Quote:
Originally Posted by Loviatar
 sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter.
the reason they will be back is the most simple of all.
they had fun and got more than their moneys worth according to what they said.
as for keeping the servers up for nostalgia that would be nuts if that were what i was thinking. (which it isnt)
they can make adjustments on the fly to keep up with the newer games that come out and in the long term (1-2 years in the industry) a franchise that gets established will bring in much more money than pulling the plug if chapter 2 sales dont meet expectations.
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner.
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Thank you for the reality dose. The reason i dont think people will come back lies with a more fundamental flaw in the game. The average player in guild wars has very little room to distinguish their player from any other, whether through armor, skills, talents (lack of) or whatever. The result is that players find it hard to become attached to their char, in the way that someone who has reached lvl 60 in WoW may do (or final fantasy et al), and had thus have little incentive to come back to them. They are, after all, much the same as all the others.
Secondly. Sorrows Furnace did A-net no favours. It was delayed and was not very good. In fact, for those of us that stuck around for sorrows furnace it has only provided a reason not to come back for ch 2.
The very philosophy of A-net in promoting guild wars - skill as opposed to time spent playing- while noble in itslef, compounds the problem. They cannot make the adjustments that would create more 'buy in' value. They will not raise lvl caps for example, and shy away from proven WoW concepts, probably for reasons of the programming teams history with the aforementioned (such as talents and professions).
As for the chinese and japanese expansion. Well maybe that will help. But it will not solve the problem of dwindling numbers on western servers, and, i f what i am told is true, guild wars is fading in korea too.
In any case, I have stopped playing guild wars now, I have no intention of coming back, and so have no business being on this forum. I leave it to you.