If i were to be resonable and set a reasonable amount of faction for the unlocking to start, it would be at For 15k 60k Faction - Chest 20k Faction- boots, hands (each) 30k Faction- head 50k Faction- leggings For FoW armour 110k Faction - Chest 40k Faction- boots, hands 60k Faction- head 90k Faction- leggings per class. And you wouldnt be able to use a warrior armour on anyone other than a warrior. If you think that i'm not being reasonable, think about how long it takes for 1 fow armour to be made for one character. And if u unlock it for pvp, u can have an enless supply of fow armour. So naturally the cost must be higher. I suppose only then would it ever be equal in a sense to the effort that the pve guys go thru to get their fow stuff. |
Unlocking 15k armor for PVP characters
Greygon
Quote:
NatalieD
I'm still curious as to how people would feel about making the 15ks and some of the weapons unlockable, but leaving the Fissure armor and the more badass-looking weapons as pve exclusives. That seems like a reasonable compromise to me. It's not like 15k armors are very prestigious anymore anyway, given how easily you can get them without even playing much pve.
UltimaXtreme
15k armor set for pvp should be definatley unlockable, but in one condition.
your pve character must possess or have bought each seperate 15k peice to unlock each for pvp. This includes FoW armor to unlock because of how hard it is to acuire even on a pve character.
there is absolutly no reason why it shouldn't if you have a pve char already with that armor.
if anyone disagrees with my method of unlocking armors please direct your bitching to the nearest brick wall.
your pve character must possess or have bought each seperate 15k peice to unlock each for pvp. This includes FoW armor to unlock because of how hard it is to acuire even on a pve character.
there is absolutly no reason why it shouldn't if you have a pve char already with that armor.
if anyone disagrees with my method of unlocking armors please direct your bitching to the nearest brick wall.
Shattered Self
How about allowing you to unlock the kinds of armor that are visually different but have the same stats? What if I want Necrotic for my PvP necro instead of Tormentor's?
NatalieD
Quote:
Originally Posted by Shattered Self
How about allowing you to unlock the kinds of armor that are visually different but have the same stats? What if I want Necrotic for my PvP necro instead of Tormentor's?
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Shattered Self
Quote:
Originally Posted by NatalieD
That too! Heck, I kind of think those should be available automatically...
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tomcruisejr
you lazy asses gotta go pve and get 15ks yourselves the hard way.
no
how about this.
you get 15k or fissure from pvp, pvers get fame from griffons.
cool?
:P
besides, im seeing few pvpers sporting 15ks and/or FoW armors dyed in black lately in tombs.
no
how about this.
you get 15k or fissure from pvp, pvers get fame from griffons.
cool?
:P
besides, im seeing few pvpers sporting 15ks and/or FoW armors dyed in black lately in tombs.
NatalieD
Quote:
Originally Posted by tomcruisejr
you get 15k or fissure from pvp, pvers get fame from griffons.
cool? :P |
Shadowdaemon
ok if pvp people can just unlock the fissure armor i spent over a million gold gold on, then i want to unlock rank 12 just for ascending....
Jczech
Quote:
Originally Posted by BigTru
/signed
You should be able to unlock it ONLY after you have unlocked it in PvE. |
Quote:
Originally Posted by Shadowdaemon
ok if pvp people can just unlock the fissure armor i spent over a million gold gold on, then i want to unlock rank 12 just for ascending....
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Lexar
There was a time when people considered the pvp characters, the poor man's alternative for playing pvp. For those people that weren't far enough in the game to really pvp with their rp character. I think that the pve characters should even have some sort of advantage over pvp characters, in order to not let the two ways to play the game be seperated too much. Right now it's like you have two games that run paralel next to each other, and the only interaction between them is the occasional pve character in tombs. I would suggest maybe changing the items and upgrades, and weapons of pvp characters to a little below perfect, you don't see an actual difference when you play, so not that much would change anyway, and people might be more inclined to use a pve character, which would lead to more interaction between pve and pvp.
Akhilleus
Quote:
Originally Posted by UltimaXtreme
15k armor set for pvp should be definatley unlockable, but in one condition.
your pve character must possess or have bought each seperate 15k peice to unlock each for pvp. This includes FoW armor to unlock because of how hard it is to acuire even on a pve character. there is absolutly no reason why it shouldn't if you have a pve char already with that armor. if anyone disagrees with my method of unlocking armors please direct your bitching to the nearest brick wall. |
once again, this means that if you get 15k ONCE, you can get it three more times, FOR FREE, right off the bat, without any extra work in pvp.
NO THANK YOU. why should pvp chars be treated special for doing nothing?
and in case you guys didnt know; 10k is max faction at any one time, so at the moment unlocking armros w/ 100k faction isnt possible.
and even so, i could get 100k faction 5X faster than it took me to save up for FoW armor the first time.
like i said, all you guys who want this want all the benifit for half the work.
the ascetic armors were designed to be exclusively for pve, to give pve chars something to do after they beat the game.
i play pvp as much as the next guy, and if you want 15k armor and fissure armor so badly; and its "too common for it to be special anyway," and you think its so easy to get, then make a pve char, and get it.
heres a thought; a pve char can do anything a pvp char cant (unless you're too lazy to unlock elites in pve), so if you want something on pvp that you can only have in pve, MAKE A PVE, and if you're admitting that that takes too much time effort and work, then thank you for making my argument all the more valid.
you can already give your gold weapons and great shields to pvp chars (which is an atrocity), and thats bad enough.
and unfortunatly for you, anet, and probably the majority of players, agree with me. it is only the minority of people who want that perfect +30 -2 shield, fissure armor, etc, for close to no work on thier pvp char, who agree with this absurd notion.
i play both pve and pvp, and i worked for the equipment and collections i have, why should you be exempt from the same amount of time and dedication to get the same equipment on a character which only required 3 minutes of work; the time it takes to set them up.as far as im concerned, a character that requires NONE of the work to level up or play through the game, deserves NONE of the benifits of one that does.
edit, added:
Quote:
Originally Posted by tomcruisejr
besides, im seeing few pvpers sporting 15ks and/or FoW armors dyed in black lately in tombs.
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neoteo
Quote:
Originally Posted by BigTru
/signed
You should be able to unlock it ONLY after you have unlocked it in PvE. |
this i could agree .. after you do pve , yes you can use it pvp ... sounds fair
anyway , this thread shows that pvp players are not happy with the actual goals they have
favor of gods and guild rank
these are team goals , personal goals are only rank emotes , afaik
ive been talking with friends about what makes people play rpg games , based or not on war , the goal is the same for all ... skills & items/armors
so ... give a horse to pve players that have 1 milion experience
and unlock godly items for pvp players that have tones of faction , like 50k faction for a sword ... or 500k faction for a armor
its true that , us pve players have the 1.5 milion fissure armor , so pvp players should have something as hard to get
Akhilleus
Quote:
Originally Posted by neoteo
its true that , us pve players have the 1.5 milion fissure armor , so pvp players should have something as hard to get
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HOWEVER, then allowing that armor to be obtained by pve chars, for lets say, 100k including material cost, would be a travesty, and thats what many of the pvpers here are asking the equivilant of.
so; thats MY middle-ground proposal; a seperate, different looking pvp-only armor (unlockable only after rank 12, and for each new set requires a total of 50k faction [10k per piece]), available only to pvp.
the 15k and fissure equivilant for pvp chars.
fissure and 15k show dedication in pve, this would show dedication in pvp; but the 2 should not mix in terms of "special" equipment.
lyra_song
I call this the seperation of PvP and PvE.
Money is useless in PvP. Faction is useless in PvE.
Items in PvP cannot be used in PvE because they always have perfect mods (once unlocked).
Items in PvE can be used in PvP because a PvP will always be equal or better in mods.
If you allow things that are unique to one or the other cross over, we must allow other things to cross over.
How about making a PvP character with a perfect modded weapon then using it in PvE? Only then will i agree to 15k for PvP
besides, PvP only players already have something a PvE player only can never have, which is Rank.
Money is useless in PvP. Faction is useless in PvE.
Items in PvP cannot be used in PvE because they always have perfect mods (once unlocked).
Items in PvE can be used in PvP because a PvP will always be equal or better in mods.
If you allow things that are unique to one or the other cross over, we must allow other things to cross over.
How about making a PvP character with a perfect modded weapon then using it in PvE? Only then will i agree to 15k for PvP
besides, PvP only players already have something a PvE player only can never have, which is Rank.
LifeInfusion
Being a PvP character means you accept you did no work to advance your PvP character except by unlocking.
In PvE you have to get the skills, unlock, buy stuff, trade, sell, and walk through the maps. All the rarematerials in 15K sets are from collection of items and going to rare meterial traders or crafters. To give tem for free to PvP characters means there is no incentive to actually use PvE characters for PvP.
In PvE you have to get the skills, unlock, buy stuff, trade, sell, and walk through the maps. All the rarematerials in 15K sets are from collection of items and going to rare meterial traders or crafters. To give tem for free to PvP characters means there is no incentive to actually use PvE characters for PvP.
NatalieD
Quote:
Originally Posted by LifeInfusion
Being a PvP character means you accept you did no work to advance your PvP character except by unlocking...
To give tem for free to PvP characters means there is no incentive to actually use PvE characters for PvP. |
NatalieD
Quote:
Originally Posted by Akhilleus
heres a thought; a pve char can do anything a pvp char cant (unless you're too lazy to unlock elites in pve), so if you want something on pvp that you can only have in pve, MAKE A PVE, and if you're admitting that that takes too much time effort and work, then thank you for making my argument all the more valid.
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TsunamiZ
I want to be able to unlock 15k armor for PVP, too!
Morganas
Christ there's alot of hate for pvpers in a game built around pvp in this thread.
Demanding that we pve to unlock the armor is fair, as you had to do the same, but requiring we do that for every disposable character we make is not fair. Serious pvpers cannot use rp characters in pvp. I usually end up having to reroll my character before every group I join, and several times during too as we tweak the build. It's wrong that if you spend most of your time with skilled pvp groups you never even get to see 15k armor, except on the rare off-chance one of your rp characters actually fits in a build, equipment and all.
Being able to unlock 15k armor for my pvp character wouldn't be like giving it to a bunch of rp characters, it would be like giving a set to a single constantly changing character.
Also, let me quickly address the flawed assumption that seems to be floating around that pvpers are lazy. To pvp well (that is, meet the expectations of a good pvp guild), you have to have a good 90% of the game skills unlocked, across all classes. This means playing through the game on 3 characters, and filling in the skill gaps with faction. This is no small feat. So I guess the reason pvpers are being called lazy is because we don't spend significant amounts of time doing mindless farming all the time, but instead put all of those earned skills to good use.
So, the fact that a pvpers end game is spent in strategic competition verses the pvers braindead button mashing makes the pvpers lazy. Right.
Demanding that we pve to unlock the armor is fair, as you had to do the same, but requiring we do that for every disposable character we make is not fair. Serious pvpers cannot use rp characters in pvp. I usually end up having to reroll my character before every group I join, and several times during too as we tweak the build. It's wrong that if you spend most of your time with skilled pvp groups you never even get to see 15k armor, except on the rare off-chance one of your rp characters actually fits in a build, equipment and all.
Being able to unlock 15k armor for my pvp character wouldn't be like giving it to a bunch of rp characters, it would be like giving a set to a single constantly changing character.
Also, let me quickly address the flawed assumption that seems to be floating around that pvpers are lazy. To pvp well (that is, meet the expectations of a good pvp guild), you have to have a good 90% of the game skills unlocked, across all classes. This means playing through the game on 3 characters, and filling in the skill gaps with faction. This is no small feat. So I guess the reason pvpers are being called lazy is because we don't spend significant amounts of time doing mindless farming all the time, but instead put all of those earned skills to good use.
So, the fact that a pvpers end game is spent in strategic competition verses the pvers braindead button mashing makes the pvpers lazy. Right.
Maiyn
Quote:
Originally Posted by badd
what about fow armor
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Quote:
Originally Posted by Morganas
Christ there's alot of hate for pvpers in a game built around pvp in this thread.
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TopGun
Quote:
Originally Posted by Akilles
if u excel in pvp then pve should be nothin for u and ur group to power level ur butt to lvl 20 in 5 hours (it can be done as i did it.) and get u to the citidel and or grotto, i say in 6 hours play time u can have it. as for money? u should have some gold items to sell for that huh? i say in all u need 100k for starters (75k for armor then add in materials)
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I'm not lazy, I just have responsibility. I can't take the time to sit down and grind; I play for fun, not for work! I grind enough at my job, I don't need to do it when I GET HOME...
Quote:
Originally Posted by neoteo
/NO !!!!!!!!!!!!!!
if you want 15k armors , PLAY RPG !!! laizy pvp players FTL |
You damn hypocrites...
neoteo
[QUOTE=TopGun]Anyone who has been playing this game for six hours in a row needs sleep, a job, or a girlfriend.
I'm not lazy, I just have responsibility. I can't take the time to sit down and grind; I play for fun, not for work! I grind enough at my job, I don't need to do it when I GET HOME...
actualy i work 9 to 6 ... and sometimes 9 to 12 at weekends
i dont have time for farming also , i do it with the time i have , that why i dont have fissure armor , and i play since 10 of may
i think it would be more logic if after you buy it in pve it would unlock it for pvp for that char , so you had to get it for all professions if you wanted to use it on every cher you made for pvp.
i dont se a reason for the game to be separeted in 2
i think pvp and pve could be more mixed
ex : like in tombs you have that small pve to get in ... i think it would be cool , after a team wins hoh , could have a huge monster boss , that would give enterence to a new pvp arena , etc etc
and some quests in pve could have pvp at the end or in the midle ... like play offs , loser as to start over .. winer continues quest ... etc
i like pvp also , i didnt mean to call pvp players lazys .. the op asked for something that sounded unfair to me
actualy i think pvp players are 1000 times more skiled then pve players ...
I'm not lazy, I just have responsibility. I can't take the time to sit down and grind; I play for fun, not for work! I grind enough at my job, I don't need to do it when I GET HOME...
Quote:
Originally Posted by neoteo
/NO !!!!!!!!!!!!!!
if you want 15k armors , PLAY RPG !!! laizy pvp players FTL[/quote[ So to anyone who accuses people of being lazy for not playing xxx hrs on a video game and grinding their way to glory... go take a really hot french fry and put it in your eye. Because the very people you accuse have more responsibilty than you do. I'm getting educated from seven to three; from five to eleven I work. That means from six to twelve I'm away from my computer, on my toes, progressing through life. That's fourteen hours on my toes with two hours of rest-- rest I can use to kiss my girl, sleep some more, or drink coffee, or play a game. And, of course, I do have days off during the week, but GET REAL! You damn hypocrites... |
i dont have time for farming also , i do it with the time i have , that why i dont have fissure armor , and i play since 10 of may
i think it would be more logic if after you buy it in pve it would unlock it for pvp for that char , so you had to get it for all professions if you wanted to use it on every cher you made for pvp.
i dont se a reason for the game to be separeted in 2
i think pvp and pve could be more mixed
ex : like in tombs you have that small pve to get in ... i think it would be cool , after a team wins hoh , could have a huge monster boss , that would give enterence to a new pvp arena , etc etc
and some quests in pve could have pvp at the end or in the midle ... like play offs , loser as to start over .. winer continues quest ... etc
i like pvp also , i didnt mean to call pvp players lazys .. the op asked for something that sounded unfair to me
actualy i think pvp players are 1000 times more skiled then pve players ...
tastegw
i dont see what the fuss is about.
i play this game for the pvp aspect. armor looks means nothing to me when it comes down to pvp, and i would hope that the rest of you can see my point.
if you all started choosing groups based on armor looks, then i guess we would see some really bad groups in tombs.
this comes first hand, when me and my guild see 15k armor or fow armor in tombs, we all say to ourselfs, this one is gg allready. in our favor of course.
my point is, it doesnt matter how much time and effort you put into getting your "PVE" armor, its no measurment at all for skill when it comes to pvp.
let me tell some of you a secret. when im making a group sometimes and im waiting for guildies or friends to reroll their characters, we look for players wearing pve armor and blind invite them to our group. as soon as they join, one of us says, "seen any dragons lately?" and then you know what happens next.... lol strait to dragons lair for them. i know its mean, but its funny as hell to pick off the war/monks and send them to a pve mission. its really funny when they come back and want to rejoin your team so you can do it all over again.
gg's
i play this game for the pvp aspect. armor looks means nothing to me when it comes down to pvp, and i would hope that the rest of you can see my point.
if you all started choosing groups based on armor looks, then i guess we would see some really bad groups in tombs.
this comes first hand, when me and my guild see 15k armor or fow armor in tombs, we all say to ourselfs, this one is gg allready. in our favor of course.
my point is, it doesnt matter how much time and effort you put into getting your "PVE" armor, its no measurment at all for skill when it comes to pvp.
let me tell some of you a secret. when im making a group sometimes and im waiting for guildies or friends to reroll their characters, we look for players wearing pve armor and blind invite them to our group. as soon as they join, one of us says, "seen any dragons lately?" and then you know what happens next.... lol strait to dragons lair for them. i know its mean, but its funny as hell to pick off the war/monks and send them to a pve mission. its really funny when they come back and want to rejoin your team so you can do it all over again.
gg's
Shadowdaemon
i love the arguement that people dont have the time to make a rp character to get the armor, well then TOO BAD! go in to work for 12 hours in one week and demand that you should be paid for 40 hours, and just say "oh sorry i have a life and didn't have time to work as much as everyone else, but i should be paid just as much anyways" see how far that gets you
maybe there should be an ascalon welfare office that gives out shards/ecto to people that spent too much time getting their little floaty deer head to get them on their own
maybe there should be an ascalon welfare office that gives out shards/ecto to people that spent too much time getting their little floaty deer head to get them on their own
Lord Oranos
Lol, love that comparison.
And Neo, Id say both pve and pvp have retards in them, I dont think that pvp players are better than pvers or otherwise, you can learn how to fight well before you get into pvp. Im more of a pve guy, but I love pvping as well, and I see my fair share of morons in each.
And Neo, Id say both pve and pvp have retards in them, I dont think that pvp players are better than pvers or otherwise, you can learn how to fight well before you get into pvp. Im more of a pve guy, but I love pvping as well, and I see my fair share of morons in each.
One and Two
If you're really into PvP, you shouldn't care.
I don't think I've ever heard anyone complain about the horrible CS...suits/clothes/gear.
I don't think I've ever heard anyone complain about the horrible CS...suits/clothes/gear.
eppuJ
I'm in for 15k armors for pvp characters. I have now three pve characters with full 15k armors and have unlocked everything in the game and there is nothing to spend my factions on. This game is getting boring now when there is nothing to gain, my guild mates are the only reason why I keep playing.
Luthor
I just want to remind every PvE'er out there with Fissure Armor.
Us PVPer's help get back favor when we lose to Korea or Europe so PvE'ers can go back to farming in UW or FoW.
We never get any respect.
Personally I think PvE'ers need to take a step back and see how much PvP players help out PvE'ers, yet we really get nothing in return.
This fight isn't about the armor, but it's about PvE'ers want everything for themselves.
Imagine if we stopped getting favor. Wouldn't like that too much would you?
Just switch servers? Go ahead, we don't want you here if we can't get the simple respect we deserve.
Us PVPer's help get back favor when we lose to Korea or Europe so PvE'ers can go back to farming in UW or FoW.
We never get any respect.
Personally I think PvE'ers need to take a step back and see how much PvP players help out PvE'ers, yet we really get nothing in return.
This fight isn't about the armor, but it's about PvE'ers want everything for themselves.
Imagine if we stopped getting favor. Wouldn't like that too much would you?
Just switch servers? Go ahead, we don't want you here if we can't get the simple respect we deserve.
Symeon
/no
having 15k/fow armour is a show that you've gotten far in rp with that particular character, therefore if ur making a pvp character with no effort just to do tombs or arenas or something, you shouldn't be allowed to have the coolness of 15k/fow armour.
having 15k/fow armour is a show that you've gotten far in rp with that particular character, therefore if ur making a pvp character with no effort just to do tombs or arenas or something, you shouldn't be allowed to have the coolness of 15k/fow armour.
Catalin Dracul
I agree with the above post BUT Pvp chars should get a special armour for each proffesion that Pve people cant get.(or something like that :P)
theVariable
Wow. That's a lot of narrow mindedness for one thread. I don't even know where to start. Or do I? I play mostly PvE. I too earned my 15k armor. And I see no reason why a PvP player shouldn't be able to unlock extra armor in PvE. I have 3 PvE characters and I've unlocked weapon upgrades and runes that can be used in PvP. So why can't I unlock better looking armor? The normal armor is boring and I bought the 15k for a reason. The point of having a PvP character is flexibility. So I get to fill any role with my PvP character with all the great stuff I took the time to unlock, but I still have to look bland in the process? I took the time to earn it. "It's merely aesthetic so it doesn't matter", as many of you have said. Since it doesn't matter, why must you trample on my enjoyment? So what about PvP players being able to reuse the armor? Oh my. Do they not reuse runes and weapon upgrades? It's all part of being flexible. And so what if they make 3 PvP characters with duplicated armor? Are each of the characters going to form their own consciousness and simultaneously take over the game world? You can only use one at a time. Their use doesn't affect you.
The devs are going to look at this thread and all of this arguing and they will likely not even touch this issue. Because a large amount of people here are selfish and ignorant. You don't bother to look at the whole picture or even possible compromises. And using armor to distinguish PvE from PvP players is idiocy, at best. There are many PvE players using normal armor, in PvP arenas. But then you hate that PvP players get rank emotes. Did you know that it carries back over to your precious PvE characters? And guess what that emote is? It's merely aesthetic so it doesn't matter. You should probably push the devs to have that removed. I mean, why should a PvE character get to have a deer/wolf/tiger jumping out of their stomach? What did they do to earn that!? Oh, wait...
Now get over yourselves and stop your pointless segregation. Some of you act like black people should still ride in the back of the bus (figuratively, of course)... And thinking that way is outdated and ridiculous.
The devs are going to look at this thread and all of this arguing and they will likely not even touch this issue. Because a large amount of people here are selfish and ignorant. You don't bother to look at the whole picture or even possible compromises. And using armor to distinguish PvE from PvP players is idiocy, at best. There are many PvE players using normal armor, in PvP arenas. But then you hate that PvP players get rank emotes. Did you know that it carries back over to your precious PvE characters? And guess what that emote is? It's merely aesthetic so it doesn't matter. You should probably push the devs to have that removed. I mean, why should a PvE character get to have a deer/wolf/tiger jumping out of their stomach? What did they do to earn that!? Oh, wait...
Now get over yourselves and stop your pointless segregation. Some of you act like black people should still ride in the back of the bus (figuratively, of course)... And thinking that way is outdated and ridiculous.
Symeon
Quote:
Originally Posted by Catalin Dracul
I agree with the above post BUT Pvp chars should get a special armour for each proffesion that Pve people cant get.(or something like that :P)
|
also i agree with the post above that making pvp characters is all to do with flexibility, being able to bring in a profession to a party real quick, but for that character to have cool gear too is kinda...well...ppl could think they really bought the 15k and they are an rp character...
maybe <pvp>tags would be a good idea...
Luthor
Quote:
Originally Posted by King Symeon
good idea, maybe pvpers could have special armour to separate them from the rest
also i agree with the post above that making pvp characters is all to do with flexibility, being able to bring in a profession to a party real quick, but for that character to have cool gear too is kinda...well...ppl could think they really bought the 15k and they are an rp character... maybe <pvp>tags would be a good idea... |
Anyways, I would like to see something that PvP'ers could unlock.
Whether it be weapon graphics, armor graphics, pet graphics, just give us something.
nicky nightmare
besides for looks whats the use of 15k armor anyway? if you ask me its a waste of gold and i wouldnt want it for pvp or pve i have other things i could use that money for.... like superior vigor runes which last i checked were very high priced.....
neoteo
Quote:
Originally Posted by Luthor
I just want to remind every PvE'er out there with Fissure Armor.
Us PVPer's help get back favor when we lose to Korea or Europe so PvE'ers can go back to farming in UW or FoW. We never get any respect. Personally I think PvE'ers need to take a step back and see how much PvP players help out PvE'ers, yet we really get nothing in return. This fight isn't about the armor, but it's about PvE'ers want everything for themselves. Imagine if we stopped getting favor. Wouldn't like that too much would you? Just switch servers? Go ahead, we don't want you here if we can't get the simple respect we deserve. |
man ... this is a monday morning so i will have to say what i really think about this ...
remove the pvp char creation from the game ! and STFU
The Purple Pants Guy
Quote:
Originally Posted by tomcruisejr
you lazy asses gotta go pve and get 15ks yourselves the hard way.
no how about this. you get 15k or fissure from pvp, pvers get fame from griffons. cool? :P besides, im seeing few pvpers sporting 15ks and/or FoW armors dyed in black lately in tombs. |
Quote:
Originally Posted by TopGun
actualy i think pvp players are 1000 times more skiled then pve players ...
|
Quote:
Originally Posted by King Symeon
having 15k/fow armour is a show that you've gotten far in rp with that particular character, therefore if ur making a pvp character with no effort just to do tombs or arenas or something, you shouldn't be allowed to have the coolness of 15k/fow armour.
|
Quote:
Originally Posted by Catalin Dracul
I agree with the above post BUT Pvp chars should get a special armour for each proffesion that Pve people cant get.(or something like that :P)
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Quote:
Originally Posted by Luthor
If PvP'ers got their own special armors PvE'ers would complain how they can't have it. That's when I would laugh and call them damn hypocrites.
Anyways, I would like to see something that PvP'ers could unlock. Whether it be weapon graphics, armor graphics, pet graphics, just give us something. |
Quote:
Originally Posted by Lexar
There was a time when people considered the pvp characters, the poor man's alternative for playing pvp. For those people that weren't far enough in the game to really pvp with their rp character. I think that the pve characters should even have some sort of advantage over pvp characters, in order to not let the two ways to play the game be seperated too much. Right now it's like you have two games that run paralel next to each other, and the only interaction between them is the occasional pve character in tombs. I would suggest maybe changing the items and upgrades, and weapons of pvp characters to a little below perfect, you don't see an actual difference when you play, so not that much would change anyway, and people might be more inclined to use a pve character, which would lead to more interaction between pve and pvp.
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Quote:
Originally Posted by Akhilleus
heres a thought; a pve char can do anything a pvp char cant (unless you're too lazy to unlock elites in pve), so if you want something on pvp that you can only have in pve, MAKE A PVE, and if you're admitting that that takes too much time effort and work, then thank you for making my argument all the more valid.
you can already give your gold weapons and great shields to pvp chars (which is an atrocity), and thats bad enough. and unfortunatly for you, anet, and probably the majority of players, agree with me. it is only the minority of people who want that perfect +30 -2 shield, fissure armor, etc, for close to no work on thier pvp char, who agree with this absurd notion. i play both pve and pvp, and i worked for the equipment and collections i have, why should you be exempt from the same amount of time and dedication to get the same equipment on a character which only required 3 minutes of work; the time it takes to set them up. as far as im concerned, a character that requires NONE of the work to level up or play through the game, deserves NONE of the benifits of one that does. |
Quote:
Originally Posted by neoteo
man ... this is a monday morning so i will have to say what i really think about this ...
remove the pvp char creation from the game ! and STFU |
Quote:
Originally Posted by Morganas
Christ there's alot of hate for pvpers in a game built around pvp in this thread.
Demanding that we pve to unlock the armor is fair, as you had to do the same, but requiring we do that for every disposable character we make is not fair. Serious pvpers cannot use rp characters in pvp. I usually end up having to reroll my character before every group I join, and several times during too as we tweak the build. It's wrong that if you spend most of your time with skilled pvp groups you never even get to see 15k armor, except on the rare off-chance one of your rp characters actually fits in a build, equipment and all. Being able to unlock 15k armor for my pvp character wouldn't be like giving it to a bunch of rp characters, it would be like giving a set to a single constantly changing character. Also, let me quickly address the flawed assumption that seems to be floating around that pvpers are lazy. To pvp well (that is, meet the expectations of a good pvp guild), you have to have a good 90% of the game skills unlocked, across all classes. This means playing through the game on 3 characters, and filling in the skill gaps with faction. This is no small feat. So I guess the reason pvpers are being called lazy is because we don't spend significant amounts of time doing mindless farming all the time, but instead put all of those earned skills to good use. So, the fact that a pvpers end game is spent in strategic competition verses the pvers braindead button mashing makes the pvpers lazy. Right. |
Quote:
Originally Posted by theVariable
Wow. That's a lot of narrow mindedness for one thread. I don't even know where to start. Or do I? I play mostly PvE. I too earned my 15k armor. And I see no reason why a PvP player shouldn't be able to unlock extra armor in PvE. I have 3 PvE characters and I've unlocked weapon upgrades and runes that can be used in PvP. So why can't I unlock better looking armor? The normal armor is boring and I bought the 15k for a reason. The point of having a PvP character is flexibility. So I get to fill any role with my PvP character with all the great stuff I took the time to unlock, but I still have to look bland in the process? I took the time to earn it. "It's merely aesthetic so it doesn't matter", as many of you have said. Since it doesn't matter, why must you trample on my enjoyment? So what about PvP players being able to reuse the armor? Oh my. Do they not reuse runes and weapon upgrades? It's all part of being flexible. And so what if they make 3 PvP characters with duplicated armor? Are each of the characters going to form their own consciousness and simultaneously take over the game world? You can only use one at a time. Their use doesn't affect you.
The devs are going to look at this thread and all of this arguing and they will likely not even touch this issue. Because a large amount of people here are selfish and ignorant. You don't bother to look at the whole picture or even possible compromises. And using armor to distinguish PvE from PvP players is idiocy, at best. There are many PvE players using normal armor, in PvP arenas. But then you hate that PvP players get rank emotes. Did you know that it carries back over to your precious PvE characters? And guess what that emote is? It's merely aesthetic so it doesn't matter. You should probably push the devs to have that removed. I mean, why should a PvE character get to have a deer/wolf/tiger jumping out of their stomach? What did they do to earn that!? Oh, wait... Now get over yourselves and stop your pointless segregation. Some of you act like black people should still ride in the back of the bus (figuratively, of course)... And thinking that way is outdated and ridiculous. |
So after all this pointless arguing I did, where do I stand on this? I think that through getting hordes of faction and fame, one should be able to unlock PvP armor that looks different from expensive versions of PvE armor. Also, what's with not being able to create orange PvP armor? I mean, come on!
lyra_song
>.< This thread is turning into a flaming ball of poo. This is getting dumb people. Look at the advantages and disadvantages. YOU CANT HAVE BOTH.
Advantage of PvP Character:
Starts at lvl 20
Has all attributes without attribute quest
Access to unlocking any skills in any order (even skills not in their profession)
Access to unlocking any mods in any order (without the randomness and frustration of unidentified weapons)
Can use weapons, dyes, and shields from PvE (with use of Xunlai Storage)
Access to armor and weapons without any cost (once unlocked)
Access to elite skills without killing and capturing from high level bosses
Can be repeatedly deleted and remade without losing any investment in time.
Disadvantage of PvP character:
Only available in PvP (big disadvantage)
Can only use 1.5k armor
Pet will only be Elder Wolf
Weapons can only be common skins (although max with perfect mods)
Advantage of PvE character:
Access to story (though some people could care less about this)
Access to PvP areas
Access to merchants/traders/etc.
Access to Fissure of Woe and UW
Access to rarer skins on weapons (but still same stats as PvP weapons)
Access to more expensive and exotic looking armor (but still same stats PvP armor)
Access to more pet options and pet training (dire, elder and hearty)
Can be used as a PvP character.
Disadvantages of PvE character:
Much much bigger time investment than a PvP character
Cannot use PvP weapons.
Cannot use PvP unlocked skills.
Elite skills must be captured by finding and killing high level bosses
The BIGGER investment in a PvE character is what makes it considerably different from the PvP character which can be deleted and remade in a few minutes. It takes MUCH longer for a PvE character to fight with a PVP character on an even level of equipment considering they have access to weapons and skills just by talking to the Priest. PvE players have to invest more time in getting weapons (collectors or rare) that are even or on par with PvP modded weapons.
If you want to unlock 15k armor with faction, then faction should be harder to get. Or it requires you to spend FAME.
Advantage of PvP Character:
Starts at lvl 20
Has all attributes without attribute quest
Access to unlocking any skills in any order (even skills not in their profession)
Access to unlocking any mods in any order (without the randomness and frustration of unidentified weapons)
Can use weapons, dyes, and shields from PvE (with use of Xunlai Storage)
Access to armor and weapons without any cost (once unlocked)
Access to elite skills without killing and capturing from high level bosses
Can be repeatedly deleted and remade without losing any investment in time.
Disadvantage of PvP character:
Only available in PvP (big disadvantage)
Can only use 1.5k armor
Pet will only be Elder Wolf
Weapons can only be common skins (although max with perfect mods)
Advantage of PvE character:
Access to story (though some people could care less about this)
Access to PvP areas
Access to merchants/traders/etc.
Access to Fissure of Woe and UW
Access to rarer skins on weapons (but still same stats as PvP weapons)
Access to more expensive and exotic looking armor (but still same stats PvP armor)
Access to more pet options and pet training (dire, elder and hearty)
Can be used as a PvP character.
Disadvantages of PvE character:
Much much bigger time investment than a PvP character
Cannot use PvP weapons.
Cannot use PvP unlocked skills.
Elite skills must be captured by finding and killing high level bosses
The BIGGER investment in a PvE character is what makes it considerably different from the PvP character which can be deleted and remade in a few minutes. It takes MUCH longer for a PvE character to fight with a PVP character on an even level of equipment considering they have access to weapons and skills just by talking to the Priest. PvE players have to invest more time in getting weapons (collectors or rare) that are even or on par with PvP modded weapons.
If you want to unlock 15k armor with faction, then faction should be harder to get. Or it requires you to spend FAME.
Luthor
Quote:
Originally Posted by lyra_song
>.< This thread is turning into a flaming ball of poo. This is getting dumb people. Look at the advantages and disadvantages. YOU CANT HAVE BOTH.
Advantage of PvP Character: Starts at lvl 20 Has all attributes without attribute quest Access to unlocking any skills in any order (even skills not in their profession) Access to unlocking any mods in any order (without the randomness and frustration of unidentified weapons) Can use weapons, dyes, and shields from PvE (with use of Xunlai Storage) Access to armor and weapons without any cost (once unlocked) Access to elite skills without killing and capturing from high level bosses Can be repeatedly deleted and remade without losing any investment in time. Disadvantage of PvP character: Only available in PvP (big disadvantage) Can only use 1.5k armor Pet will only be Elder Wolf Weapons can only be common skins (although max with perfect mods) Advantage of PvE character: Access to story (though some people could care less about this) Access to PvP areas Access to merchants/traders/etc. Access to Fissure of Woe and UW Access to rarer skins on weapons (but still same stats as PvP weapons) Access to more expensive and exotic looking armor (but still same stats PvP armor) Access to more pet options and pet training (dire, elder and hearty) Can be used as a PvP character. Disadvantages of PvE character: Much much bigger time investment than a PvP character Cannot use PvP weapons. Cannot use PvP unlocked skills. Elite skills must be captured by finding and killing high level bosses The BIGGER investment in a PvE character is what makes it considerably different from the PvP character which can be deleted and remade in a few minutes. It takes MUCH longer for a PvE character to fight with a PVP character on an even level of equipment considering they have access to weapons and skills just by talking to the Priest. PvE players have to invest more time in getting weapons (collectors or rare) that are even or on par with PvP modded weapons. If you want to unlock 15k armor with faction, then faction should be harder to get. Or it requires you to spend FAME. |
If a PvE'er is so worried about getting perfect mods, all the skills, and runes, then they shouldn't be crying about armor. Go get your mods.
Sinjin
/not signed.
When I unlock skills/runes for my PvP toons - I do so to complete the build and character I'm working on.
When I got my 8k monk tattoos dyed black - I felt a great sense of accomplishment. It was something I was able to do only after I beat the game, collected wood and glittering dust, fought through mineral springs over 20 times to make vellum, and finally was able to get the 8k black tattoos I wanted so badly. I wasn't an easy task, and it was rewarding once it was complete.
I honestly don't feel like unlocking PvP skills/runes is an accomplishment. It's just something I do to spend my faction to try out new builds. Anyone can do it. Now getting 15k armor - that was an accomplishment for me.
When I unlock skills/runes for my PvP toons - I do so to complete the build and character I'm working on.
When I got my 8k monk tattoos dyed black - I felt a great sense of accomplishment. It was something I was able to do only after I beat the game, collected wood and glittering dust, fought through mineral springs over 20 times to make vellum, and finally was able to get the 8k black tattoos I wanted so badly. I wasn't an easy task, and it was rewarding once it was complete.
I honestly don't feel like unlocking PvP skills/runes is an accomplishment. It's just something I do to spend my faction to try out new builds. Anyone can do it. Now getting 15k armor - that was an accomplishment for me.