foresight.
Sanji
Quote:
Originally Posted by Dax
I think the people who are not happy are a mix of people who are either uber casual (who don't normally play MMO's), or hardcore 8 hour a day players who felt it wasn't enough. There are alot of people who buy games on a regular basis to keep up with the current scene and trends. I think you comment about that is way off.
|
Anyhow, I don't really mind the passing of trendy, jaded, or hardcore players from Guild Wars. Trendy gamers are leaving because they have short attention spans and deep pockets, jaded gamers freaking hate everything but posting how much they hate video games now a days on forums, and hardcore players...well.
Guild Wars isn't a hardcore game. I can't find myself feeling sorry for someone who honestly expected a game without a monthly fee to have MMORPG content. Hell, all Diablo 2 had was replaying the game over and over with phat loots.
I just can't don't see Guild Wars up and dying because of people who often quit video games are quitting Guild Wars. I also wouldn't underestimate how much a good expansion pack can do to breathe life into a game.
Tactical-Dillusions
In my opinion, the only bad things that ArenaNet have done are the introduction of keys/chests and the reduction of drops from monsters.
The killing of monsters/drops are what keeps alot of PvE players playing the game.
There is no point in killing something if your only drop is the same old rubbish.
I think Anet could win alot of people if PvE was more MMORPG orientated and PvP had more diversity and large-scale continuous battles, but that's just my opinion and a discussion of such can be found using the search function .
One thing i was pleased to hear is that they are trying to get away from the linear style gameplay in chapter two. I haven't seen anyone who doesn't want the areas to be opened up and this one change alone will be a drastic improvement.
This weekend is putting Anet on a nice learning curve too. The masses of players filling the districts will inspire Anet to do similar things in the future.
Answer to the thread question - NOPE, certainly not.
The killing of monsters/drops are what keeps alot of PvE players playing the game.
There is no point in killing something if your only drop is the same old rubbish.
I think Anet could win alot of people if PvE was more MMORPG orientated and PvP had more diversity and large-scale continuous battles, but that's just my opinion and a discussion of such can be found using the search function .
One thing i was pleased to hear is that they are trying to get away from the linear style gameplay in chapter two. I haven't seen anyone who doesn't want the areas to be opened up and this one change alone will be a drastic improvement.
This weekend is putting Anet on a nice learning curve too. The masses of players filling the districts will inspire Anet to do similar things in the future.
Answer to the thread question - NOPE, certainly not.
asdar
Look around a bit, zones are dying.
I was a big supporter and called out when people were saying the game was dying earlier. I said, "Just look at Ascalon City, There are plenty of districts there," but that's no longer the case.
Every zone is dying, the newcomers aren't coming into the game and they're certainly not converting to PvP any longer. There were 5 districts in HoH on a Friday night. That's not a good sign.
Will it die tomorrow? No for sure not, but it's dying right before our eyes.
People on other boards think it's a joke and where you used to see pages of threads on these boards in a day you're very likely to see threads last for days.
There are still people playing EQ but there's no doubt that's a dead game. GW might last for a while ignoring the worms crawling out of it's eye sockets but it's dead.
I was a big supporter and called out when people were saying the game was dying earlier. I said, "Just look at Ascalon City, There are plenty of districts there," but that's no longer the case.
Every zone is dying, the newcomers aren't coming into the game and they're certainly not converting to PvP any longer. There were 5 districts in HoH on a Friday night. That's not a good sign.
Will it die tomorrow? No for sure not, but it's dying right before our eyes.
People on other boards think it's a joke and where you used to see pages of threads on these boards in a day you're very likely to see threads last for days.
There are still people playing EQ but there's no doubt that's a dead game. GW might last for a while ignoring the worms crawling out of it's eye sockets but it's dead.
xxreaper008
Ya, but don't you think there killing guildwars with all of these nerfs?
Dax
Quote:
Originally Posted by Sanji
Well, the casual players are mostly the "trendy" gamers that buy disposable games after disposable game. I suppose I should have mentioned them trendy gramers in my original post, seperate from the rash of Jaded gamers that never seem to like anything released this decade but never stop buying video games.
|
Quote:
Originally Posted by Sanji
I just can't don't see Guild Wars up and dying because of people who often quit video games are quitting Guild Wars. I also wouldn't underestimate how much a good expansion pack can do to breathe life into a game.
|
People, whether you do agree with them or not, do have valid reasons not to like this game. It's not always because they are quitters.
iotc247
Yes I do think so unless they start releasing chapters faster. Quests are ok to play. Not the greatest fun but ok. Missions on the otherhand give the best storyline. However the thing is that after you beat a mission once or twice it is boring. Then you have this economy that is the worst I have ever seen. I mean when objects start selling for the most you can hold it is getting rediculous. So really, instead of all these updates (some are ok, some I don't give a crap about), and instead of everything being pvp orientated, why not make some new missions. You do have PvE players Anet!
Sanji
I didn't say they didn't have valid reasons and that them not liking Guild Wars wasn't a factor.
I'm just pointing out a recurring trends of gamers being fickle and willing to plow through game after game. I don't think it's a sign that Guild Wars is "dying", it's just how gamers are these days. The market is flooded, people largely have preconceptions of what a game genre should be, some people are burnt out on games, and sometimes it's hard to objectively judge current things against hindsight.
So, yeah, maybe what I say isn't completely fair, but neither is half the crap said/made in these threads. Guild Wars shouldn't be judged like an MMORPG. It's a pick up, play, and put down then pick up again sort of game. It's pacing is drastically different, if people try to milk gameplay out of Guild Wars at an MMORPG fanatic pace, yeah, then game is pretty much dead for them, 'cause they killed it.
I'm just pointing out a recurring trends of gamers being fickle and willing to plow through game after game. I don't think it's a sign that Guild Wars is "dying", it's just how gamers are these days. The market is flooded, people largely have preconceptions of what a game genre should be, some people are burnt out on games, and sometimes it's hard to objectively judge current things against hindsight.
So, yeah, maybe what I say isn't completely fair, but neither is half the crap said/made in these threads. Guild Wars shouldn't be judged like an MMORPG. It's a pick up, play, and put down then pick up again sort of game. It's pacing is drastically different, if people try to milk gameplay out of Guild Wars at an MMORPG fanatic pace, yeah, then game is pretty much dead for them, 'cause they killed it.
nimloth32
in fact, guild wars is a good game. It gives opportunity to those who cannot afford the monthly fees of MMORPG to try out the fun of MMORPG like there is no monthly fees and people who are using 56k connection also able to play this game. Moreover, the graphics of the game is good. For me, it is a miracle to be able to play such a high quality MMORPG through 56k connection. However, there are problems around. For example, there are too many noobs around in the PvP arena (tomb, arena, etc). It is really frustrating when you keep losing not because you sux, but it is your teammate who sux. Moreover, there are also fierce competition from other MMORPG like WoW, City of Heroes. Considering Guild Wars is based on PvP, i guess there is still a lot of things for anet to do to expand the gameplay of Guild Wars especially for PvP because this game has a great potential.
In short, in my opinion, what Guild Wars need is time to develop its fame. As long as the game has quality, someday it will be recognized. All the best anet.
In short, in my opinion, what Guild Wars need is time to develop its fame. As long as the game has quality, someday it will be recognized. All the best anet.
=HT=E5Destroyer
i use to play this game devotly. i played since the 1st beta. however i like most must say the biggest let down was they made this game to easy. DEV. please onm the next chapter make it alot and i mean alot harder. most people were lvl20 and done with the game in a matter of weeks. it is to easy.
iotc247
Quote:
Originally Posted by =HT=E5Destroyer
i use to play this game devotly. i played since the 1st beta. however i like most must say the biggest let down was they made this game to easy. DEV. please onm the next chapter make it alot and i mean alot harder. most people were lvl20 and done with the game in a matter of weeks. it is to easy.
|
I would have to correct you. Some people were level 20 the day after it was released. Myself, I was level 20 3 days after and finished about 5-7 days after it came out.
Loviatar
people
please consider the following items.
first i love this game but there are many and i do mean many things big and small that need adding/fixing.
and they are fixing things as they can.
did anybody besides me like toggling the capes/helms?
bit by bit they are making it better
second this is only the first basic foundation being given to us (ok you have to pay) and the second chapter has been repeatedly stated by both NCsoft and Arenanet to have at least the same amount of new content as the original game.
think about that a moment.
it gives a chance to add those nice touches we have been asking for plus they can devote the time and effort to new content rather than the game engine/server setup and the library of art/animations will speed up new content greatly.
NCsoft has deep pockets and Anet is OWNED by NCsoft (who has many other cash cows to milk) who will run GW at a loss (if necessary) to get this franchise established.
*BUY CHAPTER 2 GET CHAPTER 1 FREE* (example)
this will go a minimum of 3-4 chapters even if sales go down the tube so we will (if we want) be able to play at least another 18 months before decisions are made.
NOTE ON DISPOSABLE GAMES
most of the console/pc games you bought in the last 10 years were disposable in the sense that even if you have not thrown them out they are in a box or on a shelf and you havent played them in years
please consider the following items.
first i love this game but there are many and i do mean many things big and small that need adding/fixing.
and they are fixing things as they can.
did anybody besides me like toggling the capes/helms?
bit by bit they are making it better
second this is only the first basic foundation being given to us (ok you have to pay) and the second chapter has been repeatedly stated by both NCsoft and Arenanet to have at least the same amount of new content as the original game.
think about that a moment.
it gives a chance to add those nice touches we have been asking for plus they can devote the time and effort to new content rather than the game engine/server setup and the library of art/animations will speed up new content greatly.
NCsoft has deep pockets and Anet is OWNED by NCsoft (who has many other cash cows to milk) who will run GW at a loss (if necessary) to get this franchise established.
*BUY CHAPTER 2 GET CHAPTER 1 FREE* (example)
this will go a minimum of 3-4 chapters even if sales go down the tube so we will (if we want) be able to play at least another 18 months before decisions are made.
NOTE ON DISPOSABLE GAMES
most of the console/pc games you bought in the last 10 years were disposable in the sense that even if you have not thrown them out they are in a box or on a shelf and you havent played them in years
=HT=E5Destroyer
lol good point LOTC.
now only fun i got is trying to find a ultimate fire srod for my ele. only got 500k to spend..lmao
bring on the challenge people.
now only fun i got is trying to find a ultimate fire srod for my ele. only got 500k to spend..lmao
bring on the challenge people.
lanfear
i like the game being a little easy. i took me a couple weeks to beat the game, but once i did there was like a million other things to do. i htink after u beat it the fun really starts
iotc247
Well if chapter 2 is not that great sounding I am sure not many people will get it. Yes it might be fun for that week that is comes out but what about after, you know when everyone has beat chapter 2 missions (I am talking about pve here). Maybe if the PvP was a bit more fun I would get it for that but it isn't. I had fun the first time around and right now the only reason the game is even installed is because I don't feel like paying 15 dollars for a WoW when the devs don't listen to shit.
Dax
Quote:
Originally Posted by Loviatar
people
please consider the following items. first i love this game but there are many and i do mean many things big and small that need adding/fixing. and they are fixing things as they can. did anybody besides me like toggling the capes/helms? bit by bit they are making it better second this is only the first basic foundation being given to us (ok you have to pay) and the second chapter has been repeatedly stated by both NCsoft and Arenanet to have at least the same amount of new content as the original game. think about that a moment. it gives a chance to add those nice touches we have been asking for plus they can devote the time and effort to new content rather than the game engine/server setup and the library of art/animations will speed up new content greatly. |
There are some gameplay issues that if solved would definately open this game up a little more. But toggling capes and helms? 'Cmon that's been on the wishlist for awhile and just now they are adding it? ... it's a minor issue.
I would assume that the long term plan for the next chapters have already been planned long ago as well as having many assests already in place.
Quote:
Originally Posted by Loviatar
NCsoft has deep pockets and Anet is OWNED by NCsoft (who has many other cash cows to milk) who will run GW at a loss (if necessary) to get this franchise established.
|
If we were talking L2, I could see that. I'm not doubting you I'm just asking.
Being that GW is sorta a new kind of model for MMOs (as opposed to monthly charges) it will be interesting to see how they do.
Quote:
Originally Posted by Loviatar
NOTE ON DISPOSABLE GAMES
most of the console/pc games you bought in the last 10 years were disposable in the sense that even if you have not thrown them out they are in a box or on a shelf and you havent played them in years |
I'm gonna settle in to some SC 3. Big game night tonight and I need to practice.
twicky_kid
Quote:
Originally Posted by iotc247
Well if chapter 2 is not that great sounding I am sure not many people will get it. Yes it might be fun for that week that is comes out but what about after, you know when everyone has beat chapter 2 missions (I am talking about pve here). Maybe if the PvP was a bit more fun I would get it for that but it isn't. I had fun the first time around and right now the only reason the game is even installed is because I don't feel like paying 15 dollars for a WoW when the devs don't listen to shit.
|
the new skills and classes are going to warp the game so much it will be just like release all over again. the game was released incomplete for a reason. the devs can change the game to the players liking with the stream technology. only down fall to this is that the majority will win (unless the devs truely do not want that change) so you cannot always make everyone happy.
for me, i got much more than my $50 out of this game after the first month and still having much fun. i paced myself and did not try to farm Fow and UW for 8 hours a day everyday. i touch and go as i please and rotate things out so i don't get bored after i have done it for a week straight.
if the 2nd chapter is anything like this one i will be preordering it. i have never had a game that i could play for more than a month. i'm an avide rpg fan. most don't last a week under my fingers before i'm done with them. 6 months after release and still going strong so i'm satisfied.
personally don't care if people quit maybe it will weed out some of the idiots.
Numa Pompilius
GW is not a MMORPG:
You could sure have fooled me. I played EQ2 before GW, and honestly the content in GW is better. In every way. But then I've never been heavily into socializing & crafting.
Jaded gamers:
Yeah, I've never understood them. I was there too, and the games of the 90's sucked. Horribly. The games have never been better than they are now. Nostalgia is a dangerous thing.
GW is dying:
No it's not. It will, but it's not dying yet. And I'll tell you why: right now the beta players and the early adopters in the US are becoming bored with the game and logging out permanently. At the same time the game is just being released in Japan and China. Guess which of these events will have the biggest effect on player population?
Bottom line: Even players of "real" MMORPGs tend to tire of the game after 3-6 months. I personally know tons of people who are leaving WoW and CoH/CoV. It's not so that MMORPGs have infinite content, or last much longer than GW: eventually every game becomes boring. And when you're bored of a game, it's time to put it down, and play something else.
You could sure have fooled me. I played EQ2 before GW, and honestly the content in GW is better. In every way. But then I've never been heavily into socializing & crafting.
Jaded gamers:
Yeah, I've never understood them. I was there too, and the games of the 90's sucked. Horribly. The games have never been better than they are now. Nostalgia is a dangerous thing.
GW is dying:
No it's not. It will, but it's not dying yet. And I'll tell you why: right now the beta players and the early adopters in the US are becoming bored with the game and logging out permanently. At the same time the game is just being released in Japan and China. Guess which of these events will have the biggest effect on player population?
Bottom line: Even players of "real" MMORPGs tend to tire of the game after 3-6 months. I personally know tons of people who are leaving WoW and CoH/CoV. It's not so that MMORPGs have infinite content, or last much longer than GW: eventually every game becomes boring. And when you're bored of a game, it's time to put it down, and play something else.
Dax
Quote:
Originally Posted by Numa Pompilius
Bottom line: Even players of "real" MMORPGs tend to tire of the game after 3-6 months. I personally know tons of people who are leaving WoW and CoH/CoV. It's not so that MMORPGs have infinite content, or last much longer than GW: eventually every game becomes boring. And when you're bored of a game, it's time to put it down, and play something else.
|
I love FFXI, but I can't play for the time needed to do anything. That is why I think casual games are popular.
All those games you cite are pretty damned casual and yes they will get boring if you play many hours day in and out. GW is casual but it's not as if you ever feel you need to catch up if you miss a couple of days.... but I can easily see how a person who plays and doesn't stop would get bored ...especially if ya feel the need to play through multiple times.
Cat Tabby
Sorry; why do ppl think that people will come back to guild wars once they have left? There are lots of new and better online games out there, in addition to older and better games like WoW. Even if they might have been willing; the singular lack of imagination that characterised sorrows furnace will ensure they dont again.
Dont get me wrong, i enjoyed playing guild wars, and i wished the developers had been able to pull something out of the hat to maintain interest, but they didn't. Even the number of ppl posting on this forum has dropped off a lot over the last couple of months. Its ironic, given the background of those who created guild wars, that when you read the suggestions ppl make for improvements, they want the game to be made more like WoW. Give away your weapons; hold quizzes in lions arch for cash (fun; especially on Us server where ppl dont believe someone would be crazy enough to give away gold); get your fun while you can; its over!
Dont get me wrong, i enjoyed playing guild wars, and i wished the developers had been able to pull something out of the hat to maintain interest, but they didn't. Even the number of ppl posting on this forum has dropped off a lot over the last couple of months. Its ironic, given the background of those who created guild wars, that when you read the suggestions ppl make for improvements, they want the game to be made more like WoW. Give away your weapons; hold quizzes in lions arch for cash (fun; especially on Us server where ppl dont believe someone would be crazy enough to give away gold); get your fun while you can; its over!
Loviatar
Quote:
Originally Posted by Dax
Sorry I don't read every press release, so has anyone said they will run GW at loss or is that your speculation? If we were talking L2, I could see that. I'm not doubting you I'm just asking. Being that GW is sorta a new kind of model for MMOs (as opposed to monthly charges) it will be interesting to see how they do. . |
NCsoft has made a good sized investment as the publisher and has seen a very good start.
they have multiple separate cash flows coming in and i dont see them simply pulling the plug if chapter 2 does not hit a so called make or break number of sales within x weeks.
if it were just Anet and chapter 2 didnt do well it could put them out of business.
NCsoft on the other hand has the other cash flow to get them over a poor chapter with nothing worse than an offset of loss to profit on income.
Cat Tabby
Sorry Loviatar, but business just doesn't work that way, espeacially in the savagely competive gaming sector. If guild wars begins to lose money it will be cut and the servers axed. You are deluded if you beileve they will keep it running for nostalgias sake. sorry.
Sanji
I still see Guild Wars being far more like Diablo and Dungeon Siege than an MMORPG. But, whatever, let's not do the "What genre is this game" circle jerk, that never goes anywhere because it's just a label.
Assuming the servers are going to be shut down is just the same as assuming they won't be shut down. I believe both are possible, but it's going to take more than a some guy saying so on a gaming forum to convince me either way.
Assuming the servers are going to be shut down is just the same as assuming they won't be shut down. I believe both are possible, but it's going to take more than a some guy saying so on a gaming forum to convince me either way.
Loviatar
Quote:
Originally Posted by Cat Tabby
Sorry Loviatar, but business just doesn't work that way, espeacially in the savagely competive gaming sector. If guild wars begins to lose money it will be cut and the servers axed. You are deluded if you beileve they will keep it running for nostalgias sake. sorry.
|
there have been numerous posts of people saying they are going for now but will be back for the next chapter.
the reason they will be back is the most simple of all.
they had fun and got more than their moneys worth according to what they said.
as for keeping the servers up for nostalgia that would be nuts if that were what i was thinking. (which it isnt)
they can make adjustments on the fly to keep up with the newer games that come out and in the long term (1-2 years in the industry) a franchise that gets established will bring in much more money than pulling the plug if chapter 2 sales dont meet expectations.
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner.
Cat Tabby
Quote:
Originally Posted by Loviatar
sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter. the reason they will be back is the most simple of all. they had fun and got more than their moneys worth according to what they said. as for keeping the servers up for nostalgia that would be nuts if that were what i was thinking. (which it isnt) they can make adjustments on the fly to keep up with the newer games that come out and in the long term (1-2 years in the industry) a franchise that gets established will bring in much more money than pulling the plug if chapter 2 sales dont meet expectations. they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want. NCsoft gives Arenanet the legs it needs to have a chance to be a winner. |
Secondly. Sorrows Furnace did A-net no favours. It was delayed and was not very good. In fact, for those of us that stuck around for sorrows furnace it has only provided a reason not to come back for ch 2.
The very philosophy of A-net in promoting guild wars - skill as opposed to time spent playing- while noble in itslef, compounds the problem. They cannot make the adjustments that would create more 'buy in' value. They will not raise lvl caps for example, and shy away from proven WoW concepts, probably for reasons of the programming teams history with the aforementioned (such as talents and professions).
As for the chinese and japanese expansion. Well maybe that will help. But it will not solve the problem of dwindling numbers on western servers, and, i f what i am told is true, guild wars is fading in korea too.
In any case, I have stopped playing guild wars now, I have no intention of coming back, and so have no business being on this forum. I leave it to you.
DJ Josh
i have played since release and have yet to meet any1 who has put in half as many hours.with that in mind its not hard to guess that i have everything done with all 4 chars,i also have a nice selection of end game armors for my chars aswell as a massive collection of high end weapons.i got bored with farming and popping into mission areas to help people about a month ago so i quit with the definate intent of returning for the expansion,although i am back at the mo for the all hallows eve run up.i also intend to return for any other special events or big updates (hmm sounds like a nice xmas pressie idea) but other than that i'm pretty burned out with the game.
so in other words the only reason i left was because i had nothing left to do and not because i dont like the game anymore and i beleave* that this goes for most of the other leavers.its still my all time fav game and i await ch 2 with overwhelming anticipation and great expectations.
and with an est of 6 months between each expansion once ch 2 gets released, and if they stick to there word of the same amount of content in each ch then i will be very happy.why? because i had great fun with the first ch for about 6 months so the timing would be perfect imo.
so in other words the only reason i left was because i had nothing left to do and not because i dont like the game anymore and i beleave* that this goes for most of the other leavers.its still my all time fav game and i await ch 2 with overwhelming anticipation and great expectations.
and with an est of 6 months between each expansion once ch 2 gets released, and if they stick to there word of the same amount of content in each ch then i will be very happy.why? because i had great fun with the first ch for about 6 months so the timing would be perfect imo.
Dax
Quote:
Originally Posted by Sanji
I still see Guild Wars being far more like Diablo and Dungeon Siege than an MMORPG. But, whatever, let's not do the "What genre is this game" circle jerk, that never goes anywhere because it's just a label.
Assuming the servers are going to be shut down is just the same as assuming they won't be shut down. I believe both are possible, but it's going to take more than a some guy saying so on a gaming forum to convince me either way. |
It's just a discussion.
Oh, and if you were really not interested in getting into what kind of game genre it was you wouldn't have made the comment.
Personally, I won't say what genre it falls under but it is multiplayer and online and role playing...
Jwh6913
I quit because there ARE other games that's just as good even though it may not be online. I've been playing serious sam 2, myst V, FFCC, etc. I may even go back to painkiller after I beat serious sam 2 since it has a halloweenish theme.
the next Rpg I plan to play is wild arms alter code F.
the point is, we only have so many hours in the day, and a set block for school or work or both. we have to work around them. it's just too hard for me to play GW then go to work, or come from work too exhausted to even think about playing Gw for hours. some other games are easier to get into when you're tired or busy. I'll come back for the chapter and the end of halloween and the thanksgiving/holidays special events in Gw.
This, guys, is called LIFE so you know what we're talking about when we say 'we have a life'.
GW isn't dead, it's playing dead right now.
the next Rpg I plan to play is wild arms alter code F.
the point is, we only have so many hours in the day, and a set block for school or work or both. we have to work around them. it's just too hard for me to play GW then go to work, or come from work too exhausted to even think about playing Gw for hours. some other games are easier to get into when you're tired or busy. I'll come back for the chapter and the end of halloween and the thanksgiving/holidays special events in Gw.
This, guys, is called LIFE so you know what we're talking about when we say 'we have a life'.
GW isn't dead, it's playing dead right now.
Phades
Quote:
Originally Posted by Loviatar
sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter. |
Quote:
Originally Posted by Loviatar
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner. |
Secondly, they very well may have a influx of people, but the current state of the game has alot of racism already. Furthermore, FFXI didnt really stay all that popular from what i experienced within it, due to the language differences and the blended servers. I had quite a few friends walk away from that game entirely due to not understanding the language and getting frustrated with making groups with non-english speakers. Shallow i know, but if they werent enjoying themelves, it doesnt change the situation at all.
Regardless, it is still a wait and see situation, even though the game does feel more empty at times than it did durring the early summer.
Roza
Wow, such gloomy (or even spiteful) people.
The number of people that play the game on a dayly basis may decline, but that does not mean the game is dying. Anet does not require monthly subscriptions, just copies sold. And the pvp part of the game is part with the most depth. I think that Anets needs to do 3 things.
- Create some more mystery and intelligence (not just harder monsters) in the PvE missions/quests, and perhaps some more rewards (perhaps even gold, as many peeps seem to have become a lot poorer, lately, mostly due to the increased skill-trainer cost). The Furnace expansion was something of a let down in this regard, I admit.
- Expand the social (and trading) aspects of the game.
- Make it easier for people to get into the PvP side of the game. Random teams is good for that, but it may not be enough. After all, the PvP side of things is the best aspect of GW.
I will be playing GvG until the next chapter comes out, I am pretty sure of that.
The number of people that play the game on a dayly basis may decline, but that does not mean the game is dying. Anet does not require monthly subscriptions, just copies sold. And the pvp part of the game is part with the most depth. I think that Anets needs to do 3 things.
- Create some more mystery and intelligence (not just harder monsters) in the PvE missions/quests, and perhaps some more rewards (perhaps even gold, as many peeps seem to have become a lot poorer, lately, mostly due to the increased skill-trainer cost). The Furnace expansion was something of a let down in this regard, I admit.
- Expand the social (and trading) aspects of the game.
- Make it easier for people to get into the PvP side of the game. Random teams is good for that, but it may not be enough. After all, the PvP side of things is the best aspect of GW.
I will be playing GvG until the next chapter comes out, I am pretty sure of that.
DJ Josh
no offence intended to any1 but i'm sick of all this b/s about pvp being the best part of the game.i personaly can't stand pvp (and yes i have put in many hours trying to get into it but its just not for me).if i wanted to get into a pointless and never ending debate i could say that your wrong cos pve is the d/b.but i think it makes more sence to just remind people of a little saying i love "EACH TO THERE OWN".
Numa Pompilius
Quote:
Originally Posted by DJ Josh
no offence intended to any1 but i'm sick of all this b/s about pvp being the best part of the game
|
IME it's also usually the PvP guys who 1) complain about the PvE (which they do not play but just run through) being boring and 2) "the game" (with which they actually mean the PvP) dying.
Perhaps the PvP is dying. I really do not know, as I only play a couple of rounds of random arena now and then while waiting for guildies to show up. I do know that the PvP is very repetitive and same-same, though.
I've played PvE since the week after release. In that time I've racked up over 500 hours, although I've also played some other games (HL2, Doom3 etc), and after completing the game three times I admit I'm now starting to tire. I don't see anything strange in that, and it's certainly not an indication that GW is badly designed, quite the opposite: Doom3 gave me less than 50 hours, KOTOR2 in the region of 30 hours... GW >500.
At the same price.
I really don't see why people complain. Yes of course you'll tire of the game eventually. You'll eventually tire of all games. And when you do, you move on. If the game is later updated in such a way as to make you not tired of it again, then you return.
What is so complex about this?